Camera - used to place a camera in the world. Use it like you would a spawn egg (does not work in dispensers though).
Timeline Editor - right-click a camera with this to edit the timeline, a list of "keyframes" that define the way a camera moves on it's own
Camera Loop Controller - right-click a camera with this to toggle looping of the timeline.
Controls:
Right-click a camera to enter it's perspective. Right-click it again or press "X" to leave it.
Press "C" to toggle the visibility of cameras.
KeyFrames:
Controls from left to right, top to bottom:
Position mode - can be Absolute, Relative, Relative with yaw, or Relative full (yaw + pitch)
Position (or offset) X
Position (or offset) Y
Position (or offset) Z
Position relative entity selector - only shown if the position mode is not absolute
Rotation mode - can be Absolute, Track (look at entity), Relative, Relative with negative pitch, or Relative without pitch
Rotation(or offset) Yaw
Rotation(or offset) Pitch
Rotation relative entity selector - only shown if the position mode is not absolute
Transition ticks - how long it takes to go from the previous keyframe (or position) to this one
Duration ticks - how long it stays on this keyframe
Screenshots:
all these cameras were programmed to look at me forever.
It's almost like actually holding a camera, I guess.
This is a simple Camera Mod for 1.8.9, mainly designed for recording videos without using an alt account. It has NO survival gameplay changes.
Download
Changelog:
11/21/2016 - v1.0
initial release
Items:
Camera - used to place a camera in the world. Use it like you would a spawn egg (does not work in dispensers though).
Timeline Editor - right-click a camera with this to edit the timeline, a list of "keyframes" that define the way a camera moves on it's own
Camera Loop Controller - right-click a camera with this to toggle looping of the timeline.
Controls:
Right-click a camera to enter it's perspective. Right-click it again or press "X" to leave it.
Press "C" to toggle the visibility of cameras.
KeyFrames:
Controls from left to right, top to bottom:
Position mode - can be Absolute, Relative, Relative with yaw, or Relative full (yaw + pitch)
Position (or offset) X
Position (or offset) Y
Position (or offset) Z
Position relative entity selector - only shown if the position mode is not absolute
Rotation mode - can be Absolute, Track (look at entity), Relative, Relative with negative pitch, or Relative without pitch
Rotation(or offset) Yaw
Rotation(or offset) Pitch
Rotation relative entity selector - only shown if the position mode is not absolute
Transition ticks - how long it takes to go from the previous keyframe (or position) to this one
Duration ticks - how long it stays on this keyframe
Screenshots:
all these cameras were programmed to look at me forever.
It's almost like actually holding a camera, I guess.
Camera view.
Timeline Editor.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!