Ok, first just thank you SO much for making this! I love wolves in Minecraft, and I have a little ongoing 'series' of wolves and this is amazing! I know what I'm about to say won't make sense considering the whole genetics feature and all, but I love the fact females can have multiple pups! (Man I think I use exclamation marks to much) This mod is great! I hope it becomes more known as it is much better than other wolf mods out there!
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Sincerely, A, Dear Even Hansen, the Heathers, Dr. Who and, Camp Camp fan. (P.S Also a furry so..... yeah good luck making fun of them in front of me!)
@drmattcatt Holy wow I'm sorry for the late reply! I haven't been on the forums for a while, apparently 9.9 But thank you so much! I'm glad to hear your enjoying the mod
And in other news...
WildCraft is coming back!
I know we've had radio silence for quite a while, and that's been primarily (as I've explained on our Patreon) because I had to totally re-code the mod from scratch. WildCraft has been a huge learning experience for me, but the result of my "learning on the fly" has been that a lot of my original code was super inefficient. Since I plan on expanding the mod so much, it's super important that my core code is as clean as possible-- and unfortunately, the best way to achieve that was to start recoding stuff from scratch. However, I now have most of the core code back in place and running smoothly, which means that I'll finally have visible results to share with you guys again!
Now, there are a couple of things I know you guys are wondering. Firstly, the 220.127.116.11 release does not have a release date-- yet. I'm currently still in the pre-alpha stage, where I'm adding a lot of new features and re-adding older ones. However, I'm nearing the alpha testing stage, and that brings me to my next point--
In the past, I've done pretty much all my WildCraft testing on my own, which worked-- to a degree. I've been able to test most of the major mod features-- however, there has still been quite a bit that I've missed. I've begun to realize that I need some help with testing, and so I've decided to take on some testers to help with the alpha and beta stages of the mod. This means a couple of things. Firstly, the public releases will be significantly more polished and less buggy-- yay! Secondly, they will take a little longer to come out, since the testing phase will add some extra time to development. However, I'm confident that will be a beneficial sacrifice in the long run.
So how do I become a tester? Well, I'm glad you asked.
Right now, alpha and beta testing are part of my Patreon rewards. Normally, beta testing will be a part of the $5 tier, while alpha testing will be part of the $10 tier, HOWEVER I've also added a $1 testing tier to my rewards for a limited time. There are only 10 slots available, so if you'd like to get in on the testing without paying full price, now's your chance ;D You can find more info on my Patreon page, along with other cool rewards like weekly dev logs, sneak peeks, and more!
I'll be posting more updates here on the forums, but if you'd like to follow the mod on other social media, you can join us on Twitter, Facebook, Tumblr, and YouTube. Facebook, Tumblr, and YouTube will be receiving major updates, while Twitter receives everything major as well as smaller, more random posts. We also have a Discord server for those who would like to come hang out!
Lastly, I want to talk about the mod's future as Minecraft continues to update. WildCraft 18.104.22.168 will contain the full wolf update, and will be the last 1.11 release (except possible bugfixes). After that, the mod will officially move to 1.12, with a loosely supported 1.13 version. This is not an easy call to make, as I'm happy with my work in 1.11 and I'm not too sure what delays such an update may cause, but I would rather not fall too far behind in Minecraft updates, and I know many of you prefer the later versions anyway. With this in mind, however, I will likely not release a 1.12 version right away. I'm going to focus on completing the wolf update before I move to the 1.12 version, and trying to produce an in-progress version will just slow me down. So this 1.12 version will not be a simultaneous release. Again, not an easy call to make, but I hope you understand.
I'm so happy to finally have more updates for you guys, and to be able to share my work on the mod again. I'll be revamping the first post soon, with more info about 22.214.171.124, but for now let me leave you with a little -ahem- food for thought