1) Agro Mode - mode, which will try to attack with 0 damage, for example 1 time per 5 seconds. (may be it would have some hp points)
2) Tribute block - block, which will have some "tire" points. So, totem is placed on this block and totem could do smth, until it is not tired. If totem was work hard - totem has tired and stop its function, until rest. So wooden tribute block, iron tribute block and etc...
Tribute block may "want" to eat meat for example... I mean you want to charge your totem before totem rest some time - so you make a ritual kill of a pig for example and its blood recharge totem instantly...
With this(1,2) feature players could create mini games such as king of hill.
3) Barrier Mode - mode, which will prevent smb to enter in its zone and change attack to zero.
4) Tribute advanced block - a block, which could turn on and turn off totems for example with lever or button.
By the way - it is very interesting mod for me, I like it so much. But for me it is made a little bit "hard". May be some features better integrate inside the totems? Such as mods for example... I don't know. And one question - why 4 slots inside? Totems has 3 heads... May be make totems taller or less slots? It would be a little bit more realistic.
Also a little idea of amulets, its simple - you create a thing, which will make you more powerfull if this item was charging some time near the totem...
May be you will add some features such as change day to night if tribute was good enough and many, many staff like this.
Yeah, I was not clear enough, I think. (Sorry about that, english is not my native)
Just imagine, you have a factory, but you do not want to kill anybody instantly, you want creatures to attack this totem. Totem has smth I call Aura of hate. So, you entering dark place - monsters start to attack you, but no more - you have a great totem, which is divert thouse stupid monsters! Ta-daa!.. =3
What I mean, when told about king of hill - did you ever played games, where has an enemy entry, a long road and your fortress? Players could do this mini game with that staff - it would be a real totem Defender!!! Players would defend this totem from creatures! You understand what I mean now? When Agro totem will tire, becouse it was hitted too much - game would be finished... I don't rly know if it clear now.
About amulets should think... They must be kept in inventory?
Why not? Did you ever played in Diablo 2? There ware special talismans, which players were kept in theirs inventory, or you could make it to put in head slot such as helmet.
By the way - now I have another idea - rituals.
All it would need - Altar block, Mask helmet and Drum block.
Altar block would be something like tribute block, but not for totems - for rituals.
You could invent so much rituals - may be for rain, for clear sky, for day or night, even for enderdragon resurrection! Or for changing white skeleton to black one! I belive that your project would be better and better! Really, its potential is endless!
Yes, I understood. English is also not my native language, I think it is very evident
While I do not know how to make Agrototems. But this doesn't mean that I refuse this, yes.
Ideas, of course, cool. However, require reflection.
The mod was planned to be simple and lightweight, and I like the idea of making the magic totems and rituals, but not in this mod. Maybe addons? And public API sometime later? Moreover, it requires substantial processing GUI of Totem.
I'm working on some updating to Redstone signal now. I'll think about rituals in version 2.0 in the near future. Thanks!
just started palying round with this mod. the blocks that have faces on them, do they have a purpose? and your doors dont double open when two are placed together. the author of mallisis doors has an api you can use to make it easier for you as well as add animation to them opening/closing
Thanks for report! Your MC version? I'll try to fix this in the next few days.
Update 1.1.7 for MC 1.7.10
Update 1.0.1 for MC 1.8 (awaiting approval, see curse)
Fix Totem tree World gen. Both.
Someone had such a bug with door (Forge 1.8/11.14.4.1577)? TIme 2:30
have few ideas
1) Agro Mode - mode, which will try to attack with 0 damage, for example 1 time per 5 seconds. (may be it would have some hp points)
2) Tribute block - block, which will have some "tire" points. So, totem is placed on this block and totem could do smth, until it is not tired. If totem was work hard - totem has tired and stop its function, until rest. So wooden tribute block, iron tribute block and etc...
Tribute block may "want" to eat meat for example... I mean you want to charge your totem before totem rest some time - so you make a ritual kill of a pig for example and its blood recharge totem instantly...
With this(1,2) feature players could create mini games such as king of hill.
3) Barrier Mode - mode, which will prevent smb to enter in its zone and change attack to zero.
4) Tribute advanced block - a block, which could turn on and turn off totems for example with lever or button.
By the way - it is very interesting mod for me, I like it so much. But for me it is made a little bit "hard". May be some features better integrate inside the totems? Such as mods for example... I don't know. And one question - why 4 slots inside? Totems has 3 heads... May be make totems taller or less slots? It would be a little bit more realistic.
Also a little idea of amulets, its simple - you create a thing, which will make you more powerfull if this item was charging some time near the totem...
May be you will add some features such as change day to night if tribute was good enough and many, many staff like this.
Keep this great work, it is really cool.
Thanks for answer and cool ideas!
1) I don't quite understand, you can say more?
2) it's interesting, I think, how to make a concise, simple and fun
3) I'll think about it
4) I make sure!
About amulets should think... They must be kept in inventory?
This is my first "big" project and I'm not sure I can do it now
Yeah, I was not clear enough, I think. (Sorry about that, english is not my native)
Just imagine, you have a factory, but you do not want to kill anybody instantly, you want creatures to attack this totem. Totem has smth I call Aura of hate. So, you entering dark place - monsters start to attack you, but no more - you have a great totem, which is divert thouse stupid monsters! Ta-daa!.. =3
What I mean, when told about king of hill - did you ever played games, where has an enemy entry, a long road and your fortress? Players could do this mini game with that staff - it would be a real totem Defender!!! Players would defend this totem from creatures! You understand what I mean now? When Agro totem will tire, becouse it was hitted too much - game would be finished... I don't rly know if it clear now.
About amulets should think... They must be kept in inventory?
Why not? Did you ever played in Diablo 2? There ware special talismans, which players were kept in theirs inventory, or you could make it to put in head slot such as helmet.
By the way - now I have another idea - rituals.
All it would need - Altar block, Mask helmet and Drum block.
Altar block would be something like tribute block, but not for totems - for rituals.
You could invent so much rituals - may be for rain, for clear sky, for day or night, even for enderdragon resurrection! Or for changing white skeleton to black one! I belive that your project would be better and better! Really, its potential is endless!
Need to try out this one. Nice work and aesthetics!
2CAJIO,
Yes, I understood. English is also not my native language, I think it is very evident
While I do not know how to make Agrototems. But this doesn't mean that I refuse this, yes.
Ideas, of course, cool. However, require reflection.
The mod was planned to be simple and lightweight, and I like the idea of making the magic totems and rituals, but not in this mod. Maybe addons? And public API sometime later? Moreover, it requires substantial processing GUI of Totem.
I'm working on some updating to Redstone signal now. I'll think about rituals in version 2.0 in the near future. Thanks!
PS. Do you want to test the new releases?
I love your mod and the concept but it does not seem to target custom mods at all.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
Thanks for answer!
Are you misprinted? "Mods" or "mobs"? Could you tell me more about this issue?
lol sorry mobs XD
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
Could you tell me more about this issue?
Can I use your mod in a modpack as well?
Ofcaurse, no special permission is required.
Yes, I am =). Sorry for that long time not answered
just started palying round with this mod. the blocks that have faces on them, do they have a purpose? and your doors dont double open when two are placed together. the author of mallisis doors has an api you can use to make it easier for you as well as add animation to them opening/closing
Yes, it's native vanilla behaviour. Sorry, but I don't want to add a dependency on another library API.
Nope. Decoration only.
Thanks a lot for use mod!
Looks awesome! This is definitely something I would use.
Any plans to include more native American-style content? That would make the mod pretty unique and interesting, IMO.
I published source of mod on GitHub and you can add new features
Please save codestyle in your commits.
License Apache-2.0
https://github.com/KorDum/TotemDefender_1.7.10
https://github.com/KorDum/TotemDefender_1.8
Update 1.2.0 for Minecraft 1.7.10:
1. fix ignore armor resist
2. added Knockback modifier
3. improve GUI
Need to be ported to Minecraft 1.11?