Looks like there are still some Problems with Multiplayer.
if i try to connect to my Server there isn't any Error but i stuck in the Log in Screen.
Here is the Server Console, it seems like it should work.
[18:32:21] [Server thread/INFO] [FML]: Loading dimension 0 (world) (net.minecraft.server.dedicated.DedicatedServer@5d1eeaea)
[18:32:21] [Server thread/INFO] [FML]: Loading dimension 1 (world) (net.minecraft.server.dedicated.DedicatedServer@5d1eeaea)
[18:32:21] [Server thread/INFO] [FML]: Loading dimension -1 (world) (net.minecraft.server.dedicated.DedicatedServer@5d1eeaea)
[18:32:21] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing start region for level 0
[18:32:22] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 13%
[18:32:23] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Done (2,626s)! For help, type "help" or "?"
[18:37:31] [User Authenticator #1/INFO] [net.minecraft.server.network.NetHandlerLoginServer]: UUID of player Sebastrion is 0bec7510-151e-41f6-b665-f4dad0b77051
[18:37:31] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
[18:37:31] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 5 mods : [email protected],[email protected],[email protected],[email protected],[email protected]
[18:37:31] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[18:37:31] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: Sebastrion[/192.168.178.47:54671] logged in with entity id 84 at (-317.0865844161798, 64.0, 515.1948341305219)
[18:37:31] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Sebastrion joined the game
[18:37:33] [Server thread/INFO] [STDOUT]: [com.legacy.wasteland.world.ChunkGeneratorWasteland:func_185931_b:407]: WAODIJAWODIJ
[18:37:34] [Server thread/INFO] [STDOUT]: [com.legacy.wasteland.world.biome.decorations.BiomeDecoratorWasteland:spawnBunker:230]: BlockPos{x=-97, y=65, z=497}
[18:41:20] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Sebastrion was slain by Zombie
and this is the Output from the Minecraft Launcher
[18:46:27] [Client thread/FATAL]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NullPointerException
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_77]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.util.Util.func_181617_a(SourceFile:46) [h.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1045) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_77]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_77]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_77]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.NullPointerException
at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:510) ~[bll.class:?]
at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:41) ~[hp.class:?]
at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[hp.class:?]
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[fl$1.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_77]
at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.util.Util.func_181617_a(SourceFile:45) ~[h.class:?]
... 9 more
[18:46:27] [Client thread/FATAL]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NullPointerException
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_77]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.util.Util.func_181617_a(SourceFile:46) [h.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1045) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_77]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_77]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_77]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.NullPointerException
at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[gy.class:?]
at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:588) ~[bll.class:?]
at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[gy.class:?]
at net.minecraft.network.play.server.SPacketEntity$S17PacketEntityLookMove.func_148833_a(SourceFile:25) ~[gy$b.class:?]
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[fl$1.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_77]
at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.util.Util.func_181617_a(SourceFile:45) ~[h.class:?]
... 9 more
[18:46:27] [Client thread/FATAL]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NullPointerException
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_77]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.util.Util.func_181617_a(SourceFile:46) [h.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1045) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_77]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_77]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_77]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.NullPointerException
at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[gy.class:?]
at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:588) ~[bll.class:?]
at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[gy.class:?]
at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[gy$a.class:?]
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[fl$1.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_77]
at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_77]
at net.minecraft.util.Util.func_181617_a(SourceFile:45) ~[h.class:?]
... 9 more
I'm glad to see that this mod has finally been taken up by a new developer, even if it saddens me that 1.7.10 is now abandoned of this. I know a person like you is just what this old mod has been needing, so, good luck!
Hi i started a world and i saved and quit fine but when i loaded the world up the bunker rebuilt itself and all blocks i placed in it were lost. I am on the latest version for 1.10.2 btw.
Hi i started a world and i saved and quit fine but when i loaded the world up the bunker rebuilt itself and all blocks i placed in it were lost. I am on the latest version for 1.10.2 btw.
this is a known issue, the only workaround is to turn off bunkers in the options menu. You can try it with your existing world save to see if the bunker doesn't re-generate, meaning you start new worlds with it on, then turn it off afterwords
did you yourself specifically test for compatibility for 1.11.2?
remove the statement "1.12" as 1.12, or change it to say "the Wastelands mod, version 1.12, for minecraft version"
Cities were removed, that was code from another mod that Kino does not have permissions to use (he has asked and as far as I know has yet to receive confirmation to do so).
Do not ever say that this, or ANY mod, is for a version that it is not specifically hosted for, it causes issues. Back to the first statement, if you yourself have not specifically tested compatibility for 1.11 and 1.11.2, do NOT say it is for it. People will come here complaining they downloaded the mod from that site, and got a crash on 1.11/.2, when this mod is for 1.10.2
Thank your for atleast asking to use this mod on that side, I am not a developer, just a conserned forum member who likes the mod, and hates when people who don't read/can't comprehend what numbers are come to the thread complaining about crashes for the mod on a version that it isn't even for.
Wait for Kino's responce before taking it down, but, for future reference, either ask first, or ask in a PM if you can do this, so you can show proof that you are allowed to post it there.
aside from generating a huge world in survival and putting the level into the server files, no. Have you tried changing the world gen type to what it says in the OP? I think it says how to do it there, or does it simply crash?
Hey buddy could you make an update in witch you can also change the desert top block as you can only do this with the dirt but changing the desert to a different one can be really helpfull
I'll definitely get to work on that for the next update!
I'm needing help with the 1.7.10 version of this mod, but the discussion on it is locked because of people asking for updates constantly (thanks. /s)
Anyway, I'm wondering if, using the config, it's possible to add additional biomes to the ones that spawn in the Wasteland world type. I'm specifically wanting to add Tainted Land and Magical Forest biomes from Thaumcraft.
I'm needing help with the 1.7.10 version of this mod, but the discussion on it is locked because of people asking for updates constantly (thanks. /s)
Anyway, I'm wondering if, using the config, it's possible to add additional biomes to the ones that spawn in the Wasteland world type. I'm specifically wanting to add Tainted Land and Magical Forest biomes from Thaumcraft.
Thanks for coming to ask questions! Sadly, AFAICR, You cannot add more biomes using the 1.7.10 configs... you'd have to have to use a mod such as Biome Tweeker to get said biomes into it... I have 0 skills regarding that mod, so you'd have to look into it on your own to see how to do so... I wish I could provide more help, but I'd be more than happy to answer any other questions the best I can. Sadly I don't think this (version) is going to be updated to the newer versions any time soon... and word on the street is that Azanor is working on Thaumcraft (is it 6 now? I lost count XD) for the latest version(s), but will probably release 1.12.... when he does... you know modders with big crazy flashy awesome mods....
Nice to see this mod is saved from the great mods graveyard ! I've been playing around with this mod for a year now and I'm glad to see it still running and updated ;p
Nice to see this mod is saved from the great mods graveyard ! I've been playing around with this mod for a year now and I'm glad to see it still running and updated ;p
Your Sarcasm is duely noted, even if it wasn't intented as sarcasm... People have lifes outside of working on mods, Yes it sucks that its "dead", but someone will make something similar agian in the future, if not a better one... So, until then, we'll just have to deal with boring old normal maps that have no dangers and are totally full of resources and easy...
Is there a way for me to get clay?
Currently, no, not at the moment.
Can You make a sort of tutorial to generate wastelande on server ?
maybe this can help I get a recommended forge version last version of mod et this server consol log http://pastebin.com/ZrTDQbNF & this is client side http://pastebin.com/phjY4X3q maybe tgis can help you
Same for Me :/
thank you for the crash logs Sebastrion. I can go off of this now.
Hello
Juste to take news If the server issues is on the way to be fix if isn't isn't important
I'm glad to see that this mod has finally been taken up by a new developer, even if it saddens me that 1.7.10 is now abandoned of this. I know a person like you is just what this old mod has been needing, so, good luck!
Hi i started a world and i saved and quit fine but when i loaded the world up the bunker rebuilt itself and all blocks i placed in it were lost. I am on the latest version for 1.10.2 btw.
this is a known issue, the only workaround is to turn off bunkers in the options menu. You can try it with your existing world save to see if the bunker doesn't re-generate, meaning you start new worlds with it on, then turn it off afterwords
Hi Sir, I recently wrote about your Wasteland Mod, and I wanted to know if you would allow me to keep the post.
I love Minecraft Mods If you want to play online with mods with me, just call me my friends <3
did you yourself specifically test for compatibility for 1.11.2?
remove the statement "1.12" as 1.12, or change it to say "the Wastelands mod, version 1.12, for minecraft version"
Cities were removed, that was code from another mod that Kino does not have permissions to use (he has asked and as far as I know has yet to receive confirmation to do so).
Do not ever say that this, or ANY mod, is for a version that it is not specifically hosted for, it causes issues. Back to the first statement, if you yourself have not specifically tested compatibility for 1.11 and 1.11.2, do NOT say it is for it. People will come here complaining they downloaded the mod from that site, and got a crash on 1.11/.2, when this mod is for 1.10.2
Thank your for atleast asking to use this mod on that side, I am not a developer, just a conserned forum member who likes the mod, and hates when people who don't read/can't comprehend what numbers are come to the thread complaining about crashes for the mod on a version that it isn't even for.
Wait for Kino's responce before taking it down, but, for future reference, either ask first, or ask in a PM if you can do this, so you can show proof that you are allowed to post it there.
Has anyone figured out a workaround to get wastelands to work on a server?
aside from generating a huge world in survival and putting the level into the server files, no. Have you tried changing the world gen type to what it says in the OP? I think it says how to do it there, or does it simply crash?
I'll definitely get to work on that for the next update!
Please update this mod for 1.11.2!
I'm needing help with the 1.7.10 version of this mod, but the discussion on it is locked because of people asking for updates constantly (thanks. /s)
Anyway, I'm wondering if, using the config, it's possible to add additional biomes to the ones that spawn in the Wasteland world type. I'm specifically wanting to add Tainted Land and Magical Forest biomes from Thaumcraft.
Thanks for coming to ask questions! Sadly, AFAICR, You cannot add more biomes using the 1.7.10 configs... you'd have to have to use a mod such as Biome Tweeker to get said biomes into it... I have 0 skills regarding that mod, so you'd have to look into it on your own to see how to do so... I wish I could provide more help, but I'd be more than happy to answer any other questions the best I can. Sadly I don't think this (version) is going to be updated to the newer versions any time soon... and word on the street is that Azanor is working on Thaumcraft (is it 6 now? I lost count XD) for the latest version(s), but will probably release 1.12.... when he does... you know modders with big crazy flashy awesome mods....
Nice to see this mod is saved from the great mods graveyard ! I've been playing around with this mod for a year now and I'm glad to see it still running and updated ;p
Your Sarcasm is duely noted, even if it wasn't intented as sarcasm... People have lifes outside of working on mods, Yes it sucks that its "dead", but someone will make something similar agian in the future, if not a better one... So, until then, we'll just have to deal with boring old normal maps that have no dangers and are totally full of resources and easy...