Don't think there's a particular list anywhere, but I can tell you that this is the list of SCPs both fully implemented and partially implemented into the mod at this time:
SCP 002 (Partially Implemented)
SCP 006
SCP 008
SCP 023
SCP 049
SCP 053
SCP 063
SCP 087
SCP 106 (Partially Implemented
SCP 111
SCP 131
SCP 143
SCP 148
SCP 173
SCP 178
SCP 261
SCP 280
SCP 294
SCP 330
SCP 409
SCP 458
SCP 472
SCP 500
SCP 513
SCP 538
SCP 822
SCP 860 (Partially Implemented)
SCP 914
SCP 939
SCP 966
SCP 1000
SCP 1025
SCP 1048
SCP 1162
SCP 1437
SCP 1499 (Partially Implemented)
Note that SCP-682 is not present at this time. Would be interesting but I'm imagining hard to program while also being faithful to the original SCP.
I'm still working on my site, now have completed surface zone, entrance zone, offloading zone, and now currently working on light containment. No images atm but I'm working on a forum page for it which I will link later when it's done.
Just a simple request, could you maybe create some more general labels other than just the SCP ones? I'd like labels such as an SCP logo, Light containment zone, Heavy containment zone, canteen, armory, medical bay, maintenance, male and female bathrooms, etc. Currently the SCP labels look great, but having to use signs for everything else seems out of place. Also, some propaganda type posters like the ones in the entrance zones in CB would look good.
Don't think there's a particular list anywhere, but I can tell you that this is the list of SCPs both fully implemented and partially implemented into the mod at this time:
SCP 002 (Partially Implemented)
SCP 006
SCP 008
SCP 023
SCP 049
SCP 053
SCP 063
SCP 087
SCP 106 (Partially Implemented
SCP 111
SCP 131
SCP 143
SCP 148
SCP 173
SCP 178
SCP 261
SCP 280
SCP 294
SCP 330
SCP 409
SCP 458
SCP 472
SCP 500
SCP 513
SCP 538
SCP 822
SCP 860 (Partially Implemented)
SCP 914
SCP 939
SCP 966
SCP 1000
SCP 1025
SCP 1048
SCP 1162
SCP 1437
SCP 1499 (Partially Implemented)
Note that SCP-682 is not present at this time. Would be interesting but I'm imagining hard to program while also being faithful to the original SCP.
Well for a prototype. 1. give him his regenerative ability. Maybe fast regen but not too fast. 2. maybe a way he can die but come back (hence the name hard to kill lizard). Maybe he comes back improved. Maybe take less damage as he respawns. Also include acid in the mod as a way to contain him.
Actually no, unless there's a new version of the library and/or the mod says you've got the wrong one. However I recall that this next release the library won't be needed.
Hey there, love the mod, but i have 3 things i wanna share with you.
1. a suggestion about 106. can you make 106 pour out a sludge type block wherever he walks? kinda like snow golems. it would be really cool
2. i hate how some mobs like 106 attack villagers but other like 049 and 173 only attack you. could you make a mob which is a class D personnel, an while you're at it, can you make MTF, guards and researchers. for roleplay and make the scps hostile to them.
3. i noticed that there is a paper to spawn in 106's containment chamber, but it doesn't work. well, i'm glad to say it, but i have successfully made a 106 containment chamber structure file, THAT FUNCTIONS. yes you heard me right, i found an actual way to contain 106. there's a download below, simple use a structure block so spawn the chamber in. in the structure, when you spawn it in, will be a white shulker box with a book that explains everything involving 106's containment. Just remember that when you load in the structure, to enable entities or else 106 and the lure won't spawn. Download link here
Oh goooood god! Downloaded this morning and it is freaking awesome!
How can I back you guys?
The best way to support us as of now is to download from the curseforge link, since we get a small amount of revenue from it based on the amount of downloads. There is no other way.
Rollback Post to RevisionRollBack
Teleporting XP, for when you want to improve performance with XP farms
What do you think's most likely in 1.12?
corridors x)
and besides I didn't know SCP 472, with this mod, I had a big scare xD
Is there a list of the SCP's in the mod anywhere? Im curious. Also is SCP 682 in the mod??? That'd be interesting
Don't think there's a particular list anywhere, but I can tell you that this is the list of SCPs both fully implemented and partially implemented into the mod at this time:
SCP 002 (Partially Implemented)
SCP 006
SCP 008
SCP 023
SCP 049
SCP 053
SCP 063
SCP 087
SCP 106 (Partially Implemented
SCP 111
SCP 131
SCP 143
SCP 148
SCP 173
SCP 178
SCP 261
SCP 280
SCP 294
SCP 330
SCP 409
SCP 458
SCP 472
SCP 500
SCP 513
SCP 538
SCP 822
SCP 860 (Partially Implemented)
SCP 914
SCP 939
SCP 966
SCP 1000
SCP 1025
SCP 1048
SCP 1162
SCP 1437
SCP 1499 (Partially Implemented)
Note that SCP-682 is not present at this time. Would be interesting but I'm imagining hard to program while also being faithful to the original SCP.
I'm still working on my site, now have completed surface zone, entrance zone, offloading zone, and now currently working on light containment. No images atm but I'm working on a forum page for it which I will link later when it's done.
Just a simple request, could you maybe create some more general labels other than just the SCP ones? I'd like labels such as an SCP logo, Light containment zone, Heavy containment zone, canteen, armory, medical bay, maintenance, male and female bathrooms, etc. Currently the SCP labels look great, but having to use signs for everything else seems out of place. Also, some propaganda type posters like the ones in the entrance zones in CB would look good.
Can't wait till 1.4!
I've installed the library and the mod with the correct forge but it still comes up with an error..
Show the error then
Teleporting XP, for when you want to improve performance with XP farms
Well for a prototype. 1. give him his regenerative ability. Maybe fast regen but not too fast. 2. maybe a way he can die but come back (hence the name hard to kill lizard). Maybe he comes back improved. Maybe take less damage as he respawns. Also include acid in the mod as a way to contain him.
Hm hm.
Ooooh,
the_Wendig0
What's this, an SCP, look awesome !
I've been playing this mod for a while and i have to say it's wonderful.
Although i noticed that
small Lamps facing North and West seen to have some invisible "pole" in the corner of its "block area"
I'm also wondering if I have to reinstall the mod everytime it updates, or does it do it automatically,
anyways great mod!
As with all minecraft mods you do need to reinstall per update.
Would I have to reinstall the library as well?
Actually no, unless there's a new version of the library and/or the mod says you've got the wrong one. However I recall that this next release the library won't be needed.
*sees dinosaur skeleton scp*
*googles "dinosaur skeleton scp"*
*proceeds to fall in love with dinosaur skeleton scp*
*proceeds to fall more in love with scp mod*
*proceeds to get more hyped for new scp mod update*
can't wait!
Hey there, love the mod, but i have 3 things i wanna share with you.
1. a suggestion about 106. can you make 106 pour out a sludge type block wherever he walks? kinda like snow golems. it would be really cool
2. i hate how some mobs like 106 attack villagers but other like 049 and 173 only attack you. could you make a mob which is a class D personnel, an while you're at it, can you make MTF, guards and researchers. for roleplay and make the scps hostile to them.
3. i noticed that there is a paper to spawn in 106's containment chamber, but it doesn't work. well, i'm glad to say it, but i have successfully made a 106 containment chamber structure file, THAT FUNCTIONS. yes you heard me right, i found an actual way to contain 106. there's a download below, simple use a structure block so spawn the chamber in. in the structure, when you spawn it in, will be a white shulker box with a book that explains everything involving 106's containment. Just remember that when you load in the structure, to enable entities or else 106 and the lure won't spawn. Download link here
Thank you, we didn't have a 106 chamber built yet, and I do really like the sludge concept.
Oh goooood god! Downloaded this morning and it is freaking awesome!
How can I back you guys?
The best way to support us as of now is to download from the curseforge link, since we get a small amount of revenue from it based on the amount of downloads. There is no other way.
Teleporting XP, for when you want to improve performance with XP farms