Does this work for resource packs?
Or does it override them?
Also does this work for 1.12.2?
It will override resource packs unless a replacement texture for this mod is given as part of the resource pack. In the next update resource packs will be much easier to deal with. I haven't tested the mod on 1.12.2 (the next version will support it), but it may still work. Best way to find out is to try with your setup and see what happens.
Last time I checked they didn't work together. I realize this is probably because they modify the same thing and are inherently incompatible, but both are quite nice. It's okay if you don't want to/aren't able to make them compatible.
As far as I can tell, they should both work fine together (just disable the armor HUD in Rustic's config file). Both mods use and cancel the same event, which should mean whichever one gets there first (and is enabled) should render their bar. This mod should have no effect on Rustic's armor toughness bar. I'll try to remember to test this later.
As far as I can tell, they should both work fine together (just disable the armor HUD in Rustic's config file). Both mods use and cancel the same event, which should mean whichever one gets there first (and is enabled) should render their bar. This mod should have no effect on Rustic's armor toughness bar. I'll try to remember to test this later.
yeah, that is fair. Given that I don't exactly have many mods that aren't balanced around vanilla, I'd rather have your render.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Edited: posted on wrong thread.
Does this work for resource packs?
Or does it override them?
Also does this work for 1.12.2?
It will override resource packs unless a replacement texture for this mod is given as part of the resource pack. In the next update resource packs will be much easier to deal with. I haven't tested the mod on 1.12.2 (the next version will support it), but it may still work. Best way to find out is to try with your setup and see what happens.
Hi, would it be possible to make this mod compatible with https://github.com/the-realest-stu/Rustic/wiki/Armor-HUD this feature of Rustic?
Last time I checked they didn't work together. I realize this is probably because they modify the same thing and are inherently incompatible, but both are quite nice. It's okay if you don't want to/aren't able to make them compatible.
Profile pic by Cheshirette c:
As far as I can tell, they should both work fine together (just disable the armor HUD in Rustic's config file). Both mods use and cancel the same event, which should mean whichever one gets there first (and is enabled) should render their bar. This mod should have no effect on Rustic's armor toughness bar. I'll try to remember to test this later.
yeah, that is fair. Given that I don't exactly have many mods that aren't balanced around vanilla, I'd rather have your render.
Profile pic by Cheshirette c:
Oh, and this mod also supports multiple rows of armor bar, so it should mesh well!
I actually didn't see that until right after I posted that, hah
Profile pic by Cheshirette c:
Could you add support for Construct's Armory?
download isnt working
It works fine for me. Try here, maybe.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/