The announcement for this is long overdue, I was waiting to get it to 1.12.x before announcing it. Mechanical Soldiers has been released! Get it here!
Also, Overlord has been updated to 1.12.x. Complete with new Advancements and everything!
Lastly, I now have a Discord server. Feel free to join just to hang out, or to talk to me about any of my mods. Enjoy!
The announcement for this is long overdue, I was waiting to get it to 1.12.x before announcing it. Mechanical Soldiers has been released! Get it here!
Also, Overlord has been updated to 1.12.x. Complete with new Advancements and everything!
Lastly, I now have a Discord server. Feel free to join just to hang out, or to talk to me about any of my mods. Enjoy!
Always liked the concept of this mod, just one question though. Do robot skeletons burn in the sun? Especially with how expensive they are, they shouldn't.
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I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Hello, the_fireplace.
I have some question too you
1)Will you support 1.10.2 version?
2)Will you add some weapons for minions like 2-handed sword/spears/guns or something with attack animations?
3)Will you add some new command like move in point or tactical formations. Maybe you very old mod BetterDungeons, there was the best army command options i have ever seen.
Hello, the_fireplace.
I have some question too you
1)Will you support 1.10.2 version?
2)Will you add some weapons for minions like 2-handed sword/spears/guns or something with attack animations?
3)Will you add some new command like move in point or tactical formations. Maybe you very old mod BetterDungeons, there was the best army command options i have ever seen.
1.) I don't plan to keep supporting 1.10.2, so unless there's a major issue with it, I am sticking with the latest Minecraft version.
2.) I'm not going to add more weapons, plenty of other mods do that. As for dual wielding attack animations, if you find me another mod that does that and is open source, I might consider it.
3.) I planned to add a path following system at one point, if you could link me to Better Dungeons, I may be able to see how they do it and go from there.
I don't know if you are still working on this, but i have some ideas and i think that this should be pretty awesome (and hard to do)
1°-Tactical Command, something like ShinColle mod, a way to set orders, movements, patrols, etc, even "Teaching" strategic formations and "battle strategies and setups, (being the order and way of using weapons and other items of the troop inventory) etc
2°-Mounting, for war and style purpose, a great army must have mounts, being them normal horses, skeletal, or even horses from this mod, made in a special skeleton maker, with his own stats, (skins???) and another stuff
3°-Cross mod compatibility, yes, this should be AWESOME, making the skeletons have a greater player aspect, with mod mana/energy bars, weapon recognition, (I think this last one is hard to make, but you could even use the setup mechanic to teach them to use other mod things, like spells, keybindings, etc) i think this would be a HUGE addition, again with the mounts, you could teach your army how to fly in dragons! control modded planes, use avatar bendings, everything is possible!
4°-More possible orders, this is an extra, i think make more orders like building, mining or crafting (crafting being general tasks like thaumcraft golems or crafting itself) like, when you select a squad, or just a skeleton to build, it opens a GUI, showing a 3D place where you select blocks and click to build, this "place" is expandable, once you have finished, the skeletons will give you a scroll. When you hold the scroll, you can see a holographic projection of what you built, you can select where they must build and shift+right click to confirm, them give them the materials required (the list could appear in the skeleton inventory) and they start building! Mining should be the same, the difference is how you set it (in thinking) and the crafting you should teach where it crafts, or where he picks up and puts resources
5°-Magic System, you could make this as an update or an addon, where some skeletons have "Special classes" not like status, or sometinhg like this, but for and example, once every 50 skeletons you have (number can be changed) you can make a "paladin like" skeleton, that heals, deals buffs and gives protection to the skeletons of that squad, and once every 100, you can make a necromancer skeleton, that uses some tipe of black magic to cast powerfull spells and curses as well as ressurect dead soldiers. About that last type, you could make some sort of system (Infusion, crafting, etc) to get soul power, once you awake this power, you can use it to cast spells, upgrade your troops, use hexes, etc.
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Join Date:
11/12/2014
Posts:
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Minecraft:
The_Fireplace
Member Details
While they're all great ideas, in theory, I don't have the motivation to add any of them. If someone else were to add them and submit a Pull Request on github, I would accept them.
hey! Love your mod is there any way to change the "steve" skin to anything else like loading in one from skindex, i know you got the mummy one but i cant change the texture, is there any way to make this possible?
Overlord 2.4.1 released! This one isn't a huge update, it just adds NEI integration and makes the IC2 Overclocker an Augment.
EDIT: Also, @RayneMC, your video is now featured on Overlord's Planet Minecraft page.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
Can you equip the skeletons with war mods firearms (eg: Vic's Modern Warfare, Counter Guns)?
No, not at the moment. I may eventually make it possible.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
This would be really cool
The announcement for this is long overdue, I was waiting to get it to 1.12.x before announcing it. Mechanical Soldiers has been released! Get it here!
Also, Overlord has been updated to 1.12.x. Complete with new Advancements and everything!
Lastly, I now have a Discord server. Feel free to join just to hang out, or to talk to me about any of my mods. Enjoy!
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
Always liked the concept of this mod, just one question though. Do robot skeletons burn in the sun? Especially with how expensive they are, they shouldn't.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
No, the robot skeletons don't burn in the sun.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
Hello, the_fireplace.
I have some question too you
1)Will you support 1.10.2 version?
2)Will you add some weapons for minions like 2-handed sword/spears/guns or something with attack animations?
3)Will you add some new command like move in point or tactical formations. Maybe you very old mod BetterDungeons, there was the best army command options i have ever seen.
1.) I don't plan to keep supporting 1.10.2, so unless there's a major issue with it, I am sticking with the latest Minecraft version.
2.) I'm not going to add more weapons, plenty of other mods do that. As for dual wielding attack animations, if you find me another mod that does that and is open source, I might consider it.
3.) I planned to add a path following system at one point, if you could link me to Better Dungeons, I may be able to see how they do it and go from there.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
I don't know if you are still working on this, but i have some ideas and i think that this should be pretty awesome (and hard to do)
1°-Tactical Command, something like ShinColle mod, a way to set orders, movements, patrols, etc, even "Teaching" strategic formations and "battle strategies and setups, (being the order and way of using weapons and other items of the troop inventory) etc
2°-Mounting, for war and style purpose, a great army must have mounts, being them normal horses, skeletal, or even horses from this mod, made in a special skeleton maker, with his own stats, (skins???) and another stuff
3°-Cross mod compatibility, yes, this should be AWESOME, making the skeletons have a greater player aspect, with mod mana/energy bars, weapon recognition, (I think this last one is hard to make, but you could even use the setup mechanic to teach them to use other mod things, like spells, keybindings, etc) i think this would be a HUGE addition, again with the mounts, you could teach your army how to fly in dragons! control modded planes, use avatar bendings, everything is possible!
4°-More possible orders, this is an extra, i think make more orders like building, mining or crafting (crafting being general tasks like thaumcraft golems or crafting itself) like, when you select a squad, or just a skeleton to build, it opens a GUI, showing a 3D place where you select blocks and click to build, this "place" is expandable, once you have finished, the skeletons will give you a scroll. When you hold the scroll, you can see a holographic projection of what you built, you can select where they must build and shift+right click to confirm, them give them the materials required (the list could appear in the skeleton inventory) and they start building! Mining should be the same, the difference is how you set it (in thinking) and the crafting you should teach where it crafts, or where he picks up and puts resources
5°-Magic System, you could make this as an update or an addon, where some skeletons have "Special classes" not like status, or sometinhg like this, but for and example, once every 50 skeletons you have (number can be changed) you can make a "paladin like" skeleton, that heals, deals buffs and gives protection to the skeletons of that squad, and once every 100, you can make a necromancer skeleton, that uses some tipe of black magic to cast powerfull spells and curses as well as ressurect dead soldiers. About that last type, you could make some sort of system (Infusion, crafting, etc) to get soul power, once you awake this power, you can use it to cast spells, upgrade your troops, use hexes, etc.
For now, these are my ideas!
google translator english in some parts, sorry
Sweet mod. Are there any plans to backport this to 1.7.10? I doubt this will be backported to 1.7.10 but I figured I might aswell ask.
No, I don't plan to backport this to 1.7.10. To do so would require me to rewrite pretty much the entire mod.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
What do you think about my ideas? I know that it's very hard, but i think they should be a GREAT addition, even just one of then.
While they're all great ideas, in theory, I don't have the motivation to add any of them. If someone else were to add them and submit a Pull Request on github, I would accept them.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
hey! Love your mod is there any way to change the "steve" skin to anything else like loading in one from skindex, i know you got the mummy one but i cant change the texture, is there any way to make this possible?
Rename the skinsuit in an anvil to the player name whose skin you want. It is case sensitive, so make sure to input it exactly like it is.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
what if you don't want a youtubers skin?
any way to just put a bunch in a file and it randomly picks one? or goes in order? idk?
You can use any player's skin, so even if it's not a YouTuber, just look for someone whose skin you like and use it. You could even use your own.
Nope, that isn't a way right now, and it'll be a long time before I have time to even consider adding that as a feature.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
wait what? but ive typed my own username and its still steve? am i doing something wrong?