I could've sworn I released a 1.12.1 update for this, but I'll go back and check in a moment. Nothing's changed, so it would just be a recompile of the same code unless I was in the middle of optimizing something
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I'm using liteloader 1.12 and the 1.12 version of your mod, but it always fails to load. A spawn detector overlay has been essential for me for ages, but few people maintain such mods, so thank you. Interestingly enough, using this with horseattribs causes it to fail as well.
java.lang.ExceptionInInitializerError
at com.shadowhawk.spawndetector.LiteModSpawnDetector.<init>(LiteModSpawnDetector.java:44)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:408)
at java.lang.Class.newInstance(Class.java:438)
at com.mumfrey.liteloader.core.Mod.newInstance(Mod.java:88)
at com.mumfrey.liteloader.core.LiteLoaderMods.loadMod(LiteLoaderMods.java:500)
at com.mumfrey.liteloader.core.LiteLoaderMods.loadMods(LiteLoaderMods.java:455)
at com.mumfrey.liteloader.core.LiteLoader.loadAndInitMods(LiteLoader.java:870)
at com.mumfrey.liteloader.core.LiteLoader.onPostInit(LiteLoader.java:291)
at com.mumfrey.liteloader.core.LiteLoader.invokePostInit(LiteLoader.java:1059)
at com.mumfrey.liteloader.core.LiteLoaderBootstrap.postInit(LiteLoaderBootstrap.java:394)
at com.mumfrey.liteloader.launch.LiteLoaderTweaker.onPostInit(LiteLoaderTweaker.java:412)
at com.mumfrey.liteloader.launch.LiteLoaderTweaker.postInit(LiteLoaderTweaker.java:684)
at net.minecraft.client.Minecraft.handler$init$zzf000(Minecraft.java:3371)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:522)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NullPointerException
at net.crazysnailboy.mods.enchantingtable.capability.CapabilityHandler$Provider.<init>(CapabilityHandler.java:32)
at net.crazysnailboy.mods.enchantingtable.capability.CapabilityHandler$EventHandler.onAttachCapabilities(CapabilityHandler.java:87)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_17_EventHandler_onAttachCapabilities_AttachCapabilitiesEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:603)
at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:579)
at net.minecraft.entity.Entity.<init>(Entity.java:219)
at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:163)
at net.minecraft.entity.EntityLiving.<init>(EntityLiving.java:124)
at net.minecraft.entity.EntityCreature.<init>(SourceFile:21)
at net.minecraft.entity.EntityAgeable.<init>(EntityAgeable.java:27)
at net.minecraft.entity.passive.EntityAnimal.<init>(SourceFile:30)
at net.minecraft.entity.passive.EntityPig.<init>(SourceFile:55)
at com.shadowhawk.spawndetector.SpawnDetectorRenderer.<clinit>(SpawnDetectorRenderer.java:40)
... 25 more
I'll try to look into this, however I'm without internet in my apartment and am currently relying on (very limited) mobile data
Rollback Post to RevisionRollBack
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Hello, just a heads up! The version I downloaded from the link provided on this thread's original post gave me this file: mod-spawndetector-1.1.0-mc1.12.litemod which never loaded for me properly. So I went back to Liteloader's site and downloaded the version on the Curse mods link that gave me this file: mod-spawndetector-1.2.0-mc1.12.r2.litemod and it loaded as expected. :3 I noticed the "r2" at the end of the file being different so I gave it a go.
Sorry about that, it seems I missed changing the default version from Curse that the widget uses when I updated the mod, but I've gone ahead and fixed that.
Rollback Post to RevisionRollBack
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
I could've sworn I released a 1.12.1 update for this, but I'll go back and check in a moment. Nothing's changed, so it would just be a recompile of the same code unless I was in the middle of optimizing something
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
I have been using it for the last week, 1.12.1 Any details you can give us, @DemogorgonWhite?
I'm using liteloader 1.12 and the 1.12 version of your mod, but it always fails to load. A spawn detector overlay has been essential for me for ages, but few people maintain such mods, so thank you. Interestingly enough, using this with horseattribs causes it to fail as well.
java.lang.ExceptionInInitializerError
at com.shadowhawk.spawndetector.LiteModSpawnDetector.<init>(LiteModSpawnDetector.java:44)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:408)
at java.lang.Class.newInstance(Class.java:438)
at com.mumfrey.liteloader.core.Mod.newInstance(Mod.java:88)
at com.mumfrey.liteloader.core.LiteLoaderMods.loadMod(LiteLoaderMods.java:500)
at com.mumfrey.liteloader.core.LiteLoaderMods.loadMods(LiteLoaderMods.java:455)
at com.mumfrey.liteloader.core.LiteLoader.loadAndInitMods(LiteLoader.java:870)
at com.mumfrey.liteloader.core.LiteLoader.onPostInit(LiteLoader.java:291)
at com.mumfrey.liteloader.core.LiteLoader.invokePostInit(LiteLoader.java:1059)
at com.mumfrey.liteloader.core.LiteLoaderBootstrap.postInit(LiteLoaderBootstrap.java:394)
at com.mumfrey.liteloader.launch.LiteLoaderTweaker.onPostInit(LiteLoaderTweaker.java:412)
at com.mumfrey.liteloader.launch.LiteLoaderTweaker.postInit(LiteLoaderTweaker.java:684)
at net.minecraft.client.Minecraft.handler$init$zzf000(Minecraft.java:3371)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:522)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NullPointerException
at net.crazysnailboy.mods.enchantingtable.capability.CapabilityHandler$Provider.<init>(CapabilityHandler.java:32)
at net.crazysnailboy.mods.enchantingtable.capability.CapabilityHandler$EventHandler.onAttachCapabilities(CapabilityHandler.java:87)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_17_EventHandler_onAttachCapabilities_AttachCapabilitiesEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:603)
at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:579)
at net.minecraft.entity.Entity.<init>(Entity.java:219)
at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:163)
at net.minecraft.entity.EntityLiving.<init>(EntityLiving.java:124)
at net.minecraft.entity.EntityCreature.<init>(SourceFile:21)
at net.minecraft.entity.EntityAgeable.<init>(EntityAgeable.java:27)
at net.minecraft.entity.passive.EntityAnimal.<init>(SourceFile:30)
at net.minecraft.entity.passive.EntityPig.<init>(SourceFile:55)
at com.shadowhawk.spawndetector.SpawnDetectorRenderer.<clinit>(SpawnDetectorRenderer.java:40)
... 25 more
Cubic Chunks Suggestion! (Link in text mode because banner image is 404) Cubic Chunks Mod below:
I'll try to look into this, however I'm without internet in my apartment and am currently relying on (very limited) mobile data
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Hello, just a heads up! The version I downloaded from the link provided on this thread's original post gave me this file: mod-spawndetector-1.1.0-mc1.12.litemod which never loaded for me properly. So I went back to Liteloader's site and downloaded the version on the Curse mods link that gave me this file: mod-spawndetector-1.2.0-mc1.12.r2.litemod and it loaded as expected. :3 I noticed the "r2" at the end of the file being different so I gave it a go.
Thanks for the awesome mod by the way! I love it.
Sorry about that, it seems I missed changing the default version from Curse that the widget uses when I updated the mod, but I've gone ahead and fixed that.
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
could u please bring this to 1.15 via the fabric framework?