There are not much in the config. Do you think about making a config file for the existing infections?
I'm working on modpacks, mostly for myself, and there is one which would has a good use of Bionisation. The world is a wasteland, but some villages and lost cities are there.
I use Tough as Nails, so one virus illness which causes poison effect made me die too quick and after death the infection didn't go off.
Having infections would be cool, but they are much too hard and too frequent. I have to kill even the villagers to avoid the infestation, but if I already got one, there's no chance.
It's reaaaaaly annoying the spread of the infections and their quick kill. Not to mention that they won't leave the player so dying by half minutes is not really fun.
As it was mentioned before they should start slowly. For example short nausea attacks for some days. Poison and wither should be the last phase.
So, here comes a small update for Minecraft 1.10.2 and 1.11.2!
Changes:
Version for Minecraft 1.12 is in process. Hope you will like it!
Hi!
There are not much in the config. Do you think about making a config file for the existing infections?
I'm working on modpacks, mostly for myself, and there is one which would has a good use of Bionisation. The world is a wasteland, but some villages and lost cities are there.
I use Tough as Nails, so one virus illness which causes poison effect made me die too quick and after death the infection didn't go off.
Having infections would be cool, but they are much too hard and too frequent. I have to kill even the villagers to avoid the infestation, but if I already got one, there's no chance.
HI! Yes, i will make more in the config file and also i planned to make compatibility with Tough as Nails
It's reaaaaaly annoying the spread of the infections and their quick kill. Not to mention that they won't leave the player so dying by half minutes is not really fun.
As it was mentioned before they should start slowly. For example short nausea attacks for some days. Poison and wither should be the last phase.
Okey, thanks, i will try to balance this in next update