One of the TNTs is 100000x bigger than regular TNT and makes a 10000x10000 crater!*
*At least 32GB of ram is recommended to be dedicated to java to run it and it lags for a long time.
Updated 7/9/18 (latest version is 1.0.1)
Download link below
Ok everyone, this is a remake of my Super TNT Mod for 1.7.2. It currently has 56 TNTs. Below is a full list of all 56 of them and a description of what they do. It is also the closest you can get to having the Too Much TNT mod on 1.12.2.
For a more detailed description including recipes and screenshots, go here.
Large TNT - About 5x bigger than the regular tnt
Massive TNT - Around 200x bigger than the regular tnt
The Super TNT of Mass Destruction - Makes a huge crater. If I had to guess, I would estimate that it's 5000x bigger than the regular tnt.
Doom TNT: The Gold Plated Plutonium Alloy Coated Eight Volume Nuclear Donkey Edition - This one is 3-5 times bigger than the Super TNT of Mass Destruction.
The End TNT - The One To Rule Them All - This one make an enormous hole.
Black Hole TNT - this one makes an even bigger hole. To reduce lag, it makes a square crater and not a round crater. It's a 1000x1000 hole.
Anti-Dimensional Singularity TNT - Makes a ludicrously enormous explosion. It's 5000x5000 blocks.
NO - Makes the biggest explosion in the mod. 10000x10000 in size.
The Biome Buster - Turns your biome into a post-apocalyptic wasteland.
Cluster TNT - Spawns 100s of regular tnts everywhere.
Super Cluster TNT - Spawns some Cluster TNTs which then spawn bazillions of regular tnts everywhere.
Heck TNT - Turns everything into a nether biome.
Fire TNT - Makes fire go everywhere.
Snow TNT - Makes snow go everywhere, freezes water if its close enough.
Ocean TNT - Makes an ocean. Works 10000000 times better and more efficiently than it did in the old version of the mod.
Sponge TNT - Can be used to soak up a large body of water. Must be submerged in water to work.
Lava Ocean TNT - Does the same thing as the Ocean TNT except it does it with lava.
Diamond TNT - turns everything into diamonds
Diamond Nuke TNT - more op than the Diamond TNT. It's serious stuff.
House TNT - Spawns a house
Bunker TNT - Spawns a house made out of obsidian
Mob TNT - Spawns a random mob. Withers and Enderdragons won't spawn from this.
Mob Swarm TNT - Spawns 700-800 random mobs. Withers and Enderdragons won't spawn from this.
Atomic Mob Swarm TNT - Spawns ~1500 random mobs including withers. Enderdragons don't spawn because Minecraft 1.12.2 has a bug where spawning enderdragons doesn't work properly.
Anti Mob TNT - A TNT that kills mobs but doesn't destroy terrain
Arrow TNT - shoots arrows everywhere
Tree TNT - Spawns a tree
Forest TNT - Spawns a 100x100 forest
Tiny Island TNT - Spawns a small floating island.
Island TNT - Copies land around it and pastes it around 30-50 blocks in the air.
Nostalgia TNT - This will make you feel nostalgic
Everything TNT - Spawns everything in the game randomly all over the place at random. Quite dangerous.
LGBTQQIP2SAA TNT - Makes everything rainbow.
Trump TNT - All this does is build a wall and make the villagers pay for it.
Kim Jong TNT - offends North Korea and starts WW3 irl. The most dangerous TNT in the whole mod. Screenshots can never be posted or shown for safety reasons although it is in no way offensive or obscene.
Is it Christmas TNT - Tells you if it is Christmas or not
Crappy TNT - This one is crappy.
Really Crappy TNT - This one is really crappy.
Cheesy TNT - Turns everything into cheese and then proceeds to play a song about cheese on a jukebox.
Flat TNT - Flattens everything around it.
Mining TNT - Place this underground to make a flat cavern with torches to illuminate the place. Useful for making a mining shaft or something.
Rake TNT - Plows a large area of land
Time TNT - Changes the time to day or night
Weather TNT - Toggles the weather between clear and rain (or snow if the biome supports it)
Lightning TNT - Makes a ton of lighting go everywhere.
Crack TNT - Makes a huge fault line in the ground that goes all the way down to bedrock.
Weed TNT - Spawns weeds, grass, saplings, sugar cane and other random foliage everywhere.
Fact TNT - Tells you a fact. Facts given from the Fact TNT may or may not be 100% correct.
Cave TNT - Makes a cave
Save TNT - Saves your game
Wave TNT - Causes a tsunami wave
Airborne TNT - Spawns weeds, grass, saplings, sugar cane and other random foliage everywhere.
Jail TNT - Spawns a jail and then teleports all entities and mobs including the player into it.
Teleportation TNT - Teleports all entities and mobs including the player to wherever it explodes.
Warp TNT - Warps each player/mob/entity to a random coordinate in the map.
Atomic Diamond TNT - Makes a gazillion diamonds go everywhere, engulfing everything in its path. Incredibly op.
Atomic Lava Nuke TNT - Makes lava engulf a large area of the map. Pretty much the same thing as the Atomic Diamond TNT except with lava instead of diamond.
Here are some videos I made about it.
Quick trailer:
18 minute video demonstrating many of the different TNTs and what they do:
System Requirements:
To play this mod, you need to be using Minecraft 1.12.2. Forge also has to be installed.
In order to prevent your game from crashing, you should probably use at least -Xmx3G for your launch arguments but I recommend -Xmx8G if you have the ram for it. This mod does take less ram than the 1.7.2 version and lags less but it still helps to have a good computer and have java properly set up.
Note that the "No" TNT and the Anti-Dimensional Singularity TNT need at least 8GB (recommended 32GB for the "No" TNT) to not crash and it will take a long time to explode. The Black Hole TNT takes a long time if you don't have a good computer. Everything else is reasonable and barely lags on reasonable machines.
I have updated the mod to version 1.0.1. Here is what is improved:
Added 6 new TNTs: Arrow TNT, Airborne TNT, Teleportation TNT, Warp TNT, Fact TNT and Jail TNT.
Modified the Mine TNT so that when it encounters ores, it will mine them and then drop the ore on the ground rather than delete it entirely causing any resources caught in the blast to be lost. Now, you can use the Mine TNT and be able to pick up ores that it Mined.
Added a splash logo for the mcmodinfo screen.
Added Spanish localization leftover from the 1.7.2 version
The latest update for Firefox and Chrome have been flagging all jar files as bad for whatever reason (browser developers keep getting stupider and stupider). You have to tell it to ignore the warning usually by right-clicking the error message when it pops up.
", courier, monospace">[08:50:30] [Netty Epoll Server IO #2/INFO] [FML]: Attempting connection with missing mods [moreexplosives] at CLIENT
", courier, monospace">[08:50:30] [Netty Epoll Server IO #2/INFO] [FML]: Rejecting connection CLIENT: More Explosives Mod: Requires version 1.0.2 but mod is not found on client.
", courier, monospace">[08:50:30] [Netty Epoll Server IO #2/ERROR] [FML]: Network Disconnect: Server Mod rejections:
", courier, monospace">More Explosives Mod: Requires version 1.0.2 but mod is not found on client.
", courier, monospace">[08:50:30] [Server thread/INFO] [minecraft/NetHandlerPlayServer]: Mark lost connection: Server Mod rejections:
", courier, monospace">More Explosives Mod: Requires version 1.0.2 but mod is not found on client.
I think it doesn't work on servers because of the way 1.12.2 handles initializing mod animations and I never could find a (consistently bug-free) way to make animations and servers work simultaneously. I was planning on updating my mod to check if it's being run on a server and if so, disable animations but I haven't really had the time to implement that yet. I might do that soon but it just depends (on if my profs. want to be hardasses about assigning homework this semester or not)
I know of at least one person that found a workaround though but I can't remember what he did. I think it will work just out of the box if you run a lan server using the Minecraft launcher itself. That can still be pretty fun and the TNTs will be available and explode correctly for all players on the lan as long as they all have the mod installed.
When I port this mod to 1.13, I'll try to push to find a hack/workaround/correct way for it to be run in a server without crashing it and if possible, update the 1.12 version as well.
It's not dangerous, it's safe. It's just detected that it's a jar file that has scripts that it can't scan, i've been downloading mods for a long time and it says that but i dong have any viruses.
I have been trying to make this mod work for 1.7.10, but I just cant! The file name is correct, but when I load minecraft in 1.7.10, it gives tnt from a whole different mod called TheTNTGods. When I load the mod in 1.12.2, It works fine. Please help if you can, thanks!
By the way, I know that your doom tnt is very big and powerful, but it takes a long time for the explosion to appear (approx 5 mins). It isn't like the nuclear explosive in the more explosives mod that takes only 5 seconds for the explosion to appear. But, I still like your tnt crater explosions (my best = massive tnt)
I'd love to see this ported over to 1.14 when you've got the time, 1.12's not being supported anymore, and apparently Forge 1.14's supposed to make updating to newer versions of Minecraft much easier once all's said and done.
I myself might stick around with 1.12 for maybe a bit longer, if only because all of the large mods I play have yet to update to 1.14, so try not to rush your coding too much if you do decide to port stuff over.
The Super TNT Mod for Minecraft 1.12.2
Adds 56 new TNTs to Minecraft
One of the TNTs is 100000x bigger than regular TNT and makes a 10000x10000 crater!*
*At least 32GB of ram is recommended to be dedicated to java to run it and it lags for a long time.
Updated 7/9/18 (latest version is 1.0.1)
Download link below
Ok everyone, this is a remake of my Super TNT Mod for 1.7.2. It currently has 56 TNTs. Below is a full list of all 56 of them and a description of what they do. It is also the closest you can get to having the Too Much TNT mod on 1.12.2.
For a more detailed description including recipes and screenshots, go here.
Here are some videos I made about it.
Quick trailer:
18 minute video demonstrating many of the different TNTs and what they do:
System Requirements:
To play this mod, you need to be using Minecraft 1.12.2. Forge also has to be installed.
In order to prevent your game from crashing, you should probably use at least -Xmx3G for your launch arguments but I recommend -Xmx8G if you have the ram for it. This mod does take less ram than the 1.7.2 version and lags less but it still helps to have a good computer and have java properly set up.
Note that the "No" TNT and the Anti-Dimensional Singularity TNT need at least 8GB (recommended 32GB for the "No" TNT) to not crash and it will take a long time to explode. The Black Hole TNT takes a long time if you don't have a good computer. Everything else is reasonable and barely lags on reasonable machines.
Download:
HERE is the link to the download page!
The latest version is for 1.12.2 and the mod version is 1.0.1.
Have fun!
I have updated the mod to version 1.0.1. Here is what is improved:
cool
Needs throwable TNT or dynamite like TooMuchTNT has in order to be truly complete! Otherwise great mod.
More Fuels Mod
SuperTNT - 1.12.1.....jar might be dangerous so chrome has blocked it.
I just wanna install a mod
The latest update for Firefox and Chrome have been flagging all jar files as bad for whatever reason (browser developers keep getting stupider and stupider). You have to tell it to ignore the warning usually by right-clicking the error message when it pops up.
Wonder if anyone can help.
I'm struggling to get this mod working on Forge 12.2 running as a server on Centos 7.
The load during start up looks normal.
However, when trying to connect to the server the error I get is
", courier, monospace">08:50:30] [Netty Epoll Server IO #2/INFO] [FML]: Client protocol version 2
", courier, monospace">[08:50:30] [Netty Epoll Server IO #2/INFO] [FML]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected]
", courier, monospace">[08:50:30] [Netty Epoll Server IO #2/INFO] [FML]: Attempting connection with missing mods [moreexplosives] at CLIENT
", courier, monospace">[08:50:30] [Netty Epoll Server IO #2/INFO] [FML]: Rejecting connection CLIENT: More Explosives Mod: Requires version 1.0.2 but mod is not found on client.
", courier, monospace">[08:50:30] [Netty Epoll Server IO #2/ERROR] [FML]: Network Disconnect: Server Mod rejections:
", courier, monospace">More Explosives Mod: Requires version 1.0.2 but mod is not found on client.
", courier, monospace">[08:50:30] [Server thread/INFO] [minecraft/NetHandlerPlayServer]: Mark lost connection: Server Mod rejections:
", courier, monospace">More Explosives Mod: Requires version 1.0.2 but mod is not found on client.
Any help would be much appreciated.
Mark
That's strange. Why do the explosions in this mod destroy bedrock when set off in dimensions other than the Overworld?
After further inspection, the bedrock it destroys were replaced by mods. Like Bedrock B Gone. So, that's a thing.
You do realize that java is executable code that can manipulate your computer, don't you?
Fixed
can i run this on a server ? with the mod the server won't start
I think it doesn't work on servers because of the way 1.12.2 handles initializing mod animations and I never could find a (consistently bug-free) way to make animations and servers work simultaneously. I was planning on updating my mod to check if it's being run on a server and if so, disable animations but I haven't really had the time to implement that yet. I might do that soon but it just depends (on if my profs. want to be hardasses about assigning homework this semester or not)
I know of at least one person that found a workaround though but I can't remember what he did. I think it will work just out of the box if you run a lan server using the Minecraft launcher itself. That can still be pretty fun and the TNTs will be available and explode correctly for all players on the lan as long as they all have the mod installed.
When I port this mod to 1.13, I'll try to push to find a hack/workaround/correct way for it to be run in a server without crashing it and if possible, update the 1.12 version as well.
It's not dangerous, it's safe. It's just detected that it's a jar file that has scripts that it can't scan, i've been downloading mods for a long time and it says that but i dong have any viruses.
I have been trying to make this mod work for 1.7.10, but I just cant! The file name is correct, but when I load minecraft in 1.7.10, it gives tnt from a whole different mod called TheTNTGods. When I load the mod in 1.12.2, It works fine. Please help if you can, thanks!
This doesn't work, can't figure out why.
Using 1.12.2, Put the mod in the right instance folder, lit the TNT, nothing.
Any fix?
i wanna get the mod but the download link leads to nothing ;-;
crashes whenever i start my game (i have 12g or ram dedicated)
Can you update this mod to 1.14.4 and also downgrade it to 1.7.10?
By the way, I know that your doom tnt is very big and powerful, but it takes a long time for the explosion to appear (approx 5 mins). It isn't like the nuclear explosive in the more explosives mod that takes only 5 seconds for the explosion to appear. But, I still like your tnt crater explosions (my best = massive tnt)
I'd love to see this ported over to 1.14 when you've got the time, 1.12's not being supported anymore, and apparently Forge 1.14's supposed to make updating to newer versions of Minecraft much easier once all's said and done.
I myself might stick around with 1.12 for maybe a bit longer, if only because all of the large mods I play have yet to update to 1.14, so try not to rush your coding too much if you do decide to port stuff over.