The Meaning of Life, the Universe, and Everything.
Join Date:
5/25/2014
Posts:
146
Location:
Planet Earth
Minecraft:
ro5craft0
Member Details
Welcome!
The Amnesia Mod
Original Credit to Fluffy2. Thanks for the source code!
About this mod.
Have you ever played the game: Amnesia: The Dark Descent?
Have you ever tried to make a custom story for it?
Have you ever realized how HARD it is?
This mod fixes ALL of that.
With this mod, you can create lockable doors.
You can create atmospheric sewers, towns, castles, ANYTHING!
You can carry lanterns with you, so you can light your way in the dark!
You can mount NEW light sources where you see fit!
You can EVEN spawn terrifying monsters that will give chase when spotted!
So... wanna know more?
Mods
There are 4 separate parts of the Amnesia mod. I'll go over them here.
Decorations
Doors:
This mod adds a set of new doors.
Each door is amnesia themed, and each door is Lockable.
Level Doors:
Yay! More doors! These doors are radically different from the ones before!
Each door will teleport you to a specified spot when you click on it. These doors are also lockable, and feature a cool loading animation.
An Unbound Level Door will say "Won't budge" if you try to open it.
These doors cannot be crafted, therefore they are creative only items.
Key:
This item can be used to lock & unlock doors. Each key can only be bound to 1 door at a time. You will have to get a new key for each door.
If you have two keys named the same, they can both be used to unlock the same door.
You have to be in creative mode to bind a key to a door.
To reset a key, shift+click with it.
Keys cannot be crafted, therefore they are creative only items.
Level Door Binder:
This item is used to bind Level Doors to their set teleport spot.
To use this item, Click on an Unbound Level Door, then click on the block you want it to teleport the player to.
If you did it correctly, you will get the message "Door binded!"
To reset a Level Door, replace it.
This is a creative only item.
Chain:
Just a normal block. It's good for decorating your dungeons, or using them as ceiling chains. [to hang stuff from]
Shadow Flesh:
a decorative block that can only be destroyed with acid.
Once acid has been used on it, all nearby Shadow Flesh blocks will also be destroyed. Like a chain reaction.
Acid:
A bucket of green acid which is used to destroy Shadow Flesh. It cannot be crafted yet.
Understanding the binding GUI:
Key name: This is how the doors and keys are bound together. If there are two keys named the same thing, then they will both work on the same door. No, you can't cheat using anvils.
Consume on unlock: If you are in survival while this is set to true, then when you unlock a door the key will be deleted. Just like in Amnesia! This doesn't happen in creative mode.
Bind button: Once you've entered the name and set the options you want, click this button to finish. The key will now look as if it has been enchanted.
Copy current key to door: This is a fast way to bind one key to multiple doors without having to enter the same name again. You can still use the consume function, but you will only be able to open one door.
Lights
Fat:
A basic item used to make useful items.
You can collect Fat by killing animals.
Bottled Fat:
Bottled Fat is the first step to getting Lantern Oil.
Lantern Oil:
Lantern Oil is fuel for Lanterns. You can fill up Lanterns and Oil Barrels with this.
Tinderbox:
This is a basic item used to light Candles, Candle Holders, Torches, Chandeliers, and Roof Lanterns.
You can place these on the ground, as well as pick them up. You can have up to two Tinderboxes on one block.
Torch Cloth:
You can use this to craft Lit/Unlit Torches.
Lit/Unlit Torches:
These torches can be lit or unlit. If you are in survival mode, you will need a Tinderbox to light one.
They will never burn out, and are preferred over using Vanilla Torches.
If you break a Lit Torch, you can use it to light Unlit Torches, as to not waste Tinderboxes.
To put out a lit torch, just click on it.
Vanilla Torch:
The default torches now have a burn-out period. They will only last you 2 hours.
If you break a Vanilla Torch, you will only get a stick.
This can be changed in the Configuration Settings.
Lit/Unlit Candle:
A cool new light source. It emits a faint glow.
You must have a Tinderbox to light it.
To put it out, click on it.
Lit/Unlit Chandelier:
A cool new light source. It emits a big glow.
You must have a Tinderbox to light it.
To put it out, click on it.
Candle Holder:
The most basic portable light source.
It emits a faint glow, just enough to stumble in the darkness.
You must have a Tinderbox to light it.
To light/put it out, press F while it is in your hand.
You can also place it down, and click on it to light it.
Shift+click to pick it up.
Lit/Unlit Roof Lantern:
A cool new light source. It emits a medium glow.
You must have a Tinderbox to light it.
To put it out, click on it.
Barrel:
A Barrel that stores Lantern Oil.
If you click on one while your hand is empty, it will tell you how much oil is in the Barrel.
To fill it, click on it while you have Lantern Oil in your hand.
If you click on it while you're holding a Lantern, it will fill up the Lantern. [depending on how much Oil is in the Barrel.]
To transfer Oil from your Lantern directly to the Barrel, Shift+click on the Barrel.
If you break a Barrel, it will still contain the same amount of oil that was in it.
Lantern:
A portable light source. It gives a decent glow.
It requires Lantern Oil to work.
If your Lantern has Oil in it, press F to turn it on. [must either be in your hand, or in your 9th hotbar slot.]
You can place it on the ground, or hang it.
Click on it while it's on the ground to turn it on.
Shift+click to pick it up.
Bullseye Lantern:
A Lantern that lights a short distance in which you are looking.
It requires Lantern Oil to work.
If your Bullseye Lantern has Oil in it, press F to turn it on. [must be in your hand.]
You can place it on the ground, or hang it.
Click on it while it's on the ground to turn it on.
Shift+click to pick it up.
Flashlight:
A portable light source that gives a big glow for a far distance.
It requires Batteries to work.
If your Flashlight has Batteries in it, press F to turn it on. [must be in your hand.]
Shift+click to take Batteries out of it.
Minerhelmet:
This portable light source is the combination of an Iron Helmet, and a Flashlight.
It gives you protection, while also lighting up dark areas.
When you are wearing it, and it has batteries in it, press F to turn it on.
Shift+click to take batteries out of it.
Battery:
An item that stores electricity for the Flashlight and Minerhelmet.
To charge a battery, place Redstone Blocks next to it in a Crafting Table.
Light bulb:
A part needed for crafting the Flashlight.
Lantern Fueling:
Fueling a Lantern can be done three ways.
The first way is to put Lantern Oil/Battery next to a Lantern/Flashlight in a Crafting Table.
The second way is to place the Lantern down and click on it with Lantern Oil in your hand.
The third way is to click on a Barrel that has Oil in it.
Monsters
As of now, the three monsters from Amnesia: TDD are in this mod. Suitor will be added in the future.
Each monster [besides the Kaernk] has a ghost variant.
These monsters will also very rarely spawn naturally in the world. Mainly dark underground locations.
Grunt & Brute:
The main two enemies you encounter in Amnesia: TDD.
They will move randomly, just like any other mob/npc in Minecraft.
If they are near you, you will begin to hear atmospheric music. This is to alert you that they are nearby.
If a monster happens to spawn near you, you will hear a loud roar coming from where it spawned.
When a monster sees you, the "Terror Meter" begins playing, the chase music will start, and the monster will begin chasing you.
A monster will only begin chasing if it sees you for at least 5 seconds. Even if it does not see you for 5 seconds, keep running. It will run to the last location that it saw you, and lurk in that area.
Both monsters run very fast, and will follow your path. Hide somewhere if one is chasing you.
These monsters ARE killable.
Kaernk:
This monster is also sometimes called the Water Lurker.
It is invisible, and can only be found in water. If it is spawned outside of water, then it will instantly die.
It can only attack you if you are also in water.
It is possible to distract this Lurker by throwing raw food or rotten flesh in the water where it resides. The Kaernk will then go to the food, and start eating it. You have 10 seconds to do what you need to do.
Throw your food into the water BEFORE you go in. If you go in first, the Lurker will chase you instead.
This monster is killable.
Monster Spawner:
This is a block that you can use to spawn the Servants, and also set various options for them.
You can use spawn eggs instead, but this is a more advanced way to spawn them.
Use Redstone to signal the spawner.
Sanity:
If you are in the dark, you will hear crackling noises. This means you are losing sanity.
If a monster is chasing you, your sanity will decrease faster than being in the dark. Looking at a monster will give the same effect.
As your sanity lowers, you will also get bad effects. The first thing that will happen is that you will start to hear noises. Then you will lose focus, and lastly, go insane.
To restore your sanity, stand in lit areas, or drink a Sanity Potion.
Sanity Potion:
This is an item that you can use to restore 50% of your sanity.
You can place it on the ground using Shift+click, and you can pick it up by clicking on it.
Laudanum:
This is an item you can use to restore some of your hearts.
You can place it on the ground using Shift+click, and you can pick it up by clicking on it.
Musicbox
This mod introduces one new block to the game. This block plays any custom sound you want for your maps.
In order to use custom music, you have to put the sound you want in this folder: .minecraft/saves/YOURWORLD/AmnesiaMusic
This folder is only created in your client world. NOT server worlds.
From here, you can place any .ogg format files here, and that sound will be usable in the Musicbox!
Simply apply a Redstone signal to play the Musicbox.
Configuration System
The global config files are placed in .minecraft/config
The Global configs are loaded by default, but you can disable those, and use world-specific config files.
These config files are placed in .minecraft/saves/YOURWORLD/AmnesiaConfigs
To enable world-specific configs, go to your world's folder, AmnesiaConfigs, then open the desired config file. Set default config to true, and that's it! This makes maps even more customizable!
You can set various things and values in the config files, such as: Light Values, Burn Times, Sanity, and more!
Screenshots
Custom Stories
Here is a thread to post custom stories you make using these mods!
Installation
Use the recommended Forge version for the best results,
To install, simply place the mod you want into the mods folder.
I know its probably been awhile since you were here, but is there anyway I can make it so that the musicbox music doesn't get overridden as soon as an event (coming grunt/brute) starts to play? In other words, can I get both the brute/grunt close/chase/search music to play at the same time as the music box? Would be of great help to a spooky map I'm trying to make for my friends.
Hi. I don't know if I'm missing something, but I'm using this Mod in 1.7.10 version (it's the only version of the Mod that works for me), and can't for the love of all that is holy find the Shadow Flesh or Acid in creative mode. Anyone know if I'm missing something or no?
Edit :
Look at this part of the url :
Original one : 2217948-1-8-9-the-amnesia-mod-1-2-1
The one of this thread : 2874409-1-8-9-the-amnesia-mod-v-1-2-1
Since they are not the same, it's why I say this is not the original thread.
Bonus, official adf.ly less download link of the " Lanters and Flashlights Mod " :
Forge 11.15.0.1692+ REQUIRED!
To install the mod simply put it in your mods forlder!
Downloads: 1.8.9(1.0)
Extra bonus, official adf.ly less download links of the "Custom Stories for The Amnesia Mod" :
For version: 1.7.10-1.1.1
Description:
A demo map so that map makers can see how the various mechanics works in the 1.1.1 version.
On later Amnesia Mod versions this may differ.
Doors:
This mod adds a set of new doors.
Each door is amnesia themed, and each door is Lockable.
Level Doors:
Yay! More doors! These doors are radically different from the ones before!
Each door will teleport you to a specified spot when you click on it. These doors are also lockable, and feature a cool loading animation.
An Unbound Level Door will say "Won't budge" if you try to open it.
These doors cannot be crafted, therefore they are creative only items.
Key:
This item can be used to lock & unlock doors. Each key can only be bound to 1 door at a time. You will have to get a new key for each door.
If you have two keys named the same, they can both be used to unlock the same door.
You have to be in creative mode to bind a key to a door.
To reset a key, shift+click with it.
Keys cannot be crafted, therefore they are creative only items.
Level Door Binder:
This item is used to bind Level Doors to their set teleport spot.
To use this item, Click on an Unbound Level Door, then click on the block you want it to teleport the player to.
If you did it correctly, you will get the message "Door binded!"
To reset a Level Door, replace it.
This is a creative only item.
Chain:
Just a normal block. It's good for decorating your dungeons, or using them as ceiling chains. [to hang stuff from]
Shadow Flesh:
a decorative block that can only be destroyed with acid.
Once acid has been used on it, all nearby Shadow Flesh blocks will also be destroyed. Like a chain reaction.
Acid:
A bucket of green acid which is used to destroy Shadow Flesh. It cannot be crafted yet.
Understanding the binding GUI:
Key name: This is how the doors and keys are bound together. If there are two keys named the same thing, then they will both work on the same door. No, you can't cheat using anvils.
Consume on unlock: If you are in survival while this is set to true, then when you unlock a door the key will be deleted. Just like in Amnesia! This doesn't happen in creative mode.
Bind button: Once you've entered the name and set the options you want, click this button to finish. The key will now look as if it has been enchanted.
Copy current key to door: This is a fast way to bind one key to multiple doors without having to enter the same name again. You can still use the consume function, but you will only be able to open one door.
Lights
Fat:
A basic item used to make useful items.
You can collect Fat by killing animals.
Bottled Fat:
Bottled Fat is the first step to getting Lantern Oil.
Lantern Oil:
Lantern Oil is fuel for Lanterns. You can fill up Lanterns and Oil Barrels with this.
Tinderbox:
This is a basic item used to light Candles, Candle Holders, Torches, Chandeliers, and Roof Lanterns.
You can place these on the ground, as well as pick them up. You can have up to two Tinderboxes on one block.
Torch Cloth:
You can use this to craft Lit/Unlit Torches.
Lit/Unlit Torches:
These torches can be lit or unlit. If you are in survival mode, you will need a Tinderbox to light one.
They will never burn out, and are preferred over using Vanilla Torches.
If you break a Lit Torch, you can use it to light Unlit Torches, as to not waste Tinderboxes.
To put out a lit torch, just click on it.
Vanilla Torch:
The default torches now have a burn-out period. They will only last you 2 hours.
If you break a Vanilla Torch, you will only get a stick.
This can be changed in the Configuration Settings.
Lit/Unlit Candle:
A cool new light source. It emits a faint glow.
You must have a Tinderbox to light it.
To put it out, click on it.
Lit/Unlit Chandelier:
A cool new light source. It emits a big glow.
You must have a Tinderbox to light it.
To put it out, click on it.
Candle Holder:
The most basic portable light source.
It emits a faint glow, just enough to stumble in the darkness.
You must have a Tinderbox to light it.
To light/put it out, press F while it is in your hand.
You can also place it down, and click on it to light it.
Shift+click to pick it up.
Lit/Unlit Roof Lantern:
A cool new light source. It emits a medium glow.
You must have a Tinderbox to light it.
To put it out, click on it.
Barrel:
A Barrel that stores Lantern Oil.
If you click on one while your hand is empty, it will tell you how much oil is in the Barrel.
To fill it, click on it while you have Lantern Oil in your hand.
If you click on it while you're holding a Lantern, it will fill up the Lantern. [depending on how much Oil is in the Barrel.]
To transfer Oil from your Lantern directly to the Barrel, Shift+click on the Barrel.
If you break a Barrel, it will still contain the same amount of oil that was in it.
Lantern:
A portable light source. It gives a decent glow.
It requires Lantern Oil to work.
If your Lantern has Oil in it, press F to turn it on. [must either be in your hand, or in your 9th hotbar slot.]
You can place it on the ground, or hang it.
Click on it while it's on the ground to turn it on.
Shift+click to pick it up.
Bullseye Lantern:
A Lantern that lights a short distance in which you are looking.
It requires Lantern Oil to work.
If your Bullseye Lantern has Oil in it, press F to turn it on. [must be in your hand.]
You can place it on the ground, or hang it.
Click on it while it's on the ground to turn it on.
Shift+click to pick it up.
Flashlight:
A portable light source that gives a big glow for a far distance.
It requires Batteries to work.
If your Flashlight has Batteries in it, press F to turn it on. [must be in your hand.]
Shift+click to take Batteries out of it.
Minerhelmet:
This portable light source is the combination of an Iron Helmet, and a Flashlight.
It gives you protection, while also lighting up dark areas.
When you are wearing it, and it has batteries in it, press F to turn it on.
Shift+click to take batteries out of it.
Battery:
An item that stores electricity for the Flashlight and Minerhelmet.
To charge a battery, place Redstone Blocks next to it in a Crafting Table.
Light bulb:
A part needed for crafting the Flashlight.
Lantern Fueling:
Fueling a Lantern can be done three ways.
The first way is to put Lantern Oil/Battery next to a Lantern/Flashlight in a Crafting Table.
The second way is to place the Lantern down and click on it with Lantern Oil in your hand.
The third way is to click on a Barrel that has Oil in it.
Monsters
As of now, the three monsters from Amnesia: TDD are in this mod. Suitor will be added in the future.
Each monster [besides the Kaernk] has a ghost variant.
These monsters will also very rarely spawn naturally in the world. Mainly dark underground locations.
Grunt & Brute:
The main two enemies you encounter in Amnesia: TDD.
They will move randomly, just like any other mob/npc in Minecraft.
If they are near you, you will begin to hear atmospheric music. This is to alert you that they are nearby.
If a monster happens to spawn near you, you will hear a loud roar coming from where it spawned.
When a monster sees you, the "Terror Meter" begins playing, the chase music will start, and the monster will begin chasing you.
A monster will only begin chasing if it sees you for at least 5 seconds. Even if it does not see you for 5 seconds, keep running. It will run to the last location that it saw you, and lurk in that area.
Both monsters run very fast, and will follow your path. Hide somewhere if one is chasing you.
These monsters ARE killable.
Kaernk:
This monster is also sometimes called the Water Lurker.
It is invisible, and can only be found in water. If it is spawned outside of water, then it will instantly die.
It can only attack you if you are also in water.
It is possible to distract this Lurker by throwing raw food or rotten flesh in the water where it resides. The Kaernk will then go to the food, and start eating it. You have 10 seconds to do what you need to do.
Throw your food into the water BEFORE you go in. If you go in first, the Lurker will chase you instead.
This monster is killable.
Monster Spawner:
This is a block that you can use to spawn the Servants, and also set various options for them.
You can use spawn eggs instead, but this is a more advanced way to spawn them.
Use Redstone to signal the spawner.
Sanity:
If you are in the dark, you will hear crackling noises. This means you are losing sanity.
If a monster is chasing you, your sanity will decrease faster than being in the dark. Looking at a monster will give the same effect.
As your sanity lowers, you will also get bad effects. The first thing that will happen is that you will start to hear noises. Then you will lose focus, and lastly, go insane.
To restore your sanity, stand in lit areas, or drink a Sanity Potion.
Sanity Potion:
This is an item that you can use to restore 50% of your sanity.
You can place it on the ground using Shift+click, and you can pick it up by clicking on it.
Laudanum:
This is an item you can use to restore some of your hearts.
You can place it on the ground using Shift+click, and you can pick it up by clicking on it.
Musicbox
This mod introduces one new block to the game. This block plays any custom sound you want for your maps.
In order to use custom music, you have to put the sound you want in this folder: .minecraft/saves/YOURWORLD/AmnesiaMusic
This folder is only created in your client world. NOT server worlds.
From here, you can place any .ogg format files here, and that sound will be usable in the Musicbox!
Simply apply a Redstone signal to play the Musicbox.
Configuration System
The global config files are placed in .minecraft/config
The Global configs are loaded by default, but you can disable those, and use world-specific config files.
These config files are placed in .minecraft/saves/YOURWORLD/AmnesiaConfigs
To enable world-specific configs, go to your world's folder, AmnesiaConfigs, then open the desired config file. Set default config to true, and that's it! This makes maps even more customizable!
You can set various things and values in the config files, such as: Light Values, Burn Times, Sanity, and more!
Screenshots
Custom Stories
Here is a thread to post custom stories you make using these mods!
Installation
Use the recommended Forge version for the best results,
To install, simply place the mod you want into the mods folder.
The mods don't require each other to work.
Downloads
Amnesia Decorations: 1.8.9(1.2.1) 1.8(1.2.0) 1.7.10(1.1.1)
Amnesia Lights: 1.8.9(1.2.1) 1.8(1.2.0) 1.7.10(1.1.1)
Amnesia Monsters: 1.8.9(1.2.1) 1.8(1.2.0) 1.7.10(1.1.1)
Amnesia Musicbox: 1.8.9(1.2.1) 1.8(1.2.0) 1.7.10(1.1.1)
Changelogs
1.2.1
1.2.0
1.1.1
Terms of Use
If you download and install any of these mods, you automatically agree to the Terms of Use.
You can use these mods in modpacks, if a link to here is shown, or FLUFFY2's name and My name is shown.
You cannot edit these mods or reupload them anywhere.
Childmods are allowed to be made.
I've got some things planned for a future update. For now though, enjoy version 1.2.1!
Its nice to know this'll still be around.
hi,it's a really cool mod,
i use your mod on 1.7.10,and i got a bug that drink Sanity Potion [/b]on server will crash server, help to fix that please
and may it has a command to change player's Sanity?like set/add/subtract :)
I know its probably been awhile since you were here, but is there anyway I can make it so that the musicbox music doesn't get overridden as soon as an event (coming grunt/brute) starts to play? In other words, can I get both the brute/grunt close/chase/search music to play at the same time as the music box? Would be of great help to a spooky map I'm trying to make for my friends.
Hi. I don't know if I'm missing something, but I'm using this Mod in 1.7.10 version (it's the only version of the Mod that works for me), and can't for the love of all that is holy find the Shadow Flesh or Acid in creative mode. Anyone know if I'm missing something or no?
I'm not sure if this bug will ever get fixed, but the Kaernk does not seem to damage(kill) players.
I've tested this problem myself with previous versions of the mod, and it only seems to be this particular version.
This isn't the original thread of "The Amnesia Mod".
Original mod is downloadable from here :
https://web.archive.org/web/20180622043119/https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2217948-1-8-9-the-amnesia-mod-1-2-1
Edit :
Look at this part of the url :
Original one : 2217948-1-8-9-the-amnesia-mod-1-2-1
The one of this thread : 2874409-1-8-9-the-amnesia-mod-v-1-2-1
Since they are not the same, it's why I say this is not the original thread.
The official adf.ly less download links of "The Amnesia Mod" :
Amnesia Decorations: 1.8.9(1.2.1) 1.8(1.2.0) 1.7.10(1.1.1)
Amnesia Lights: 1.8.9(1.2.1) 1.8(1.2.0) 1.7.10(1.1.1)
Amnesia Monsters: 1.8.9(1.2.1) 1.8(1.2.0) 1.7.10(1.1.1)
Amnesia Musicbox: 1.8.9(1.2.1) 1.8(1.2.0) 1.7.10(1.1.1)
Bonus, official adf.ly less download link of the " Lanters and Flashlights Mod " :
Forge 11.15.0.1692+ REQUIRED!
To install the mod simply put it in your mods forlder!
Downloads: 1.8.9(1.0)
Extra bonus, official adf.ly less download links of the "Custom Stories for The Amnesia Mod" :
Description:
A demo map so that map makers can see how the various mechanics works in the 1.1.1 version.
On later Amnesia Mod versions this may differ.
DOWNLOAD
Description:
You just got home from your late night work, and you went straight to the bed.
Thats the last thing you remember...
DOWNLOAD
Hi,
some kind of config File possible to change the MOB stats?
I need them with much more HP and running speed.
THX
um so i am confused how to download it