A BSL Edit that aims to be as issueless as possible while providing top tier visuals.
About: Complementary Shaders are specialised to be issueless as possible. This means that everything you will see in this pack was meant to be used in gameplay. This shaderpack (at first, BSL) was used in survival with many people for months, and it has been developed/edited according to what people wanted. The end result is a pack that comes with a resource pack that has to be used in order to make everything look as they should. This resource pack is used to give the shaderpack more information about how it should render blocks. But if you aren't going to play vanilla, then you can enable the "Compatibility Mode" and make the shader compatible with nearly everything. Main Changes Over BSL: (in no particular order) + Light sources have been crafted by hand using specular maps to provide the best look possible. + Powered redstone, drowneds' eyes, strays' eyes, guardians' eyes+beams, end gateway beams, magma cubes' eyes, mysterious thing on witches' hats, endermites' eyes, experience orbs, inside of end crystals, blazes' eyes, phantoms' eyes, withers' eyes, conduits' magic winds and so much more stuff that should glow are now glowing. + Added subtle to intense reflections that are made and tweaked by hand for every single block that should have reflections, without changing the vanilla look and feel of any textures. + Clouds have been edited to look more like real life clouds. + Bloom has been edited to look less scattered. + Added unloaded area hiding fog like the one in vanilla. + Improved the lightmaps to hide the limitations of Minecraft's lightmaps. + Added a Distance Blur mode to Depth of Field, and improved it so that problems are less apparent. + Stars have been improved. They are now brighter, bigger, and show up in reflections. + Seperated the TAA of BSL to "LiteTAA" and "IntenseTAA". The first one is better for gameplay, second one is better for screenshots. + Many config tweaks have been made to make everything more suitable for vanilla gameplay. + Tweaked reflection code to look the best on most situations. Now there should be close to zero false reflections on blocks. + Changed the behaviour of water waves to be more intense when it's raining, and be almost completely still when the water is in a closed area. + Added a "Photo Mode" profile. + Fixed end portals and gateways. + Fixed the lightmap making many stuff way too bright when they are near a light source. + Fixed the rain going invisible after a while. + Fixed sky reflections appearing in wrong places. + Added "Compatibility Mode" option to make the shader compatible with nearly every mod, resource pack and Minecraft version. + Added unique support for some modded dimensions, including Twilight Forest 3.10.1013, The Midnight 0.5.7-3 and Atum 2.0.17. + Overworld shaders have been put in place for all non-unique modded dimensions. + Many more small tweaks and fixes to be as issueless as possible while providing top tier visuals.
Installation: If you are NOT using big mods/resourcepacks, AND you are playing on 1.13.2 or higher:
Select the ComplementaryResources as your Resource Pack before using the shader.
If you don't, light sources will look wrong, there won't be any block reflections and bugs will occur. If you ARE using big mods/resourcepacks, OR you're playing on 1.12.2 or below:
Select the shader, then go to Shader Options and click on the "Profile" button on the top right.
This will enable the "Compatibility Mode" which will make the shader compatible with nearly everything