I wasn't referring to TaN with the crashes, I was referring to other mods, but at the time I only could give it 2GB, so maybe. I dunno.
But I doubt the Harvest festival mod would work into Tan, which is sad because I really enjoy TaN, it's a lot better put together than most other mods in this style.
I'm definitely suggesting the config options; they've already stated that they'll add them at some point (if I recall correctly), but the ability to tweak season length is a big must.
I wasn't referring to TaN with the crashes, I was referring to other mods, but at the time I only could give it 2GB, so maybe. I dunno.
But I doubt the Harvest festival mod would work into Tan, which is sad because I really enjoy TaN, it's a lot better put together than most other mods in this style.
I know you don't referred TaN with the crashes.
Always watch how much memory does the Minecraft uses. Lack of mem can cause huge lags and crashes too.
Well my old computer only had 4GB of ram, it could barely run Minecraft Vanilla at 10+ FPS at a 4 chunk rendering distance. lol
My new computer is far faster as I can run a Vanilla (1.10.2) game at 32 chunk rendering with 30-60FPS, which most people would complain about 30FPS but to be it's amazing! ^-^
Now, I'm sure you know, but you can also allocate too much RAM to Minecraft as well.
Well my old computer only had 4GB of ram, it could barely run Minecraft Vanilla at 10+ FPS at a 4 chunk rendering distance. lol
My new computer is far faster as I can run a Vanilla (1.10.2) game at 32 chunk rendering with 30-60FPS, which most people would complain about 30FPS but to be it's amazing! ^-^
Now, I'm sure you know, but you can also allocate too much RAM to Minecraft as well.
Actually - I'm not really in it, but I read this thing -, as far as I know, you can allocate too much RAM. Garbage collector doesn't work often if Java has enough memory. So garbage will fill up the mem, and can cause lag.
I just noticed that potion of heat resistance (not sure about cold) can be brewed both from awkward potion, as well as just pure water. Is that intentional?
Hello! I would like to leave a suggestion for your mod! (For your 1.11 update to be specific). Since it focus on realism, I wanted to tell you that llamas are considered source of food and wool in my country.
Maybe you would like to add items related to what I’m telling you! Like a: “Poncho” or “charqui” or also tweak how the player can gain heat again by sleeping next to a llama!!
Hello, again! I have a question this time! Are you going to implement some ideas from Enviromine, like physics and gases? Maybe changing the AI of Villagers to make them angry when you destroy their village or also the AI of animals when you hit them (no animal likes to be hit, obviously!) so they pass from passive to aggressive? (Now it's a suggestion/question!)
Will standing next to a furnace or a regular fire (not a campfire) raise body heat? I didnt see them mentioned in the wiki but it seems like they should
hello, I am having a bit of a problem with your mod crashing in 1.11. I enjoyed your mod in 1.10.2, but since you've released it to 1.11. I have not been able to get it to run. The only mods that I am running it with are the current version of forge and the joypad mod. I've even taken out the joypad mod and it still doesn't work.
I really like this mod so I hope that this problem gets fixed soon. Thanks for your time.
^ good thought.. but i think i will add a few things that would give you a good thought about giving a good suggestion give a good improvement of this mod (Tough as Nails)
if you are drinking a tea (for example, from Pam's harvestcraft) it should heat you up as well. it would be useful during winter season, drinking cold water (like with ice) would cool you down... can be useful during summer...
with my experiences with "tough as nails" i had to go in water to cool myself down when i am too hot or warming up.. and i dont see my thirst going down would be affected by that.. u know when we get hot.. we would sweat a lot to cool down... but when we get thirst, we should be getting hot because we are not sweating.. so the rest of it you get the whole idea of what i am going to say the rest of other things. its also matter of a good balance with thirst and temperature. the best location is dessert, i am sure you already remember that thirst can has to do with temperature.
another thought, a house would be warmed up with fire or furance.. but if you opened a door, some of heats would lost to the surround/environment... if we had temperature that indicating the warmth of the house OR cold-th of the house.. it could be useful to maintaining our temperature during winter or summer.
Have encountered a BUG/PROBLEM with lifeblood crystals. So, I decided that I would start my venture into the nether, in my survival world (set to hard difficulty) - find some lifeblood crystals, and start the process of getting my health back. I began this venture in survival. I explored two nether forts and opened about 10-15 chests, but for all of this work (and it was very difficult!) I did not find a single lifeblood crystal. So I thought that I would explore the mechanics behind loot/lifeblood crystal spawns in creative before I continued further. What I found was that "average loot," that spawns in chests in nether forts, is constant - meaning that a specific seed will always contain the same loot in the same nether fort chests, for instance, if the seed is recreated, or the nether reset, the loot will always be the same - lifeblood crystals however do not seem to function by the same mechanics. What I have discovered about the mechanics behind lifeblood crystals is that they seem to happen as a randomly generated event - meaning that a lifeblood crystal that is found in one chest will not be found there again upon a reset/recreate. this in-and-of-itself is no problem. The problem comes in the number of chests that are required to be opened in order to have this event occur. in my "creative" experiment it took about 20-30 chest openings, spread over four separate nether forts, before I was finally able to find just a single lifeblood crystal. THIS IS WAY TO MUCH WORK FOR ONE LIFEBLOOD CRYSTAL! At max I would say that every 7-10 chest openings should yield a lifeblood crystal - and ten is kinda really pushing it.
This problem is making the game VERY difficult for me to enjoy, as I keep dying in the overworld every time I go cave diving or get caught outside after dark, and it is getting super annoying that, for all of my effort so far, I have not been able to obtain a single lifeblood crystal to increase my chances of survival. Hunting down nether forts while you are constantly battling heatstroke, with only three hearts to survive on, is ultra difficult. This needs to pay off in order to be satisfying, and as of right now it just doesn't/isn't.
I'm new to this bug reporting thing, so I hope that this was the right place to put it.
Hope that this gets fixed REALLY SOON. love the mod (in theory, but ultra frustrated at this point - more than the fun kind of frustrated) Thanks for your time.
I have encountered ANOTHER GLITCH with TAN. Potions of heat resistance cannot be brewed in survival. Fire charge does not work as a valid brewing item.
Also>>>>>>>>
Just went to another 10 or more nether forts, in creative, and only ever found one lifeblood crystal. Actually found this one at the second nether fort this time. It really got my hopes up. I thought maybe I had just been getting super unlucky. After another half dozen forts later I finally abandoned this notion. I know that this game is supposed to be difficult but this is outrageous.
after visiting so many forts now and realizing that alot of these forts do not have all that many chests in them, I think that my initial 7-10 chests per drop is to much. should be more like 5-7 per drop. I went out about 3000 blocks to find that many forts. Under the conditions that this mod forces upon the player while in the nether, this is far to mush to expect to be enjoyable
Also, I did these tests with only the "optifine," "joypad," and "tough as nails" mods installed, just in case its important.
A FEW THOUGHTS/SUGGESTIONS ABOUT A MINOR ANNOYANCE:
Currently the only way the do automated climate control in TAN is to use a season sensor that is hooked up to a heating/cooling coil. I live in a savannah in my survival world, so (apparently, because my crops haven't been dying) I don't need a cooling coil during the summer, but during the winter, my heating coil (necessary to keep my crops alive and me warm) has been burning me out of the house constantly (so it is either deal with hypothermia or heatstroke as my only options during the winter) which is very annoying. when I think of heating and cooling for this mod, I think about modern home climate control. There needs to be some way to set the heating/cooling coils to come on only when it rises above or drops below a certain temperature. Perhaps another crafting recipe with the thermometer to create a thermostat, that can power the coils on or off when a certain temperature is reached. This would not necessarily replace the season sensor (because the season sensor is a cool concept that could still have some interesting uses in redstone creations) but has the potential to, or it could be integrated into the redstone for the coil/sensor setup - I was thinking (setup order): sensor, redstone, thermostat, redstone, coil,or have the thermostat be like a restone repeater and get rid of the second redstone. The thermostat could then be given a GUI with a variable temp setting, or perhapse a switch like the redstone repeater's delay switch. This could also (the thermostat) play into agriculture with different crops requiring different temps to grow properly. The closer the temp is to the crop's optimal temp the faster the crop grows. This could make a necessity for setting up dedicated greenhouses for different crops, or house all your crops in the same green house and suffer there slow growth rate, or potential cropdeath, with some crops being incompatible. Also it would give a reason to have a dedicated home climate system, rather than just using the same system/coil as your green house, as i am currently doing, because there is currently no benefit to setting up a dedicated home/living system.
An easier approach to the problem of burnning me out of my house every winter would be to simply make the coils automatically produce the perfect cooling/heating temp for whatever season they are in respectively. This is actually the approach I would recommend as I would like to see a fix to this relatively soon. But my other idea is also super cool. perhaps this idea could be used as a stopgap while my better idea is worked on - that is if you find my suggestion to your liking.
Well, glad I got that off my chest. Thanks for all your great work so far! And again thank you for your time.
So I want to create an ice age survival pack, which means I want to add more ways to keep crops alive and more clothes besides wool to wear to keep me warm is that possible?
I wasn't referring to TaN with the crashes, I was referring to other mods, but at the time I only could give it 2GB, so maybe. I dunno.
But I doubt the Harvest festival mod would work into Tan, which is sad because I really enjoy TaN, it's a lot better put together than most other mods in this style.
I'm definitely suggesting the config options; they've already stated that they'll add them at some point (if I recall correctly), but the ability to tweak season length is a big must.
I know you don't referred TaN with the crashes.
Always watch how much memory does the Minecraft uses. Lack of mem can cause huge lags and crashes too.
Well my old computer only had 4GB of ram, it could barely run Minecraft Vanilla at 10+ FPS at a 4 chunk rendering distance. lol
My new computer is far faster as I can run a Vanilla (1.10.2) game at 32 chunk rendering with 30-60FPS, which most people would complain about 30FPS but to be it's amazing! ^-^
Now, I'm sure you know, but you can also allocate too much RAM to Minecraft as well.
Actually - I'm not really in it, but I read this thing -, as far as I know, you can allocate too much RAM. Garbage collector doesn't work often if Java has enough memory. So garbage will fill up the mem, and can cause lag.
Will you ever add super moons and lunar/solar eclipses? Some little easter egg in the game?
2 Year Anniversary of this Account
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Model Page: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/2902056-raptors-models-page
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I just noticed that potion of heat resistance (not sure about cold) can be brewed both from awkward potion, as well as just pure water. Is that intentional?
Hello! I would like to leave a suggestion for your mod! (For your 1.11 update to be specific). Since it focus on realism, I wanted to tell you that llamas are considered source of food and wool in my country.
> http://www.foodrepublic.com/2012/03/02/word-of-the-day-charqui/
Furthermore, in old times, llama shepherds slept with the herd at night to protect themselves from the sheer cold of the Andes.
> http://cdn.travelpulse.com/images/99999999-9999-9999-9999-999999999999/480c5f72-1971-e511-8b9f-0050568e420d/630x355.jpg
> https://s-media-cache-ak0.pinimg.com/736x/43/f5/39/43f539dc4864a5c4a855f41dcbe4b010.jpg
> http://walleigh.com/wp-content/uploads/2012/11/011_8-1.jpg
Maybe you would like to add items related to what I’m telling you! Like a: “Poncho” or “charqui” or also tweak how the player can gain heat again by sleeping next to a llama!!
Minecraft Fan! And modder wanna be!
Hello, again! I have a question this time! Are you going to implement some ideas from Enviromine, like physics and gases? Maybe changing the AI of Villagers to make them angry when you destroy their village or also the AI of animals when you hit them (no animal likes to be hit, obviously!) so they pass from passive to aggressive? (Now it's a suggestion/question!)
Minecraft Fan! And modder wanna be!
Will standing next to a furnace or a regular fire (not a campfire) raise body heat? I didnt see them mentioned in the wiki but it seems like they should
hello, I am having a bit of a problem with your mod crashing in 1.11. I enjoyed your mod in 1.10.2, but since you've released it to 1.11. I have not been able to get it to run. The only mods that I am running it with are the current version of forge and the joypad mod. I've even taken out the joypad mod and it still doesn't work.
I really like this mod so I hope that this problem gets fixed soon. Thanks for your time.
Hello, there seems to be an issue between this mod and the latest forge version! > http://pastebin.com/THMscWfy
Minecraft Fan! And modder wanna be!
I doubt they will downgrade it! :/ Nonetheless, if you want to experience a similar "survival" mod I suggest you: Enviromine.
>http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293048-enviromine-discontinued-a-little-bit-of-realism
> https://mods.curse.com/mc-mods/minecraft/230236-enviromine
....Although is discontinued :/ BUT!!! Is mostly stable! :v
Minecraft Fan! And modder wanna be!
^ good thought.. but i think i will add a few things that would give you a good thought about giving a good suggestion give a good improvement of this mod (Tough as Nails)
if you are drinking a tea (for example, from Pam's harvestcraft) it should heat you up as well. it would be useful during winter season, drinking cold water (like with ice) would cool you down... can be useful during summer...
with my experiences with "tough as nails" i had to go in water to cool myself down when i am too hot or warming up.. and i dont see my thirst going down would be affected by that.. u know when we get hot.. we would sweat a lot to cool down... but when we get thirst, we should be getting hot because we are not sweating.. so the rest of it you get the whole idea of what i am going to say the rest of other things. its also matter of a good balance with thirst and temperature. the best location is dessert, i am sure you already remember that thirst can has to do with temperature.
another thought, a house would be warmed up with fire or furance.. but if you opened a door, some of heats would lost to the surround/environment... if we had temperature that indicating the warmth of the house OR cold-th of the house.. it could be useful to maintaining our temperature during winter or summer.
Have encountered a BUG/PROBLEM with lifeblood crystals. So, I decided that I would start my venture into the nether, in my survival world (set to hard difficulty) - find some lifeblood crystals, and start the process of getting my health back. I began this venture in survival. I explored two nether forts and opened about 10-15 chests, but for all of this work (and it was very difficult!) I did not find a single lifeblood crystal. So I thought that I would explore the mechanics behind loot/lifeblood crystal spawns in creative before I continued further. What I found was that "average loot," that spawns in chests in nether forts, is constant - meaning that a specific seed will always contain the same loot in the same nether fort chests, for instance, if the seed is recreated, or the nether reset, the loot will always be the same - lifeblood crystals however do not seem to function by the same mechanics. What I have discovered about the mechanics behind lifeblood crystals is that they seem to happen as a randomly generated event - meaning that a lifeblood crystal that is found in one chest will not be found there again upon a reset/recreate. this in-and-of-itself is no problem. The problem comes in the number of chests that are required to be opened in order to have this event occur. in my "creative" experiment it took about 20-30 chest openings, spread over four separate nether forts, before I was finally able to find just a single lifeblood crystal. THIS IS WAY TO MUCH WORK FOR ONE LIFEBLOOD CRYSTAL! At max I would say that every 7-10 chest openings should yield a lifeblood crystal - and ten is kinda really pushing it.
This problem is making the game VERY difficult for me to enjoy, as I keep dying in the overworld every time I go cave diving or get caught outside after dark, and it is getting super annoying that, for all of my effort so far, I have not been able to obtain a single lifeblood crystal to increase my chances of survival. Hunting down nether forts while you are constantly battling heatstroke, with only three hearts to survive on, is ultra difficult. This needs to pay off in order to be satisfying, and as of right now it just doesn't/isn't.
I'm new to this bug reporting thing, so I hope that this was the right place to put it.
Hope that this gets fixed REALLY SOON. love the mod (in theory, but ultra frustrated at this point - more than the fun kind of frustrated) Thanks for your time.
I have encountered ANOTHER GLITCH with TAN. Potions of heat resistance cannot be brewed in survival. Fire charge does not work as a valid brewing item.
Also>>>>>>>>
Just went to another 10 or more nether forts, in creative, and only ever found one lifeblood crystal. Actually found this one at the second nether fort this time. It really got my hopes up. I thought maybe I had just been getting super unlucky. After another half dozen forts later I finally abandoned this notion. I know that this game is supposed to be difficult but this is outrageous.
after visiting so many forts now and realizing that alot of these forts do not have all that many chests in them, I think that my initial 7-10 chests per drop is to much. should be more like 5-7 per drop. I went out about 3000 blocks to find that many forts. Under the conditions that this mod forces upon the player while in the nether, this is far to mush to expect to be enjoyable
Also, I did these tests with only the "optifine," "joypad," and "tough as nails" mods installed, just in case its important.
A FEW THOUGHTS/SUGGESTIONS ABOUT A MINOR ANNOYANCE:
Currently the only way the do automated climate control in TAN is to use a season sensor that is hooked up to a heating/cooling coil. I live in a savannah in my survival world, so (apparently, because my crops haven't been dying) I don't need a cooling coil during the summer, but during the winter, my heating coil (necessary to keep my crops alive and me warm) has been burning me out of the house constantly (so it is either deal with hypothermia or heatstroke as my only options during the winter) which is very annoying. when I think of heating and cooling for this mod, I think about modern home climate control. There needs to be some way to set the heating/cooling coils to come on only when it rises above or drops below a certain temperature. Perhaps another crafting recipe with the thermometer to create a thermostat, that can power the coils on or off when a certain temperature is reached. This would not necessarily replace the season sensor (because the season sensor is a cool concept that could still have some interesting uses in redstone creations) but has the potential to, or it could be integrated into the redstone for the coil/sensor setup - I was thinking (setup order): sensor, redstone, thermostat, redstone, coil,or have the thermostat be like a restone repeater and get rid of the second redstone. The thermostat could then be given a GUI with a variable temp setting, or perhapse a switch like the redstone repeater's delay switch. This could also (the thermostat) play into agriculture with different crops requiring different temps to grow properly. The closer the temp is to the crop's optimal temp the faster the crop grows. This could make a necessity for setting up dedicated greenhouses for different crops, or house all your crops in the same green house and suffer there slow growth rate, or potential cropdeath, with some crops being incompatible. Also it would give a reason to have a dedicated home climate system, rather than just using the same system/coil as your green house, as i am currently doing, because there is currently no benefit to setting up a dedicated home/living system.
An easier approach to the problem of burnning me out of my house every winter would be to simply make the coils automatically produce the perfect cooling/heating temp for whatever season they are in respectively. This is actually the approach I would recommend as I would like to see a fix to this relatively soon. But my other idea is also super cool. perhaps this idea could be used as a stopgap while my better idea is worked on - that is if you find my suggestion to your liking.
Well, glad I got that off my chest. Thanks for all your great work so far! And again thank you for your time.
There seems to be an error with the mod when I played with the latest Forge version of 1.10.2.
2016-12-30 12:01:06,673 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
2016-12-30 12:01:06,675 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
[12:01:06] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[12:01:06] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[12:01:06] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[12:01:06] [main/INFO] [FML]: Forge Mod Loader version 12.18.3.2185 for Minecraft 1.10.2 loading
[12:01:06] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_25, running on Windows 7:amd64:6.1, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25
[12:01:06] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.10.2_HD_U_D4.jar
[12:01:06] [main/WARN] [FML]: The coremod toughasnails.asm.TANLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[12:01:06] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[12:01:06] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
[12:01:06] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[12:01:06] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[12:01:06] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[12:01:06] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
[12:01:06] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
[12:01:06] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
[12:01:06] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ClassTransformer
[12:01:06] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine URL: file:/C:/Users/ADMIN/AppData/Roaming/.minecraft/mods/OptiFine_1.10.2_HD_U_D4.jar
[12:01:06] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ZIP file: C:\Users\ADMIN\AppData\Roaming\.minecraft\mods\OptiFine_1.10.2_HD_U_D4.jar
[12:01:06] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[12:01:08] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[12:01:08] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[12:01:08] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[12:01:08] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
Exception in thread "main" [12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: java.lang.NoClassDefFoundError: codechicken/lib/asm/ModularASMTransformer$ClassNodeTransformer
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.Class.getDeclaredConstructors0(Native Method)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.Class.privateGetDeclaredConstructors(Class.java:2663)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.Class.getConstructor0(Class.java:3067)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.Class.newInstance(Class.java:408)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.<init>(ASMTransformerWrapper.java:237)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at $wrapper.com.brandon3055.brandonscore.asm.ClassTransformer.<init>(Unknown Source)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.reflect.Constructor.newInstance(Constructor.java:408)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.Class.newInstance(Class.java:438)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraft.launchwrapper.LaunchClassLoader.registerTransformer(LaunchClassLoader.java:88)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:131)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]: Caused by: java.lang.ClassNotFoundException: codechicken.lib.asm.ModularASMTransformer$ClassNodeTransformer
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]: at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]: at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[12:01:08] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]: ... 15 more
[12:01:08] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]: Caused by: java.lang.NullPointerException
[12:01:08] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[12:01:08] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]: ... 17 more
So I want to create an ice age survival pack, which means I want to add more ways to keep crops alive and more clothes besides wool to wear to keep me warm is that possible?
why is it that i am freezing when i am in a cave standing next to a bunch of lava? the lava should warm you up