Fisk, is phasing through walls a thing? I've seemed to half glitch into some and I can't tell if it was on purpose or if its just me running into a corner a certain way on accident, lol.
Fisk, this mod is awesome the textures, animations and abilities are really well done.Great job on balancing the heroes, can't wait to see what comes next.
Here are a few suggestions:
- Ghost Rider with Firestorm's animation would be epic
- Superman, Hulk, Thor, Shazam and other popuar characters
- Speedsters walking on walls
- And one other thing Martian Manhunter should probably have regeneration and Aqua breathing
Fisk, is phasing through walls a thing? I've seemed to half glitch into some and I can't tell if it was on purpose or if its just me running into a corner a certain way on accident, lol.
It's A bug in all versions of minecraft. Its not in the mod, i wish it was..
I just added this to Minecraft for my son to use in LAN and ran into a few issues. I'm using 1.7.10 with Forge 10.13.4.1614 and the latest Java 64bit version. I cheated in the Ironman outfit to make sure all the huds wouldn't conflict and was promptly struck by a spider which threw me into creative mode. The weird thing was that I couldn't change back to survival. I exited and was back in survival. I tried again and without warning it occurred again but this time I removed and disguarded the suit and was able to return to survival. It appears that it is either a bug with LAN, cheated in items, or mod conflict. Here are the installed mods.
Edit: It did it with Captain America too but that was related to my son going critical with Atom. He switched to creative while inside the alternate dimension instead of dying (you know kids just have to look around a bit). I think Captain America should have a slight speed and strength buff to fit more with his character.
I had to remove the mod until I find out where the problem is. It is getting rough with it locking me in creative. I'll keep a watch out in case you identify where the issue lies; mostly LAN.
java.lang.NullPointerException: Rendering screen
at fiskfille.heroes.common.item.ItemMiniAtomSuit.func_77624_a(ItemMiniAtomSuit.java:69)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:525)
at net.minecraft.client.gui.GuiScreen.func_146285_a(GuiScreen.java:104)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(bex.java:157)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at fiskfille.heroes.common.item.ItemMiniAtomSuit.func_77624_a(ItemMiniAtomSuit.java:69)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:525)
at net.minecraft.client.gui.GuiScreen.func_146285_a(GuiScreen.java:104)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(bex.java:157)
java.lang.NullPointerException: Rendering screen
at fiskfille.heroes.common.item.ItemMiniAtomSuit.func_77624_a(ItemMiniAtomSuit.java:69)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:525)
at net.minecraft.client.gui.GuiScreen.func_146285_a(GuiScreen.java:104)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(bex.java:157)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at fiskfille.heroes.common.item.ItemMiniAtomSuit.func_77624_a(ItemMiniAtomSuit.java:69)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:525)
at net.minecraft.client.gui.GuiScreen.func_146285_a(GuiScreen.java:104)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(bex.java:157)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.11.3
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 192635440 bytes (183 MB) / 384585728 bytes (366 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 7 mods loaded, 7 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EllianMaterialDetector{3.3.10} [Ellian's Material Detector] (EllianDetector_3.3.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
fiskheroes{1.0.4} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce GT 330M OpenGL Engine GL version 2.1 NVIDIA-10.0.40 310.90.10.05b12, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Your Forge version is really old (01/22/2015 11:15:10 PM); you may want to upgrade it and try again since this topic was started in Aug 2016 and the mod was probably built on a newer version.
I just added this to Minecraft for my son to use in LAN and ran into a few issues. I'm using 1.7.10 with Forge 10.13.4.1614 and the latest Java 64bit version. I cheated in the Ironman outfit to make sure all the huds wouldn't conflict and was promptly struck by a spider which threw me into creative mode. The weird thing was that I couldn't change back to survival. I exited and was back in survival. I tried again and without warning it occurred again but this time I removed and disguarded the suit and was able to return to survival. It appears that it is either a bug with LAN, cheated in items, or mod conflict. Here are the installed mods.
Edit: It did it with Captain America too but that was related to my son going critical with Atom. He switched to creative while inside the alternate dimension instead of dying (you know kids just have to look around a bit). I think Captain America should have a slight speed and strength buff to fit more with his character.
It's Probably because of the mods, some of them don't work with Fisk's Superheroes. After all there's like 100 mods there, My guess is to remove all (Not delete) and see wich ones are compatible.
I just added this to Minecraft for my son to use in LAN and ran into a few issues. I'm using 1.7.10 with Forge 10.13.4.1614 and the latest Java 64bit version. I cheated in the Ironman outfit to make sure all the huds wouldn't conflict and was promptly struck by a spider which threw me into creative mode. The weird thing was that I couldn't change back to survival. I exited and was back in survival. I tried again and without warning it occurred again but this time I removed and disguarded the suit and was able to return to survival. It appears that it is either a bug with LAN, cheated in items, or mod conflict. Here are the installed mods.
Edit: It did it with Captain America too but that was related to my son going critical with Atom. He switched to creative while inside the alternate dimension instead of dying (you know kids just have to look around a bit). I think Captain America should have a slight speed and strength buff to fit more with his character.
Also, He does realise atom can close his helm so that he can do it like ASTRONAUTS. Just Press RShift to do that.
It's Probably because of the mods, some of them don't work with Fisk's Superheroes. After all there's like 100 mods there, My guess is to remove all (Not delete) and see wich ones are compatible.
Anybody that uses tech mods will have a lot of mods; it just goes with the territory and they aren't all in yet. Problem mods are quickly removed but incompatibilities or problems still need to be reported and hopefully resolved. If they are reported and can't be rectified they can be noted so as not to waste the devs time in explaining why they can't work; and the modders time for even trying with a list of known conflicts in the OP.
Stop being one of those dense little kids claiming that "implementing something from the comics is "stealing the idea from someone who did it first"
From your logic, Fisk is stealing from Tihyo since Martian Manhunter has heat vision.
From your logic, Fisk is stealing characters from Marvel and DC
What you are doing here is so enormously idiotic I don't have the words to describe it.
It is people like you that start fan wars, and dumb little children that think you have a point that make it even more of a big deal.
Fisk is a busy person and I am sure he has neither the time, nor the patience do deal with someone like you trying to claim that other modders are stealing from him.
Seriously, think about how useless and idiotic your claim is and how hard it could affect Fisk aswell as the other modders.
I just added this to Minecraft for my son to use in LAN and ran into a few issues. I'm using 1.7.10 with Forge 10.13.4.1614 and the latest Java 64bit version. I cheated in the Ironman outfit to make sure all the huds wouldn't conflict and was promptly struck by a spider which threw me into creative mode. The weird thing was that I couldn't change back to survival. I exited and was back in survival. I tried again and without warning it occurred again but this time I removed and disguarded the suit and was able to return to survival. It appears that it is either a bug with LAN, cheated in items, or mod conflict. Here are the installed mods.
Edit: It did it with Captain America too but that was related to my son going critical with Atom. He switched to creative while inside the alternate dimension instead of dying (you know kids just have to look around a bit). I think Captain America should have a slight speed and strength buff to fit more with his character.
I got the same issue. When I got my brother online, whenever he changed Gamemodes, he also changed mine... Might be a bug, I'm not sure. The mods we had in common (that I see) are: OpenBlocks, CofhCore, Thermal Expansion, Thermal Foundation, and Mantle.
Also Fisk, how do I craft the rings, and how do I leave the tiny/ Quantum Dimension? It doesn't seem to be on the Wikia.
Stop being one of those dense little kids claiming that "implementing something from the comics is "stealing the idea from someone who did it first"
From your logic, Fisk is stealing from Tihyo since Martian Manhunter has heat vision.
From your logic, Fisk is stealing characters from Marvel and DC
What you are doing here is so enormously idiotic I don't have the words to describe it.
It is people like you that start fan wars, and dumb little children that think you have a point that make it even more of a big deal.
Fisk is a busy person and I am sure he has neither the time, nor the patience do deal with someone like you trying to claim that other modders are stealing from him.
Seriously, think about how useless and idiotic your claim is and how hard it could affect Fisk aswell as the other modders.
It's Pronounced, INSPIRATION From Other Modders That's Your Friends.
Suggestions: 1. When you reach a certain speed as Flash (using the Tachyon Device) for example 405 which is hard to do but not impossible you will go to the past. Not neccecerally to save someone but from there and on you can think the rest of it :).
2.When you press a button as the arrow you became invisible to mobs for 5 sec. (or you can change that), and it will have a meter so if you stay like this a lot of time mobs see you again and it needs recharging.
3.This will be REALLY hard in my opinion but consinder making it. In the world selection (Default, flat etc) it will have something like Batman or Flash and the player to win will do certain quests kinda like GTA.
1.405 is like ..... minimal. I managed to get over 2000 km/h
And coding the past is like .... near impossible. There is a guy who has been working on a Time Travel mod, he is making progress, but he has been working on it for 2 years or something. It is still far from stable.
2. If what you are suggesting is sneaking around mobs, then that sounds pretty pointless. Sure it could be fun, but what is the actual function?
And why just Green Arrow? Batman would be a lot more capable of this.
Also, technically speaking, you can sneak around mobs anyway. You just need to stay out of their sight.
3. It would be a lot easier than time travell, but this seems to not really align with the direction the mod has taken, I mean, I am not Fisk and can't really speak for him, but realistically speaking, that sounds unlikely.
I can't get faster than 400km/h with the Tachyon Device and the Flash suit, how do you go faster? I'm new to Fisk's superheroes mod, so I don't know how to work the tachyon battery and tachyon prototype properly.
Why's that? He doesn't have to many marvel heroes as it is.
When did I ever say that?
Fisk, is phasing through walls a thing? I've seemed to half glitch into some and I can't tell if it was on purpose or if its just me running into a corner a certain way on accident, lol.
Martian Manhunter can already breathe underwater.
Turns out I hadn't posted that update yet. My bad.
It's A bug in all versions of minecraft. Its not in the mod, i wish it was..
nah i was kidding, when r u adding spidey? r u gonna use the new or old spidey skin that Kill3rCreeper did?
Hahahahahaha! wait, IS THIS TRUE?!
I just added this to Minecraft for my son to use in LAN and ran into a few issues. I'm using 1.7.10 with Forge 10.13.4.1614 and the latest Java 64bit version. I cheated in the Ironman outfit to make sure all the huds wouldn't conflict and was promptly struck by a spider which threw me into creative mode. The weird thing was that I couldn't change back to survival. I exited and was back in survival. I tried again and without warning it occurred again but this time I removed and disguarded the suit and was able to return to survival. It appears that it is either a bug with LAN, cheated in items, or mod conflict. Here are the installed mods.
Edit: It did it with Captain America too but that was related to my son going critical with Atom. He switched to creative while inside the alternate dimension instead of dying (you know kids just have to look around a bit). I think Captain America should have a slight speed and strength buff to fit more with his character.
I had to remove the mod until I find out where the problem is. It is getting rough with it locking me in creative. I'll keep a watch out in case you identify where the issue lies; mostly LAN.
---- Minecraft Crash Report ----
// Sorry
Time: 23/08/16 8:11 PM
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at fiskfille.heroes.common.item.ItemMiniAtomSuit.func_77624_a(ItemMiniAtomSuit.java:69)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:525)
at net.minecraft.client.gui.GuiScreen.func_146285_a(GuiScreen.java:104)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(bex.java:157)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at fiskfille.heroes.common.item.ItemMiniAtomSuit.func_77624_a(ItemMiniAtomSuit.java:69)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:525)
at net.minecraft.client.gui.GuiScreen.func_146285_a(GuiScreen.java:104)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(bex.java:157)
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.inventory.GuiCrafting
Mouse location: Scaled: (189, 158). Absolute: (568, 423)
Screen size: Scaled: (480, 300). Absolute: (1440, 900). Scale factor of 3
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Slenderboss190'/1163003, l='MpServer', x=209.07, y=67.62, z=8.98]]
Chunk stats: MultiplayerChunkCache: 441, 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (211,67,15), Chunk: (at 3,4,15 in 13,0; contains blocks 208,0,0 to 223,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 16800281 game time, 16821993 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 34 total; [EntityClientPlayerMP['Slenderboss190'/1163003, l='MpServer', x=209.07, y=67.62, z=8.98], EntityZombie['Zombie'/1103696, l='MpServer', x=176.06, y=3.00, z=25.41], EntityCreeper['Creeper'/1209555, l='MpServer', x=186.97, y=14.00, z=51.50], EntitySkeleton['Skeleton'/1209936, l='MpServer', x=169.50, y=41.00, z=-43.50], EntityZombie['Zombie'/1209425, l='MpServer', x=228.00, y=82.00, z=-8.44], EntityItem['item.tile.stonebrick'/1199892, l='MpServer', x=227.78, y=8.13, z=-13.78], EntitySkeleton['Skeleton'/1209237, l='MpServer', x=211.16, y=84.00, z=25.11], EntityZombie['Zombie'/1214490, l='MpServer', x=257.53, y=37.00, z=55.09], EntityOtherPlayerMP['Soltary24'/971007, l='MpServer', x=246.44, y=11.00, z=-14.59], EntitySkeleton['Skeleton'/1215385, l='MpServer', x=154.50, y=11.00, z=-33.50], EntitySkeleton['Skeleton'/1211100, l='MpServer', x=240.53, y=73.00, z=-4.16], EntityZombie['Zombie'/1215040, l='MpServer', x=165.50, y=21.00, z=24.50], EntityCreeper['Creeper'/1214401, l='MpServer', x=176.50, y=78.00, z=33.50], EntitySpider['Spider'/1203910, l='MpServer', x=208.06, y=86.00, z=-13.13], EntityCreeper['Creeper'/1209094, l='MpServer', x=161.50, y=45.00, z=37.50], EntityCreeper['Creeper'/1172877, l='MpServer', x=243.50, y=10.00, z=-1.41], EntityZombie['Zombie'/1103692, l='MpServer', x=160.91, y=35.00, z=4.50], EntityCreeper['Creeper'/1214222, l='MpServer', x=167.50, y=20.00, z=-41.50], EntityCreeper['Creeper'/1214221, l='MpServer', x=167.50, y=20.00, z=-43.50], EntityZombie['Zombie'/1214386, l='MpServer', x=256.50, y=43.00, z=62.50], EntitySkeleton['Skeleton'/1213619, l='MpServer', x=166.50, y=20.00, z=-27.50], EntitySpider['Spider'/1196277, l='MpServer', x=212.81, y=86.00, z=-2.88], EntitySkeleton['Skeleton'/1215157, l='MpServer', x=174.50, y=15.00, z=20.50], EntityCreeper['Creeper'/1212284, l='MpServer', x=173.53, y=74.00, z=-7.03], EntitySkeleton['Skeleton'/1214076, l='MpServer', x=221.53, y=43.00, z=-17.16], EntitySkeleton['Skeleton'/1212835, l='MpServer', x=184.50, y=12.00, z=-31.50], EntityZombie['Zombie'/1103714, l='MpServer', x=191.63, y=18.00, z=45.06], EntitySkeleton['Skeleton'/1212452, l='MpServer', x=221.50, y=49.00, z=50.50], EntitySpider['Spider'/1212837, l='MpServer', x=184.50, y=12.00, z=-34.50], EntityOtherPlayerMP['Soltary24'/971007, l='MpServer', x=246.47, y=11.00, z=-12.94], EntityCreeper['Creeper'/1211051, l='MpServer', x=213.00, y=71.00, z=34.91], EntitySkeleton['Skeleton'/1213544, l='MpServer', x=260.50, y=75.00, z=-47.50], EntityCreeper['Creeper'/1210734, l='MpServer', x=162.50, y=79.00, z=54.50], EntityZombie['Zombie'/1209388, l='MpServer', x=242.50, y=80.00, z=11.50]]
Retry entities: 0 total; []
Server brand: thermos,cauldron,craftbukkit,mcpc,kcauldron,fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.11.3
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 192635440 bytes (183 MB) / 384585728 bytes (366 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 7 mods loaded, 7 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EllianMaterialDetector{3.3.10} [Ellian's Material Detector] (EllianDetector_3.3.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
fiskheroes{1.0.4} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce GT 330M OpenGL Engine GL version 2.1 NVIDIA-10.0.40 310.90.10.05b12, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Your Forge version is really old (01/22/2015 11:15:10 PM); you may want to upgrade it and try again since this topic was started in Aug 2016 and the mod was probably built on a newer version.
It's Probably because of the mods, some of them don't work with Fisk's Superheroes. After all there's like 100 mods there, My guess is to remove all (Not delete) and see wich ones are compatible.
Also, He does realise atom can close his helm so that he can do it like ASTRONAUTS. Just Press RShift to do that.
Anybody that uses tech mods will have a lot of mods; it just goes with the territory and they aren't all in yet. Problem mods are quickly removed but incompatibilities or problems still need to be reported and hopefully resolved. If they are reported and can't be rectified they can be noted so as not to waste the devs time in explaining why they can't work; and the modders time for even trying with a list of known conflicts in the OP.
Yo Fisk, it seems Tihyo, AKA Superhero Unlimited mod owner, copied you a bit..
Best reply to anything ever
I got the same issue. When I got my brother online, whenever he changed Gamemodes, he also changed mine... Might be a bug, I'm not sure. The mods we had in common (that I see) are: OpenBlocks, CofhCore, Thermal Expansion, Thermal Foundation, and Mantle.
Also Fisk, how do I craft the rings, and how do I leave the tiny/ Quantum Dimension? It doesn't seem to be on the Wikia.
It's Pronounced, INSPIRATION From Other Modders That's Your Friends.
Suggestions: 1. When you reach a certain speed as Flash (using the Tachyon Device) for example 405 which is hard to do but not impossible you will go to the past. Not neccecerally to save someone but from there and on you can think the rest of it :).
2.When you press a button as the arrow you became invisible to mobs for 5 sec. (or you can change that), and it will have a meter so if you stay like this a lot of time mobs see you again and it needs recharging.
3.This will be REALLY hard in my opinion but consinder making it. In the world selection (Default, flat etc) it will have something like Batman or Flash and the player to win will do certain quests kinda like GTA.
That's all. BTW your mod is better than orespawn!
PS. Sry for bad english
I can't get faster than 400km/h with the Tachyon Device and the Flash suit, how do you go faster? I'm new to Fisk's superheroes mod, so I don't know how to work the tachyon battery and tachyon prototype properly.