Cadiboo is it possible to port the mod to Windows 10 edition?
It is theoretically possible, but not really plausible. Java is relatively easy to write mods on, while C (The language that the bedrock edition is written in) is extremely hard to make mods on.
Using virtual glasses and the performance (of the java version) with vivecraft is horrible
You might want to look into why. The java codebase is pretty unoptimised, but vivecraft is written on top of OptiFine, so you shouldn't be having that much trouble with bad performance.
And I was thinking that the java and C#'s main difference is the wording of the variables, like java has mostly var this, var that, while in C# int this, bool that. If this is the case I might try and "translate" it to C but so far in the mcpe mods, I have seen texture files and .json files only, not sure how bedrock detects scripts.
It’s hard to make mods for a C game because the way the language works. In Java it is relatively easy to modify any program, while in C you need to work at a much lower level and involves a lot more hackery and is much more difficult.
It’s hard to make mods for a C game because the way the language works. In Java it is relatively easy to modify any program, while in C you need to work at a much lower level and involves a lot more hackery and is much more difficult.
hey man check discord. We are going to start the long process for a professionally made java mod loader for gaming that could theoretically get ported to other languages depending if they support something like asm if not will just have to make sure their are enough events and change the way event systems works.
It is theoretically possible, but not really plausible. Java is relatively easy to write mods on, while C (The language that the bedrock edition is written in) is extremely hard to make mods on.
You might want to look into why. The java codebase is pretty unoptimised, but vivecraft is written on top of OptiFine, so you shouldn't be having that much trouble with bad performance.
I didn't make that and I don't know how it works.
And I was thinking that the java and C#'s main difference is the wording of the variables, like java has mostly var this, var that, while in C# int this, bool that. If this is the case I might try and "translate" it to C but so far in the mcpe mods, I have seen texture files and .json files only, not sure how bedrock detects scripts.
It’s hard to make mods for a C game because the way the language works. In Java it is relatively easy to modify any program, while in C you need to work at a much lower level and involves a lot more hackery and is much more difficult.
hey man check discord. We are going to start the long process for a professionally made java mod loader for gaming that could theoretically get ported to other languages depending if they support something like asm if not will just have to make sure their are enough events and change the way event systems works.