I have been using the Camera Studio mod for a long time, but there were a few things missing. So i decided to write my own camera mod for private use. Including a way to zoom in & out (which works like camera rolling) and an 'outside' mode to allow you to control your player and be the camera at the same time. You can even interact with the world while being on camera. I also added camera following objects, like yourself, other entities or specified block positions.
Features
smooth camera paths
roll rotation
zooming
'outside' mode (be camera & actor at the same time)
following targets
display path
Feel free to suggest more features.
Usage
Press 'P' for adding a point.
Press 'U' to start the animation (default time is 10 seconds)
/cam add [number] register a point at the current position.
/cam start <time|ms|s|m|h|d> starts the animation using the given time.
/cam clear delete all registered points. /cam goto <index> teleports to the given point. /cam set <index> updates point to current location. /cam remove <index> removes the given point. /cam target <none:self> set the camera target. If you leave it empty, right click an entity or a block to mark the target. /cam mode <default:outside> set current mode /cam interpolation <linear,cosine,cubic,hermite> set the camera interpolation. hermite interpolation is default. /cam follow-speed <number> sets the camera follow speed (targets), default is 1.0.
Press 'V' to zoom in, 'N' to zoom out and 'B' to reset the zoom.
Press 'G' to roll left, 'J' to roll right and 'H' to reset the roll.
/cam show <all:linear,cosine,cubic,hermite> shows the path using the given interpolation
/cam hide <all:linear,cosine,cubic,hermite> hides the path using the given interpolation
/cam load <name> tries to load the saved path with the given name (stored per world). /cam save <name> saves the current path (including settings) with the given name (stored per world). /cam-server start <player> <path> [time|ms|s|m|h|d] [loops (-1 -> endless)]starts the animation for the given player. /cam-server stop <player> stops the animation for the given player. /cam-server list lists all saved paths. /cam-server remove <name> removes the given path. /cam-server clear clears all saved paths.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2015
Posts:
44
Member Details
Some problems on 1.7.10
When I press escape, the cursor disappears and I have to click to desktop to retrieve it back. Don't know if its this mod, but I've been having this problem since I used the mod on 10.2. Same when im creative and want to get items/blocks.
When I press escape, the cursor disappears and I have to click to desktop to retrieve it back. Don't know if its this mod, but I've been having this problem since I used the mod on 10.2. Same when im creative and want to get items/blocks.
This thread has been quiet, but for whatever reason, my head is invisible when I use outside mode.
I tried removing any mod that messed with the rendering of it, messing with shaders, but it
didn't work. The only solution is to be in third person when shooting,
but then the camera is off course. I have no idea how this is only happening to me.
This thread has been quiet, but for whatever reason, my head is invisible when I use outside mode.
I tried removing any mod that messed with the rendering of it, messing with shaders, but it
didn't work. The only solution is to be in third person when shooting,
but then the camera is off course. I have no idea how this is only happening to me.
Does this also happen if you don't wear any armor? which forge version are you using?
Does this also happen if you don't wear any armor? which forge version are you using?
I'm using forge update 2113 and it still happens without armor. I'll update to the newest forge build (2147, I've fallen a bit behind) and report if it still happens.
I'm using forge update 2113 and it still happens without armor. I'll update to the newest forge build (2147, I've fallen a bit behind) and report if it still happens.
EDIT: It did not fix the issue.
I have literally no idea why something like this could happen, what mods do you have installed, or are you using a clean installment?
OH SO SORRY I didn't see that I was away from home for a while
3rd Person Everything (for third person on minecarts, boats, etc)
ArrowCam (Crouch while shooting to have camera follow arrow) removing did not fix
Chunk Animator (Adds animations to chunks loading in)
CMDCam (This mod)
Minema
Mo'Bends (removing did not fix)
Shoulder Surfing (Over the shoulder third person, a la Resident Evil 4) Removing did not fix
Optifine U D1 (Didn't update as it ruined shoulder surfing, will try more recent D4)
WorldEdit
Xaero's Minimap
Try to move all files expect of CMDCam out of your mods folder and test it. After that move one mod back at a time and test it again. So you can find out which mod causes this problem.
CMDCam
Another camera mod, really? Come on ...
Why?
I have been using the Camera Studio mod for a long time, but there were a few things missing. So i decided to write my own camera mod for private use. Including a way to zoom in & out (which works like camera rolling) and an 'outside' mode to allow you to control your player and be the camera at the same time. You can even interact with the world while being on camera. I also added camera following objects, like yourself, other entities or specified block positions.
Features
Feel free to suggest more features.
Usage
Press 'P' for adding a point.
Press 'U' to start the animation (default time is 10 seconds)
/cam add [number] register a point at the current position.
/cam start <time|ms|s|m|h|d> starts the animation using the given time.
/cam clear delete all registered points.
/cam goto <index> teleports to the given point.
/cam set <index> updates point to current location.
/cam remove <index> removes the given point.
/cam target <none:self> set the camera target. If you leave it empty, right click an entity or a block to mark the target.
/cam mode <default:outside> set current mode
/cam interpolation <linear,cosine,cubic,hermite> set the camera interpolation. hermite interpolation is default.
/cam follow-speed <number> sets the camera follow speed (targets), default is 1.0.
Press 'V' to zoom in, 'N' to zoom out and 'B' to reset the zoom.
Press 'G' to roll left, 'J' to roll right and 'H' to reset the roll.
/cam show <all:linear,cosine,cubic,hermite> shows the path using the given interpolation
/cam hide <all:linear,cosine,cubic,hermite> hides the path using the given interpolation
/cam load <name> tries to load the saved path with the given name (stored per world).
/cam save <name> saves the current path (including settings) with the given name (stored per world).
/cam-server start <player> <path> [time|ms|s|m|h|d] [loops (-1 -> endless)] starts the animation for the given player.
/cam-server stop <player> stops the animation for the given player.
/cam-server list lists all saved paths.
/cam-server remove <name> removes the given path.
/cam-server clear clears all saved paths.
Download
Changelog
1.1
Github
https://github.com/CreativeMD/CMDCam
Released v1.1
This looks great! (Am I the only one who has seen your mod yet? like wtfrik)
(Btw, would it be possible to make this mod using liteloader? I don't use Forge too often.)
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Sorry, but i doubt that LiteLoader allows you to do something like that.
I've seen mods like this before on liteloader, but nothing this awesome
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Not all features could be implemented (outside mode).
True, but it still would be pretty cool
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
I'm you can install LiteLoader using Forge, so i don't see a problem here.
Some problems on 1.7.10
When I press escape, the cursor disappears and I have to click to desktop to retrieve it back. Don't know if its this mod, but I've been having this problem since I used the mod on 10.2. Same when im creative and want to get items/blocks.
Also, when I right click a npc from Custom NCPS mod, It create a target. Can you fix this?
Fixed both of it in v1.1.3, thanks for reporting
This thread has been quiet, but for whatever reason, my head is invisible when I use outside mode.
I tried removing any mod that messed with the rendering of it, messing with shaders, but it
didn't work. The only solution is to be in third person when shooting,
but then the camera is off course. I have no idea how this is only happening to me.
Does this also happen if you don't wear any armor? which forge version are you using?
I'm using forge update 2113 and it still happens without armor. I'll update to the newest forge build (2147, I've fallen a bit behind) and report if it still happens.
EDIT: It did not fix the issue.
I have literally no idea why something like this could happen, what mods do you have installed, or are you using a clean installment?
OH SO SORRY I didn't see that I was away from home for a while
3rd Person Everything (for third person on minecarts, boats, etc)
ArrowCam (Crouch while shooting to have camera follow arrow) removing did not fix
Chunk Animator (Adds animations to chunks loading in)
CMDCam (This mod)
Minema
Mo'Bends (removing did not fix)
Shoulder Surfing (Over the shoulder third person, a la Resident Evil 4) Removing did not fix
Optifine U D1 (Didn't update as it ruined shoulder surfing, will try more recent D4)
WorldEdit
Xaero's Minimap
Try to move all files expect of CMDCam out of your mods folder and test it. After that move one mod back at a time and test it again. So you can find out which mod causes this problem.
Are you going to be making a 1.8(1.8.9)Version
Nope sorry, 1.8 is not that important anymore. Maybe consider using PixelCam instead.
Ive Tried Pixelcam but it doesnt work but whe it does its laggy
this one works for me but i wanted to know if there was a 1.8 version