i´ve been working for sometime on this mod, the go here is add lots and lots of new real life wild animals to minecraft exploration, making the world to have a rich fauna. I will be showing the animals here, as i upload the mod.
WIZARD'S ANIMALS - FOR MINECRAFT 1.12
This modding is being updated to Minecraft 1.15 atm. (more info on CurseForge)
For now the mod is pretty much only Mobs, a lot of new animals will be added on the world generation, however, their spawn rate are low or very rare on some cases, depend on the animal. The mod should not spawn lots of animals at this point so it will not be memory heavy eater. Each animal have a spawn specific biome and i will describe them here.
What kind of Mobs the mod add? and how many of them?
Animals, real life animals; the objective of this mod is do the models as similar as possible to minecrat to the real life exemplars. At this point the mod have around 80 new Animals.
Can i Breed the animals? What about Taming?
Yes, you can Breed most of the animals, but Taming no, only a few animals can be tamed.
Does your animals drop any OP item or something crazy?
No, they are not good source of treasure.
What can i do with this mod?
The objective of the mod at this point is to collect, breed, interact and take care of your animals and also make your world richer to explore and have fun finding all these animals. You could also collect them and make a Zoo (you can pick the animals with itens from another mods like the Soul vials from Ender IO or the animal nets from Hatchery, or you can lure them with their favorite/breed item)
Does it work well it other mods?
Yes; i´ve been playing for weeks on a modpack with more than 70 mods and no bugs so far and im using a lot of mods that add new mobs too.
Why is this Beta yet?
Because im planning to add more features, like armor from reptile leather maybe, or some other itens like that, and MORE mobs off course.. I made a long test today and this is the first beta release.
Will you do for other MC versions?
I will maybe for 1.13, someday, but not for other older versions.
This mod is great! How can i help you back?
I will have to ask for donations sometime, since im broke, but the mod will never be payed, will be free. Now you can help me reporting bugs and crashes (please when you report, explain what you did before the crash, this is more important to me than the log itself.
All Animals have Real Life Custom sounds!
ATTENTION:
You are free to download, and use for yourself in the way you want, but PLEASE do not make reviews, updates, changes or anything without asking me before!
ANIMALS LIST (will be outdated soon, all info will be posted on the Wiki)
Would you please be able to add a config so we can adjust things spawning? I'd like to be able to adjust whether I want the individual mob turned on/off and what biome they spawn in. I use Biomes O' Plenty so I'm worried that seeing your mobs will be quite rare since I don't come across the exact vanilla biomes very often. Thank you!! (The models look amazing btw!!)
The animals in this mod look great, and unlike Mo' Creatures I can add these through curseforge instead of going through a shady adfly. Will be adding to my modpack later tonight. I agree a config would be helpful so that people can add to different biomes in other mods. You may also want to Mention your mod on the feed the beast reddit as a lot of people go there for there modding discussions. https://www.reddit.com/r/feedthebeast
Would you please be able to add a config so we can adjust things spawning? I'd like to be able to adjust whether I want the individual mob turned on/off and what biome they spawn in. I use Biomes O' Plenty so I'm worried that seeing your mobs will be quite rare since I don't come across the exact vanilla biomes very often. Thank you!! (The models look amazing btw!!)
yes, i use biomes o plenty with my mod, with many others mob mods, however, the way the things are coded, you will see my mobs also spawn on some biomes o plenty biomes, this will be quite rare thou, my mobs are supose to be hard to find, i wanted it to be like that so i dont plan to add a option to change their spawn rates yet, what i can do is changing these rates on the next versions, im planning a 1.1 version soon and im accepting sugestions, also remember the small insects are hard to see so keep your eyes open when you explore .
The animals in this mod look great, and unlike Mo' Creatures I can add these through curseforge instead of going through a shady adfly. Will be adding to my modpack later tonight. I agree a config would be helpful so that people can add to different biomes in other mods. You may also want to Mention your mod on the feed the beast reddit as a lot of people go there for there modding discussions. https://www.reddit.com/r/feedthebeast
Keep up the great work!
thanks! yes i would apreciate if my mobs spawn on other biomes, but i would want to chose them myself; i saw some of my mobs spawn on some BoP biomes on my games.. maybe they share IDS not sure, but its a good thing, and yes i plan to post it on reddit FTB sometime.
...what i can do is changing these rates on the next versions, im planning a 1.1 version soon and im accepting sugestions, also remember the small insects are hard to see so keep your eyes open when you explore .
One of the main reasons I asked about a config is so I can choose if I want to turn off certain mobs. I don't have any suggestions as far as altering the spawn rates themselves, just asking for a way to switch the entire mob off. Like for me personally, I don't really want the spiders as they freak me out a bit. The models/textures for them are amazing!! I'm just not a big fan of spiders in general.
The mobs are great - very nicely done. However, I use a biome set up that includes Novam Terram, Environs, Traverse, Redwoods and Auxiliary biomes. And consequently vanilla biomes are quite rare. I dont use BOP. I think a config to allow users to set which biomes the animals can spawn i is pretty much necessary, otherwise people wont see your animals in most of their world if they use modded biomes.
Also - do you mobs despawn naturally? Otherwise the mobs that have spawned will linger and fill the games spawn caps - meaning that nothing else will ever be able to spawn unless in new areas, or they are killed.
It really also needs some randomisation in the numbers spawning as in min/max as im seeing almost always 4 animals spawn on exactly the same spot, and they then get hooked up on each other and dont seem able to move away from one another. Again this is something that would be great to open up to user configuration to suit their worlds.
Users also need to be able to turn off mobs they need to, I have one player in my group who is arachnophobic, so when she plays we use a world instance where all spider mobs are turned off. It would be a shame for her not to see the whales and rhinos in your mod because we cant turn off the spiders temporarily.
Almost all mob adding mods have these config features as standard these days, and whilst its natural to want to control things, its also good to ease back a little, set things up as your ideal, but then allow users the option to change things a little where necessary for them.
These are all teething problems though, and the mod is in early stages - but its pretty wonderful already - looking forward to seeing how it develops - and thanks for this!
Rollback Post to RevisionRollBack
All of the mods I use are described and linked in my Profile page, plus hints and tips on how to use them.
The mobs are great - very nicely done. However, I use a biome set up that includes Novam Terram, Environs, Traverse, Redwoods and Auxiliary biomes. And consequently vanilla biomes are quite rare. I dont use BOP. I think a config to allow users to set which biomes the animals can spawn i is pretty much necessary, otherwise people wont see your animals in most of their world if they use modded biomes.
Also - do you mobs despawn naturally? Otherwise the mobs that have spawned will linger and fill the games spawn caps - meaning that nothing else will ever be able to spawn unless in new areas, or they are killed.
It really also needs some randomisation in the numbers spawning as in min/max as im seeing almost always 4 animals spawn on exactly the same spot, and they then get hooked up on each other and dont seem able to move away from one another. Again this is something that would be great to open up to user configuration to suit their worlds.
Users also need to be able to turn off mobs they need to, I have one player in my group who is arachnophobic, so when she plays we use a world instance where all spider mobs are turned off. It would be a shame for her not to see the whales and rhinos in your mod because we cant turn off the spiders temporarily.
Almost all mob adding mods have these config features as standard these days, and whilst its natural to want to control things, its also good to ease back a little, set things up as your ideal, but then allow users the option to change things a little where necessary for them.
These are all teething problems though, and the mod is in early stages - but its pretty wonderful already - looking forward to seeing how it develops - and thanks for this!
About the Config; yes it would be nice, but i dont know how to code it, im pretty new on Java. I let here, a request for help for someone to do it for me. I also need help for a lot of other things, like do a poison attack for the spiders and stuff like that...
I dont know if the mobs despawn, but i played with this mod on a huge modpack with a lot of mobs, and the only time i seen this happen was before when i had this problem with crocodilles infesting river areas, i fix that long time ago and after that was all Ok, the mobs are quite rare in general (most have 15% spawn chance per block and in small groups, so it should not interfere with other mods with mobs. I tested with Mo Creatures and Exotic birds and many others...
My tarantulas have a pretty nice movement animation, they remind real spiders so i would not recommend for a arachnophobies lol however, if you remember the movie, the guy lost his fear after a giant spider walked over him... maybe your friend should face his fears and let his minecraft house infected with spiders
Thank you! i will be adding more animals (new models and new textures) on this weekend.
i will work on the Wiki today, all the information will be there now
Thanks for the response - its always hard when new to modding or a code base - there are a lot of forums about how to code and how to create configs, and maybe another modder might step in to offer help. I will ask around for you.
Rollback Post to RevisionRollBack
All of the mods I use are described and linked in my Profile page, plus hints and tips on how to use them.
Thanks for the response - its always hard when new to modding or a code base - there are a lot of forums about how to code and how to create configs, and maybe another modder might step in to offer help. I will ask around for you.
i would apreciate, if someone are willing to do a config let me know, but keep in mind its on active development, i might add new versions soon
I LOVE the models for your mod. The models are amazing but I have the zoocraft discoveries mod and you can’t turn off mobs spawning for that. Both mods have a few of the same creatures and I feel like it would look weird to have two of the same animal that look completely different in my world. Can you turn off certain mob spawns in your mod ??
This mod is Perfect but im playing with BOP and didnt seen any animals yet except in the ocean
also i think you should increase the spawnrate of the mobs overall because even in vanilla, all i find are kangaroos like smaller animals could spawn more often like spiders/lizards etc
Hello everybody!
i´ve been working for sometime on this mod, the go here is add lots and lots of new real life wild animals to minecraft exploration, making the world to have a rich fauna. I will be showing the animals here, as i upload the mod.
WIZARD'S ANIMALS - FOR MINECRAFT 1.12
This modding is being updated to Minecraft 1.15 atm. (more info on CurseForge)
https://www.curseforge.com/minecraft/mc-mods/wizards-animals
How the mod work?
For now the mod is pretty much only Mobs, a lot of new animals will be added on the world generation, however, their spawn rate are low or very rare on some cases, depend on the animal. The mod should not spawn lots of animals at this point so it will not be memory heavy eater. Each animal have a spawn specific biome and i will describe them here.
What kind of Mobs the mod add? and how many of them?
Animals, real life animals; the objective of this mod is do the models as similar as possible to minecrat to the real life exemplars. At this point the mod have around 80 new Animals.
Can i Breed the animals? What about Taming?
Yes, you can Breed most of the animals, but Taming no, only a few animals can be tamed.
Does your animals drop any OP item or something crazy?
No, they are not good source of treasure.
What can i do with this mod?
The objective of the mod at this point is to collect, breed, interact and take care of your animals and also make your world richer to explore and have fun finding all these animals. You could also collect them and make a Zoo (you can pick the animals with itens from another mods like the Soul vials from Ender IO or the animal nets from Hatchery, or you can lure them with their favorite/breed item)
Does it work well it other mods?
Yes; i´ve been playing for weeks on a modpack with more than 70 mods and no bugs so far and im using a lot of mods that add new mobs too.
Why is this Beta yet?
Because im planning to add more features, like armor from reptile leather maybe, or some other itens like that, and MORE mobs off course.. I made a long test today and this is the first beta release.
Will you do for other MC versions?
I will maybe for 1.13, someday, but not for other older versions.
This mod is great! How can i help you back?
I will have to ask for donations sometime, since im broke, but the mod will never be payed, will be free. Now you can help me reporting bugs and crashes (please when you report, explain what you did before the crash, this is more important to me than the log itself.
All Animals have Real Life Custom sounds!
ATTENTION:
You are free to download, and use for yourself in the way you want, but PLEASE do not make reviews, updates, changes or anything without asking me before!
LAND MAMMALS
Capuchin_Whitehead
Capuchin_Brown
Capuchin_Blonde
Chimpanzee
Gorilla
Tamarin_Black
Tamarin_GoldenLion
Tamarin_Moustached
Marmoset_common
Marmoset_BlackTuffed
Squirrel_Red
Squirrel_EasternGray
Rhino_white
Rhino_Black
RedPanda
Otter_Neotropical
Lemur_RingTailed
Koala
Kangaroo_WestGray
Kangaroo_Red
Kangaroo_Antilopine
Hyena
Hippo_Pygmy
Hippo
Giraffe_WestAfrican
Giraffe_Reticulated
Girafe_Masai
Dromedary
Capybara
SEA CREATURES
Whale_Humpback
Whale_Orca
Whale_Blue
Starfish_Common
Starfish_Red
Starfish_Pink
Starfish_Royal
Starfish_Necklace
SeaHorse_yellowSpotted
SeaHorse_redSpotted
Octopus_PacificGiant
Seal_Common
Walrus
SeaTurtle_Green
REPTILES
Alligator_BlackCaiman
Crocodile_Nile
Lizard_RockMonitor
Iguana_Green
Iguana_Blue
Lizard_EuropeanGreen
Lizard_PeninsularAgama
Lizard_SpiderManAgama
Lizard_TangerineLeopard
Tortoise_Galapagos
Tortoise_Desert
ARTHROPODA (Insects, Arachnids and Crustaceans)
Tarantula_MexicanRedLeg
Tarantula_IndianOrnamental
Tarantula_GootySapphire
Tarantula_GoliathBirdEater
Spider_BananaWeaver
Spider_GiantOrbWeaver
Spider_LadyBug
Spider_NorthernWidow
Spider_RedBackWidow
Spider_Wolf
Scorpion_FatTailed
Scorpion_Emperor
Lobster_American
Lobster_European
Beetle_YellowStag
Beetle_Ladybug
Beetle_DeadLeafNeetle
Beetle_CelestisBlue
Butterfly_PinkGlasswing
Butterfly_MexicanShoemaker
Butterfly_GoldTailedRed
Butterfly_GiantSaturn
Butterfly_BloodRedGlider
Larger Pictures here:
https://www.flickr.com/photos/121771033@N05/with/48278666027/
DOWNLOAD HERE!!!
Curseforge:
https://www.curseforge.com/minecraft/mc-mods/wizards-animals
WIKI:
https://wizardsanimalswiki.fandom.com/wiki/WizardsAnimalsWiki_Wiki
PP Manual with Mob Details:
http://www.mediafire.com/file/3tcg3n5tr7b2jyx/zzz_My_Mod_Mobs%252820_7_19%2529.pptx/file
Mod Interactions: This mod works great with Mo´Creatures and Extra Birds, as seen below (it was supose to complement these mods);
Also works fines with Chisel and Bids; you make these cool terrariums for your insects or reptiles!
up
Would you please be able to add a config so we can adjust things spawning? I'd like to be able to adjust whether I want the individual mob turned on/off and what biome they spawn in. I use Biomes O' Plenty so I'm worried that seeing your mobs will be quite rare since I don't come across the exact vanilla biomes very often. Thank you!! (The models look amazing btw!!)
The animals in this mod look great, and unlike Mo' Creatures I can add these through curseforge instead of going through a shady adfly. Will be adding to my modpack later tonight. I agree a config would be helpful so that people can add to different biomes in other mods. You may also want to Mention your mod on the feed the beast reddit as a lot of people go there for there modding discussions. https://www.reddit.com/r/feedthebeast
Keep up the great work!
yes, i use biomes o plenty with my mod, with many others mob mods, however, the way the things are coded, you will see my mobs also spawn on some biomes o plenty biomes, this will be quite rare thou, my mobs are supose to be hard to find, i wanted it to be like that so i dont plan to add a option to change their spawn rates yet, what i can do is changing these rates on the next versions, im planning a 1.1 version soon and im accepting sugestions, also remember the small insects are hard to see so keep your eyes open when you explore .
thanks! yes i would apreciate if my mobs spawn on other biomes, but i would want to chose them myself; i saw some of my mobs spawn on some BoP biomes on my games.. maybe they share IDS not sure, but its a good thing, and yes i plan to post it on reddit FTB sometime.
Version 1.0 is up, 4 new animals !
-White Shark
-Blue Ringed Octopus
-Tokai Gecko
-Giant Day Gecko
Im doing a wiki for this mod... i think its better than have to put stats of more than 80 mobs on every single site lol... what you guys think ?
https://wizardsanimalswiki.fandom.com/wiki/Capuchin
New Wiki for the mod!
https://wizardsanimalswiki.fandom.com/wiki/WizardsAnimalsWiki_Wiki
One of the main reasons I asked about a config is so I can choose if I want to turn off certain mobs. I don't have any suggestions as far as altering the spawn rates themselves, just asking for a way to switch the entire mob off. Like for me personally, I don't really want the spiders as they freak me out a bit. The models/textures for them are amazing!! I'm just not a big fan of spiders in general.
The mobs are great - very nicely done. However, I use a biome set up that includes Novam Terram, Environs, Traverse, Redwoods and Auxiliary biomes. And consequently vanilla biomes are quite rare. I dont use BOP. I think a config to allow users to set which biomes the animals can spawn i is pretty much necessary, otherwise people wont see your animals in most of their world if they use modded biomes.
Also - do you mobs despawn naturally? Otherwise the mobs that have spawned will linger and fill the games spawn caps - meaning that nothing else will ever be able to spawn unless in new areas, or they are killed.
It really also needs some randomisation in the numbers spawning as in min/max as im seeing almost always 4 animals spawn on exactly the same spot, and they then get hooked up on each other and dont seem able to move away from one another. Again this is something that would be great to open up to user configuration to suit their worlds.
Users also need to be able to turn off mobs they need to, I have one player in my group who is arachnophobic, so when she plays we use a world instance where all spider mobs are turned off. It would be a shame for her not to see the whales and rhinos in your mod because we cant turn off the spiders temporarily.
Almost all mob adding mods have these config features as standard these days, and whilst its natural to want to control things, its also good to ease back a little, set things up as your ideal, but then allow users the option to change things a little where necessary for them.
These are all teething problems though, and the mod is in early stages - but its pretty wonderful already - looking forward to seeing how it develops - and thanks for this!
yes i want a config too but i cant do it lol.. anybody could do it for me?
About the Config; yes it would be nice, but i dont know how to code it, im pretty new on Java. I let here, a request for help for someone to do it for me. I also need help for a lot of other things, like do a poison attack for the spiders and stuff like that...
I dont know if the mobs despawn, but i played with this mod on a huge modpack with a lot of mobs, and the only time i seen this happen was before when i had this problem with crocodilles infesting river areas, i fix that long time ago and after that was all Ok, the mobs are quite rare in general (most have 15% spawn chance per block and in small groups, so it should not interfere with other mods with mobs. I tested with Mo Creatures and Exotic birds and many others...
My tarantulas have a pretty nice movement animation, they remind real spiders so i would not recommend for a arachnophobies lol however, if you remember the movie, the guy lost his fear after a giant spider walked over him... maybe your friend should face his fears and let his minecraft house infected with spiders
Thank you! i will be adding more animals (new models and new textures) on this weekend.
i will work on the Wiki today, all the information will be there now
Thanks for the response - its always hard when new to modding or a code base - there are a lot of forums about how to code and how to create configs, and maybe another modder might step in to offer help. I will ask around for you.
i would apreciate, if someone are willing to do a config let me know, but keep in mind its on active development, i might add new versions soon
thanks again!
i posted the tutorials/help i request to make the mod even better on the main post
These might help
https://wiki.mcjty.eu/modding/index.php?title=Configuration-1.12
https://wiki.mcjty.eu/modding/index.php?title=Main_Page
https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe70_configuration/MBEConfiguration.java
kinda.. what i need here a specific parts of the code, i posted all these on the code section but nobody helped me yet
I LOVE the models for your mod. The models are amazing but I have the zoocraft discoveries mod and you can’t turn off mobs spawning for that. Both mods have a few of the same creatures and I feel like it would look weird to have two of the same animal that look completely different in my world. Can you turn off certain mob spawns in your mod ??
This mod is Perfect but im playing with BOP and didnt seen any animals yet except in the ocean
also i think you should increase the spawnrate of the mobs overall because even in vanilla, all i find are kangaroos like smaller animals could spawn more often like spiders/lizards etc
overall a great mod though!