I have another question: What size/dimension does the title_card.png need to be to show up properly? i am getting two of the same image on top of each other. Followed the directions on the wiki
The image is broken up into two halves. The top half is the background and the bottom is the overlay. I'll be separating them at a later date and making it much easier
The only mod that did prevent crafting until certain circumstances were met has seized development and yours has everything except that one nifty game making feature. The mod I talk about is Progression and the owner is offering his work to anyone to take over the mod because he has literally "zero interest" in it anymore. Your mod is way more advanced but lacks only this blocking of crafting. I think it should be one of the awards by default.
Can I ask you to take a quick look if it can be added to Standard Expansion?
Standard Expansion will not be getting any more major additions and is meant to be the 'standard' set of tools required to get one started on making a questing pack. I have a number of projects and expansions to juggle already and this is not a simple feature to implement (though it's not impossible). As I said earlier, if you can find a developer willing to make an expansion to do this then by all means go for it.
Something only minor annoying is when you load a new world with default quests, it spams "Quest Complete, New Quest" over and over until you complete your first actual quest in the book. I have no hidden quests or anything named New Quest. It just spams it in the beginning.
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Is there a to prevent dungeon loot from popping up as an option in the loot chests? I know you probably don't want to be HQM, but the ability to offer people loot bags that have a specific loot table would be really helpful.
(Like for example, Player Bob gets a loot bag that has the "Endgame" loot table and the "Endgame" loot table has a diamond sword, or a diamond pick. As far as I can tell, the loot chests will choose things have a rarity based on the rarity you have given them with weight. Meaning if I want to give my players the "Endgame" loot table but it has a loot of 1, the game will choose between that or dungeon loot.)
If you haven't made any custom loot categories for the chests then it will automatically pull from the dungeon loot table. Use the creative loot chest to edit the categories and default loot will no longer be generated.
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I made 1 custom loot category, but when using the 100% chest, most times it would give me the custom loot table, and sometimes it would give me dungeon loot.
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Slight Bug report. It appears the 1.7.10 version Crafting Tasks do not recognize crafting done from the EnhancedInventories Worktable. I am not sure if you are still supporting 1.7.10. But in the event you are I figured I'd bring this to your attention.
this is absolutely the most confusing quest editor i have ever seen. i couldnt figure out how to make a single quest. design is 5/5 user-friendlyness is -1/5. Holy crap, i spent 25 minutes trying to figure this out. its nuts
Just had a small issue, I can create a quest absolutely fine and went ahead and created a dummy quest to see what would happen.
The actual UI for the quests (and the help book) is extremely dark, as in, I can barely read the text sort of dark. I haven't noticed any other issues with the mod and minecraft starts absolutely fine. I have the base mod and the standard expansion installed alongside a few other classic tech mods; Thermal Expansion, EnderIO and Buildcraft as well as OpenBlocks and ExtraUtils. I was wondering if it was some kind of video options issue which I'd modified but changing them doesn't seem to make much difference?
EDIT: So I've gone ahead and disabled every mod, so I just have MCP 9.05, FML 7.10.99.99, Forge 10.13.4.1614 and then Better Questing with the Standard Expansion. I am using MinecraftEdu but this shouldn't make any difference?
Still getting the issue
I got same problem too, but I'm using standard version. Here is the SS.
Nobody sent in an issue report for this and I've never had this happen in any version of BQ. Any additional information as to how you two encountered this would be helpful (video options, PC hardware?, mods, location in Minecraft)
I was playing some modpacks from CurseLauncher Skyexchange, that is Minecraft 1.10 and TFinMotion, that is Minecraft 1.7.10, both presented same problem.
Running from this location C:\Users\Lemures-HP\Documents\Curse\Minecraft
I have another question: What size/dimension does the title_card.png need to be to show up properly? i am getting two of the same image on top of each other. Followed the directions on the wiki
The image is broken up into two halves. The top half is the background and the bottom is the overlay. I'll be separating them at a later date and making it much easier
Hi! Is there any way to prevent players to craft a specific item until they meet certain requirements set in a task?
That's not really this mod's job. You could try find a developer wanting to make an expansion that does that.
The only mod that did prevent crafting until certain circumstances were met has seized development and yours has everything except that one nifty game making feature. The mod I talk about is Progression and the owner is offering his work to anyone to take over the mod because he has literally "zero interest" in it anymore. Your mod is way more advanced but lacks only this blocking of crafting. I think it should be one of the awards by default.
Can I ask you to take a quick look if it can be added to Standard Expansion?
Standard Expansion will not be getting any more major additions and is meant to be the 'standard' set of tools required to get one started on making a questing pack. I have a number of projects and expansions to juggle already and this is not a simple feature to implement (though it's not impossible). As I said earlier, if you can find a developer willing to make an expansion to do this then by all means go for it.
Something only minor annoying is when you load a new world with default quests, it spams "Quest Complete, New Quest" over and over until you complete your first actual quest in the book. I have no hidden quests or anything named New Quest. It just spams it in the beginning.
Is there a to prevent dungeon loot from popping up as an option in the loot chests? I know you probably don't want to be HQM, but the ability to offer people loot bags that have a specific loot table would be really helpful.
(Like for example, Player Bob gets a loot bag that has the "Endgame" loot table and the "Endgame" loot table has a diamond sword, or a diamond pick. As far as I can tell, the loot chests will choose things have a rarity based on the rarity you have given them with weight. Meaning if I want to give my players the "Endgame" loot table but it has a loot of 1, the game will choose between that or dungeon loot.)
If you haven't made any custom loot categories for the chests then it will automatically pull from the dungeon loot table. Use the creative loot chest to edit the categories and default loot will no longer be generated.
I made 1 custom loot category, but when using the 100% chest, most times it would give me the custom loot table, and sometimes it would give me dungeon loot.
Slight Bug report. It appears the 1.7.10 version Crafting Tasks do not recognize crafting done from the EnhancedInventories Worktable. I am not sure if you are still supporting 1.7.10. But in the event you are I figured I'd bring this to your attention.
this is absolutely the most confusing quest editor i have ever seen. i couldnt figure out how to make a single quest. design is 5/5 user-friendlyness is -1/5. Holy crap, i spent 25 minutes trying to figure this out. its nuts
no, i was trying to add a quest and it kept taking me to the property editor. i cant even explain it, i'd have to make a video
thanx dude!
How to set 2 quests so only 1 can be completed, locking the other?
I got same problem too, but I'm using standard version. Here is the SS.
Nobody sent in an issue report for this and I've never had this happen in any version of BQ. Any additional information as to how you two encountered this would be helpful (video options, PC hardware?, mods, location in Minecraft)
I get this with my modpack when i try to look up a recipe http://pastebin.com/aLD46ivx
How to hide locked quests?
I was playing some modpacks from CurseLauncher Skyexchange, that is Minecraft 1.10 and TFinMotion, that is Minecraft 1.7.10, both presented same problem.
Running from this location C:\Users\Lemures-HP\Documents\Curse\Minecraft
Using Java 8-111.