Hi everyone, I am mrburgerUS, an 8-year Minecraft veteran. I am posting because I have just released my first 1.13.2 mod, Beta+, that re-adds both Alpha and Beta Terrain. Additionally, the mod addresses common complaints of the generator by deepening oceans and adding all the modern structures we have come to expect. I take inspiration from my progenitors (ted80 and DatWorldGen, who created the original classic terrain mods), but I aim to make the system as cohesive as possible, and as replicable as possible. But enough of that, I'll let screenshots talk.
Screenshots:
Seed: Glacier
1.7.3
1.13.2 Beta+
As you can see, the generator recreates block-for-block the generation as it appeared in Beta. This is not exclusive to Glacier, gargamel or 404 or ANY seed can be remade using my mod, and it will be playable to the same level as any 1.13.2 world!
Seed: gargamel
gargamel is EXACTLY the same too!
Features:
Accurate Beta and Alpha terrain, with modern features such as Ocean Monuments, Mansions, and Shipwrecks!
Deeper oceans! No more 7-block deep oceans.
Server-support, Client-side features, and an Alpha Grass retexture that only activates in Alpha worlds!
Biome support! All new biomes exist in Beta+ in Beta worlds.
Modern decoration ensures everything needed for a full play through of Minecraft is provided.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/17/2015
Posts:
394
Discord:
PsychedeliCon#5929
Member Details
Interesting that you changed the water level by one block. I would also appreciate a mod to accompany this one that removes hunger and makes food work like in Beta, reverts the monster AI to how it was, and possibly reverts brewing to the cauldron system seen in the Beta 1.9 snapshots.
Either way, great mod. First mod I saw so far on 1.13 that brings back the old terrain, and especially with new structures and everything.
Tho I do think you should go for the NPC villages to use the design originally intended by notch.
Hey man! This is looking great, I've really missed the beta terrain since coming back to modern MC.
Is it technically possible to reproduce the old temperature system and terrain colours? The blending of biomes and the grass tones in beta 1.7.3 are great compared to modern minecraft. The colours of old beta were a big part of the overall look.
If you wanted to get things closer to Beta I think it would be good to drastically reduce the number of trees in the savanna biome, or add in a beta savanna biome that emulates the old appearance. The savannas in modern look a lot different than old beta ones so it can throw off the look you're expecting.
Do you know of any mods which bring the lighting closer to beta? Beta seems to have a lot more AO than modern, things feel a bit washed out nowadays.
Also, another nice thing to have would be the ability to reduce the amount of tall grass. Older maps look a lot different when the blocks aren't covered in grass.
Another thing I find is that the deep oceans are a bit odd with beta land, the beta 'oceans' are more like lakes. I think it would be nice to have an option to have the more lake like oceans back, or if there was some way you could get proper oceans while maintaining the beta style lakes, that would be great. A good solution IMO would be to have deeper oceans where monuments are generated, then keep the beta style oceans everywhere else (or just make oceans slightly deeper than beta but not as deep). Options to limit the amount of underwater shrubs would be great too.
Overall the work so far is great, I just think some additional options to be able to tweak things closer to a beta look would be great!
When trying to turn on the beta+ biomes I get this crash:
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: biomesoplenty/api/biome/BOPBiomes
at com.mrburgerus.betaplus.world.biome.support.BOPSupport.addBOP(BOPSupport.java:32) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.biome.support.BOPSupport.init(BOPSupport.java:18) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.biome.support.Support.<clinit>(Support.java:155) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.biome.BiomeSelectorBetaPlus.<init>(BiomeSelectorBetaPlus.java:35) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.beta_plus.BetaPlusGenSettings.createSettings(BetaPlusGenSettings.java:90) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.beta_plus.WorldTypeBetaPlus.createChunkGenerator(WorldTypeBetaPlus.java:38) ~[?:0.5f] {}
at net.minecraft.world.server.ServerWorld.lambda$new$3(ServerWorld.java:170) ~[?:?] {}
at net.minecraft.world.server.ServerWorld$$Lambda$3330/1372167416.apply(Unknown Source) ~[?:?] {}
at net.minecraft.world.World.<init>(World.java:99) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.world.server.ServerWorld.<init>(ServerWorld.java:169) ~[?:?] {}
at net.minecraft.server.MinecraftServer.func_213194_a(MinecraftServer.java:363) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:76) ~[?:?] {pl:runtimedistcleaner:A}
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:94) ~[?:?] {pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:598) [?:?] {pl:accesstransformer:B}
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51] {}
Caused by: java.lang.ClassNotFoundException: biomesoplenty.api.biome.BOPBiomes
at java.lang.ClassLoader.findClass(ClassLoader.java:530) ~[?:1.8.0_51] {}
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_51] {}
at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:102) ~[modlauncher-3.2.0.jar:?] {}
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_51] {}
... 15 more
Hi everyone, I am mrburgerUS, an 8-year Minecraft veteran. I am posting because I have just released my first 1.13.2 mod, Beta+, that re-adds both Alpha and Beta Terrain. Additionally, the mod addresses common complaints of the generator by deepening oceans and adding all the modern structures we have come to expect. I take inspiration from my progenitors (ted80 and DatWorldGen, who created the original classic terrain mods), but I aim to make the system as cohesive as possible, and as replicable as possible. But enough of that, I'll let screenshots talk.
Screenshots:
Seed: Glacier
1.7.3
1.13.2 Beta+
As you can see, the generator recreates block-for-block the generation as it appeared in Beta. This is not exclusive to Glacier, gargamel or 404 or ANY seed can be remade using my mod, and it will be playable to the same level as any 1.13.2 world!
Seed: gargamel
gargamel is EXACTLY the same too!
Features:
Download Location:
And one final photo, of Alpha worlds:
Thanks for reading!
-mrburgerUS
Looks really good :3
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2950500-solitary-confinement#c1
Interesting that you changed the water level by one block. I would also appreciate a mod to accompany this one that removes hunger and makes food work like in Beta, reverts the monster AI to how it was, and possibly reverts brewing to the cauldron system seen in the Beta 1.9 snapshots.
Either way, great mod. First mod I saw so far on 1.13 that brings back the old terrain, and especially with new structures and everything.
Tho I do think you should go for the NPC villages to use the design originally intended by notch.
Hey man! This is looking great, I've really missed the beta terrain since coming back to modern MC.
Is it technically possible to reproduce the old temperature system and terrain colours? The blending of biomes and the grass tones in beta 1.7.3 are great compared to modern minecraft. The colours of old beta were a big part of the overall look.
If you wanted to get things closer to Beta I think it would be good to drastically reduce the number of trees in the savanna biome, or add in a beta savanna biome that emulates the old appearance. The savannas in modern look a lot different than old beta ones so it can throw off the look you're expecting.
Do you know of any mods which bring the lighting closer to beta? Beta seems to have a lot more AO than modern, things feel a bit washed out nowadays.
Also, another nice thing to have would be the ability to reduce the amount of tall grass. Older maps look a lot different when the blocks aren't covered in grass.
Another thing I find is that the deep oceans are a bit odd with beta land, the beta 'oceans' are more like lakes. I think it would be nice to have an option to have the more lake like oceans back, or if there was some way you could get proper oceans while maintaining the beta style lakes, that would be great. A good solution IMO would be to have deeper oceans where monuments are generated, then keep the beta style oceans everywhere else (or just make oceans slightly deeper than beta but not as deep). Options to limit the amount of underwater shrubs would be great too.
Overall the work so far is great, I just think some additional options to be able to tweak things closer to a beta look would be great!
When trying to turn on the beta+ biomes I get this crash:
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: biomesoplenty/api/biome/BOPBiomes
at com.mrburgerus.betaplus.world.biome.support.BOPSupport.addBOP(BOPSupport.java:32) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.biome.support.BOPSupport.init(BOPSupport.java:18) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.biome.support.Support.<clinit>(Support.java:155) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.biome.BiomeSelectorBetaPlus.<init>(BiomeSelectorBetaPlus.java:35) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.beta_plus.BetaPlusGenSettings.createSettings(BetaPlusGenSettings.java:90) ~[?:0.5f] {}
at com.mrburgerus.betaplus.world.beta_plus.WorldTypeBetaPlus.createChunkGenerator(WorldTypeBetaPlus.java:38) ~[?:0.5f] {}
at net.minecraft.world.server.ServerWorld.lambda$new$3(ServerWorld.java:170) ~[?:?] {}
at net.minecraft.world.server.ServerWorld$$Lambda$3330/1372167416.apply(Unknown Source) ~[?:?] {}
at net.minecraft.world.World.<init>(World.java:99) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.world.server.ServerWorld.<init>(ServerWorld.java:169) ~[?:?] {}
at net.minecraft.server.MinecraftServer.func_213194_a(MinecraftServer.java:363) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:76) ~[?:?] {pl:runtimedistcleaner:A}
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:94) ~[?:?] {pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:598) [?:?] {pl:accesstransformer:B}
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51] {}
Caused by: java.lang.ClassNotFoundException: biomesoplenty.api.biome.BOPBiomes
at java.lang.ClassLoader.findClass(ClassLoader.java:530) ~[?:1.8.0_51] {}
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_51] {}
at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:102) ~[modlauncher-3.2.0.jar:?] {}
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_51] {}
... 15 more
amazing mod i will play on it