MeeCreeps is a mod for 1.12 that adds two main features:
A mob (MeeCreep) that can do simple tasks for you. You spawn them using a CreepCube and when their job is done they disappear
A portalgun that creates a portal pair between two location. You can set up to 8 destinations in a gun and then from anywhere in the world (even in other dimensions) you can open a portal to such a location to go there. The portal pair disappears automatically after a short while
The MeeCreep mob can do the following tasks (more are planned):
Chop a tree
Collect items on the ground
Place torches in dark spots
Dig a 3x3 tunnel (32 long) and collect all ores
Dig a shaft to bedrock placing ladders along the way
You are free to use this mod in any modpack. Feedback and suggestions always welcome
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I cant get them to cut trees, and i cant get them to dig shafts either. Also, when you have a meecreep flattening a space and another meecreep illuminating, they tend to get into a small cycle and then they both dissapear, sometimes before their job is finished.
I cant get them to cut trees, and i cant get them to dig shafts either. Also, when you have a meecreep flattening a space and another meecreep illuminating, they tend to get into a small cycle and then they both dissapear, sometimes before their job is finished.
What do you mean by 'you cant get them to do that'? Don't they give you the option or is the option not working? Note that for chopping a tree you have to select the side of the bottom log of the tree. And for digging a tunnel you have to select the side of the bottom block of the tunnel in the direction that you want the tunnel to go. Yes, having two MeeCreeps doing semi-conflicting tasks is a funny experience. Probably not going to fix that. They are not supposed to be perfect. Just little helpers
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
First, let me say I like the Meecreeps mod, and a lot of Mcjty's mods so this is not about content, it's about how things are updated.
I went to update my Direwolf20 mod to the latest Meecreeps version and the most-recent IndustrialForegoing. When starting up Minecraft it told me I also had to update tesla-core-lib and mcjtylib. okay, no problem, "will do". On the next try is wanted a newer forgelin. Uh, okay, so one of those libs needed forgelin updated, alright, "will do". Then I get a game crash. I have to interpret the crash log so see that DeepResonance also needs to be updated since a method signature changed (no matching routine name and parameter list found). Ignoring that Java has polymorphism, and signature changes can be added without removing the old ones, I downloaded DeepResonance and installed it. Next try (this is now the 4th try), it needs ElecCore updated. Another download, another try. Now the game crash says it needs RFTools updated (again, parameters to a routine changed, no polymorphism). Another update, now try #6. Nope, needs newer XNet. Download, install (this is getting old now!). Another crash log, another change, needs newer RFToolsDim.
EIGHT tries to run the game because I updated ONE mod? Really? I'm all for using libs to help the developers standardize tool routines, but we need a better way. Certainly one that does not require the player to fail running the game EIGHT TIMES and interpret THREE CRASH LOGS! I'm fortunate that I program Java so I can read crash logs, but I'm sure I'm in the minority.
MeeCreeps is a mod for 1.12 that adds two main features:
The MeeCreep mob can do the following tasks (more are planned):
Some screenshots:
The mod can be downloaded from:
https://minecraft.curseforge.com/projects/meecreeps
You are free to use this mod in any modpack. Feedback and suggestions always welcome
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
I cant get them to cut trees, and i cant get them to dig shafts either. Also, when you have a meecreep flattening a space and another meecreep illuminating, they tend to get into a small cycle and then they both dissapear, sometimes before their job is finished.
What do you mean by 'you cant get them to do that'? Don't they give you the option or is the option not working? Note that for chopping a tree you have to select the side of the bottom log of the tree. And for digging a tunnel you have to select the side of the bottom block of the tunnel in the direction that you want the tunnel to go. Yes, having two MeeCreeps doing semi-conflicting tasks is a funny experience. Probably not going to fix that. They are not supposed to be perfect. Just little helpers
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
First, let me say I like the Meecreeps mod, and a lot of Mcjty's mods so this is not about content, it's about how things are updated.
I went to update my Direwolf20 mod to the latest Meecreeps version and the most-recent IndustrialForegoing. When starting up Minecraft it told me I also had to update tesla-core-lib and mcjtylib. okay, no problem, "will do". On the next try is wanted a newer forgelin. Uh, okay, so one of those libs needed forgelin updated, alright, "will do". Then I get a game crash. I have to interpret the crash log so see that DeepResonance also needs to be updated since a method signature changed (no matching routine name and parameter list found). Ignoring that Java has polymorphism, and signature changes can be added without removing the old ones, I downloaded DeepResonance and installed it. Next try (this is now the 4th try), it needs ElecCore updated. Another download, another try. Now the game crash says it needs RFTools updated (again, parameters to a routine changed, no polymorphism). Another update, now try #6. Nope, needs newer XNet. Download, install (this is getting old now!). Another crash log, another change, needs newer RFToolsDim.
EIGHT tries to run the game because I updated ONE mod? Really? I'm all for using libs to help the developers standardize tool routines, but we need a better way. Certainly one that does not require the player to fail running the game EIGHT TIMES and interpret THREE CRASH LOGS! I'm fortunate that I program Java so I can read crash logs, but I'm sure I'm in the minority.