Please, please, PLEASE remove the Token Trader/Dungeon Keeper NPC trophies (the Immortallis NPCs. Look them up to make sure you get the right ones). They encourage you to kill them but they only ever spawn once, and once you kill them you either cannot go into Immortallis, rendering it useless, or cannot trade the tokens you get from beating it, also rendering it useless. So just get rid of them so players don't kill them and get stuck.
Also, for some reason in the latest version my DRPG trophies are missing. They are not in the creative inventory, and I used a Sword of Divinity with Looting III on a few Cave Crawlers (no trophies dropped) before I realized something was wrong. I had them before in my different profile and my only explanation is that something changed during the update.
Same thing happened to me,i cant seem to get divine rpg trophies.
They do not. It's your choice if you want to screw yourself out of Immortallis or not. Instead of removing the trophies, we should convince Xolova to make the NPCs spawn back in once killed.
Besides, I need those trophies to stay in, because I rely on them for image making for the wiki. See those nice images of the Token Trader I added to the wiki? I used ObsTrophies to make them.
Please, please, PLEASE remove the Token Trader/Dungeon Keeper NPC trophies (the Immortallis NPCs. Look them up to make sure you get the right ones). They encourage you to kill them but they only ever spawn once, and once you kill them you either cannot go into Immortallis, rendering it useless, or cannot trade the tokens you get from beating it, also rendering it useless. So just get rid of them so players don't kill them and get stuck.
Also, for some reason in the latest version my DRPG trophies are missing. They are not in the creative inventory, and I used a Sword of Divinity with Looting III on a few Cave Crawlers (no trophies dropped) before I realized something was wrong. I had them before in my different profile and my only explanation is that something changed during the update.
Uh oh, did I break something?! I'll look into the DRPG trophies. Naughty me not doing enough testing of the update! Re the Token Trader etc, I'll look into that too. May not be much I can do other than disable them, but I'll have a play around.
They do not. It's your choice if you want to screw yourself out of Immortallis or not. Instead of removing the trophies, we should convince Xolova to make the NPCs spawn back in once killed.
Besides, I need those trophies to stay in, because I rely on them for image making for the wiki. See those nice images of the Token Trader I added to the wiki? I used ObsTrophies to make them.
Great job with the Wiki! I'm glad the trophies help out!
On the status of the next release...
It's almost there. I was hoping to have it ready for last weekend but didn't quite make it. I had a week off last week so was able to get more into this release than normal (two big mods, new swords). I've done some extra stuff with the Betweenlands swords too in an effort to make them balance more with the mod. But still some more tweaks and testing to do (and drpg trophies to fix...) (I'd better do some thorough testing so I don't break anything again!). Hopefully this weekend I'll get the release done but we'll see how it goes.
Hot-fix time. This fixes the missing trophies (no new stuff in this release. Mostly). Sorry about that everyone!
Changelog:
1.4.1
- FIXED Missing DivineRPG and Animals+ trophies.
- ADDED code so if a trophy can't find its matching entity then an upside-down pig is drawn (instead of it being invisible).
New version of ObsTrophies is here! The Betweenlands and Erebus. Enjoy!
Changelog:
1.5.0
The "Swamp" Update
- ADDED "Erebus" integration
- Most mobs and bosses
- Use new "Entomologist's Sword" and "Bug Squisher Sword" for increased trophy drop chance
- ADDED "The Betweenlands" integration
- Most mobs and the boss
- Use new "Sword of the Mire" and "Marshslayer's Sword" for increased trophy drop
- ADDED six new swords
- "Entomologist's Sword" and "Bug Squisher Sword"
- Used for increased trophy drop chance for Erebus mobs
- Crafted with Erebus items
- "Sword of the Mire" and "Marshslayer's Sword", and "Rusty" versions of both
- Used for increased trophy drop chance for Betweenlands mobs
- Crafted with Betweenlands items
- Swords are NOT nerfed in the Betweenlands
- "Rusty" versions have very low durability and sharpness
- "Rusty" versions must be crafted into non-rusty versions
- any damage "Rusty" versions can be used to get undamaged non-rusty versions
- FIXED "Lightening Sword" Sharpness being the same as the "Weeping Sword"
- "Lightening Sword" sharpness has been reduced
(If the Download link below has not updated go here)
i love that you are making this mod! i' excited that you already have Betweenlands, Erebus and Twilight Forest and I am eagerly awaiting Ore Spawn. Thank You
I just came back to see if their was an update. And I was happy to see the results. : D To make it more funny I am working on a project and some of these other mods will be used in said poject. Keep up the good work.
I have a question. When some mods that you already released like Advant of Ascension and Betweenlands, will you update those to where the new mobs have trophies?
I just came back to see if their was an update. And I was happy to see the results. : D To make it more funny I am working on a project and some of these other mods will be used in said poject. Keep up the good work.
I have a question. When some mods that you already released like Advant of Ascension and Betweenlands, will you update those to where the new mobs have trophies?
I'll definitely be updating. Adding trophies is the easy part, especially when there's already trophies for that mod.
...
Phew! That's a lot of questions answered!
Fossils and Archaeology will be next! Dinosaur trophies! But I need sword ideas. Not sure if there is enough stuff in the mod to use for swords. Maybe they should be loot in some of the structures? Still throwing around ideas, so suggestions welcome!
Suggestions for swords : Archaeologist's Sword , Fossilized Blade, Dino Destroyer (Probably the worst one) , Weapon of Old, Slayer Of Beasts, Ancient Adamantite Greatsword, and Chaos
Suggestions for swords : Archaeologist's Sword , Fossilized Blade, Dino Destroyer (Probably the worst one) , Weapon of Old, Slayer Of Beasts, Ancient Adamantite Greatsword, and Chaos
Maybe you can created a Fossilized Sword Błock to turn into the actual sword?
Hmmm, so actually add an ore-style block... I hadn't really thought along those lines. Maybe it could drop a random sword part, and those would be used to craft the hilt and blade... Another option would be to drop the parts from Fossil and Archaeology's Fossil Ore. Forge adds some stuff to make that possible... A good suggestion! It's definitely got me thinking...
It really is a very creative and unique mod isnt it?
Same thing happened to me,i cant seem to get divine rpg trophies.
One Day,I May Put Something Useful Here.
They do not. It's your choice if you want to screw yourself out of Immortallis or not. Instead of removing the trophies, we should convince Xolova to make the NPCs spawn back in once killed.
Besides, I need those trophies to stay in, because I rely on them for image making for the wiki. See those nice images of the Token Trader I added to the wiki? I used ObsTrophies to make them.
Uh oh, did I break something?! I'll look into the DRPG trophies. Naughty me not doing enough testing of the update! Re the Token Trader etc, I'll look into that too. May not be much I can do other than disable them, but I'll have a play around.
Great job with the Wiki! I'm glad the trophies help out!
On the status of the next release...
It's almost there. I was hoping to have it ready for last weekend but didn't quite make it. I had a week off last week so was able to get more into this release than normal (two big mods, new swords). I've done some extra stuff with the Betweenlands swords too in an effort to make them balance more with the mod. But still some more tweaks and testing to do (and drpg trophies to fix...) (I'd better do some thorough testing so I don't break anything again!). Hopefully this weekend I'll get the release done but we'll see how it goes.
And here's a cheeky sneak peak...
Bug Squisher, awesome
Hot-fix time. This fixes the missing trophies (no new stuff in this release. Mostly). Sorry about that everyone!
Changelog:
Download at Curse
I think it would be nice to see Mo' Creatures trophies added to the list
Nether Biomes for 1.7.10: Netherlicious
Mowzie´s mobs would be nice too
ObsTrophies v1.5.0 - The Swamp Update
New version of ObsTrophies is here! The Betweenlands and Erebus. Enjoy!
Changelog:
(If the Download link below has not updated go here)
vanilla and terrafirmacraft mobs
please add all vanilla mob trophies!
i love that you are making this mod! i' excited that you already have Betweenlands, Erebus and Twilight Forest and I am eagerly awaiting Ore Spawn. Thank You
Have you fixed the problem with the divine rpg mobs yet?
One Day,I May Put Something Useful Here.
Primitive Mobs? Also nice mod
I just came back to see if their was an update. And I was happy to see the results. : D To make it more funny I am working on a project and some of these other mods will be used in said poject. Keep up the good work.
I have a question. When some mods that you already released like Advant of Ascension and Betweenlands, will you update those to where the new mobs have trophies?
To take the test, check out
https://minecraftnoobtest.com/test.php
I'll add it to the list
Already on it!
Added! I did have it on my internal list, but not on the front.
I've added Terrafirmacraft to the list. Vanilla probably not - use OpenBlocks for vanilla trophies
See above!
Yes! I released a hotfix a day after I saw the bug report posted here.
I'll add it to the list
I'll definitely be updating. Adding trophies is the easy part, especially when there's already trophies for that mod.
...
Phew! That's a lot of questions answered!
Fossils and Archaeology will be next! Dinosaur trophies! But I need sword ideas. Not sure if there is enough stuff in the mod to use for swords. Maybe they should be loot in some of the structures? Still throwing around ideas, so suggestions welcome!
Suggestions for swords : Archaeologist's Sword , Fossilized Blade, Dino Destroyer (Probably the worst one) , Weapon of Old, Slayer Of Beasts, Ancient Adamantite Greatsword, and Chaos
Sword of the Tyrants, Primal Killer, Ancient Smasher, The Original Slayer, Slayer of Colossus, Primitive Sharpness, The Stone Age
Maybe you can created a Fossilized Sword Błock to turn into the actual sword?
Some good suggestions there... I like "Slayer of Beasts" and "Primal Killer"
Hmmm, so actually add an ore-style block... I hadn't really thought along those lines. Maybe it could drop a random sword part, and those would be used to craft the hilt and blade... Another option would be to drop the parts from Fossil and Archaeology's Fossil Ore. Forge adds some stuff to make that possible... A good suggestion! It's definitely got me thinking...