Looks great. I think of ecological side effects when looking at my machinery. Lots of machines burning fuel and coal and the sun is shining beautifully in a white clouded sky. I guess these times are over now
To your broken widget thingy:
The link seems ok. It does tell you whats wrong: Curse can't find any mod files to download.
When you go to the Curse page of your mod you can see that is has no files for some reason.
Maybe you forgot to check something somewhere in some options? Or maybe you need to write to the Curse support. I'm sure they will help you out.
how can this only have 1 comment? this mod looks promising, I like to take care of these silly stuff as long as it isn't repetitive ty for having 1.7 and 1.12
I agree, this looks fun and I like how there can be a consequence to all of the machines a player might have. And always dropping items which I am guilty of haha. Keep up the great work!
Excuse me, I was wondering. I love playing with mods like this, but would it support mods like Thaumcraft? I know that Thaumcraft has a whole thing where it creates harmful gases from over use of its magical bits. Would this mod help add to that? If its already doing that, then great!
EcologyMod
modid - ecomod
Ecology Mod is a Minecraft mod that makes you care about consequences of your technical development.
The mod adds an enviromental pollution system: pollution sources and effects.
Tile Entities and mechanics from Minecraft produces pollution which accumulates in chunks and diffuses to the neighbours.
Pollution Sources, for example, are:
As the pollution accumulates in the chunks, it triggers various pollution effects, such as:
The full list of pollution effects and further information about them can be found on the mod wiki page about pollution effects.
Pollution also can be reduced by negative pollution sources, such as:
Further information about the mod's main mechanic as well as the sources list can be found on the wiki:
https://github.com/Artem226/MinecraftEcologyMod/wiki
To access and deal with the environmental pollution the mod provides some blocks and items:
Recipes and further information about blocks/items (wiki) as well as pictures
To make the mod more flexible there are some console commands in the mod.
https://github.com/Artem226/MinecraftEcologyMod/wiki/Console-Commands
If you are a modder and you want to interact with EcologyMod or you want to help its development:
https://github.com/Artem226/MinecraftEcologyMod/wiki/Modders-Info
Sreenshots:
Filter:
Advanced Filter:
Analyzer:
Analyzer GUI (with active effects):
Respirator:
Respirator on a player:
Respirator on an armor stand:
Effects:
Smog:
Acid Rain:
Crops dying because of pollution:
Wasteland:
Links
The mod Github repository https://github.com/Artem226/MinecraftEcologyMod
Issue Tracker https://github.com/Artem226/MinecraftEcologyMod/issues
Wiki https://github.com/Artem226/MinecraftEcologyMod/wiki
The mod MinecraftForum page http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2657500-ecology-mod-mod-that-adds-pollution-and-climate
I'm ArtMax on the MinecraftForum and Artem226 on the Curse and Github.
Looks great. I think of ecological side effects when looking at my machinery. Lots of machines burning fuel and coal and the sun is shining beautifully in a white clouded sky. I guess these times are over now
To your broken widget thingy:
The link seems ok. It does tell you whats wrong: Curse can't find any mod files to download.
When you go to the Curse page of your mod you can see that is has no files for some reason.
Maybe you forgot to check something somewhere in some options? Or maybe you need to write to the Curse support. I'm sure they will help you out.
Anyways, your mod looks awesome
how can this only have 1 comment? this mod looks promising, I like to take care of these silly stuff as long as it isn't repetitive ty for having 1.7 and 1.12
I agree, this looks fun and I like how there can be a consequence to all of the machines a player might have. And always dropping items which I am guilty of haha. Keep up the great work!
Mandy
Is there any vanilla way to power the machines?
Excuse me, I was wondering. I love playing with mods like this, but would it support mods like Thaumcraft? I know that Thaumcraft has a whole thing where it creates harmful gases from over use of its magical bits. Would this mod help add to that? If its already doing that, then great!