This Spigot plugin generates an infinite desert with occasional oasis jungles. The overgrown jungles are made up of plants which are grown individually in real time as the world generates, and are hydrated by the desert's underground rivers. This means that every tree is unique, and nature looks so much more organic! The terrain provides an exciting and rough survival experience embellished by the beautiful scenery.
Gameplay
As stated in the intro, the gameplay is challenging, but extremely rewarding once you conquer the jungle and desert little by little. A network of underground rivers connects oases throughout the entire world, and can server as great transportation channels. The natural landscape, underground tunnels and cliffs offers an enormous amount of opportunity for those who enjoy building in complex terrain.
The Big Project (underline)
This is a small piece of a much larger project which aims at bringing a big upgrade to Minecraft's world generation. The larger project is called Dann's World Generator, and will bring biomes that have currently only been possible by hand-building them. I go in more depth on my Patreon page's intro (you don't have to pay).
As you can imagine the development process is extremely time consuming. This is why I opened a Patreon page for those who are really interested in the future of this project and want to support its development.
Cool Seeds
8183905014519044376 at x/y/z: 2000 200 0 - huge lake with many rivers and great building spotsIf you find cool seeds please share them here with screenshot(s) and I'll post them giving credit to you.
Background
This is a demonstration of "Dann's World Generator" which I've been designing for the past 8 months. In this plugin I use the "Oasis Desert" biome to demonstrate what's coming to the greater project and share my process with the community.
I've been fascinated with procedural world generation ever since I saw screenshots of worlds generated using the PhoenixTerrain plugin for Bukkit back in 2011.
About 8 months ago I started playing around with Spigot's API and I soon realized I'd have to write the generator engine decoupled from Spigot, so I started writing.
The Terrain
The terrain in this plugin has two layers of land: the desert top and the overgrown bottom. A network of rivers under the desert connect all the oasis jungles through gigantic tunnels. In this demo the caves and ore distribution are similar to vanilla.
The Trees
The trees are grown in real time as the world generates. In other words they are not pre-built and every single tree is unique and different from the other trees of it's species. You might even find some rare ones that are a bit different than the rest of their species, just like in nature.
Performance
This generator supports multi-core processing. This means that if your server has access to multiple CPU cores, the world will also generate faster. The more CPU cores you have the faster the world will generate. From my tests the plugin handles well a server with more than 480MB, but strongly recommend testing on your machine before deploying.
The Ores
The veins are fully customizable in the configuration file. You can edit the amounts, spawn levels, block type, as well as remove and add new vein types.
Missing From This Version
This plugin receives new updates every 2 weeks or so. Every update brings exciting new features to the world. This means that if you start playing this now, you can update later and explore further. Although I tried to make this demo playable, I couldn't add in this version all the gameplay necessities from vanilla Minecraft. For example there are no structures such as villages and dungeons, and some block types might be missing from the world. If you're planning to use this on a survival server I recommend creating a shop for the missing items, or having this world in parallel with a vanilla world.
Future versions of this demo will bring over more vanilla gameplay features, so if you like what you're seeing please consider donating or subscribing to my Patreon for exclusive access to development builds of the larger project and more.
Command
/dwg - presents the player with information about this plugin
/dwg <a/b> - selects the chunk A or B
/dwg regen - starts regenerating the rectangular area between chunks A and B
Installation Instructions
1. Download the jar file from this page.
2. Make sure you are running either Spigot 1.14.x or 1.15.x.
3. Drag this plugin in the /plugins/ folder of your server.
4. In bukkit.yml add at the end:
Is this available for singleplayer? Or any way to generate a large world with it out of game and upload it to a realm? Since realms don't support spigot
Edit: used spigot and a pre-gen plugin and imported it to a singleplayer world. works good!!!
That's awesome! Can you upload a world to a realm, is that allowed? :0
Definitely! When you click a new slot you have many options. One of being "upload world"
You can upload it, but not with mods, so I would have to pre-generate the world before hand and then upload that world. You CAN use data packs on realms though.
The newest update 1.1.3 fixed some bugs. One of them causing diamond ores not to spawn.
Rollback Post to RevisionRollBack
In my world generator every tree is unique, click here to see some screenshots!
Intro
This Spigot plugin generates an infinite desert with occasional oasis jungles. The overgrown jungles are made up of plants which are grown individually in real time as the world generates, and are hydrated by the desert's underground rivers. This means that every tree is unique, and nature looks so much more organic! The terrain provides an exciting and rough survival experience embellished by the beautiful scenery.
Gameplay
As stated in the intro, the gameplay is challenging, but extremely rewarding once you conquer the jungle and desert little by little. A network of underground rivers connects oases throughout the entire world, and can server as great transportation channels. The natural landscape, underground tunnels and cliffs offers an enormous amount of opportunity for those who enjoy building in complex terrain.
The Big Project (underline)
This is a small piece of a much larger project which aims at bringing a big upgrade to Minecraft's world generation. The larger project is called Dann's World Generator, and will bring biomes that have currently only been possible by hand-building them. I go in more depth on my Patreon page's intro (you don't have to pay).
As you can imagine the development process is extremely time consuming. This is why I opened a Patreon page for those who are really interested in the future of this project and want to support its development.
Cool Seeds
8183905014519044376 at x/y/z: 2000 200 0 - huge lake with many rivers and great building spotsIf you find cool seeds please share them here with screenshot(s) and I'll post them giving credit to you.
Background
This is a demonstration of "Dann's World Generator" which I've been designing for the past 8 months. In this plugin I use the "Oasis Desert" biome to demonstrate what's coming to the greater project and share my process with the community.
I've been fascinated with procedural world generation ever since I saw screenshots of worlds generated using the PhoenixTerrain plugin for Bukkit back in 2011.
About 8 months ago I started playing around with Spigot's API and I soon realized I'd have to write the generator engine decoupled from Spigot, so I started writing.
The Terrain
The terrain in this plugin has two layers of land: the desert top and the overgrown bottom. A network of rivers under the desert connect all the oasis jungles through gigantic tunnels. In this demo the caves and ore distribution are similar to vanilla.
The Trees
The trees are grown in real time as the world generates. In other words they are not pre-built and every single tree is unique and different from the other trees of it's species. You might even find some rare ones that are a bit different than the rest of their species, just like in nature.
Performance
This generator supports multi-core processing. This means that if your server has access to multiple CPU cores, the world will also generate faster. The more CPU cores you have the faster the world will generate. From my tests the plugin handles well a server with more than 480MB, but strongly recommend testing on your machine before deploying.
The Ores
The veins are fully customizable in the configuration file. You can edit the amounts, spawn levels, block type, as well as remove and add new vein types.
Missing From This Version
This plugin receives new updates every 2 weeks or so. Every update brings exciting new features to the world. This means that if you start playing this now, you can update later and explore further. Although I tried to make this demo playable, I couldn't add in this version all the gameplay necessities from vanilla Minecraft. For example there are no structures such as villages and dungeons, and some block types might be missing from the world. If you're planning to use this on a survival server I recommend creating a shop for the missing items, or having this world in parallel with a vanilla world.
Future versions of this demo will bring over more vanilla gameplay features, so if you like what you're seeing please consider donating or subscribing to my Patreon for exclusive access to development builds of the larger project and more.
Command
/dwg - presents the player with information about this plugin
/dwg <a/b> - selects the chunk A or B
/dwg regen - starts regenerating the rectangular area between chunks A and B
Installation Instructions
1. Download the jar file from this page.
2. Make sure you are running either Spigot 1.14.x or 1.15.x.
3. Drag this plugin in the /plugins/ folder of your server.
4. In bukkit.yml add at the end:
Download this plugin here
Should've posted a dirt home instead
Looks awesome if you ask me, that's high quality world generation right there. I'm looking forward to how it evolves.
Thank you! I just posted the cave update
That's awesome! Can you upload a world to a realm, is that allowed? :0
The newest update 1.1.3 fixed some bugs. One of them causing diamond ores not to spawn.