Realm of Vytra is an RPG mod adding new adventure, survival, and creative elements such as new structures, ores, mobs, building blocks, wands, tools, armors, and more.
Any form of mod that tells you the recipes of items is recommended for this mod. Mods such as NEI or JEI.
This is my first mod in about 4 years. I've had to teach myself the newer setup of MinecraftForge stuff, and json files for blockstates and models.
Your goal is to obtain the Enderheart armor and become the strongest player in the game. Enderhearts are hard to come by. You can kill Endermen for a *very* small chance to obtain 1, or kill the Ender Dragon for a minimum of 48 Enderhearts.
You can kill mages for infusion orbs, which can be used in the infusion table to infuse weapons, armor, and tools.
Screenshots:
Changelog:
v1.11
Fixes/Changes
—
* Fixed biome registry on servers.
v1.10
Additions
—
+ Added “Insane Mesa” biome.
+ Added glimmerwood, hallowood, and darkwood crafting tables.
+ Added GUI element in top left corner when looking at an ore block with a pickaxe. This element will tell you if the current ore can be mined with your current held pickaxe.
Fixes/Changes
—
* Fixed recipes for bricks. Now give 4 instead of 1.
* Internal changes to version checking system.
* Crafting planks from glimmerwood, hallowood, or darkwood logs now gives 4 instead of 1.
* Various textures have been changed or slightly improved.
Looks good so far! Are any bosses or dimensions going to be added eventually? Those were my favorite part of Riov
Insert sentence bragging about being first for a false sense of pride
I plan to eventually! I am saving those for when Forge updates to 1.13, as Forge 1.13 is a serious rewrite, and adding dimensions and such right before that seems like a terrible idea. I'm still trying to get back into the groove of modding. Had to teach myself stuff all over again since it's been so long.
Updates!
v1.10
Additions
—
+ Added “Insane Mesa” biome.
+ Added glimmerwood, hallowood, and darkwood crafting tables.
+ Added GUI element in top left corner when looking at an ore block with a pickaxe. This element will tell you if the current ore can be mined with your current held pickaxe.
Fixes/Changes
—
* Fixed recipes for bricks. Now give 4 instead of 1.
* Internal changes to version checking system.
* Crafting planks from glimmerwood, hallowood, or darkwood logs now gives 4 instead of 1.
* Various textures have been changed or slightly improved.
Any chance the horse armor from Riov 2 will come back? That was a nice addition which hasn't been done by any other mods as far as I'm aware. Also, a beta for 1.13 forge released, but I'm not sure how buggy it is.
It's a good mod with good ideas but the balance of the creatures is off. Regular elves were shooting at me and that's a little off the lore.
Also, wouldn't it be better to "command" adventurers and have them follow, patrol, attack, ect for you? Throw the flexibility control of Minecraft Comes Alive into the adventurers and you can have a party to run with you. Allow us to "rename" them even to make it personal.
As it is, starting the game with some dark elves in front of you and some adventurers behind you (and you in the middle) seems like a not well thought out street fight where two gangs just go at it. I mean, after this initial clash (that i end up in MANY times) i don't see a lot of adventurers or other races, they seem to somewhat fizzle out. Sure, it could be because of another mod too i guess.
It also might be a good idea to mix it up with more types of mages with different size/shape dwellings.
Realm of Vytra is an RPG mod adding new adventure, survival, and creative elements such as new structures, ores, mobs, building blocks, wands, tools, armors, and more.
Any form of mod that tells you the recipes of items is recommended for this mod. Mods such as NEI or JEI.
This is my first mod in about 4 years. I've had to teach myself the newer setup of MinecraftForge stuff, and json files for blockstates and models.
Your goal is to obtain the Enderheart armor and become the strongest player in the game. Enderhearts are hard to come by. You can kill Endermen for a *very* small chance to obtain 1, or kill the Ender Dragon for a minimum of 48 Enderhearts.
You can kill mages for infusion orbs, which can be used in the infusion table to infuse weapons, armor, and tools.
Screenshots:
Changelog:
v1.11
Fixes/Changes
—
* Fixed biome registry on servers.
v1.10
Additions
—
+ Added “Insane Mesa” biome.
+ Added glimmerwood, hallowood, and darkwood crafting tables.
+ Added GUI element in top left corner when looking at an ore block with a pickaxe. This element will tell you if the current ore can be mined with your current held pickaxe.
Fixes/Changes
—
* Fixed recipes for bricks. Now give 4 instead of 1.
* Internal changes to version checking system.
* Crafting planks from glimmerwood, hallowood, or darkwood logs now gives 4 instead of 1.
* Various textures have been changed or slightly improved.
v1.00
---
* Initial release.
Looks good so far! Are any bosses or dimensions going to be added eventually? Those were my favorite part of Riov
Insert sentence bragging about being first for a false sense of prideI plan to eventually! I am saving those for when Forge updates to 1.13, as Forge 1.13 is a serious rewrite, and adding dimensions and such right before that seems like a terrible idea. I'm still trying to get back into the groove of modding. Had to teach myself stuff all over again since it's been so long.
Updates!
v1.10
Additions
—
+ Added “Insane Mesa” biome.
+ Added glimmerwood, hallowood, and darkwood crafting tables.
+ Added GUI element in top left corner when looking at an ore block with a pickaxe. This element will tell you if the current ore can be mined with your current held pickaxe.
Fixes/Changes
—
* Fixed recipes for bricks. Now give 4 instead of 1.
* Internal changes to version checking system.
* Crafting planks from glimmerwood, hallowood, or darkwood logs now gives 4 instead of 1.
* Various textures have been changed or slightly improved.
v1.11
Fixes/Changes
—
* Fixed biome registry on servers.
Any chance the horse armor from Riov 2 will come back? That was a nice addition which hasn't been done by any other mods as far as I'm aware. Also, a beta for 1.13 forge released, but I'm not sure how buggy it is.
my pc is trash and the world generation w the mod is so wild and big (LAG), so can u pls put a config file where i can erase it or something. PLS
ps: my english so bad lol
ps: I luv the mod btw <3
It's a good mod with good ideas but the balance of the creatures is off. Regular elves were shooting at me and that's a little off the lore.
Also, wouldn't it be better to "command" adventurers and have them follow, patrol, attack, ect for you? Throw the flexibility control of Minecraft Comes Alive into the adventurers and you can have a party to run with you. Allow us to "rename" them even to make it personal.
As it is, starting the game with some dark elves in front of you and some adventurers behind you (and you in the middle) seems like a not well thought out street fight where two gangs just go at it. I mean, after this initial clash (that i end up in MANY times) i don't see a lot of adventurers or other races, they seem to somewhat fizzle out. Sure, it could be because of another mod too i guess.
It also might be a good idea to mix it up with more types of mages with different size/shape dwellings.