Reliquary is a collection of magical items and blocks that may be challenging to get, but make player's life easier in many different areas
There is a lot more information on the mod's wiki, but just briefly these are a few of the most notable things included in the mod.
Some of the items and blocks:
Coin of Fortune - magnet that teleports items and experience to player Hunter's Handgun - handgun that can be loaded with a variety of different shots (like shots that seek their target, or make creepers explode, ...) Infernal Chalice - a portable lava storage, but also an item that prevents the player from being hurt in lava (in exchange for some hunger) Interdiction Torch - torch that pushes mobs in its range away Lilypad of Fertility - lilypad that makes nearby crops grow faster and that can be put side by side with other lilypads for even greated effect Nian Zhus - item that makes mobs ignore player (each of them specific to a mob type - creeper Nian Zhu, zombie Nian Zhu, ...) Sojourner's Staff - staff that can hold multiple stacks of torches and then place these in world, close to the player as usual or even at great distance for additional cost Void Tear - item that can hold a huge number of stacks of a specific item (no more cobble clutter) Witherless Rose - flower that prevents player who has it in their inventory from being withered
Pedestal
Pedestal can be used as a fancy display of items, but at the same time it is functional as well when you put some specific items in
Picks up items and xp orbs - coin of fortune
Works as a tank for xp - hero's medallion (charges the medallion with the xp)
Attacks mobs - sword (many different kinds work including Tinker's)
Gets milk from cows or picks up liquid from the world around - bucket
Tome of Alkahestry
Tome of Alkahestry allows duplicating some items for a cost of its charge. By default there are not that many but include even some pretty expensive stuff like diamond or nether star (of course for a cost that's appropriate to those).
Potion system
Reliquary includes custom potion system that allows creating a lot of different kinds of potions. It uses some very basic ingredients like potatos up to very expensive ones like nether stars and the resulting potions have appropriately strong effect(s). Wiki has way more information on how exactly this works and all of the different ingredients and effects.
Who is this guy?
I am just a random guy who likes the mod and wanted to see it continue in 1.8.
I have tried to reach out to Xeno through different channels to get some kind of a message from him, but unfortunatelly didn't get any reply back.
But so far what I have in my builds is just a ported version so all credit for ideas goes to him and TheMike.
There are also unstable dev builds - however those are likely going to be less stable as the name suggests
Changes
From now on all of the changelogs can be found on curseforge. I always include the changes when uploading new releases over there so this section just duplicates that. Also I usually reply with changelog in this thread when new release comes out.
1.9-1.3.1-beta.253
Initial 1.9 release
Has all the functionality that the last 1.8.9 release does.
There are still some issues, but these are more cosmetic ones or just some specific use cases in which items/blocks are used. Working on fixing these for next beta or perhaps regular release.
1.3.1.222
Added shears pedestal support - shears both shearable entities and blocks
Added Rending Gale pedestal support
- in flight mode gives localized creative flight, costs feathers to maintain
- in push / pull mode pushes / pulls entities, this one runs for free
Updated loot spawn rates so that loot spawns a little more often after seeing that it almost never spawns in big modpacks
Fixed alkahestry recipes to work well with meta data - fixes issues with dyes in both tome of alkahestry and infernal tear
Fixed void tear dupe bug
Fixed hero's medallion tooltip - was displaying part of additional data without shift key pressed
Fixed hero's medallion to allow it to fill from tanks with xp when it is enabled
Fixed positioning of HUD data for all items that use it
1.3.1.212
Added new block - Pedestal
- it's a fancy display of items and blocks, but it also has functional part to it when some items are placed in it
- added coin of fortune implementation so coin of fortune will grab items and experience and will put those in adjacent chests and tanks
- added hero's medallion fluid handle implementation so if in pedestal the whole thing acts as a tank (good target for experience from coin of fortune)
- added wrapper for melee weapons, so swords in pedestal will attack nearby creatures (doesn't target players and boss mobs, but does everything else)
- added wrapper for buckets, these will drain liquid blocks into adjacent tanks or milk cows
Fixed cross of mercy not getting damaged when used
1.3.0.190
Added Reliquary chest loot it's pretty rare but still some mob drops and some lower level items will spawn, can be turned off in config
Added Waila support for Apothecary Cauldron and Mortar and for Altar of Light, and there is an optional config to make these collapsed if the player is not sneaking
Added crafting recipes for mob drops. These are optional and turned off by default.
Added config for mod makers to allow disabling mod items and blocks, also removes recipes where the disabled ones are used
Added config to allow disabling mobs dropping the mob drops. By default they drop them and when turned off these would still exist for crafting purposes.
Added Thaumcraft's nitor as one of the default heat sources for Cauldron (of course only when TC is in the pack)
Added facing implementation to Mortar so players can now position the pestle the way they want
Fixed augmenting of potions to only do so where it makes sense - no more night vision 3, blindness 4, ...
Finally fixed splash potion particles when it hits an entity (also the code is now much simpler than it used to be)
Cleaned up JEI descriptions
1.3.0.167
Added glowstone and redstone code to cauldron so now the potions can be extended and augmented. Likely going to review and nerf this in the future if it will produce way too OP potions.
Fixed JEI cauldron recipe to include netherwart and potion flasks. It now also includes redstone and glowstone if the player has these turned on in configs.
Added fluid container support to Emperor's chalice and Infernal chalice so these now can be used with stuff like Tinker's smelter tank, TC crucible, Botania's apothecary cauldron.
Nerfed Alkahestry Tome recipe to make it more challenging.
Nerfed Alkahestry Nether Star duplication recipe to 2x the previous cost.
Modified Storm shots to make them not require Eye of the Storm so that players have a more reliable way of getting charged creepers.
Added uncrafting recipes for almost all mob drops - no more clutter.
Added TC aspects to all mob drops.
Tweaked Void Tear quite a bit - now supports double chests and inventories like storage drawer. Its speed was tweaked so it is now much faster in taking from inventories. And added functionality to shift click all contents out or into inventory.
Fixed Glacial Staff to melt blocks it froze when the player gets out of range
Cleaned up toggleable / chargeable items creative mode to standardize on allowing them to charge and use in creative without having to get items for charging first.
1.3-beta.150
Updated JER integration for the latest version of JER. Now all of the Reliquary mob drops display correctly in JER.
1.3-beta.138
Added Alkahestry Tome
Added Apothecary Mortar, Cauldron and all the potion stuff
Fixed Infernal Tear
Added more configuration options for Alkahestry Tome - charging and crafting recipes can be configured as well as base item
Added JEI integration
Added JER integration - even though this one needs a change on JER side to work fully (currently only for eye of the storm)
Added JEI descriptions
And fixed numerous issues in the process, some of them:
- Midas stone flickered a lot, now toned down quite a bit
- Handgun loaded shots wouldn't render on server
- Lyssa rod hook would rebound strangely when looking down despite there being no obstacle in the way
- Blaze shot used to rebound after hitting ground in very strange direction
- Staffs used to be held in an odd way in third person view
1.3-alpha1.112
Fixes holy hand grenade crafting issue
1.3-alpha1.104
Fixed infernal tear recipe to make it possible to craft items that use it as crafting ingredient
Fixed wither bone and chelicerae textures
1.3-alpha1.87
Fixes problem with running the mod on server
1.3-alpha1.82
Initial release
Primarily port to 1.8.9
Issues / suggestions? Mod pack permissions? Licensing?
Reporting issue / want to suggest an enhancement?
Feel free to do so on github
Want to include the mod in modpack?
The answer to your question is yes.
Licensing? Here goes what Xeno had on this (and I am keeping the same license on github btw):
Source/License: Reliquary is open source. You can check out the official license on our Github repo along with all our source. Post issues, fork, pull request to your heart's desire. Due to the nature of open-source mods, there's nothing stopping you from forking it, changing it, heck you can even sell it if you think you can do better. We think it should be free. It will always, however, be open source.
Sound resources: The Mod's sounds are licensed under the CC creative attribution license. If you use them for-profit, you have to give credit.
Art assets: I made most of the textures in the mod, but not all of them. I can't really give you permission to use all of them, as a result. Ask me if you can use one, and I will say yes most of the time. Also, "Twilight Cloak" is a frankensprite I animated from the Konami game "Castlevania: Symphony of the Night". Please don't get me sued.
Credits
Xeno and TheMike for making the mod and maintaining it for such long time.
And I feel it's fair to give credit to all people that Xeno did in his thread:
Skyboy, constantly. For half the things in the damn mod. he helps with all the things.
LexManos, cpw, Eloraam, Spacetoad, AbrarSyed, and everyone who helped maintain and improve MinecraftForge.
Pahimar, for taking on Equivalent Exchange when I was at the end of my rope, and for being an inspiration to so many modders.
mDiyo, WayOfTime, Genshou, ZeroKyuuni, Shadwdrgn and all the friends I've made while modding.
Drullkus, for textures for the Infernal Tear (animated) and the Witch hat.
TechMac, for the Serpent Staff.
CyanideX, MrHazard for models of the Mortar and Pestle and the Handgun, respectively.
TheMike, for taking all the hard work out of modding and leaving me free to do what I love: making magical swag.
Obviously, thanks to all of our users, for suggestions, support, and just enjoying the mod. Modding would be pointless without you.
The frozen core only drops from Snow golems and in skyfactory2.4 it's set to 10% base rate + 5% per looting level so you should be getting in average 1 per 4 snowmen. I have actually out of interest quickly tested killing some in that pack and I got some frozen cores so it should work for you as well. Perhaps try a different weapon in case the one you're using is dealing some kind of special damage that doesn't trigger the event (even though I doubt that's the case).
One last thing you can check is what the settings of frozen_core_looting and frozen_core_base are in xreliquary.cfg config file. should be set to 5 for looting and 10 for the base one. If that is correct then I don't understand what's going on.
Crash when crafting Phoenix Down. Using Reliquary-1.3-alpha1.87.jar
Looks like something to do with Project E repair (I tried crafting with the repair talisman in my inventory, and without, crashed both times) or Tinker's Crafting Station (which I was crafting it in)
Could you retest with the latest version? (Reliquary-1.3-alpha1.112.jar)
I have fixed issue with recipes that return condensed potion as a byproduct, which is the case for this one as well. So this should now work for you as well.
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
AlphaeusXVIII's creations - the templates require the Ruins Mod to work (the screenshots obviously don't) and the README!.txt file is there for a reason. Enjoy now with templates for 1.8.8!
Both Nian zhus and twilight cloak are not the easiest things to get as you have to kill quite a few mobs of the kind to get enough of their drops.
But I guess that may be just my opinion.
I can think of having only one of them working at a time, but long term I may actually have some thoughts on a reliquary power so I may make it use some.
Thaumcraft aspects definitely go on an enhancement list as that makes a lot of sense for kind of magical mod.
Yeah, it took some time to get the nian zhus, but I guess it's the twilight cloak that was my main issue. Once I had it and a sword with looting 3, getting the nian zhus was quite trivial.
Anyways, thanks for listening, P3pp3rF1y, I'm looking forward to distill some of my leftover zombie hearts and chelicerae into useful essentia in the future
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
AlphaeusXVIII's creations - the templates require the Ruins Mod to work (the screenshots obviously don't) and the README!.txt file is there for a reason. Enjoy now with templates for 1.8.8!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2013
Posts:
164
Member Details
How do you get the Tome of Alkahest? Also something awesome you could do is add a JEI page with a small description on what the item does (I vaguely remember what every item except my favorites do) sorta like Extra Utilities. I'm pretty sure it's possible with JEI still.
Rollback Post to RevisionRollBack
In the name of peace, moderation, and decency- WIPE THEM ALL OUT!
I have left Tome of Alkahest in by mistake. it isn't working in alpha1 and I have actually properly left out the recipe, just the item made it in somehow.
But it's properly implemented in beta that's likely to go out later today.
And the description implementation is part of that release as well. Just don't have descriptions written yet. Will likely put some useful, but still just placeholder text in there for beta release and clean it up with proper release. That actually is a thing directly included in JEI and extremely easy to add to mods.
I have just released new beta release that includes all the remaining items and blocks plus some additional stuff. More info in the description under changes.
I thought I left a note about netherwart at least in the description, but after double checking that's not the case. And as you say it's definitely not clear at the moment that you have to use netherwart to actually get the potion.
That definitely will need to make it to the next release - adding to the list of things to clean up.
I am working on the next release and there are two enhancements you may be interested in:
@AlphaeusXVIII There is now TC integration for the mob drops so those can be broken down to essentia
@Entoarox It now has a better information in JEI for all potions that also includes the required nether wart (and in addition to that cauldron can now do something with glowstone and redstone it could accept even before)
In case you're adventurous you can grab unstable builds on bintray, but I should be releasing the next version in the next days hopefully.
I have just released the newest version of Reliquary it includes quite a few changes (change log in the description) and @AlphaeusXVIII / @Entoarox it has the changes that I mentioned in the previous post.
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
AlphaeusXVIII's creations - the templates require the Ruins Mod to work (the screenshots obviously don't) and the README!.txt file is there for a reason. Enjoy now with templates for 1.8.8!
For those of you who want to find out more about the mod I have updated a wiki with at least high level information on all blocks and items that the mod offers.You can find the info here.
I have just released another version of Reliquary. Download link in description.
Change log:
Added Reliquary chest loot it's pretty rare but still some mob drops and some lower level items will spawn, can be turned off in config
Added Waila support for Apothecary Cauldron and Mortar and for Altar of Light, and there is an optional config to make these collapsed if the player is not sneaking
Added crafting recipes for mob drops. These are optional and turned off by default.
Added config for mod makers to allow disabling mod items and blocks, also removes recipes where the disabled ones are used
Added config to allow disabling mobs dropping the mob drops. By default they drop them and when turned off these would still exist for crafting purposes.
Added Thaumcraft's nitor as one of the default heat sources for Cauldron (of course only when TC is in the pack)
Added facing implementation to Mortar so players can now position the pestle the way they want
Fixed augmenting of potions to only do so where it makes sense - no more night vision 3, blindness 4, ...
Finally fixed splash potion particles when it hits an entity (also the code is now much simpler than it used to be)
Cleaned up JEI descriptions
I have just released newest version of Reliquary which is exciting for me as it includes a new block - Pedestal which is pretty functional already and I will be adding even more in the near future. Go and check it out and let me know any feedback you have.
Here's the changelog for the latest download:
Added new block - Pedestal
- it's a fancy display of items and blocks, but it also has functional part to it when some items are placed in it
- added coin of fortune implementation so coin of fortune will grab items and experience and will put those in adjacent chests and tanks
- added hero's medallion fluid handle implementation so if in pedestal the whole thing acts as a tank (good target for experience from coin of fortune)
- added wrapper for melee weapons, so swords in pedestal will attack nearby creatures (doesn't target players and boss mobs, but does everything else)
- added wrapper for buckets, these will drain liquid blocks into adjacent tanks or milk cows
Fixed cross of mercy not getting damaged when used
Reliquary is a collection of magical items and blocks that may be challenging to get, but make player's life easier in many different areas
There is a lot more information on the mod's wiki, but just briefly these are a few of the most notable things included in the mod.
Some of the items and blocks:
Coin of Fortune - magnet that teleports items and experience to player
Hunter's Handgun - handgun that can be loaded with a variety of different shots (like shots that seek their target, or make creepers explode, ...)
Infernal Chalice - a portable lava storage, but also an item that prevents the player from being hurt in lava (in exchange for some hunger)
Interdiction Torch - torch that pushes mobs in its range away
Lilypad of Fertility - lilypad that makes nearby crops grow faster and that can be put side by side with other lilypads for even greated effect
Nian Zhus - item that makes mobs ignore player (each of them specific to a mob type - creeper Nian Zhu, zombie Nian Zhu, ...)
Sojourner's Staff - staff that can hold multiple stacks of torches and then place these in world, close to the player as usual or even at great distance for additional cost
Void Tear - item that can hold a huge number of stacks of a specific item (no more cobble clutter)
Witherless Rose - flower that prevents player who has it in their inventory from being withered
Pedestal
Pedestal can be used as a fancy display of items, but at the same time it is functional as well when you put some specific items in
Tome of Alkahestry
Tome of Alkahestry allows duplicating some items for a cost of its charge. By default there are not that many but include even some pretty expensive stuff like diamond or nether star (of course for a cost that's appropriate to those).
Potion system
Reliquary includes custom potion system that allows creating a lot of different kinds of potions. It uses some very basic ingredients like potatos up to very expensive ones like nether stars and the resulting potions have appropriately strong effect(s). Wiki has way more information on how exactly this works and all of the different ingredients and effects.
Who is this guy?
I am just a random guy who likes the mod and wanted to see it continue in 1.8.
I have tried to reach out to Xeno through different channels to get some kind of a message from him, but unfortunatelly didn't get any reply back.
But so far what I have in my builds is just a ported version so all credit for ideas goes to him and TheMike.
Where can I download?
There are also unstable dev builds - however those are likely going to be less stable as the name suggests
Changes
1.9-1.3.1-beta.253
Initial 1.9 release
Has all the functionality that the last 1.8.9 release does.
There are still some issues, but these are more cosmetic ones or just some specific use cases in which items/blocks are used. Working on fixing these for next beta or perhaps regular release.
1.3.1.222
Added shears pedestal support - shears both shearable entities and blocks
Added Rending Gale pedestal support
- in flight mode gives localized creative flight, costs feathers to maintain
- in push / pull mode pushes / pulls entities, this one runs for free
Updated loot spawn rates so that loot spawns a little more often after seeing that it almost never spawns in big modpacks
Fixed alkahestry recipes to work well with meta data - fixes issues with dyes in both tome of alkahestry and infernal tear
Fixed void tear dupe bug
Fixed hero's medallion tooltip - was displaying part of additional data without shift key pressed
Fixed hero's medallion to allow it to fill from tanks with xp when it is enabled
Fixed positioning of HUD data for all items that use it
1.3.1.212
Added new block - Pedestal
- it's a fancy display of items and blocks, but it also has functional part to it when some items are placed in it
- added coin of fortune implementation so coin of fortune will grab items and experience and will put those in adjacent chests and tanks
- added hero's medallion fluid handle implementation so if in pedestal the whole thing acts as a tank (good target for experience from coin of fortune)
- added wrapper for melee weapons, so swords in pedestal will attack nearby creatures (doesn't target players and boss mobs, but does everything else)
- added wrapper for buckets, these will drain liquid blocks into adjacent tanks or milk cows
Fixed cross of mercy not getting damaged when used
1.3.0.190
Added Reliquary chest loot it's pretty rare but still some mob drops and some lower level items will spawn, can be turned off in config
Added Waila support for Apothecary Cauldron and Mortar and for Altar of Light, and there is an optional config to make these collapsed if the player is not sneaking
Added crafting recipes for mob drops. These are optional and turned off by default.
Added config for mod makers to allow disabling mod items and blocks, also removes recipes where the disabled ones are used
Added config to allow disabling mobs dropping the mob drops. By default they drop them and when turned off these would still exist for crafting purposes.
Added Thaumcraft's nitor as one of the default heat sources for Cauldron (of course only when TC is in the pack)
Added facing implementation to Mortar so players can now position the pestle the way they want
Fixed augmenting of potions to only do so where it makes sense - no more night vision 3, blindness 4, ...
Finally fixed splash potion particles when it hits an entity (also the code is now much simpler than it used to be)
Cleaned up JEI descriptions
1.3.0.167
Added glowstone and redstone code to cauldron so now the potions can be extended and augmented. Likely going to review and nerf this in the future if it will produce way too OP potions.
Fixed JEI cauldron recipe to include netherwart and potion flasks. It now also includes redstone and glowstone if the player has these turned on in configs.
Added fluid container support to Emperor's chalice and Infernal chalice so these now can be used with stuff like Tinker's smelter tank, TC crucible, Botania's apothecary cauldron.
Nerfed Alkahestry Tome recipe to make it more challenging.
Nerfed Alkahestry Nether Star duplication recipe to 2x the previous cost.
Modified Storm shots to make them not require Eye of the Storm so that players have a more reliable way of getting charged creepers.
Added uncrafting recipes for almost all mob drops - no more clutter.
Added TC aspects to all mob drops.
Tweaked Void Tear quite a bit - now supports double chests and inventories like storage drawer. Its speed was tweaked so it is now much faster in taking from inventories. And added functionality to shift click all contents out or into inventory.
Fixed Glacial Staff to melt blocks it froze when the player gets out of range
Cleaned up toggleable / chargeable items creative mode to standardize on allowing them to charge and use in creative without having to get items for charging first.
1.3-beta.150
Updated JER integration for the latest version of JER. Now all of the Reliquary mob drops display correctly in JER.
1.3-beta.138
- Handgun loaded shots wouldn't render on server
- Lyssa rod hook would rebound strangely when looking down despite there being no obstacle in the way
- Blaze shot used to rebound after hitting ground in very strange direction
- Staffs used to be held in an odd way in third person view
1.3-alpha1.112
1.3-alpha1.104
1.3-alpha1.87
1.3-alpha1.82
Issues / suggestions? Mod pack permissions? Licensing?
Feel free to do so on github
Want to include the mod in modpack?
The answer to your question is yes.
Licensing?
Here goes what Xeno had on this (and I am keeping the same license on github btw):
Source/License: Reliquary is open source. You can check out the official license on our Github repo along with all our source. Post issues, fork, pull request to your heart's desire. Due to the nature of open-source mods, there's nothing stopping you from forking it, changing it, heck you can even sell it if you think you can do better. We think it should be free. It will always, however, be open source.
Sound resources: The Mod's sounds are licensed under the CC creative attribution license. If you use them for-profit, you have to give credit.
Art assets: I made most of the textures in the mod, but not all of them. I can't really give you permission to use all of them, as a result. Ask me if you can use one, and I will say yes most of the time. Also, "Twilight Cloak" is a frankensprite I animated from the Konami game "Castlevania: Symphony of the Night". Please don't get me sued.
Credits
And I feel it's fair to give credit to all people that Xeno did in his thread:
Skyboy, constantly. For half the things in the damn mod. he helps with all the things.
LexManos, cpw, Eloraam, Spacetoad, AbrarSyed, and everyone who helped maintain and improve MinecraftForge.
Pahimar, for taking on Equivalent Exchange when I was at the end of my rope, and for being an inspiration to so many modders.
mDiyo, WayOfTime, Genshou, ZeroKyuuni, Shadwdrgn and all the friends I've made while modding.
Drullkus, for textures for the Infernal Tear (animated) and the Witch hat.
TechMac, for the Serpent Staff.
CyanideX, MrHazard for models of the Mortar and Pestle and the Handgun, respectively.
TheMike, for taking all the hard work out of modding and leaving me free to do what I love: making magical swag.
Obviously, thanks to all of our users, for suggestions, support, and just enjoying the mod. Modding would be pointless without you.
Nice! It's great that someone decided to update Reliquary for 1.8.9, even if it is in alpha.
Hello!
finally someone picked it back up now i can use this with intangible(like witchery made by the same guy BUT WITH SOULS!!!)
Frustrated with a mod and need help?, Then click here
sans avatar i get it before you just go out and yell undertale fanboy at me tell me 1 good reason why that's terrible
if it's too lighthearted the game gets more dark and serious in the later parts and genocide
The frozen core only drops from Snow golems and in skyfactory2.4 it's set to 10% base rate + 5% per looting level so you should be getting in average 1 per 4 snowmen. I have actually out of interest quickly tested killing some in that pack and I got some frozen cores so it should work for you as well. Perhaps try a different weapon in case the one you're using is dealing some kind of special damage that doesn't trigger the event (even though I doubt that's the case).
One last thing you can check is what the settings of frozen_core_looting and frozen_core_base are in xreliquary.cfg config file. should be set to 5 for looting and 10 for the base one. If that is correct then I don't understand what's going on.
http://pastebin.com/7SzSki9g
Crash when crafting Phoenix Down. Using Reliquary-1.3-alpha1.87.jar
Looks like something to do with Project E repair (I tried crafting with the repair talisman in my inventory, and without, crashed both times) or Tinker's Crafting Station (which I was crafting it in)
Class: Dark Thaumaturge
Could you retest with the latest version? (Reliquary-1.3-alpha1.112.jar)
I have fixed issue with recipes that return condensed potion as a byproduct, which is the case for this one as well. So this should now work for you as well.
After playing with Reliquary for some hours I'd like to give some feedback
The nian zhus and the twilight cloak are very powerful - at least when used together!
Maybe only one of them can be used at at time (and if Baubles is installed they could occupy the neck slot).
I also suggest adding a config option to use a harder recipe for them, but making them need some sort of fuel could also be an alternative.Also, I wonder if you could add Thaumcraft aspects to Reliquary items, or if you think that would be too much of a hassle?
Anyways, thanks for porting this mod to 1.8.8/9
Environmentalist Thaumaturge & Crimson Cultist Wannabe
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
Both Nian zhus and twilight cloak are not the easiest things to get as you have to kill quite a few mobs of the kind to get enough of their drops.
But I guess that may be just my opinion.
I can think of having only one of them working at a time, but long term I may actually have some thoughts on a reliquary power so I may make it use some.
Thaumcraft aspects definitely go on an enhancement list as that makes a lot of sense for kind of magical mod.
Yeah, it took some time to get the nian zhus, but I guess it's the twilight cloak that was my main issue. Once I had it and a sword with looting 3, getting the nian zhus was quite trivial.
Anyways, thanks for listening, P3pp3rF1y, I'm looking forward to distill some of my leftover zombie hearts and chelicerae into useful essentia in the future
Environmentalist Thaumaturge & Crimson Cultist Wannabe
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
How do you get the Tome of Alkahest? Also something awesome you could do is add a JEI page with a small description on what the item does (I vaguely remember what every item except my favorites do) sorta like Extra Utilities. I'm pretty sure it's possible with JEI still.
I have left Tome of Alkahest in by mistake. it isn't working in alpha1 and I have actually properly left out the recipe, just the item made it in somehow.
But it's properly implemented in beta that's likely to go out later today.
And the description implementation is part of that release as well. Just don't have descriptions written yet. Will likely put some useful, but still just placeholder text in there for beta release and clean it up with proper release. That actually is a thing directly included in JEI and extremely easy to add to mods.
I have just released new beta release that includes all the remaining items and blocks plus some additional stuff. More info in the description under changes.
I thought I left a note about netherwart at least in the description, but after double checking that's not the case. And as you say it's definitely not clear at the moment that you have to use netherwart to actually get the potion.
That definitely will need to make it to the next release - adding to the list of things to clean up.
I am working on the next release and there are two enhancements you may be interested in:
@AlphaeusXVIII There is now TC integration for the mob drops so those can be broken down to essentia
@Entoarox It now has a better information in JEI for all potions that also includes the required nether wart (and in addition to that cauldron can now do something with glowstone and redstone it could accept even before)
In case you're adventurous you can grab unstable builds on bintray, but I should be releasing the next version in the next days hopefully.
I have just released the newest version of Reliquary it includes quite a few changes (change log in the description) and @AlphaeusXVIII / @Entoarox it has the changes that I mentioned in the previous post.
Thanks for the update! Downloading now
Environmentalist Thaumaturge & Crimson Cultist Wannabe
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
For those of you who want to find out more about the mod I have updated a wiki with at least high level information on all blocks and items that the mod offers.You can find the info here.
I have just released another version of Reliquary. Download link in description.
Change log:
Added Reliquary chest loot it's pretty rare but still some mob drops and some lower level items will spawn, can be turned off in config
Added Waila support for Apothecary Cauldron and Mortar and for Altar of Light, and there is an optional config to make these collapsed if the player is not sneaking
Added crafting recipes for mob drops. These are optional and turned off by default.
Added config for mod makers to allow disabling mod items and blocks, also removes recipes where the disabled ones are used
Added config to allow disabling mobs dropping the mob drops. By default they drop them and when turned off these would still exist for crafting purposes.
Added Thaumcraft's nitor as one of the default heat sources for Cauldron (of course only when TC is in the pack)
Added facing implementation to Mortar so players can now position the pestle the way they want
Fixed augmenting of potions to only do so where it makes sense - no more night vision 3, blindness 4, ...
Finally fixed splash potion particles when it hits an entity (also the code is now much simpler than it used to be)
Cleaned up JEI descriptions
I have just released newest version of Reliquary which is exciting for me as it includes a new block - Pedestal which is pretty functional already and I will be adding even more in the near future. Go and check it out and let me know any feedback you have.
Here's the changelog for the latest download:
Added new block - Pedestal- it's a fancy display of items and blocks, but it also has functional part to it when some items are placed in it
- added coin of fortune implementation so coin of fortune will grab items and experience and will put those in adjacent chests and tanks
- added hero's medallion fluid handle implementation so if in pedestal the whole thing acts as a tank (good target for experience from coin of fortune)
- added wrapper for melee weapons, so swords in pedestal will attack nearby creatures (doesn't target players and boss mobs, but does everything else)
- added wrapper for buckets, these will drain liquid blocks into adjacent tanks or milk cows
Fixed cross of mercy not getting damaged when used