I really like the idea of this mod, but the game breaking bug with the UI (reported to the issue tracker) and the npc integration not recognizing quest ID (reported to the issue tracker), makes it impossible to use this in the modpacks I work on. I reported the npc one over a month ago with no response from Funwayguy.
I really like the idea of this mod, but the game breaking bug with the UI (reported to the issue tracker) and the npc integration not recognizing quest ID (reported to the issue tracker), makes it impossible to use this in the modpacks I work on. I reported the npc one over a month ago with no response from Funwayguy.
Sorry I missed a big report. I have a number of mods/expansions to juggle, mod pack development support to manage and a University course to finish.
Anyway, I've responded to your issue with the faction reward now and I'm pushing out a fix for the NPC quest tasks.
Thanks for responding...it was a particularly a frustrating day with my modpack. Sorry if my comment came across badly.
That's fine. I've pushed out a build which should fix most of those more serious issues. I might not be able to get to every bug report in the coming weeks due to my university course but I'll try to help where I can.
Haven't tested this with the EDU version (mainly because I don't have a dev environment for it) but for reference can you post a screenshot of what you mean exactly?
I am looking for any one who can make a bunch of quests for my mod pack if you can I will pm you the mod list so you can come up with mod specific quests
In making a repeatable quest, how long or what are the units used to determine how long the intervals are? I assume -1 means not repeatable, but what does it mean if I put a 1 or a 2 in the field?
This mod is great but needs a lot of documentation before it will take off.
In making a repeatable quest, how long or what are the units used to determine how long the intervals are? I assume -1 means not repeatable, but what does it mean if I put a 1 or a 2 in the field?
This mod is great but needs a lot of documentation before it will take off.
The specific unit is world ticks. There will eventually be full in game documentation for all the config variables after I finish this rewrite if everything goes to plan.
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Hello I am looking at your mod and Have Serious question on the mod . Please get ahold of me A.S.A.P. As i need info to implement this into a prodject I am working on
Hello I am looking at your mod and Have Serious question on the mod . Please get ahold of me A.S.A.P. As i need info to implement this into a prodject I am working on
What could possibly be so important that I'd need to contact you directly? There's also a thing called Private Messaging for a reason. Just a warning but I don't normally take requests so if that's what you have in mind then you're out of luck.
Is there a good tutorial for this perhaps? Because I can't find any on YouTube.
And another question? Does the mod has a quest limit like HQM because the limit
of quests with HQM is round 840 and I really want to expand it more.
Sorry I don't know of any good tutorials for this yet though you could probably import a HQM quest line and use that as a reference. There is no limit to the quests*, you're free to make as many as you like and BQ will just take care of managing it for you.
*Java has a integer limit of 2.14B for quest IDs so technically there is a limit but you'll never reach it.
1) Yes you can use any modded mob or entity (have you looked yet?)
2) There's no quest book... unless you're talking about the 3rd party expansion which isn't mine to edit
Thank you. How can I set up my own custom theme?
I really like the idea of this mod, but the game breaking bug with the UI (reported to the issue tracker) and the npc integration not recognizing quest ID (reported to the issue tracker), makes it impossible to use this in the modpacks I work on. I reported the npc one over a month ago with no response from Funwayguy.
Sorry I missed a big report. I have a number of mods/expansions to juggle, mod pack development support to manage and a University course to finish.
Anyway, I've responded to your issue with the faction reward now and I'm pushing out a fix for the NPC quest tasks.
Thanks for responding...it was a particularly a frustrating day with my modpack. Sorry if my comment came across badly.
That's fine. I've pushed out a build which should fix most of those more serious issues. I might not be able to get to every bug report in the coming weeks due to my university course but I'll try to help where I can.
Keep up the good work. You are doing an outstanding job supporting this. I just want to say I appreciate all the work you put into this.
does anyone have any good video links for tutorials? Figuring out the mod on my own does not seem to be working.
Haven't tested this with the EDU version (mainly because I don't have a dev environment for it) but for reference can you post a screenshot of what you mean exactly?
Hey, Funwayguy
UPD: Ok it's "/config/betterquesting/resources/pack_name/"
I am looking for any one who can make a bunch of quests for my mod pack if you can I will pm you the mod list so you can come up with mod specific quests
In making a repeatable quest, how long or what are the units used to determine how long the intervals are? I assume -1 means not repeatable, but what does it mean if I put a 1 or a 2 in the field?
This mod is great but needs a lot of documentation before it will take off.
The specific unit is world ticks. There will eventually be full in game documentation for all the config variables after I finish this rewrite if everything goes to plan.
Is there a way to stop a location quest to complete before it is unlocked in the quest book?
Hello I am looking at your mod and Have Serious question on the mod . Please get ahold of me A.S.A.P. As i need info to implement this into a prodject I am working on
What could possibly be so important that I'd need to contact you directly? There's also a thing called Private Messaging for a reason. Just a warning but I don't normally take requests so if that's what you have in mind then you're out of luck.
Sorry I don't know of any good tutorials for this yet though you could probably import a HQM quest line and use that as a reference. There is no limit to the quests*, you're free to make as many as you like and BQ will just take care of managing it for you.
*Java has a integer limit of 2.14B for quest IDs so technically there is a limit but you'll never reach it.
Hey Funwayguy, you have a checklist task....is that functional and how does it work? I can't seem to figure it out myself.
you mean the checkbox tasks? That's literally a button, nothing more.
What use is that?
Edit: nvm I found its use