This mod adds a bunch of defense turrets to protect whatever valuable. Ever bothered by Creepers blowing you up? Let them get shot in the face with a shotgun! Too many zombies chasing your villagers around? Let them know they're not welcome with arrow shooting defenses, guaranteed to hit some knees as well!
Not only does it add turrets, but also everything you need to operate them, like custom ammunition, repair kits, upgrades and more! (May contain nuts) Note that this mod is still in beta and thus content is missing or will change! Be careful and make backups whenever possible!
Please post crashes, bugs and other issues to the Github Issues (link at the end)!
Do you want to know more about this mod and its content? Here's the place to go!
This lil' fella will tell you the story of our people all you need to know about them turrets and their items. It will aid you on how to craft things, what ammo to use for turrets and what each upgrade does in quite detail. You can craft one yourself or assemble it with the Assembly Table.
The Assembly Table is an essential block if you want to get started on the Mod. It will craft anything except itself and the power generator and can be upgraded as well with a couple of upgrades like an automation upgrade, a speed upgrade and a filter. In order to get items in and out of it, you can do it either manually via the GUI or use any item transfer device you got handy, like hoppers.
The only stuff you'll need in order to craft something is power (Redstone Flux) and the appropriate items.
You now probably wonder how on earth you can get the power to the people get the assembly table working. Look no further! The Electrolyte Generator harnesses the energy from acidic or alcalic foods and turns them into Redstone Flux power you then can transfer into the assembly table. To do so just place it next to the table and you're good to go! If you have any form of energy transfer you can use that as well.
Make sure to clean the generator out of the waste products it will inevitably create, as too much trash will clog up the system and it will not generate anything anymore. It also supports external means of item transfer: Input on the sides and output from the bottom.
The generator has 9 slots the food goes into; The more slots are filled, the more efficient the generator gathers power from each item. Also different foods have different effectiveness values!
Before you go off and assemble some turrets, make sure you grab one of these as well! The Turret Control Unit (or TCU for short) provides you with the control capabilities to set up your turrets properly. When held you can read some basic stats of a turret when pointing at one.
Right clicking a turret shows a GUI in which you're shown additional details from the turret. But not only that, you can also control which entities or players the turret should attack and take out unwanted upgrades. It also gives you the ability to disable or safely dismantle a turret.
Those turrets are pretty basic and weak, but make for an ideal low-cost defense for beginners or outposts. Their range usually evolves around 16 blocks.
Currently these T-I-Turrets are available:
Crossbow Turret
Shotgun Turret
These turrets sport more health and more DPS. That's about it. If you have some iron to spare, those turrets are possibly an ideal use for it. Their range evolve around 20 blocks.
Currently these T-II-Turrets are available:
Revolver Turret
Minigun Turret
You have problems dealing with enderman or just want even bigger and better turrets? Introducing the obsidian-based turrets that work with heat-inducing attacks they'll make sure to at least burn mostly anything to death. But be careful, anything that is immune to fire will not be damaged unless the turrets are upgraded!
Their range evolve around 24 blocks.
Currently these T-III-Turrets are available:
Laser Turret
Flamethrower Turret
If your defense is in need of support try those turrets! They won't do any damage themselves but aid your other turrets in different ways, like slowing down targets. Their area of effect varies with each type of turret. Most of them are even weaker than the other same-tiered turrets, so make sure you don't let them get attacked easily.
Currently these Supporting Turrets are available:
Cryolator Turret
Forcefield Turret
Please note that this mod is beta! There will be more turrets during the development time!
Turrets need something to shoot, obviously. Ammunition can be crafted in the assembly table, where most ammo types even have packaged versions to give more than one round.
In order to give a turret the ammo, just right-click while holding the item in the hand, it's as easy as that! Don't worry about overfeeding the turret, as it will only take what it needs.
Some turrets have different ammo types they can accept. If one turret has, for example, type 1 loaded and you want to switch it to type 2, just right click the turret with type 2 in your hands. The turret will then spit out the old type and take the new type, ready to fire it to the next enemy it encounters.
Your Turret got damaged by a skeleton? Then you either need to build a new turret and replace the old one, which is just waisting resources, or you craft one of those repair kits. If you right-click a damaged turret with it, the turret will restore health. The amount restored depends on the type of repair kit. Keep in mind the turret won't accept kits which provide more health than the turret is missing.
Some repair kits provide additional effects for a short period of time.
Upgrades provide a quick and easy way of improving a turret. Whether you want to increase a turrets health or decrease the reload time, there's probably an upgrade for that.
Like with any other item, you give them to a turret via right click. Alternatively, or to take them out again, use the TCU.
Download the Turret Mod and put it into the mods* folder
Start Minecraft and play the mod!
* the mods folder is usually inside the .minecraft directory (which is under %APPDATA% in windows). If you've set up a custom launch directory, it is there.
To Modpacks: You can use it anytime you want! Just make sure to comply to the license stated above and the modpack policies of both the Bookshelf Library and Minecraft Forge.
Can you please post how to craft the turret assembly table in the OP? It took me ages to find the recipe and no recipe viewing mods are updated to 1.10. Anyways, glad to see this legendary mod finally updated!
Can you please post how to craft the turret assembly table in the OP? It took me ages to find the recipe and no recipe viewing mods are updated to 1.10. Anyways, glad to see this legendary mod finally updated!
I can add the crafting recipe, sure, but the recipe is shown in the Turret Info Tablet as well
Hello
This is a very good mod.
I want to let more people know it, I want to let more Chinese know it.
Do you know MCBBS? It is China's largest Minecraft forum, I would like to show this mod there.
OK?
Hello
This is a very good mod.
I want to let more people know it, I want to let more Chinese know it.
Do you know MCBBS? It is China's largest Minecraft forum, I would like to show this mod there.
OK?
Hi, this was my favorite mod back in the day of 1.5, now that I see it coming back does make me very happy thank you for this. Also I have another question, are going to update the mod for 1.7.10. which is what I play on, because I noticed that alpha.5 is only for 1.10, will it come to 1.7.10 also. Plz relpy yes or no. thank you.
Hi, this was my favorite mod back in the day of 1.5, now that I see it coming back does make me very happy thank you for this. Also I have another question, are going to update the mod for 1.7.10. which is what I play on, because I noticed that alpha.5 is only for 1.10, will it come to 1.7.10 also. Plz relpy yes or no. thank you.
When I'm done with the Tier 3 turrets, I will update the mod on 1.7.10 as well (which would be also the final 1.7.10 version and entering the beta stage)
Hey, I love this mod sooo much, so when I heard that it was updated, I was sooooo happy!!! But when I played it, it was NOTHING like the original, why does it only have five turrets? What happened to the tiers? Can you please make the original mod playable in 1.10? If you do, Thank you so much!
Ahh, new update, finally!
IMPORTANT NOTE: I've changed the dependency from Bookshelf to SanLib! Please download SanLib if you're updating the mod from a previous version. Also it reached beta status, so you can now download it via the Curse Launcher.
I need feedback on the Laser Turret firing sound! Please tell me if it's okay as it is or if I need to change it.
Also I'm sorry for this, but I dropped support for the 1.7.10 version now, since first, I don't have the time in my hands to maintain 2 separate versions of the mod (given the codebase is vastly different) and second, most mods are available for 1.10.2 / 1.11, so there's no interest for me in 1.7.10.
Here's the changelog:
new features:
added T3 Laser Turret (please let me know if the sound of it is alright or too obnoxious)
added T3 Flamethrower Turret
Assembly Table GUI now shows recipe when hovering over the currently crafted item
JEI compatibility for the Assembly Table
added upgrade "Ender Gain Medium" for T3 Laser Turret
added upgrade "Fuel Purifier" for T3 Flamethrower Turret
rendering bounding box frame like blocks on turrets when pointing at one
Electrolyte Generator now supports giving energy to blocks running on CoFH RF, Tesla and Forge Energy
Electrolyte Generator fuels now configurable in the mod config file
non-hanging, right-side-up Turrets now pushable up and down by pistons
changed things:
range grid renderer now non-transparent, monochrome and with outline for better visibility
all entity models (turrets and Assembly Table) are now JSON-based, thanks to SanLib
All new textures for all turrets!
new textures for repair kits (regen repair kit not done yet, though)
empty
turrets now have a constant 1-second-delay on the fire sound (the
dispenser-click sound) to prevent spamming it on fast-firing turrets
turret
collision acts like a "solid block", entities (including players) won't
be able to "pass through" turrets anymore (also you can now walk on
them)
fancied up turret label renderer
removed CoFH Redstone Flux API from the mod, it now uses Forge Energy in code, RF as an unit is kept
non-hanging, right-side-up Turrets won't break if block below is destroyed, they'll just fall down like other entities
re-balanced some recipes for turrets
Turret Info Tablet recipe now needs a book for crafting in the Assembly Table
bug fixes:
glow layer of turrets won't render incorrectly anymore, causing them to partially hide transparent blocks behind them
projectiles now correctly calculate interceptions
"projectile based" projectiles (excluding laser, flamethrower) won't damage the Wither when in its armored stage
fixed particles for upside-down turrets
fixed filter upgrade for Assembly Table, now its actually showing the configuration in GUI and working filtering
dismantle error message in TCU GUI now properly translated
chest now properly consumed on dismantling
removed unused sound entry for a record, fixing an error message
1. Information
2. Details
3. Media
4. Requirements
5. Downloads
6. License and Permissions
7. Additions
This mod adds a bunch of defense turrets to protect whatever valuable. Ever bothered by Creepers blowing you up? Let them get shot in the face with a shotgun! Too many zombies chasing your villagers around? Let them know they're not welcome with arrow shooting defenses, guaranteed to hit some knees as well!
Not only does it add turrets, but also everything you need to operate them, like custom ammunition, repair kits, upgrades and more! (May contain nuts)
Note that this mod is still in beta and thus content is missing or will change! Be careful and make backups whenever possible!
Please post crashes, bugs and other issues to the Github Issues (link at the end)!
Do you want to know more about this mod and its content? Here's the place to go!
This lil' fella will tell you
the story of our peopleall you need to know about them turrets and their items. It will aid you on how to craft things, what ammo to use for turrets and what each upgrade does in quite detail. You can craft one yourself or assemble it with the Assembly Table.The Assembly Table is an essential block if you want to get started on the Mod. It will craft anything except itself and the power generator and can be upgraded as well with a couple of upgrades like an automation upgrade, a speed upgrade and a filter. In order to get items in and out of it, you can do it either manually via the GUI or use any item transfer device you got handy, like hoppers.
The only stuff you'll need in order to craft something is power (Redstone Flux) and the appropriate items.
You now probably wonder how on earth you can get the power to
the peopleget the assembly table working. Look no further! The Electrolyte Generator harnesses the energy from acidic or alcalic foods and turns them into Redstone Flux power you then can transfer into the assembly table. To do so just place it next to the table and you're good to go! If you have any form of energy transfer you can use that as well.Make sure to clean the generator out of the waste products it will inevitably create, as too much trash will clog up the system and it will not generate anything anymore. It also supports external means of item transfer: Input on the sides and output from the bottom.
The generator has 9 slots the food goes into; The more slots are filled, the more efficient the generator gathers power from each item. Also different foods have different effectiveness values!
Before you go off and assemble some turrets, make sure you grab one of these as well! The Turret Control Unit (or TCU for short) provides you with the control capabilities to set up your turrets properly. When held you can read some basic stats of a turret when pointing at one.
Right clicking a turret shows a GUI in which you're shown additional details from the turret. But not only that, you can also control which entities or players the turret should attack and take out unwanted upgrades. It also gives you the ability to disable or safely dismantle a turret.
Those turrets are pretty basic and weak, but make for an ideal low-cost defense for beginners or outposts. Their range usually evolves around 16 blocks.
Currently these T-I-Turrets are available:
These turrets sport more health and more DPS. That's about it. If you have some iron to spare, those turrets are possibly an ideal use for it. Their range evolve around 20 blocks.
Currently these T-II-Turrets are available:
You have problems dealing with enderman or just want even bigger and better turrets? Introducing the obsidian-based turrets that work with heat-inducing attacks they'll make sure to at least burn mostly anything to death. But be careful, anything that is immune to fire will not be damaged unless the turrets are upgraded!
Their range evolve around 24 blocks.
Currently these T-III-Turrets are available:
If your defense is in need of support try those turrets! They won't do any damage themselves but aid your other turrets in different ways, like slowing down targets. Their area of effect varies with each type of turret. Most of them are even weaker than the other same-tiered turrets, so make sure you don't let them get attacked easily.
Currently these Supporting Turrets are available:
Please note that this mod is beta! There will be more turrets during the development time!
Turrets need something to shoot, obviously. Ammunition can be crafted in the assembly table, where most ammo types even have packaged versions to give more than one round.
In order to give a turret the ammo, just right-click while holding the item in the hand, it's as easy as that! Don't worry about overfeeding the turret, as it will only take what it needs.
Some turrets have different ammo types they can accept. If one turret has, for example, type 1 loaded and you want to switch it to type 2, just right click the turret with type 2 in your hands. The turret will then spit out the old type and take the new type, ready to fire it to the next enemy it encounters.
Your Turret got damaged by a skeleton? Then you either need to build a new turret and replace the old one, which is just waisting resources, or you craft one of those repair kits. If you right-click a damaged turret with it, the turret will restore health. The amount restored depends on the type of repair kit. Keep in mind the turret won't accept kits which provide more health than the turret is missing.
Some repair kits provide additional effects for a short period of time.
Upgrades provide a quick and easy way of improving a turret. Whether you want to increase a turrets health or decrease the reload time, there's probably an upgrade for that.
Like with any other item, you give them to a turret via right click. Alternatively, or to take them out again, use the TCU.
Screenshots
Look at the full album here: http://imgur.com/a/9IqRq
Videos
This mod needs the SanLib Library. You can grab the latest and greatest release available for your Minecraft version over here:
This mod needs you to have Java 8 installed! If you don't have it, it will crash! Here you can grab the latest:
Java 8 download from Oracle
If you're on a mac and don't know how to install / update Java, then read this:
https://github.com/SanAndreasP/ClaySoldiersMod/issues/67
This mod needs the latest Forge version available for your Minecraft version! Grab it here:
http://files.minecraftforge.net/
Here you can grab the mod:
To install it, do the following:
* the mods folder is usually inside the .minecraft directory (which is under %APPDATA% in windows). If you've set up a custom launch directory, it is there.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
To Modpacks: You can use it anytime you want! Just make sure to comply to the license stated above and the modpack policies of both the Bookshelf Library and Minecraft Forge.
Github Issues (for when you have issues with the mod): https://github.com/SanAndreasP/TurretModRebirth/issues
Github Source: https://github.com/SanAndreasP/TurretModRebirth
Twitter (for updates and stuffs) : https://twitter.com/SanAndreasP
Thanks to:
Darkhax - for the Bookshelf Library
Drullkus - some models and textures are made by him!
Vazkii - for letting me use the Shader code from the Lexica Botania
Great mod! I used to play the original all the time!
PS: Could I have a new banner please?
Alright, alpha.5 for 1.10 is out now with 2 new turrets and 3 new upgrades available!
Here's the complete changelog:
As usual, you can find the new version right here: http://minecraft.curseforge.com/projects/turret-mod-rebirth/files
Have fun!
Can you please post how to craft the turret assembly table in the OP? It took me ages to find the recipe and no recipe viewing mods are updated to 1.10. Anyways, glad to see this legendary mod finally updated!
Thanks! Well, there'll be customizable defense bots in the future, but the turrets themselves are how they are, I won't change them.
I can add the crafting recipe, sure, but the recipe is shown in the Turret Info Tablet as well
Hello
This is a very good mod.
I want to let more people know it, I want to let more Chinese know it.
Do you know MCBBS? It is China's largest Minecraft forum, I would like to show this mod there.
OK?
Sure, as long as you follow the license:
http://creativecommons.org/licenses/by-nc-sa/4.0/
OK
Well...shoot. I didn't read about the tablet. My bad. I need to read more in depth before asking dumb questions...
Is it compatible with 1.10.2?
Hi, this was my favorite mod back in the day of 1.5, now that I see it coming back does make me very happy thank you for this. Also I have another question, are going to update the mod for 1.7.10. which is what I play on, because I noticed that alpha.5 is only for 1.10, will it come to 1.7.10 also. Plz relpy yes or no. thank you.
When I'm done with the Tier 3 turrets, I will update the mod on 1.7.10 as well (which would be also the final 1.7.10 version and entering the beta stage)
Keep er going SanAndreas! Nice work as always!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Hey a quick question do when or how long it will be till tier 3 turrets.
Hey, I love this mod sooo much, so when I heard that it was updated, I was sooooo happy!!! But when I played it, it was NOTHING like the original, why does it only have five turrets? What happened to the tiers? Can you please make the original mod playable in 1.10? If you do, Thank you so much!
- Seb
hey, it has been awhile, how development, mainly is beta almost ready.
hi
hey, please update the 1.7.10 version it's the most used minecraft version!, so please update it
oh and also please add the force field turret it's the best!
I need feedback on the Laser Turret firing sound! Please tell me if it's okay as it is or if I need to change it.
Also I'm sorry for this, but I dropped support for the 1.7.10 version now, since first, I don't have the time in my hands to maintain 2 separate versions of the mod (given the codebase is vastly different) and second, most mods are available for 1.10.2 / 1.11, so there's no interest for me in 1.7.10.
Here's the changelog:
dispenser-click sound) to prevent spamming it on fast-firing turrets
be able to "pass through" turrets anymore (also you can now walk on
them)
i don´t know hot to eliminate a reply :C, please delete