Hello, dear Xaero! I have an idea for additional map features. How about another layer of the map above the main one (just like Photoshop layers). It will be transparent, and player can place regions, points and names on it. This layer can be enabled and disabled in the settings. Areas will correspond exactly to the coordinates of the main map layer. When a player crosses a region’s border or is close to a point already marked on the map, he will see the message: Welcome to the [name of area or point]. Added link for detail illustration about my idea (large image) https://www.dropbox.com/s/4b0v88r9zqc6u0y/Map1.png?dl=0.
I'm new to using the twitch client for mods, are you going to be pushing the latest versions to it? It's still on v1.3.4.1 it looks like. It's hard as **** to get my buddies to download mods and this way they don't have to do too much...
Hello, dear Xaero! I have an idea for additional map features. How about another layer of the map above the main one (just like Photoshop layers). It will be transparent, and player can place regions, points and names on it. This layer can be enabled and disabled in the settings. Areas will correspond exactly to the coordinates of the main map layer. When a player crosses a region’s border or is close to a point already marked on the map, he will see the message: Welcome to the [name of area or point]. Added link for detail illustration about my idea (large image) https://www.dropbox.com/s/4b0v88r9zqc6u0y/Map1.png?dl=0.
Thanks for the suggestion! It has been suggested multiple times, so it's definitely high on the TODO list. I'll have to finish some essential features first though.
I'm new to using the twitch client for mods, are you going to be pushing the latest versions to it? It's still on v1.3.4.1 it looks like. It's hard as **** to get my buddies to download mods and this way they don't have to do too much...
It's coming to Curse, don't worry. I just post it there with a delay.
Hello, I love your minimap and would like to use this mod. However, I'm getting an error for this mod where there's something causing this mod to fail? Can you please help?
Details: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Xaero's World Map (xaeroworldmap)
Report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present:Contact their authors BEFORE contacting forge
// Everything's going to plan. No, really, that was supposed to happen.
Time: 6/5/19 4:19 PMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Xaero's World Map (xaeroworldmap)Caused by: java.lang.NoSuchMethodError: xaero.common.IXaeroMinimap.getWaypointsManager()Lxaero/common/minimap/waypoints/WaypointsManager; at xaero.map.mods.SupportXaeroMinimap.<init>(SupportXaeroMinimap.java:40) at xaero.map.mods.SupportMods.load(SupportMods.java:12) at xaero.map.WorldMap.postInit(WorldMap.java:120) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:724) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:352) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Hello, I love your minimap and would like to use this mod. However, I'm getting an error for this mod where there's something causing this mod to fail? Can you please help?
Details: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Xaero's World Map (xaeroworldmap)
Report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present:Contact their authors BEFORE contacting forge
// Everything's going to plan. No, really, that was supposed to happen.
Time: 6/5/19 4:19 PMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Xaero's World Map (xaeroworldmap)Caused by: java.lang.NoSuchMethodError: xaero.common.IXaeroMinimap.getWaypointsManager()Lxaero/common/minimap/waypoints/WaypointsManager; at xaero.map.mods.SupportXaeroMinimap.<init>(SupportXaeroMinimap.java:40) at xaero.map.mods.SupportMods.load(SupportMods.java:12) at xaero.map.WorldMap.postInit(WorldMap.java:120) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:724) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:352) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
+ Added a new option that lets you toggle texture compression, which is now OFF by default. I think it only makes sense to use texture compression on a very old machine or if you want to keep a larger map loaded at once.
* Singleplayer maps now load directly from the world save instead of files generated by the mod. This means that chunks generated before installing the mod will now be automatically discovered by the mod. If you're on Minecraft 1.13 or above, make sure your world is optimized (select your world -> Edit -> Optimize World) or it will take a very long time to load from the world save.
* Reworked map lighting to use multitexturing. This results in quicker map loading and more precise lighting. Lighting will "break" for old cache but it'll be automatically fixed and resaved. The loading speed improvement will only be noticeable afterwards. This change also reduces the per-region VRAM usage by about 70%.
* Fixed the map writer to use the full render distance.
* Fixed a bug in the map change detection which could cause map textures to not update sometimes. This happened mostly on superflat worlds.
* Fixed map size limiter unnecessarily removing some regions when you load new regions very fast.
* Improved handling of terrain slopes at the top of map textures.
* Fixed compatibility with BetterPortals mod.
* Fixed biome ids being unnecessarily saved sometimes.
* Fixed ladders being displayed as a black square in vanilla colours mode. Requires rediscovering the chunks to take effect on multiplayer. This also affects which blocks are ignored when writing/discovering the map in both colour modes.
* Fixed incorrect color byte order on big-endian machines.
* Other smaller bug fixes and optimizations.
* (1.12.2 and below) Optimized biome colours. The optimization will make modified (by mods) vanilla biome colours less accurate while hugely improving the performance. Unmodified vanilla biomes and modded biomes (added by mods) should stay accurate.
+ Minecraft 1.14.3 support. Make sure your world is optimized (select your world -> Edit -> Optimize World) or it will take a very long time to load from the world save.
* The mod now expects singleplayer worlds to be unloaded on server-side before it happens on client-side and in such case cancels loading regions instead of failing (leaving empty regions that don't reload).
* Workaround for a bug in Forge for 1.14. This might cause other issues, but most likely not.
I have an issue regarding exporting.
I have a rather large map rendered. It's from a server and it encompasses around 3 different factions.
Whenever I export the map as a PNG, the image comes out blurry and in a low resolution.
I'm thinking this is because I teleported to far away places (the spawn and another, unconnected faction on the far east) and the resolution gets too big so it needs to be compressed.
Is there any way to avoid this? Here's the map I rendered.
I have an issue regarding exporting.
I have a rather large map rendered. It's from a server and it encompasses around 3 different factions.
Whenever I export the map as a PNG, the image comes out blurry and in a low resolution.
I'm thinking this is because I teleported to far away places (the spawn and another, unconnected faction on the far east) and the resolution gets too big so it needs to be compressed.
Is there any way to avoid this? Here's the map I rendered.
Thanks for the help!
This is because of limited resources for the exported image. There's no way to avoid this at the moment but I'm planning to add a way to export a selection of the map instead of the whole thing.
This is because of limited resources for the exported image. There's no way to avoid this at the moment but I'm planning to add a way to export a selection of the map instead of the whole thing.
* Fixed the map not loading properly in The End or similar dimensions in singleplayer.
* Fixed fully loaded regions sometimes refreshing more times than necessary.
* Fixed regions that have been loaded in for "writing" acting a bit weird, refreshing a lot, potentially affecting performance.
* Fixed a memory leak when switching worlds.
* Improved how the mod reacts to trying to load multiplayer region files saved by a newer version of the mod.
* Fixed incompatibility with some mods, for example More Planets, causing a crash.
* Fixed the mod not expecting world chunks to lack biome data and failing to load regions containing such chunks.
* Fixed corrupt chunks in world save data making the whole region fail to load.
* Race condition crash fixed.
* Fixed some regions not refreshing when they should after going to a different dimension and returning.
Hello there! Of all the maps, I like this minimap and the world map the most. For some reason I can only use the Fabric API. Can you make a small map and a world map driven by the Fabric API? If I can, I will be very happy to replace the current vox map.
Hello there! Of all the maps, I like this minimap and the world map the most. For some reason I can only use the Fabric API. Can you make a small map and a world map driven by the Fabric API? If I can, I will be very happy to replace the current vox map.
Thanks! I'm sure you can install Forge, to be honest. What makes you think otherwise?
Update 1.3.5 (MC 1.13.2, 1.12.2, 1.12.1, 1.12, 1.10.2, 1.8.9, 1.7.10):
* Fixed a crash that some people have experienced caused by some antiviruses interfering with the work of the mod.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hello, dear Xaero! I have an idea for additional map features. How about another layer of the map above the main one (just like Photoshop layers). It will be transparent, and player can place regions, points and names on it. This layer can be enabled and disabled in the settings. Areas will correspond exactly to the coordinates of the main map layer. When a player crosses a region’s border or is close to a point already marked on the map, he will see the message: Welcome to the [name of area or point]. Added link for detail illustration about my idea (large image) https://www.dropbox.com/s/4b0v88r9zqc6u0y/Map1.png?dl=0.
I'm new to using the twitch client for mods, are you going to be pushing the latest versions to it? It's still on v1.3.4.1 it looks like. It's hard as **** to get my buddies to download mods and this way they don't have to do too much...
Thanks for the suggestion! It has been suggested multiple times, so it's definitely high on the TODO list. I'll have to finish some essential features first though.
It's coming to Curse, don't worry. I just post it there with a delay.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hello, I love your minimap and would like to use this mod. However, I'm getting an error for this mod where there's something causing this mod to fail? Can you please help?
Details: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Xaero's World Map (xaeroworldmap)
Report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present:Contact their authors BEFORE contacting forge
// Everything's going to plan. No, really, that was supposed to happen.
Time: 6/5/19 4:19 PMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Xaero's World Map (xaeroworldmap)Caused by: java.lang.NoSuchMethodError: xaero.common.IXaeroMinimap.getWaypointsManager()Lxaero/common/minimap/waypoints/WaypointsManager; at xaero.map.mods.SupportXaeroMinimap.<init>(SupportXaeroMinimap.java:40) at xaero.map.mods.SupportMods.load(SupportMods.java:12) at xaero.map.WorldMap.postInit(WorldMap.java:120) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:724) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:352) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 432125560 bytes (412 MB) / 1073741824 bytes (1024 MB) up to 3221225472 bytes (3072 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.1.2560 Optifine OptiFine_1.12.2_HD_U_C7 11 mods loaded, 11 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature | |:----- |:----------------- |:--------------------------------------------- |:------------------------------------------- |:---------------------------------------- | | UCHIJ | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJ | mcp | 9.42 | minecraft.jar | None | | UCHIJ | FML | 8.0.99.99 | forge-1.12.2-14.23.1.2560.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJ | forge | 14.23.1.2560 | forge-1.12.2-14.23.1.2560.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJ | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None | | UCHIJ | civradar | 2.1.0-pre-git-a8b1fcf+forge-1.12-14.21.1.2387 | CivRadar-1.12-2.1.0.jar | None | | UCHIJ | lunatriuscore | 1.2.0.42 | LunatriusCore-1.12.2-1.2.0.42-universal.jar | None | | UCHIJ | schematica | 1.8.0.167 | Schematica-1.12.2-1.8.0.167-universal.jar | None | | UCHIJ | worldedit | 6.1.8 | worldedit-forge-mc1.12-6.1.8-dist.jar | None | | UCHIJ | xaerominimap | 1.13.9 | Xaeros-Minimap-Mod-1.12.jar | None | | UCHIE | xaeroworldmap | 1.3.5 | XaerosWorldMap_1.3.5_Forge_1.12 (1).jar | None |
Loaded coremods (and transformers): GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 376.54' Renderer: 'GeForce 940MX/PCIe/SSE2'
Please update the minimap mod to the latest version.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.4 (1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added a new option that lets you toggle texture compression, which is now OFF by default. I think it only makes sense to use texture compression on a very old machine or if you want to keep a larger map loaded at once.
* Singleplayer maps now load directly from the world save instead of files generated by the mod. This means that chunks generated before installing the mod will now be automatically discovered by the mod. If you're on Minecraft 1.13 or above, make sure your world is optimized (select your world -> Edit -> Optimize World) or it will take a very long time to load from the world save.
* Reworked map lighting to use multitexturing. This results in quicker map loading and more precise lighting. Lighting will "break" for old cache but it'll be automatically fixed and resaved. The loading speed improvement will only be noticeable afterwards. This change also reduces the per-region VRAM usage by about 70%.
* Fixed the map writer to use the full render distance.
* Fixed a bug in the map change detection which could cause map textures to not update sometimes. This happened mostly on superflat worlds.
* Fixed map size limiter unnecessarily removing some regions when you load new regions very fast.
* Improved handling of terrain slopes at the top of map textures.
* Fixed compatibility with BetterPortals mod.
* Fixed biome ids being unnecessarily saved sometimes.
* Fixed ladders being displayed as a black square in vanilla colours mode. Requires rediscovering the chunks to take effect on multiplayer. This also affects which blocks are ignored when writing/discovering the map in both colour modes.
* Fixed incorrect color byte order on big-endian machines.
* Other smaller bug fixes and optimizations.
* (1.12.2 and below) Optimized biome colours. The optimization will make modified (by mods) vanilla biome colours less accurate while hugely improving the performance. Unmodified vanilla biomes and modded biomes (added by mods) should stay accurate.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.4.2 (MC 1.14.3):
+ Minecraft 1.14.3 support. Make sure your world is optimized (select your world -> Edit -> Optimize World) or it will take a very long time to load from the world save.
* The mod now expects singleplayer worlds to be unloaded on server-side before it happens on client-side and in such case cancels loading regions instead of failing (leaving empty regions that don't reload).
* Workaround for a bug in Forge for 1.14. This might cause other issues, but most likely not.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
I have an issue regarding exporting.
I have a rather large map rendered. It's from a server and it encompasses around 3 different factions.
Whenever I export the map as a PNG, the image comes out blurry and in a low resolution.
I'm thinking this is because I teleported to far away places (the spawn and another, unconnected faction on the far east) and the resolution gets too big so it needs to be compressed.
Is there any way to avoid this? Here's the map I rendered.
Thanks for the help!
This is because of limited resources for the exported image. There's no way to avoid this at the moment but I'm planning to add a way to export a selection of the map instead of the whole thing.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Alrighty then.
Again, thanks for the help.
Update 1.4.3 (MC 1.14.3, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Fixed the map not loading properly in The End or similar dimensions in singleplayer.
* Fixed fully loaded regions sometimes refreshing more times than necessary.
* Fixed regions that have been loaded in for "writing" acting a bit weird, refreshing a lot, potentially affecting performance.
* Fixed a memory leak when switching worlds.
* Improved how the mod reacts to trying to load multiplayer region files saved by a newer version of the mod.
* Fixed incompatibility with some mods, for example More Planets, causing a crash.
* Fixed the mod not expecting world chunks to lack biome data and failing to load regions containing such chunks.
* Fixed corrupt chunks in world save data making the whole region fail to load.
* Race condition crash fixed.
* Fixed some regions not refreshing when they should after going to a different dimension and returning.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.4.4 (MC 1.14.3):
* Fixed compressed textures not being cached properly causing the game to crash when loading the cache.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
will you make world map for 1.14.2 version?
Is there any particular reason for you not to update to 1.14.3?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hello there! Of all the maps, I like this minimap and the world map the most. For some reason I can only use the Fabric API. Can you make a small map and a world map driven by the Fabric API? If I can, I will be very happy to replace the current vox map.
Thanks! I'm sure you can install Forge, to be honest. What makes you think otherwise?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Thanks! Is optifine.:wacko:
Optifine should be compatible with Forge soon.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.4.5 (MC 1.14.4):
* Minecraft 1.14.4 support.
* Removed Forge bug workaround from 1.4.1 because the bug has been fixed.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap