Hello!! Finally, after several months of development, here is the official release of the 2th version of my shader! this version is a huge code re-writting and re-organisation, which probably make this shaderpack very cool to use.
This shader is for Minecraft 1.13.x and 1.14.x 1.15.x 1.16.x . Use the lastest version of Optifine.
ALL OPTION IS OFF BY DEFAULT, PLEASE GO TO SHADER OPTIONS TO SELECT PRESET OR CHANGE OPTION MANUALLY
Please do nut Upload this shader. Just give this link. Do not recover code without my permission.
You are allowed to modify the code for your personnal use. Thank you.
Now This shader is Multi Language (French-English)
-The ressource pack is PureBDCraft modded by me-
Screenshots:
Options:
-DOF "by DeDelner" thanks to him
-Blurred distance
-Galaxies, infinite Ocean, fantasy stars and Rainbow XP "by Builderb0y" thanks to him
-FXAA 3.11 "by Cap Tatsu" thanks to him
-Motion blur with settings
-Cinema mod with distortion of optional tapes
-Bloom with settings
-Dynamic Light with a lot of settings
-2 grains film style with settings ( do not choose both at the same time)
-Berserk mod with setting (just red vignette or red vignette + red hand) with a weapon equipped
-Possibility to choose 64 color for bloc selection
-2 Dirty Lens effect options just for to have dirty screen
-Shadow with filter and settings for opacity, resolution...
-Rainbow with settings (I used the idea of Builderb0y)
-Sunand Moon rays with settings
-FOG with settings
-2xRaindrop on the screen
-Chromatic abberation
-New rain
-Wind field with settings for speed
-Animal Crossing style with settings for curve
-Water blur with blur adjustment
-Hand movement (2 options)
-Mod Flash Victim for see Mobs in dark
-Water movement when you have your head under water
-Cel-Shading with settings
-Ultra Vignette with settings
-ToneMap with brightness, saturation, contrast, exposure settings
-Possibility to configure the brightness of the blocks that emit light (block in hands)
-Possibility to configure the lighting of the blocks that emit light (block in hands)
-Possibility to configure the lighting of the blocks that emit light (block on the ground)
-Possibility to configure the brightness of the blocks that emit light (block on the ground)
-Possibility to remove blocking texture from blocks
-Cellar detector. ( in cellar you use dirt block to look through the walls)
-AIM for the bow, snowball, trident ...(modifié)
-Possibility to choose your color for Water with Opacity
-Add Underwater Fog
-Possibility to choose the color of Underwater Fog with the 3 RGB components
-Possibility to change Distance for Underwater Fog
-Possibility to change Distance for Fog
-LensFlare + option for Strenght
-Clouds ! (credits to Capt Tatsu (BSL Shaders))
-Add CRT/Scanline Mod
-Add CRT Border Credit to Seishin
-Add ACES ToneMap
-Add Possibility to change color of mobs damage and opacity
-Add Color Compression
-Add Ditherscreen
-Add New Occlusion Ambiant
-Add New Movement for Hand with possibility of using the 2 movements options at the same time for a better effect
-Add Profiles ! Low/Medium/High/Lex
-Add LexHDR
-Add TAA
-Added AMBIENT for tint a bit the world with Worldtime
-Add AutoExposure
-Add Emissive Recolor (more yellow-orange lighting)
-Add Sharpen
-Possibility to adjust the brightness of entities from 0.1 to 5.0
-Possibility to adjust the FLASH_VICTIME intensity from 0.05 to 1.0
-and many more
-Ajout d'option inferieur pour le MotionBlur pour avoir moins d'effet bizarre sur les écrans inférieur à 4K
-Added lower option for moving blur to have less weird effect on screens below 4K
-Réglage de l'intensite du Motion Blur. 9 Niveaux en option.
-Setting the intensity of Motion Blur. 9 Optional levels.
-Ajout de la lumière dynamique pour le Baton de Blaze
-Add Dynamic light for Blaze Rod (missing... sorry)
-Add Underwater Fog
-Add possibility to choose the color of Underwater Fog with the 3 RGB components
-Add possibility to changeDistance for Underwater Fog
-Add possibility to change Distance for Fog
-Fix Water Refraction with camera position
-Increase a bit raindrop refraction on screen
-Increace a bit DirtyLens effect
#Version Remade V2.9 (1.14.X)
-Add Underwater Fog when outside of water
-Fix color of water and water Fog with time and weather
-Increase a bit fresnel
-The distance of the fog under water changes the distance of the fog from the water when you are outside too.
-Fix spidereyes when you use AnimalCrossing Mode
-Fix color of the sky when it rains
-Add FANCY_WATER in option now ! for Water with waves, reflections etc
-Possibility of changing the position of the hands
-Add Wind movment for sweet berry bush
-Add New Dirty Lens with possibility to change intensity and choose bright or clear with slider
-Add 6 Custom Images for DirtyLens2 effect (please read ReadMe in shader zip)
-Add wave effect to lava
-Various corrections for CelShading
-Decrease of the blur rate for the DOF Distance (in option)
-Increased distance from FOG (in option)
-Replacement of the base ToneMap with the Reinhard Tonemap (more complete and more precise)
-Ability to adjust the brightness of entities from 0.1 to 5.0
-Possibility to adjust the FLASH_VICTIME intensity from 0.05 to 1.0
-Added 4 resolutions for shadows
-Added an option to start the blur for distance blur
-Optimization for Dof
-New Menu for DOF
-Adjustment of the lighting of certain emissive block
-Added an option to enable or disable shadows on emissive blocks
-Setting the BLOOM in Options
-Add Clouds with settings (Credits Capt Tatsu)
-Fix Fancy Stars, Galaxies and infinite ocean
-Raindrop on screen is more realistic now
-Increase a bit Distortion
-Little clean code
-Delete COLORBOOST because too much problem with the Tonemap saturation
-Possibility to choose samples for Motion_Blur (4 Levels)
-MOTION_BLUR have now 20 Intensity Levels for the perfect effect
-Possibility to change strenght for Chromatic Aberration
-Possibility to change strenght Rays and Glare for the GodRays
-Possibility to change Color for the Sun and Moon Rays
-Rework Tonemapping
-4 Options for Waving Water surface
-Optimize and Increase Dof
-Optimize and Increase Bloom
-Optimize and rework a bit Celshading
-AIM for Bow, Crossbow... is finer now
-Add Scanline Effect with Settings
-Add CRT Effect with Settings
-Add Black Scanline Band Effect with settings
-Added LexHDR Mode
-Added AMBIENT for tint a bit the world with Worldtime
-Ability to change the size of 16/9 bands independently
-Add SmoothNoise
-Redisign a bit the Menu
-FIX! Now the lighting of the torch and emissive light goes over the shadows
-New option: "COLORED_LIGHT_ITEMS" for enable or disable the colored lighting for sea lantern, end rod, fire ....
-Various adjustments
-Add 1 Option for activate Rays when it rain (disable by default)
-Add world1 and world-1 for disable some stuff (Rainbow, raindrop on screen etc) and adjust color of Sky for End and Nether
-Add option for settings Focal for DOF
-Add CRT_BORDER. Credit to "Seishin" for the cool effect with my CRT Mod. More realistic.
-Add Cloud Brightness
-Add New Movement for Hand with possibility of using the 2 movement options at the same time for a better effect
-Fix problem with distance of Rainbow
-Optimize a bit DynamicLight
-Add Profiles ! Low/Medium/High/Lex (MotionBlur is Disable) I Work on 4k screen but my parameters for a 1080 is bad. you have to make your own configuration for the MotionBlur)
I found a bug that I think can not be fixed on my shader. The fume particle changes color too, if you had an aquatic lantern in your hands the smoke will turn blue, a redstone lamp and the smoke will turn red. it collects all the particles. And I can not choose this or that particle colored, it's all or nothing ...
-Change CircleOffset for DOF/CHROMATIC_ABERRATION
-Delete Focus HQ
-Add Sharpen
-Add DROP_SCREEN_2 (rain drop on screen 2) don't use DROP_SCREEN and DROP_SCREEN_2 at the same time.
-Add possibility to choose opacity for Dirty lens 1 now
-Blurred distance
-Galaxies, infinite Ocean, fantasy stars and Rainbow XP "by Builderb0y" thanks to him
-FXAA 3.11 "by Cap Tatsu" thanks to him
-Motion blur with settings
-Cinema mod with distortion of optional tapes
-Bloom with settings
-Dynamic Light with a lot of settings
-2 grains film style with settings ( do not choose both at the same time)
-Berserk mod with setting (just red vignette or red vignette + red hand) with a weapon equipped
-Possibility to choose 64 color for bloc selection
-2 Dirty Lens effect options just for to have dirty screen
-Shadow with filter and settings for opacity, resolution...
-Rainbow with settings (I used the idea of Builderb0y)
-Sun and Moon rays with settings
-FOG with settings
-2x Raindrop on the screen
-Chromatic abberation
-New rain
-Wind field with settings for speed
-Animal Crossing style with settings for curve
-Water blur with blur adjustment
-Hand movement (2 options)
-Mod Flash Victim for see Mobs in dark
-Water movement when you have your head under water
-Cel-Shading with settings
-Ultra Vignette with settings
-ToneMap with brightness, saturation, contrast, exposure settings
-Possibility to configure the brightness of the blocks that emit light (block in hands)
-Possibility to configure the lighting of the blocks that emit light (block in hands)
-Possibility to configure the lighting of the blocks that emit light (block on the ground)
-Possibility to configure the brightness of the blocks that emit light (block on the ground)
-Possibility to remove blocking texture from blocks
-Cellar detector. ( in cellar you use dirt block to look through the walls)
-AIM for the bow, snowball, trident ...(modifié)
-Possibility to choose your color for Water with Opacity
-Add Underwater Fog
-Possibility to choose the color of Underwater Fog with the 3 RGB components
-Possibility to change Distance for Underwater Fog
-Possibility to change Distance for Fog
-LensFlare + option for Strenght
-Clouds ! (credits to Capt Tatsu (BSL Shaders))
-Add CRT/Scanline Mod
-Add CRT Border Credit to Seishin
-Add ACES ToneMap
-Add Possibility to change color of mobs damage and opacity
-Add Color Compression
-Add Ditherscreen
-Add New Occlusion Ambiant
-Add New Movement for Hand with possibility of using the 2 movements options at the same time for a better effect
-Add Profiles ! Low/Medium/High/Lex
-Add LexHDR
-Add TAA
-Added AMBIENT for tint a bit the world with Worldtime
-Add AutoExposure
-Add Emissive Recolor (more yellow-orange lighting)
-Add Sharpen
-Possibility to adjust the brightness of entities from 0.1 to 5.0
-Possibility to adjust the FLASH_VICTIME intensity from 0.05 to 1.0
-and many more
Download:
LexShino_Shaders_Remade_V2.30
Update to Version 2.4 today !
My Configuration : My Configuration Here
Update to Version 2.5
Changelog for this version:
#Version Remade V2.5 (1.14.X)
-Ajout d'option inferieur pour le MotionBlur pour avoir moins d'effet bizarre sur les écrans inférieur à 4K
-Added lower option for moving blur to have less weird effect on screens below 4K
-Réglage de l'intensite du Motion Blur. 9 Niveaux en option.
-Setting the intensity of Motion Blur. 9 Optional levels.
-Ajout de la lumière dynamique pour le Baton de Blaze
-Add Dynamic light for Blaze Rod (missing... sorry)
Update to Version 2.6
Changelog for this version:
#Version Remade V2.6 (1.14.X)
-Add Wind Movment for cornflower, lily_of_the_valley
-Possibility to choose your color for Water with Opacity
#Version Remade V2.7 (1.14.X)
-Add Underwater Fog
-Add possibility to choose the color of Underwater Fog with the 3 RGB components
-Add possibility to changeDistance for Underwater Fog
-Add possibility to change Distance for Fog
#Version Remade V2.8 (1.14.X)
-Fix Water Refraction with camera position
-Increase a bit raindrop refraction on screen
-Increace a bit DirtyLens effect
#Version Remade V2.9 (1.14.X)
-Add Underwater Fog when outside of water
-Fix color of water and water Fog with time and weather
-Increase a bit fresnel
-The distance of the fog under water changes the distance of the fog from the water when you are outside too.
#Version Remade V2.10 (1.14.X)
-Fix spidereyes when you use AnimalCrossing Mode
-Fix color of the sky when it rains
-Add FANCY_WATER in option now ! for Water with waves, reflections etc
-Possibility of changing the position of the hands
-Add Wind movment for sweet berry bush
-Add New Dirty Lens with possibility to change intensity and choose bright or clear with slider
-Add 6 Custom Images for DirtyLens2 effect (please read ReadMe in shader zip)
#Version Remade V2.11 (1.14.X)
-Add LensFlare
#Version Remade V2.12 (1.14.X)
-Fix LensFlare
-Add Option to Increase or decrease LensFlare
#Version Remade V2.13 (1.14.X)
-Add wave effect to lava
-Various corrections for CelShading
-Decrease of the blur rate for the DOF Distance (in option)
-Increased distance from FOG (in option)
#Version Remade V2.14 (1.14.X)
-Replacement of the base ToneMap with the Reinhard Tonemap (more complete and more precise)
-Ability to adjust the brightness of entities from 0.1 to 5.0
-Possibility to adjust the FLASH_VICTIME intensity from 0.05 to 1.0
-Added 4 resolutions for shadows
-Added an option to start the blur for distance blur
-Optimization for Dof
-New Menu for DOF
-Adjustment of the lighting of certain emissive block
-Added an option to enable or disable shadows on emissive blocks
-Setting the BLOOM in Options
#Version Remade V2.15 (1.14.X)
-Fix Emissive Light on Shadow ! (Thx Shino Neiluj)
#Version Remade V2.16 (1.14.X)
-Add Clouds with settings (Credits Capt Tatsu)
-Fix Fancy Stars, Galaxies and infinite ocean
-Raindrop on screen is more realistic now
-Increase a bit Distortion
-Little clean code
#Version Remade V2.17 (1.14.X)
-Delete COLORBOOST because too much problem with the Tonemap saturation
-Possibility to choose samples for Motion_Blur (4 Levels)
-MOTION_BLUR have now 20 Intensity Levels for the perfect effect
-Possibility to change strenght for Chromatic Aberration
-Possibility to change strenght Rays and Glare for the GodRays
-Possibility to change Color for the Sun and Moon Rays
-Rework Tonemapping
-4 Options for Waving Water surface
-Optimize and Increase Dof
-Optimize and Increase Bloom
-Optimize and rework a bit Celshading
-AIM for Bow, Crossbow... is finer now
-Add Scanline Effect with Settings
-Add CRT Effect with Settings
-Add Black Scanline Band Effect with settings
-Added LexHDR Mode
-Added AMBIENT for tint a bit the world with Worldtime
-Ability to change the size of 16/9 bands independently
-Add SmoothNoise
-Redisign a bit the Menu
#Version Remade V2.18 (1.14.X)
-FIX! Now the lighting of the torch and emissive light goes over the shadows
-New option: "COLORED_LIGHT_ITEMS" for enable or disable the colored lighting for sea lantern, end rod, fire ....
-Various adjustments
#Version Remade V2.19 (1.14.X)
-Add 1 Option for activate Rays when it rain (disable by default)
-Add world1 and world-1 for disable some stuff (Rainbow, raindrop on screen etc) and adjust color of Sky for End and Nether
#Version Remade V2.20 (1.14.X)
-Add option for settings Focal for DOF
-Add CRT_BORDER. Credit to "Seishin" for the cool effect with my CRT Mod. More realistic.
-Add Cloud Brightness
-Add New Movement for Hand with possibility of using the 2 movement options at the same time for a better effect
-Fix problem with distance of Rainbow
-Optimize a bit DynamicLight
-Add Profiles ! Low/Medium/High/Lex (MotionBlur is Disable) I Work on 4k screen but my parameters for a 1080 is bad. you have to make your own configuration for the MotionBlur)
#Version Remade V2.21 (1.14.X)
-Fix the broken particle color of the block
Click==>Before
Click==>Now
Edit:
I found a bug that I think can not be fixed on my shader. The fume particle changes color too, if you had an aquatic lantern in your hands the smoke will turn blue, a redstone lamp and the smoke will turn red. it collects all the particles. And I can not choose this or that particle colored, it's all or nothing ...
for now just return to v2.20
#Version Remade V2.21 (1.14.X)
-Add Simple AutoExposure
#Version Remade V2.22 (1.14.X)
-Change CircleOffset for DOF/CHROMATIC_ABERRATION
-Delete Focus HQ
-Add Sharpen
-Add DROP_SCREEN_2 (rain drop on screen 2) don't use DROP_SCREEN and DROP_SCREEN_2 at the same time.
-Add possibility to choose opacity for Dirty lens 1 now