Hey Yyon I have a glitch with the mod. If you die with a grappling hook deployed on my server it gives you "Fatal Error" and it requires you to restart the client before you can rejoin. Here is my server's log:
19:23:28] [pool-6-thread-1/ERROR] [FML]: A TileEntity type net.shadowmage.ancientwarfare.npc.tile.TileTownHall has throw an exception trying to write state. It will not persist. Report this to the mod author
[B#347] java.lang.IllegalArgumentException: Empty string not allowed
[B#347] at net.minecraft.nbt.NBTTagString.(NBTTagString.java:23) ~[dx.class:?]
[B#347] at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:105) ~[dh.class:?]
[B#347] at net.shadowmage.ancientwarfare.core.tile.TileOwned.func_145841_b(TileOwned.java:70) ~[TileOwned.class:?]
[B#347] at net.shadowmage.ancientwarfare.npc.tile.TileTownHall.func_145841_b(TileTownHall.java:115) ~[TileTownHall.class:?]
[B#347] at mapwriter.region.MwChunk.writeChunkToNBT(MwChunk.java:366) [MwChunk.class:?]
[B#347] at mapwriter.region.MwChunk.write(MwChunk.java:399) [MwChunk.class:?]
[B#347] at mapwriter.tasks.SaveChunkTask.run(SaveChunkTask.java:17) [SaveChunkTask.class:?]
[B#347] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_51]
[B#347] at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_51]
[B#347] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [?:1.8.0_51]
[B#347] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [?:1.8.0_51]
[B#347] at java.lang.Thread.run(Unknown Source) [?:1.8.0_51]
net.shadowmage.ancientwarfare.npc.tile.TileTownHall is not from my mod.
Awesome mod! I've been enjoying it so far.
I have a suggestion though: Let the hook be affected by gravity when thrown. Right now I can throw it to walls hundreds of meters away! Its strange.
Also, there's a bug water-related. You can hang underwater, basically. It also applies to the godmode, when flying.
As far as I can tell, water is just treated the same as air while using the grappling hook. It's a bug.
Having the hook be affected by gravity would make it more difficult to aim, and because there's often the need to aim quickly in this mod, I disabled gravity. The ability to throw to to walls hundreds of meters away is intentional, because that way I can swing spiderman-style in cities. If you don't want to be able to do that, use the configuration to set the grappling hook rope length.
No. They're pretty cheap so I would just craft another one when one breaks.
net.shadowmage.ancientwarfare.npc.tile.TileTownHall is not from my mod.
As far as I can tell, water is just treated the same as air while using the grappling hook. It's a bug.
Having the hook be affected by gravity would make it more difficult to aim, and because there's often the need to aim quickly in this mod, I disabled gravity. The ability to throw to to walls hundreds of meters away is intentional, because that way I can swing spiderman-style in cities. If you don't want to be able to do that, use the configuration to set the grappling hook rope length.
I would download, but your motor-grapple doesn't know how to gravity.
I'm looking for something similar to Nexuiz.
EDIT: Or at the very least, Xonotic, but that grapple cancels current momentum on hit, Nexuiz is more realistic and fun.
Goodbye Microsoft
Is there any way to have mobs "use" the magnetic field? Is it possible to alter NBT data to get the effect onto non-player entities?
Is there a way to configure the controls? I can't actually climb with the hook.
He don't cheese! Baby, Baby! He don't cheese!
hey dude in wont let me use it, why?