This mod makes Minecraft as it should be: hardcore, harsh, moderately realistic and unforgiving. Feel the real survival mode! Warning: very hardcore mod!
This mod does not contain much new content, but it changes the vanilla mechanics of the game in almost all its aspects, making the survival mode more complicated and exciting, giving value to everything that you have in the game.
Key features of the mod:
Starting the game is always in the depths of a cold biome
Who remembers the first beta version of Minecraft, know what it was moderately challenging and interesting game. But time passes, and with it, Minecraft is becoming more and more arcade and casual game.
And what should now those who do not like easy ways do? Correctly, to play in SiberiaMod: D The main idea of the mod was to make the game difficult, affecting all its main aspects.
For example, I wanted to add to the game the weight of objects, in order to strongly limit the inventory and give importance to the transportation of things by minecart and not only.
I also wanted to add a temperature (currently only cold) in order to force players to build warm rooms and wear warm clothes.
I would also like to make a big change in the mining of resources, to make the process more time-consuming, and sometimes problematic.
Together with this, it was necessary to give special importance and value to the health and life of the player, so that his actions were more careful and considered.
Well, more important is to strengthen the monsters, adding them new features and changing some features.
Some screenshots
Campfire. The first and only source of heat, light, and also a means for cooking. Irreplaceable at the beginning of the game. It dries during rain / snow.
The campfire interface is similar to the stove. According to the functional - this is the same oven, but with a reduced by 4 times cooking time and reduced recipes (only food is available in the basics)
Flax. Without it, nowhere. From the flax, strings are made. Threads are needed everywhere: tools, weapons, bandages, armor, etc. It grows everywhere, but only in a checkerboard pattern. You can find it in the same place where the wheat seeds.
Storage. Very convenient alternative to chests. They do not need to craft. You just click the LMB, for example, the cobblestones on the ground to this place was a storage with a rock.
Furnace. Yes, the furnace is now multi-block and is built from a special furnace block. To build it is not so easy, because you need a lot of cobblestone and clay. Requires open access to the sky, and also does not work in mines.
Barricades. Like the web, but still cause damage. Helps protect you from the attacks of mobs in the beginning of the game. Cheap to manufacture.
Upcoming Features
New monsters features
Custom complicated enchantment table
More storages
New Siberian monsters
Update to 1.12+
And many other things...
Mod Pack Policy
You have permission to include the SiberiaMod in any mod pack, as long as the following conditions are met:
Let me know about including SiberiaMod in the mod pack
Provide a link to this forum post
Properly credit the author, iZerus
You cannot make any money off of the mod pack
Remove the mod from your pack if I specifically request it
Suggestions and Bug reports
Mod in the alpha testing phase. Use the Issues tracker for suggestions and bug reports. Only together we can make the mod better!
P.S. English is not my native language, so please be kind to my mistakes.
v0.6a "Frosty start"
- Starting the game is always in the depths of a cold biome
- Increased biome size
- Added starter kit
- Updated the contents of the bonus chest
- Added Vodka
- Only snow biomes are now very cold
The beginning of the game will always be hardcore, because warm biomes will be very far from the starting point. The game adds a mandatory starter kit, which is vital for survival, and the bonus-chest is not mandatory. The game added Vodka. Vodka does not allow you to freeze in the cold, and also adds courage in the form of additional temporary hearts. At the moment, there is no recipe, but it is issued at the beginning of the game. You can also buy it from NPC villagers.
v0.8a Slightly warm
- Significantly increased amount of heat accumulated by the player
- Respawn player with fully accumulated heat
- Reduced the strength of the armor is issued in the start kit
Now it will allow you much more time is in the cold without the detrimental effect.
v0.9a
- Barricades only deal damage to monsters
- The rate of destruction of the barricades by hand is increased
- Now only trees can not be broken by hand, the rest of the wooden blocks can be
Update v0.10a
- Reduced chance of catching puffer
- Records from the neighboring player's blocks biomes in the calculation of the temperature
- The size of the starting cold biome is significantly increased
- Other fixes
The puffer is no longer bored during fishing.
Fixed problem when in the depths of the cold biome met a biome with a river, where it was warm.
Update v0.12a
- Weight now affects satiety
- Added dual stick
- Added a wooden box
- Reduced chance of first spawn appearance in the ice plains
The greater the weight of the inventory, the higher the consumption of food.
Double sticks are used to create a drawer.
The box is a simplified version of the chest. Perfectly replaces the chest at the beginning of the game, when there are no tools.
Update v0.13a
- Increased the burning time of the campfire by 50%
- Reduced chance of spawn in ice plains
- Increased heat capacity of the player by 10%
- Reduced horse spawn
- Output of sticks at the recipe from boards and saplings of trees is increased by +1
- Lava is now also a hot block like fire
Update v0.15a
- Added herbal infusion for restoring health
- A cheaper recipe for a geological tool
- Added a recipe for vodka
- Fixed crash, connected with statistics
- Fixed crash associated with the destruction of the block of flax
To create a herbal infusion, you need: vodka, salt, various herbs, mushrooms, etc.
Well replaces the recovery potion in the early stages of the game, but because of vodka has a short-term intoxicating effect: D
Restores ~ 4 HP.
Update v0.16a
- Added wooden supports
- The effect of cold is now superimposed gradually
- A new recipe for the block of the furnace
- Added new recipes for stone and clay bricks using clay
- The weight of arrows is reduced by 25%
- Herbal infusion restores 1.5 times more health
- Changed the mechanics of stone mining
- Fix startup on the server
- Fix crash with a fire on the server
- Fix crash with regeneration on the server
The supports are used to
when developing the mine, the cobblestone did not collapse.
Thus, the efficiency of mine development is increased by ~30%~40%
Now, going out in the cold, the player will not immediately get the effect of fatigue from the cold, but gradually.
The new oven recipe is now more varied. Part of the cobblestone is replaced by clay and sand.
This add a little more variety to the gameplay in the construction of the furnace.
Clay in the production of stone bricks will help to solve the problem of shortage of sand during construction.
When mining stone now takes into account only the presence of adjacent blocks of stone. If the neighborhood of stone is the block drops.
Also, if the extraction of stone, drops a bit of experience)
Update v0.17a
- Weight is now acting on a donkey with a chest
- The carrying capacity of the donkey is much more than the player (~64 block)
- Animals can not be located deep in the mines due to lack of oxygen
- Added saddle recipe
- Changed trade, added to the mod
- Villagers now do not sell, and buy vodka with fish
- Villagers now also sell herbal infusion
- Villagers sell the leather
- Villagers sell building materials: stone and clay bricks.
- Reduced weight of watermelons and pumpkins
- Reduced weight of wooden gates, trapdoor
- Wooden fence, gate, trapdoor, sign, barricades, chest, workbench, book blocks and door added to the warehouse boards
- Slightly reduced the generation of salt
- Wearing a pumpkin in 2 times reduces effect of insufficient kisloroda in deep mines
- Added a message about the absence of the player's bed
- Slightly increased drop from cows and pigs
- Fix respawn in the lower world
- Fix desynchronization of armor breakage
Update v0.18a
- Spawn point is now set when you click on the bed, not just when sleeping on it.
In the beginning of the game is now given a bed.
- Vodka now gives +8 HP instead of +4.
- Meat soup now gives +4 HP instead of accelerating digging speed and attack.
- In the recipe of wooden tools instead of a block of boards used double sticks.
- Recipe blocks bricks made of stone underworld made by analogy with the usual blocks of bricks.
- In the recipe of the wooden door and hatch used a saw or flint tool.
- The treasure while fishing now drop with far less chance.
- Reduced the hardness of the snow.
- Snow block is made of 9 snowballs.
- Added warehouses: snow, clay, obsidian, stone and bricks of the lower world and sand souls.
- Added diamond geological tool, saw and hammer.
- Changed the recipe for herbal infusion. Less berries.
Diamond things are now made only with the help of a diamond hammer.
And iron things can be made with the help of a diamond hammer.
Diamond hammer, saw and geological tools are 6 times stronger than iron analogues.
Diamond saw in the manufacture gives +1 more sticks, boards and supports than iron.
Update v0.19a
- Added vegetable storage
- Updated the texture of some storages
- Twice the time of zombie block breaking
- Zombies break down the stone of the nether world and sand of souls
- The stone of the lower world is now insulated
- The glass is now insulated
- The recipes for dishes now use chicken eggs
- Villagers now buy chicken eggs for pumpkin pies
- Villagers now sell raw fish
- Bleeding can occur only if the damage is above 3 HP.
- With a paper, a bonfire is now kindled instantly
- Added sound of block collapse
- Put on the head pumpkin reduces by 90% the likelihood of oxygen deficiency in the mine
- The enchantment of Shakhtar for helmets has been added. Reduces the likelihood of oxygen deficiency in mines
- Zombies can break boxes and storages
- The output of iron gratings at the time of creation is increased 2 times.
- Added engineering storage
- The weight of the torches is reduced by 25%
Update v0.20a
- The starter kit has been updated. More food and medicine.
- Added edible pine cone, dropping out when breaking the leaves
- Drop of apples from pine leaves is disabled
- The Witch has added a drop of apple
- Increased the probability of a drop of silicon from gravel
- Increased the probability of drop berries and flax from grass
- Added an ender talisman that teleports the player in case of critical damage
- Ender talisman is sold from villages for ender pearls and emeralds
- The enderman can teleport a player when attacking
- The enderman selects the object from the player that he holds in his hand
- Increased the health of The enderman by 50%
- The enderchest is returned to the game. It is sold to residents for dearly
- Spawn witches reduced
- Obsidian is now also insulated block
Update v0.21a
- The starting set increased the strength of armor and all leather armor
- At the beginning of the game, the player is superimposed on an infinite health boost effect
- Respawn HP increased to 4
- Regeneration outside of the bed is increased to 8 HP
- Regeneration of the bed is increased to 12 HP
- Food consumption during the regeneration of the reduced
- Bleeding effect time reduced to 5 minutes
- Carried by the player and the donkey weight is increased by 1.5 times
- In the starting set added barricades
- Lying on the bed, health is replenished even faster
- In the starting set is given a broken iron sword
- In the starting set is given reed
- Next to the player spawn 3 chickens
- The recipe for herbal infusion uses a pine cone
- Wounded zombies don't break blocks
- In close quarters now animals do not reproduce
- The probability of spawn in ice plains is now 1% instead of 10%
- When respawning, the player is invulnerable for 10 seconds so that mobs do not clamp against the bed
The game is much easier, especially the start of the game.
Novice survival significantly increased.
But in the future there will be a choice of difficulty.
For more animals, more pens are needed.
Update v0.22a
- Eggs can no longer be thrown
- Eggs are now 64 stacksize
- Brown Bear Added
- Polar Witch Added
- Cave generation is reduced, especially at low altitudes
- Reduced the size of caves
- Reduced weight of the fence and glass panels
Bear is the owner of the forest, it is unpredictable and very strong. At a meeting it is better to avoid it.
He can attack not only the player, but all the other animals and monsters, if he wants.
Polar bear is found in biomes of ice plains and it is stronger than brown bear in some respects.
Feel the real survival mode! Warning: very hardcore mod!
Key features of the mod:
Tutorial and Wiki
Be sure to read this page!
History of the creation
Who remembers the first beta version of Minecraft, know what it was moderately challenging and interesting game. But time passes, and with it, Minecraft is becoming more and more arcade and casual game.
And what should now those who do not like easy ways do? Correctly, to play in SiberiaMod: D The main idea of the mod was to make the game difficult, affecting all its main aspects.
For example, I wanted to add to the game the weight of objects, in order to strongly limit the inventory and give importance to the transportation of things by minecart and not only.
I also wanted to add a temperature (currently only cold) in order to force players to build warm rooms and wear warm clothes.
I would also like to make a big change in the mining of resources, to make the process more time-consuming, and sometimes problematic.
Together with this, it was necessary to give special importance and value to the health and life of the player, so that his actions were more careful and considered.
Well, more important is to strengthen the monsters, adding them new features and changing some features.
Some screenshots
Campfire. The first and only source of heat, light, and also a means for cooking. Irreplaceable at the beginning of the game. It dries during rain / snow.
The campfire interface is similar to the stove. According to the functional - this is the same oven, but with a reduced by 4 times cooking time and reduced recipes (only food is available in the basics)
Flax. Without it, nowhere. From the flax, strings are made. Threads are needed everywhere: tools, weapons, bandages, armor, etc. It grows everywhere, but only in a checkerboard pattern. You can find it in the same place where the wheat seeds.
Storage. Very convenient alternative to chests. They do not need to craft. You just click the LMB, for example, the cobblestones on the ground to this place was a storage with a rock.
Furnace. Yes, the furnace is now multi-block and is built from a special furnace block. To build it is not so easy, because you need a lot of cobblestone and clay. Requires open access to the sky, and also does not work in mines.
Barricades. Like the web, but still cause damage. Helps protect you from the attacks of mobs in the beginning of the game. Cheap to manufacture.
Upcoming Features
Mod Pack Policy
You have permission to include the SiberiaMod in any mod pack, as long as the following conditions are met:
Suggestions and Bug reports
Mod in the alpha testing phase. Use the Issues tracker for suggestions and bug reports.
Only together we can make the mod better!
P.S. English is not my native language, so please be kind to my mistakes.
See Curse Page for download.
v0.6a "Frosty start"
- Starting the game is always in the depths of a cold biome
- Increased biome size
- Added starter kit
- Updated the contents of the bonus chest
- Added Vodka
- Only snow biomes are now very cold
The beginning of the game will always be hardcore, because warm biomes will be very far from the starting point.
The game adds a mandatory starter kit, which is vital for survival, and the bonus-chest is not mandatory.
The game added Vodka. Vodka does not allow you to freeze in the cold, and also adds courage in the form of additional temporary hearts.
At the moment, there is no recipe, but it is issued at the beginning of the game. You can also buy it from NPC villagers.
v0.7a Hard game
- Difficulty level is always Hard. You can not change it.
- The starter kit is now given raw fish.
v0.8a Slightly warm
- Significantly increased amount of heat accumulated by the player
- Respawn player with fully accumulated heat
- Reduced the strength of the armor is issued in the start kit
Now it will allow you much more time is in the cold without the detrimental effect.
v0.9a
- Barricades only deal damage to monsters
- The rate of destruction of the barricades by hand is increased
- Now only trees can not be broken by hand, the rest of the wooden blocks can be
Update v0.10a
- Reduced chance of catching puffer
- Records from the neighboring player's blocks biomes in the calculation of the temperature
- The size of the starting cold biome is significantly increased
- Other fixes
The puffer is no longer bored during fishing.
Fixed problem when in the depths of the cold biome met a biome with a river, where it was warm.
Update v0.11a
- Added spawn horses in the biomes of the taiga
- Reduced additional generation of gravel and cobblestones
This mod seems really cool! I hope to see it progress in the future. Keep up the good work!
Update v0.12a
- Weight now affects satiety
- Added dual stick
- Added a wooden box
- Reduced chance of first spawn appearance in the ice plains
The greater the weight of the inventory, the higher the consumption of food.
Double sticks are used to create a drawer.
The box is a simplified version of the chest. Perfectly replaces the chest at the beginning of the game, when there are no tools.
Update v0.13a
- Increased the burning time of the campfire by 50%
- Reduced chance of spawn in ice plains
- Increased heat capacity of the player by 10%
- Reduced horse spawn
- Output of sticks at the recipe from boards and saplings of trees is increased by +1
- Lava is now also a hot block like fire
Update v0.14a
- Added halite ore
- Added halite salt
- Added halite salt block
- Changed the recipes of dishes. Now need salt.
- Added corned beef from zombie meat
- Added Halite Ore Storage
- Villagers now sell salt for emeralds
Update v0.15a
- Added herbal infusion for restoring health
- A cheaper recipe for a geological tool
- Added a recipe for vodka
- Fixed crash, connected with statistics
- Fixed crash associated with the destruction of the block of flax
To create a herbal infusion, you need: vodka, salt, various herbs, mushrooms, etc.
Well replaces the recovery potion in the early stages of the game, but because of vodka has a short-term intoxicating effect: D
Restores ~ 4 HP.
Update v0.16a
- Added wooden supports
- The effect of cold is now superimposed gradually
- A new recipe for the block of the furnace
- Added new recipes for stone and clay bricks using clay
- The weight of arrows is reduced by 25%
- Herbal infusion restores 1.5 times more health
- Changed the mechanics of stone mining
- Fix startup on the server
- Fix crash with a fire on the server
- Fix crash with regeneration on the server
The supports are used to
when developing the mine, the cobblestone did not collapse.
Thus, the efficiency of mine development is increased by ~30%~40%
Now, going out in the cold, the player will not immediately get the effect of fatigue from the cold, but gradually.
The new oven recipe is now more varied. Part of the cobblestone is replaced by clay and sand.
This add a little more variety to the gameplay in the construction of the furnace.
Clay in the production of stone bricks will help to solve the problem of shortage of sand during construction.
When mining stone now takes into account only the presence of adjacent blocks of stone. If the neighborhood of stone is the block drops.
Also, if the extraction of stone, drops a bit of experience)
Update v0.17a
- Weight is now acting on a donkey with a chest
- The carrying capacity of the donkey is much more than the player (~64 block)
- Animals can not be located deep in the mines due to lack of oxygen
- Added saddle recipe
- Changed trade, added to the mod
- Villagers now do not sell, and buy vodka with fish
- Villagers now also sell herbal infusion
- Villagers sell the leather
- Villagers sell building materials: stone and clay bricks.
- Reduced weight of watermelons and pumpkins
- Reduced weight of wooden gates, trapdoor
- Wooden fence, gate, trapdoor, sign, barricades, chest, workbench, book blocks and door added to the warehouse boards
- Slightly reduced the generation of salt
- Wearing a pumpkin in 2 times reduces effect of insufficient kisloroda in deep mines
- Added a message about the absence of the player's bed
- Slightly increased drop from cows and pigs
- Fix respawn in the lower world
- Fix desynchronization of armor breakage
Update v0.18a
- Spawn point is now set when you click on the bed, not just when sleeping on it.
In the beginning of the game is now given a bed.
- Vodka now gives +8 HP instead of +4.
- Meat soup now gives +4 HP instead of accelerating digging speed and attack.
- In the recipe of wooden tools instead of a block of boards used double sticks.
- Recipe blocks bricks made of stone underworld made by analogy with the usual blocks of bricks.
- In the recipe of the wooden door and hatch used a saw or flint tool.
- The treasure while fishing now drop with far less chance.
- Reduced the hardness of the snow.
- Snow block is made of 9 snowballs.
- Added warehouses: snow, clay, obsidian, stone and bricks of the lower world and sand souls.
- Added diamond geological tool, saw and hammer.
- Changed the recipe for herbal infusion. Less berries.
Diamond things are now made only with the help of a diamond hammer.
And iron things can be made with the help of a diamond hammer.
Diamond hammer, saw and geological tools are 6 times stronger than iron analogues.
Diamond saw in the manufacture gives +1 more sticks, boards and supports than iron.
Update v0.19a
- Added vegetable storage
- Updated the texture of some storages
- Twice the time of zombie block breaking
- Zombies break down the stone of the nether world and sand of souls
- The stone of the lower world is now insulated
- The glass is now insulated
- The recipes for dishes now use chicken eggs
- Villagers now buy chicken eggs for pumpkin pies
- Villagers now sell raw fish
- Bleeding can occur only if the damage is above 3 HP.
- With a paper, a bonfire is now kindled instantly
- Added sound of block collapse
- Put on the head pumpkin reduces by 90% the likelihood of oxygen deficiency in the mine
- The enchantment of Shakhtar for helmets has been added. Reduces the likelihood of oxygen deficiency in mines
- Zombies can break boxes and storages
- The output of iron gratings at the time of creation is increased 2 times.
- Added engineering storage
- The weight of the torches is reduced by 25%
Update v0.20a
- The starter kit has been updated. More food and medicine.
- Added edible pine cone, dropping out when breaking the leaves
- Drop of apples from pine leaves is disabled
- The Witch has added a drop of apple
- Increased the probability of a drop of silicon from gravel
- Increased the probability of drop berries and flax from grass
- Added an ender talisman that teleports the player in case of critical damage
- Ender talisman is sold from villages for ender pearls and emeralds
- The enderman can teleport a player when attacking
- The enderman selects the object from the player that he holds in his hand
- Increased the health of The enderman by 50%
- The enderchest is returned to the game. It is sold to residents for dearly
- Spawn witches reduced
- Obsidian is now also insulated block
Update v0.21a
- The starting set increased the strength of armor and all leather armor
- At the beginning of the game, the player is superimposed on an infinite health boost effect
- Respawn HP increased to 4
- Regeneration outside of the bed is increased to 8 HP
- Regeneration of the bed is increased to 12 HP
- Food consumption during the regeneration of the reduced
- Bleeding effect time reduced to 5 minutes
- Carried by the player and the donkey weight is increased by 1.5 times
- In the starting set added barricades
- Lying on the bed, health is replenished even faster
- In the starting set is given a broken iron sword
- In the starting set is given reed
- Next to the player spawn 3 chickens
- The recipe for herbal infusion uses a pine cone
- Wounded zombies don't break blocks
- In close quarters now animals do not reproduce
- The probability of spawn in ice plains is now 1% instead of 10%
- When respawning, the player is invulnerable for 10 seconds so that mobs do not clamp against the bed
The game is much easier, especially the start of the game.
Novice survival significantly increased.
But in the future there will be a choice of difficulty.
For more animals, more pens are needed.
Update v0.22a
- Eggs can no longer be thrown
- Eggs are now 64 stacksize
- Brown Bear Added
- Polar Witch Added
- Cave generation is reduced, especially at low altitudes
- Reduced the size of caves
- Reduced weight of the fence and glass panels
Bear is the owner of the forest, it is unpredictable and very strong. At a meeting it is better to avoid it.
He can attack not only the player, but all the other animals and monsters, if he wants.
Polar bear is found in biomes of ice plains and it is stronger than brown bear in some respects.