As in the slots for techguns mob spawning are still active when the mob spawning is disabled, resulting in a huge decrease in spawning of all other mobs.
If you disable the mob spawn in general, the dummy spawner gets not registered to the game, that way there is no interference with mob spawns. If you just set all spawnweights to 0 then it could cause problems.
I am using many mods that add new biomes. I am using a custom spawner mod to adjust mob spawning, and it shows all spawns in the game output, where I see a lot of dummy spawns. I have cofh core, so I'm going near one of the big glitched mobs and I'm going to use the said command.
EDIT: used the command, saw no unusual mobs
If it didn't say it killed techguns dummyspawns then there should be no problem.
IIf you just set all spawnweights to 0 then it could cause problems.
Well, thats whatI did...
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There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Power them with Redstone Flux (RF), a common power api shared by many mods (thermal expansion, mechanism, enderio, ...). You can also disable the power requirement in Techguns config file if you do not want power requirement.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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i mean i nplaced every thing in the slots, but when it sarts, it shows the plastic sheet in the mmiddle but the machine isnt operating and the progress slot doesnt increase
whene ever i try to load it it shows this pls help
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: techguns/items/OreClusterScanner
There seems to be a problem in that when I have all the mods,(Techguns, CoFHcore, CoFHLib and Chisel) when ever I try to go into a world or make a new world the game crashes I do see the Title screen and the mods but when I jump into a world it crashes how can I possibly fix this?
If you disable the mob spawn in general, the dummy spawner gets not registered to the game, that way there is no interference with mob spawns. If you just set all spawnweights to 0 then it could cause problems.
If it didn't say it killed techguns dummyspawns then there should be no problem.
Techguns Mod
Well, thats whatI did...
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
how do u power up the turrets?????
Power them with Redstone Flux (RF), a common power api shared by many mods (thermal expansion, mechanism, enderio, ...). You can also disable the power requirement in Techguns config file if you do not want power requirement.
Techguns Mod
I created a discord server for techguns: https://discord.gg/ztbsK6V
Techguns Mod
I have got a question where are dictator dave and the outcast spawning?
they aren't
Techguns Mod
why isnt my fabricator working?
Because you do something wrong.
Techguns Mod
i mean i nplaced every thing in the slots, but when it sarts, it shows the plastic sheet in the mmiddle but the machine isnt operating and the progress slot doesnt increase
does it have power? You need a mod that can generate RF power. Or disable power requirement for machines in config file.
Techguns Mod
the power led is green, that indicates the power is on
No, that indicates redstone control, is the power bar full?
Techguns Mod
whene ever i try to load it it shows this pls help
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: techguns/items/OreClusterScanner
Hey! Love the mod, I have a question though..
So I saw that carbon pickaxe heads from tinkers construct are possible, however how would I go on creating it?
Thank you for your time, and hopefully it is possible to create in survival.
Edit:
Didn't realize that I was on the WIP thread, reposted here.
standard capacity 50rd glock branded megaclipazines firing deadly assault hollowpoints.
Nice Mod.
By the way, how to make the turret attack other players?
This mod is fantastic
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Techguns Mod
post the crash log
Techguns Mod
the game crash when i start a new world