I think that as long as you put down a seed onto tilled farmland, it won't pop off because the seed keeps it farmland, but when the seed is removed it turns to dirt, it just takes crops a while longer to grow. Otherwise you'll have to test your luck with finding a village, as their wells usually have water in them. Usually, I don't know if Kino changed it
This mod makes me wish that you could use a bucket to collect water when it's raining, since the only way I can find to grow crops is to spam Bone Meal and kill zombies til' they drop the crop I need.
Speaking of rain, what if there was a chance for 'Acid Rain' that would rot wooden planks and force you to stay in cover? I think that would be pretty interesting... The only possible way to combat it would be to wear a helmet that is made of Iron or above, which would decay the helmet (similar to vanilla Zombies having a headpiece during day) but would keep you safe from the rain damage for a while.
I think that as long as you put down a seed onto tilled farmland, it won't pop off because the seed keeps it farmland, but when the seed is removed it turns to dirt, it just takes crops a while longer to grow. Otherwise you'll have to test your luck with finding a village, as their wells usually have water in them. Usually, I don't know if Kino changed it
Hey Kino, out of curiosity, have you tried looking into why the world gets upset when you leave it? IE: it likes to reset me to the bunker when I leave the world, or if I teleport somewhere it refuses to let mobs move
I think the bunkers have something to do with the weird lag. I made a new world without a bunker (because I didn't want one :p) and emediatly I was swarmed by 10 or so day zombies. This was odd because I had them turned off. It seams that turning them off in the config doesn't disable them, it just makes them not spawn so prolifically XD (slighlty more managable, but still annoying)
Hey Kino, out of curiosity, have you tried looking into why the world gets upset when you leave it? IE: it likes to reset me to the bunker when I leave the world, or if I teleport somewhere it refuses to let mobs move
I think the bunkers have something to do with the weird lag. I made a new world without a bunker (because I didn't want one :p) and emediatly I was swarmed by 10 or so day zombies. This was odd because I had them turned off. It seams that turning them off in the config doesn't disable them, it just makes them not spawn so prolifically XD (slighlty more managable, but still annoying)
I spawned the player in a chunk that didn't exist that's why you all are experiencing issues with bunkers. I fixed it and i'm now adding new features before I release it sometime this week/next-week with down-ports.
I spawned the player in a chunk that didn't exist that's why you all are experiencing issues with bunkers. I fixed it and i'm now adding new features before I release it sometime this week/next-week with down-ports.
Awesome and good to know, so for now I'll just not spawn with bunkers. Also the issue with day zombies spawning when they're spawning is disabled by the config?
Also, I'd reccomend putting this mod up onto Curseforge,, as I heavily frequent it looking for mods, so seeing this mod there would not only make it easier for others to find it, but for them and me, it also makes it easier to update. (some people use the curse launcher, I don't, I manually add my mods because I'm not lazy)
. _. when can I play this and will there be cacti? if not then will there be special desert structures that have the chance of having cacti for us? because Green dye is probably going to be impossible to get. Especially if you have a mod that lets you grow grass again (I don't thave one but I know there are some for 1.10)
When can we hope to see the next update? this weekend? next?
. _. when can I play this and will there be cacti? if not then will there be special desert structures that have the chance of having cacti for us? because Green dye is probably going to be impossible to get. Especially if you have a mod that lets you grow grass again (I don't thave one but I know there are some for 1.10)
When can we hope to see the next update? this weekend? next?
Possibly this week. Also, the screenshot was just to show off the biome. I will be adding cactus to it as well as the rare oasis structures.
Possibly this week. Also, the screenshot was just to show off the biome. I will be adding cactus to it as well as the rare oasis structures.
Awesome
What about the bunker bug? will that hopefully get fixed? or is that for another version. I'm fine playing without bunkers, especially until their "furnished". That way I have a reason to try and expand and make it livable :3
go into the configs and disable spawning in the bunker. That is most likely your issue. Kino is doing the best he can with the time he as, you'll have to be patient for bugfixes, until the issue is resolved, disabling the bunker spawning is the best solution
This mod is sincerely epic , so thank you to have update this mod .
And , i have a little , little , little , little , little Idea , Can you , later int he mod , add some new mobs , but when i think " new mobs " i don't think a spider rezized and with a new skin , no , i think a real mob , a GOOD mob ! With a model , sounds and animations , like theses monsters ( Maybe a easy version causes theses models will be ultra hard to create )
This mod is sincerely epic , so thank you to have update this mod .
And , i have a little , little , little , little , little Idea , Can you , later int he mod , add some new mobs , but when i think " new mobs " i don't think a spider rezized and with a new skin , no , i think a real mob , a GOOD mob ! With a model , sounds and animations , like theses monsters ( Maybe a easy version causes theses models will be ultra hard to create )
The Meaning of Life, the Universe, and Everything.
Join Date:
2/19/2013
Posts:
44
Member Details
As far as I know i'm still generating ideas, i'm working on multiple mods at the moment and jump from one to the other has been a huge leap. I will be updating this mod though so don't worry
As far as I know i'm still generating ideas, i'm working on multiple mods at the moment and jump from one to the other has been a huge leap. I will be updating this mod though so don't worry
Okay !
Rollback Post to RevisionRollBack
Support Ice and Fire , This is terribly awesome !:D
I think that as long as you put down a seed onto tilled farmland, it won't pop off because the seed keeps it farmland, but when the seed is removed it turns to dirt, it just takes crops a while longer to grow. Otherwise you'll have to test your luck with finding a village, as their wells usually have water in them. Usually, I don't know if Kino changed it
Nope, the farming mechanic is unchanged
Hey Kino, out of curiosity, have you tried looking into why the world gets upset when you leave it? IE: it likes to reset me to the bunker when I leave the world, or if I teleport somewhere it refuses to let mobs move
I think the bunkers have something to do with the weird lag. I made a new world without a bunker (because I didn't want one :p) and emediatly I was swarmed by 10 or so day zombies. This was odd because I had them turned off. It seams that turning them off in the config doesn't disable them, it just makes them not spawn so prolifically XD (slighlty more managable, but still annoying)
I spawned the player in a chunk that didn't exist that's why you all are experiencing issues with bunkers. I fixed it and i'm now adding new features before I release it sometime this week/next-week with down-ports.
Awesome and good to know, so for now I'll just not spawn with bunkers. Also the issue with day zombies spawning when they're spawning is disabled by the config?
Also, I'd reccomend putting this mod up onto Curseforge,, as I heavily frequent it looking for mods, so seeing this mod there would not only make it easier for others to find it, but for them and me, it also makes it easier to update. (some people use the curse launcher, I don't, I manually add my mods because I'm not lazy)
Did someone call for sand...?
. _. when can I play this and will there be cacti? if not then will there be special desert structures that have the chance of having cacti for us? because Green dye is probably going to be impossible to get. Especially if you have a mod that lets you grow grass again (I don't thave one but I know there are some for 1.10)
When can we hope to see the next update? this weekend? next?
Possibly this week. Also, the screenshot was just to show off the biome. I will be adding cactus to it as well as the rare oasis structures.
Awesome
What about the bunker bug? will that hopefully get fixed? or is that for another version. I'm fine playing without bunkers, especially until their "furnished". That way I have a reason to try and expand and make it livable :3
Thank you
Hello. can i have a save of the map its not working for me ): when i open minecraft with wasteland my game crash.
go into the configs and disable spawning in the bunker. That is most likely your issue. Kino is doing the best he can with the time he as, you'll have to be patient for bugfixes, until the issue is resolved, disabling the bunker spawning is the best solution
Is everything going well?
Well , hello !
This mod is sincerely epic , so thank you to have update this mod .
And , i have a little , little , little , little , little Idea , Can you , later int he mod , add some new mobs , but when i think " new mobs " i don't think a spider rezized and with a new skin , no , i think a real mob , a GOOD mob ! With a model , sounds and animations , like theses monsters ( Maybe a easy version causes theses models will be ultra hard to create )
http://techne.zeux.me/76291d3f
http://techne.zeux.me/d87d0ae
http://techne.zeux.me/43d3b7fe
http://techne.zeux.me/68fe253a
http://techne.zeux.me/4508a17
Thank you !
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
I'll take these ideas into consideration Thank you~
Nice !
What will you add in the next update ?
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
As far as I know i'm still generating ideas, i'm working on multiple mods at the moment and jump from one to the other has been a huge leap. I will be updating this mod though so don't worry
Okay !
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
http://imgur.com/a/1tnZ8 what do you think about this zombie variation ?
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn