Is still the forum to post bug reports? I'm trying to find out of the issues I mentioned are bugs or if it's something on my end.
Thanks and as always...
have fun!
Well if you think they are bugs you can submit a ticket on the github. That way I will not forget. I'm a bit busy atm with another mod but I eventually will get to them. I haven't checked into your post above but keep in mind that DW20 was not using the latest version of xnet and several bugs have been fixed in the latest version
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Hey love the mod. I was wondering if you could have a mod matching filter for the channels. That would be a nice feature if there isnt already a way to do it.
what is the limit for copy/pasting? i have the newest version and tried to copy/paste channels and it told me "clipboard too large", which doesn't surprise me since i have 440 machines im trying to copy/paste settngs for. it takes at least 40 minutes of doing it all manually. just wondering what the max amount is and if it could be changed at all before i think of a workaround.
I use the mod pack valhelsia2 and I am having a problem with your mod xnet. When I put connectors (standard or advanced) I can no longer remove them because every time I try to break it with a pickaxe the game bug.
the game returns to the launcher with the following message:
Game crashed
The game crashed whilst tesselating block model
Error: java.lang.NullPointerException: Tesselating block model
This is first time Im using Xnet and this channel just doesnt pass energy from the generator. Is it because the controller is nto charged? If yes, then how do I charge it, because Xnet is the only mod for wires that I have
Yes, it's because the controller doesn't have power and so it can't route the power it needs. Prime the system by placing some sort of generator adjacent until it has some juice to work with.
Trying to get xnet to signal a mob grinding util fan to turn on/off, but not having any luck.
Anyone got a success story on Rs logic signalling?
Is still the forum to post bug reports? I'm trying to find out of the issues I mentioned are bugs or if it's something on my end.
Thanks and as always...
have fun!
Well if you think they are bugs you can submit a ticket on the github. That way I will not forget. I'm a bit busy atm with another mod but I eventually will get to them. I haven't checked into your post above but keep in mind that DW20 was not using the latest version of xnet and several bugs have been fixed in the latest version
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Opening another online account to submit a ticket exceeds the extent of my ambition at this time lol.
have fun
Amazing mod McJty, one question is there a way to hide the cable like with cover or bits from chisel and bits?
Edit: Found the block called facade, should really look through JEI better next time
Hey love the mod. I was wondering if you could have a mod matching filter for the channels. That would be a nice feature if there isnt already a way to do it.
Hello, quick question, is there a setting you can use to eliminate the power usage on this mod?
Xnet can't read Gregtech Community Edition machines' name.Is it possible to fix this issue?
what is the limit for copy/pasting? i have the newest version and tried to copy/paste channels and it told me "clipboard too large", which doesn't surprise me since i have 440 machines im trying to copy/paste settngs for. it takes at least 40 minutes of doing it all manually. just wondering what the max amount is and if it could be changed at all before i think of a workaround.
Hi,
I use the mod pack valhelsia2 and I am having a problem with your mod xnet. When I put connectors (standard or advanced) I can no longer remove them because every time I try to break it with a pickaxe the game bug.
the game returns to the launcher with the following message:
Game crashed
The game crashed whilst tesselating block model
Error: java.lang.NullPointerException: Tesselating block model
thx for your help.
Hey McJty does xnet support dimensions?
This is first time Im using Xnet and this channel just doesnt pass energy from the generator. Is it because the controller is nto charged? If yes, then how do I charge it, because Xnet is the only mod for wires that I have
Yes, it's because the controller doesn't have power and so it can't route the power it needs. Prime the system by placing some sort of generator adjacent until it has some juice to work with.
Trying to get xnet to signal a mob grinding util fan to turn on/off, but not having any luck.
Anyone got a success story on Rs logic signalling?
anyway to edit the tick speed? 5 is too slow for mods like mekanism, which has up to a 9slot count. xnet currently only pulls from 3 of the 9
will this be available for 1.18 forge?