java.lang.ClassCastException: ladysnake.lumen.client.renders.entities.RenderFirefly cannot be cast to net.minecraft.client.renderer.entity.RenderLivingBase
at com.codeshaper.explodingmobs.ExplodingMobsEventHandler.entityDeath(ExplodingMobsEventHandler.java:49)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_636_ExplodingMobsEventHandler_entityDeath_LivingDeathEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:601)
at net.minecraft.entity.EntityLivingBase.onDeath(EntityLivingBase.java:1159)
at net.minecraft.entity.EntityLivingBase.attackEntityFrom(EntityLivingBase.java:1014)
at net.minecraft.entity.EntityLivingBase.onEntityUpdate(EntityLivingBase.java:232)
at net.minecraft.entity.EntityLiving.onEntityUpdate(EntityLiving.java:269)
at net.minecraft.entity.Entity.onUpdate(Entity.java:388)
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:2087)
at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:377)
at ladysnake.lumen.common.entities.AbstractLightOrb.onUpdate(AbstractLightOrb.java:24)
at ladysnake.lumen.common.entities.EntityFirefly.onUpdate(EntityFirefly.java:124)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:1990)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:832)
at net.minecraft.world.World.updateEntity(World.java:1952)
at net.minecraft.world.World.redirect$updateEntity$zba000(World.java:4114)
at net.minecraft.world.World.updateEntities(World.java:1756)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:613)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:767)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:252)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
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As much as I would like to port this back to 1.10, after looking around I discovered both Minecraft and Forge changed too much of their code to make this possible without a lot of changes. Sorry. If you would like I can give you the source if you would like to do it on your own.
Should be fixed, download the newest version, 1.4 and let me know.
As much as I would like to port this back to 1.10, after looking around I discovered both Minecraft and Forge changed too much of their code to make this possible without a lot of changes. Sorry. If you would like I can give you the source if you would like to do it on your own.
Hello, CodeShaper, great mod!!!VERY VERY GREAT!!!!!!!!! I have offer to you to make time after mob death more longer than now, something like 30 sec or 1 minute or longer. Or make setup for time after death. Mob parts desapear too fast. It will be a bomb!!! And if it possibly make mob parts visible in far distance. If it not possibly do u know some console command to make time more longer after death before dessapearing? Thank You.
PS. I instaling version 1.4 (minecraft 1.12.2) and found a bug: Mobs children have parts of adult mobs after death(test zombie and villagers). In 1.1 good.
Hello, CodeShaper, great mod!!!VERY VERY GREAT!!!!!!!!! I have offer to you to make time after mob death more longer than now, something like 30 sec or 1 minute or longer. Or make setup for time after death. Mob parts desapear too fast. It will be a bomb!!! And if it possibly make mob parts visible in far distance. If it not possibly do u know some console command to make time more longer after death before dessapearing? Thank You.
PS. I instaling version 1.4 (minecraft 1.12.2) and found a bug: Mobs children have parts of adult mobs after death(test zombie and villagers). In 1.1 good.
From what I can tell, everything works the same in 1.1 as 1.4. Baby villagers work, baby zombies and most other baby things do not. This isn't really something I can fix either, as no animation or models are programmed in by me. When something is killed, the mod dives into Minecraft's Code and looks up the model to then chop up and draw as separate pieces. There is no way to figure out if the model should be smaller for babies, that's handled in a section of the code that my mod can't really get to. I'll work on the config if I get time again (Recently I haven't, hence the late reply)
I got a issue with your mod. I have installed Mowzie mobe and Ice and fire mods, everything was fine until i tried to kill a dragon or a boss from Mowzie's. Your mod disable dragons death animation and broke the whole looting system of this mod. Dragon just breaks into part and drop no loot. As for bosses from Mowzie's mobs they just crash the game. It would be nice if you add blacklist for entities.
Good evening, firstly, I want to say thank you for your modification, and secondly, I wanted to ask if it is possible to add the ability to adjust the visibility of the destruction of the mob's body to the config? At the moment, the distance is very small, I take a couple of steps back and no longer see body parts, but I would really like to see how they disintegrate at a long distance
Can You Please Make a Version For 1.10.2?
Should be fixed, download the newest version, 1.4 and let me know.
As much as I would like to port this back to 1.10, after looking around I discovered both Minecraft and Forge changed too much of their code to make this possible without a lot of changes. Sorry. If you would like I can give you the source if you would like to do it on your own.
Thank you, no longer crash now
Hello, CodeShaper, great mod!!!VERY VERY GREAT!!!!!!!!! I have offer to you to make time after mob death more longer than now, something like 30 sec or 1 minute or longer. Or make setup for time after death. Mob parts desapear too fast. It will be a bomb!!! And if it possibly make mob parts visible in far distance. If it not possibly do u know some console command to make time more longer after death before dessapearing? Thank You.
PS. I instaling version 1.4 (minecraft 1.12.2) and found a bug: Mobs children have parts of adult mobs after death(test zombie and villagers). In 1.1 good.
Heyo, this is a great mod and all, but would you mind posting it on curseforge so it's more convenient to download/update?
From what I can tell, everything works the same in 1.1 as 1.4. Baby villagers work, baby zombies and most other baby things do not. This isn't really something I can fix either, as no animation or models are programmed in by me. When something is killed, the mod dives into Minecraft's Code and looks up the model to then chop up and draw as separate pieces. There is no way to figure out if the model should be smaller for babies, that's handled in a section of the code that my mod can't really get to. I'll work on the config if I get time again (Recently I haven't, hence the late reply)
I got a issue with your mod. I have installed Mowzie mobe and Ice and fire mods, everything was fine until i tried to kill a dragon or a boss from Mowzie's. Your mod disable dragons death animation and broke the whole looting system of this mod. Dragon just breaks into part and drop no loot. As for bosses from Mowzie's mobs they just crash the game. It would be nice if you add blacklist for entities.
Good evening, firstly, I want to say thank you for your modification, and secondly, I wanted to ask if it is possible to add the ability to adjust the visibility of the destruction of the mob's body to the config? At the moment, the distance is very small, I take a couple of steps back and no longer see body parts, but I would really like to see how they disintegrate at a long distance
ps: 1.12.2 version
Can you port it to 1.16