I'd like to announce Deep Resonance for 1.7.10, 1.8.9 and 1.9. This mod adds a powerful powergeneration for RF (Redflux) suitable for early game, mid game and end game power.
Using Resonating Ore as well as resonating crystals that you can find in the world (yes this mod adds worldgen) you will eventually be able to generate power. The goal is to make power generation more challenging while not scaring away more casual players. More information on how this will work can be found here: https://github.com/McJty/DeepResonance/wiki.
In the current state of the mod you can generate crystals that produce 20000 RF/t for a total of 1 billion RF. In the future this will be even more if more advanced enhancement machines are added.
Note that this mod has a retrogen option but use this at your own risk (enable in the config) and always make backups.
I allow distribution of my mod in modpacks as long as there is a reference back to this post.
Although not required, I would also appreciate a note (either with a PM or in this post) that you're putting my mod in a modpack. Just that I'm curious to hear where this mod is being used.
Support
I hate ads on the download link so I will not go that route. Instead of forcing you to support me by adding an ad based download I will give the choice to you. If you want to support me should be your decision. If you want to do this you can do this either by visiting my Patreon page (http://www.patreon.com/McJty) or else you can contribute directly to my PayPal account ([email protected]). Thanks!
Remarks
In case of bugs, problems, suggestions and so on, just reply here on this thread.
Feel free to give feedback (postive and negative as long as it is constructive) and suggestions on what I can do to improve this mod further.
You can occasionally find me on IRC in the #rftools channel on esper.net
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Due to lack of documentation here is an image that might help a little:
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Here you see the upcoming liquid infusion process in action. With the current version of Deep Resonance you can produce crystals up to 1700 RF/tick because the liquid is limited to 85% purity, 10% strength and 10% efficiency. with the new laser system you can infuse the purity above 85% and get strength and efficiency up to 100%. This can now produce a crystal that gives up to 20000 RF/tick.
This system is still very new and needs proper testing and balancing. I will upload a test version of this soon. This infusion process needs both a depleted crystal (or a non-depleted will work too but that's a bit wasteful) and some catalyst item. Both are inserted into the laser block. Then the laser block must point to a tank on which a lens is connected. The distance should be exactly like on the screenshot. i.e. Laser, air, lens, tank. The infuser also needs power and a redstone signal.
The laser will always (by default) work on 500mB liquid at a time and on that liquid it will do the following changes depending on the catalyst:
Diamond: add 5% purity to a maximum of 100%
Emerald: add 8% purity
Redstone: remove 1% purity and add 5% strength
Gunpowder: remove 8% purity, add 8% strength and 4% efficiency
Glowstone: remove 2% purity, add 6% strength and 3% efficiency
Remember that strength affects the total amount of power (RF) that the crystal will be able to yield while efficiency affects the RF/tick. That's why it may be useful to actually use something like slime balls to reduce the efficiency if you want the power to last longer.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I just released version 1.10beta2 of Deep Resonance. This version should be very close to release now. There is one known bad bug and that is if you break a tank out of a multiblock tank. In that case the blocks that didn't get broken will be emptied completely. So don't do this! We'll get this bug fixed before the real release.
Other then that I changed the balancing numbers that I wrote about yesterday. In summary: I doubled the maximum amount of power that you can get out of a top crystal (1 billion RF instead of 500 million). But I made it harder to get to that point. Getting to 500 million should be slightly easier then it was yesterday because I reduced the amount of spent crystals needed (the strength that the spent crystal had will now affect how much you can infuse with it).
The way it works now is that there are caps to the infusion bonuses. For example, with redstone you can now only get strength up to 60% and no longer up to 100%. Most other catalysts have been limited like that. The only way to get to 100% for strength and efficiency is to use nether stars or ghast tears. However, these have a big cost for purity so you'll probably need a multi-layered setup where you purify first, infuse with nether star, and then purify again to get back to proper levels.
I added blaze powder and ender pearls as catalysts too. That means that most of the catalysts you can use are actually obtainable from mob farms (like gun powder, glowstone, redstone, ender pearls, and blaze powder are all obtainable from vanilla mob farms).
You can now see the effect the catalyst will have in the user interface of the laser. That should help.
BTW. I recommend you delete your DR configs first to get the fresh values.
Have fun!
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Elec332 and me discovered some bad issues with tanks (threading related) and so some of the fundamental tank code had to be rewritten for this. That's why another beta is in order. If all goes well this[/i] should be the last beta before release.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Bug fixes on the tank. This means Deep Resonance now works properly on a server! Elec332 also did major changes so there should no longer be any threading issues and other problems.
Doubled the maximum power a crystal will generate. So all your existing crystals will produce double power (same RF/t though)
Changed the purifier so it can also work if there is only a tank at the top or the bottom. In that setup it will purify the liquid in-place. This makes it much easier to create in-place purification setups (only need one tank instead of five).
You can now insert/remove liquids from a tank using a bucket or bottle. Does notwork for RCL though as that liquid has special attributes.
The valve can now also make sure that the bottom tank has a certain amount of liquid in it
Fixed the tank tooltips so that they again show the fluid contents of the tank while in your inventory. They also do this with one digit precision now.
Implemented a new laser and lens system. With this system you can infuse RCL to improve it beyond what the normal system can do. With some effort you might be able to get a crystal that can produce 20000 RF/tick and has a total of 1 billion RF in it. To do this you need spent (or unspent, but that's wasteful) crystals and some catalyst items. Insert both in the laser, give it power and a redstone signal and you're good to go:
A correctly placed laser setup is like this: tank, lens, air, laser (pointing in the right direction)
Note that the laser will not check if the block behind the lens is actually a tank and a tank that contains the right liquid (RCL). It will waste power and catalyst items if there is nothing useful after the lens! Be careful.
The laser will infuse 500mB RCL at a time. So it takes out 500mB, infuse it with a catalyst item, and then it will inject the infused liquid back.
There are various supported catalyst items (diamond, emerald, redstone, ender pearls, glowstone, gun powder, coal, blaze powder, ghast tears and nether stars). You can configure these in the config and even add other catalyst items. Some of these items also have negative effects so take care!
Most catalysts have a cap. For example, with redstone you can only raise strength to 60%. If you want to go higher you need other materials. To get to 100% for strength and efficiency you will need ghast tears or nether stars.
Some catalysts reduce purity. Nether star for example, reduces purity with 60%! Be careful with this as lowering the purity of the liquid to 0% will destroy 90% of it!
Note that spent crystals with higher strength will be able to infuse more items (the blue bar in the laser GUI will raise higher)
A tip: remember that the normal purifier system can purify up to 85%. So you can first purify to 85%, then infuse various things into the liquid (which might reduce purity a bit) then go back to 85% again with the normal purifier system and only then purify using the more expensive infusion process. Needs more machinery to set up but it saves on materials.
The laser and generator controller now implement the EnderIO interface so that they connect visibly to insulated redstone cables. You still have to set strong signal on the EnderIO cable to have it work though.
Added a creative only liquid injector to inject RCL into a tank (for testing purposes).
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Deep Resonance 1.1.1 has been released with the following changes:
1.1.1:
New resonating plate block (made out of 9 resonating plates). This block also randomly gives radiation when it has a redstone signal (can be configured)
Armor model from SkullyGamingMC. Not perfect yet but it is a step forward.
Fixed the chestpiece recipe. It was upside down
The laser cap calculation didn't work with the result that it was possible to use various catalysts beyond their intended usage (i.e. more then 60% power for redstone).
The purifier would keep on purifying and consuming filter items even when not needed. This has now been modified so that the consumption rate of the filter material depends on how much was actually filtered. If the filter could do 25% then 100% of filter material will be consumed. Otherwise it will be less.
In addition the filter will no longer lower purity if the purity already happens to be above 85%
Have fun!
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Just released a new version of Deep Resonance 1.1.3:
1.1.3:
Elec332 fixed possible crash when removing a tank and quickly afterwards placing another tile (this could happen without the player doing it with the railcraft hidden block).
Fixed a bug where the purifier would destroy RCL if there was nothing to purify (i.e. purity was already maximum).
The radiation shielding (with dense obsidian, dense glass or lead blocks) works much better now. Previously even a thick wall of these blocks would keep spots where the radiation would leak.
Implemented a radiation overlay on screen in case you are holding the radiation monitor. With this overlay you can see the current amount of radiation without having to right click. You can reconfigure the location of this text (and even disable it) in the config.
Update to Chinese language translation from VictiniX888.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
The first beta of Deep Resonance for 1.8.9 has been released! The armor hasn't been ported yet but there is an RFTools screen module included (for measuring radiation) in case RFTools is installed. You need latest McJtyLib and ElecCore for this.
Have fun and let me know if you find any issues. This is currently still beta.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
New version of Deep Resonance 1.1.4beta4 for Minecraft 1.8.9:
1.1.4beta4 (for Minecraft 1.8.9):
Radiation is now calculated based on the middle position of the player instead of the feet. That way blocking radiation works much better for standing behind a shielded wall which starts exactly at the feet of the player
The radiation suit is back but looks crap!
Crystals are now more friendly to rabbits and chickens
The lens no longer hurts the player
Updated Chinese translation (VictiniX)
Have fun!
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Just released Deep Resonance 1.1.4beta11 for MC 1.8.9:
1.1.4beta11 (MC1.8.9):
Needs latest ElecCore (version 240)
Doubled natural crystal spawn rate. They were a bit too rare
Decreased the rate with which 'liquified crystal' is consumed by the laser
Made the purity setting in the valve set to 84 by default so that it doesn't accidentally let RCL through after initial placement
Made it so that very low levels of radiation have no effect anymore. Previously even a value of 1 radiation would alreasy cause hunger. That way the suit can actually nullify radiation and the shielding is more useful too
Elec332 and me fixed some very serious tank issues that could come up if you used multi-block tanks. The contents/max contents would very often be wrong depending on circumstances
Latest ElecCore is required!
Have fun!
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
New release of Deep Resonance 1.1.4beta17 for MC 1.8.9 with lots of changes:
1.1.4beta17 (MC1.8.9):
The purifier will now only extract the liquid (200mb) from the tank when it actually does the operation as opposed to taking it out immediatelly, then waiting, and then purifying. This prevents the problem that the tank seems to contain 200mb less then it should be and also prevents possible liquid loss when breaking the purifier.
Changed the purifier to purify to slightly above 85% to cope with rounding errors. That way you can now set the valve to 85% to extract the liquid once the purifier is done with it.
Changed the purifier so that it consumes a bit more of the filter if the purity is near 85%. Previously it was consuming far too little.
Got a new crystal model that looks more 'generated'. This is now used for crystals that are generated by the player. The original model is used for crystals that can be naturally found in caves.
The crystalizer renders more nicely now.
The old /drgen crystal command has been renamed to /drgen spawncrystal. Added a new /drgen crystal command that can generate any crystal. The command will also show the amount of radiation that the crystal will give if it is attached to a generator.
Added a new /drgen showradiation command that will add debug blocks in the world to show the level of radiation
Fixed a client-side problem with the generator sound looping in some circumstances.
Many radiation related configuration changes:
The radius of radiation is now also based on efficiency (not only strength and purity)
The strength of the radiation is now logarithmic so that purities near 100% are also usable.
Reduced maximum radiation.
Increased maximum radius.
Made 100% purity crystals still produce some radiation. The radiation levels are very low and easily shieldable with a single wall of obsidian or dense obsidian.
Increased the level at which poisoned dirt is generated from 200000 to 300000.
Radiation shield blocking now actually works properly.
Added a versioning system to the configs so that it is now possible to let DR itself refresh the configs when a lot has changed. So be careful: this versions all config changes that you did will be overwritten.
Fixed a problem where some small amount of liquid could get lost if the total amount of liquid in the multiblock tank was not divisible by the amount of blocks. For example, if three tanks contained 100mb of liquid then when the chunk is reloaded (because you exit the game or go away from the place) the tanks would contain only 99mb liquid (3x33). Now one tank will be filled with 34mb and the other two 33mb so that you will get 100mb again.
Fixed a potential liquid loss problem with the tanks.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Just released the first port of Deep Resonance for Minecraft 1.9
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
New release of Deep Resonance 1.1.4beta28 for MC 1.9:
1.1.4beta28 (MC1.9.0):
Updates and fixes for latest forge (1865)
Elec332: Tank "mode" overlay was not displayed until block update
Elec332: When in creative, make tanks with fluid in them unbreakable or drop themselves when broken
Elec332: Properly ported sounds
Have fun!
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
What pipes (from which mod) can I use to fill the tank with lava?
Depends on the version of Minecraft. For 1.7.10 you can use Thermal Dynamics, EnderIO, Mekanism, ...
For 1.8.9 you can use EnderIO, NeoTech, ...
For 1.9 you can use NeoTech, ...
Probably many others that I forgot
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Introduction
Hi all,
I'd like to announce Deep Resonance for 1.7.10, 1.8.9 and 1.9. This mod adds a powerful powergeneration for RF (Redflux) suitable for early game, mid game and end game power.
Using Resonating Ore as well as resonating crystals that you can find in the world (yes this mod adds worldgen) you will eventually be able to generate power. The goal is to make power generation more challenging while not scaring away more casual players. More information on how this will work can be found here: https://github.com/McJty/DeepResonance/wiki.
In the current state of the mod you can generate crystals that produce 20000 RF/t for a total of 1 billion RF. In the future this will be even more if more advanced enhancement machines are added.
Note that this mod has a retrogen option but use this at your own risk (enable in the config) and always make backups.
Tutorial: https://github.com/McJty/DeepResonance/wiki/Tutorial
This mod will also work nicely together with my other mod RFTools (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2229562-rftools-dimension-builder-teleportation-crafter).
The full changelog, all recipes and descriptions of the various items and machines can be found in the wiki:
https://github.com/McJty/DeepResonance/wiki
Required Dependencies
Downloads
This mod is Open Source. You can find the source code (MIT license) here:
https://github.com/McJty/DeepResonance
Spotlight
Modpack Policy
I allow distribution of my mod in modpacks as long as there is a reference back to this post.
Although not required, I would also appreciate a note (either with a PM or in this post) that you're putting my mod in a modpack. Just that I'm curious to hear where this mod is being used.
Support
I hate ads on the download link so I will not go that route. Instead of forcing you to support me by adding an ad based download I will give the choice to you. If you want to support me should be your decision. If you want to do this you can do this either by visiting my Patreon page (http://www.patreon.com/McJty) or else you can contribute directly to my PayPal account ([email protected]). Thanks!
Remarks
In case of bugs, problems, suggestions and so on, just reply here on this thread.
Feel free to give feedback (postive and negative as long as it is constructive) and suggestions on what I can do to improve this mod further.
You can occasionally find me on IRC in the #rftools channel on esper.net
Thanks!
This thread moved over from the WIP thread
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Due to lack of documentation here is an image that might help a little:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
I added a tutorial on Deep Resonance here: https://github.com/McJty/DeepResonance/wiki/Tutorial
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
New release of Deep Resonance 1.0.1:
1.0.1:
Download: http://www.curse.com/mc-mods/Minecraft/233398-deep-resonance
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Here you see the upcoming liquid infusion process in action. With the current version of Deep Resonance you can produce crystals up to 1700 RF/tick because the liquid is limited to 85% purity, 10% strength and 10% efficiency. with the new laser system you can infuse the purity above 85% and get strength and efficiency up to 100%. This can now produce a crystal that gives up to 20000 RF/tick.
This system is still very new and needs proper testing and balancing. I will upload a test version of this soon. This infusion process needs both a depleted crystal (or a non-depleted will work too but that's a bit wasteful) and some catalyst item. Both are inserted into the laser block. Then the laser block must point to a tank on which a lens is connected. The distance should be exactly like on the screenshot. i.e. Laser, air, lens, tank. The infuser also needs power and a redstone signal.
The laser will always (by default) work on 500mB liquid at a time and on that liquid it will do the following changes depending on the catalyst:
Remember that strength affects the total amount of power (RF) that the crystal will be able to yield while efficiency affects the RF/tick. That's why it may be useful to actually use something like slime balls to reduce the efficiency if you want the power to last longer.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Other then that I changed the balancing numbers that I wrote about yesterday. In summary: I doubled the maximum amount of power that you can get out of a top crystal (1 billion RF instead of 500 million). But I made it harder to get to that point. Getting to 500 million should be slightly easier then it was yesterday because I reduced the amount of spent crystals needed (the strength that the spent crystal had will now affect how much you can infuse with it).
The way it works now is that there are caps to the infusion bonuses. For example, with redstone you can now only get strength up to 60% and no longer up to 100%. Most other catalysts have been limited like that. The only way to get to 100% for strength and efficiency is to use nether stars or ghast tears. However, these have a big cost for purity so you'll probably need a multi-layered setup where you purify first, infuse with nether star, and then purify again to get back to proper levels.
I added blaze powder and ender pearls as catalysts too. That means that most of the catalysts you can use are actually obtainable from mob farms (like gun powder, glowstone, redstone, ender pearls, and blaze powder are all obtainable from vanilla mob farms).
You can now see the effect the catalyst will have in the user interface of the laser. That should help.
The full changelog for the upcoming 1.1.0 is here: https://github.com/McJty/DeepResonance/wiki/Deep-Resonance-Changelog
You can get the latest beta (remember it is beta!) from: http://www.curse.com/mc-mods/Minecraft/233398-deep-resonance#t1:other-downloads
BTW. I recommend you delete your DR configs first to get the fresh values.
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Elec332 and me discovered some bad issues with tanks (threading related) and so some of the fundamental tank code had to be rewritten for this. That's why another beta is in order. If all goes well this[/i] should be the last beta before release.
Note that this version does require ElecCore version 176 which you can only get from:https://drone.io/github.com/Elecs-Mods/ElecCore/files
Deep Resonance itself can be downloaded from: http://www.curse.com/mc-mods/minecraft/233398-deep-resonance
Let me know if you find any issues
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Deep Resonance 1.1.0 has been released:
1.1.0:
You also need the latest ElecCore from: http://www.curse.com/mc-mods/minecraft/227391-eleccore-dimensionapi#t1:other-downloads
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Deep Resonance 1.1.1 has been released with the following changes:
1.1.1:
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Dawgeth made a spotlight for Deep Resonance:
Thanks a lot!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
1.1.3:
Download: http://www.curse.com/mc-mods/minecraft/233398-deep-resonance
Have fun
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Just uploaded a new release of Deep Resonance for 1.7.10 (version 1.1.4). This version fixes a compatibility issue with McJtyLib 1.8.1.
Download: http://www.curse.com/mc-mods/minecraft/233398-deep-resonance
Have fun
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Download: http://www.curse.com/mc-mods/minecraft/233398-deep-resonance
Have fun and let me know if you find any issues. This is currently still beta.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
New version of Deep Resonance 1.1.4beta4 for Minecraft 1.8.9:
1.1.4beta4 (for Minecraft 1.8.9):
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Just released Deep Resonance 1.1.4beta11 for MC 1.8.9:
1.1.4beta11 (MC1.8.9):
Latest ElecCore is required!
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
New release of Deep Resonance 1.1.4beta17 for MC 1.8.9 with lots of changes:
1.1.4beta17 (MC1.8.9):
Download: http://mods.curse.com/mc-mods/minecraft/233398-deep-resonance
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Just released the first port of Deep Resonance for Minecraft 1.9
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
New release of Deep Resonance 1.1.4beta28 for MC 1.9:
1.1.4beta28 (MC1.9.0):
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Depends on the version of Minecraft. For 1.7.10 you can use Thermal Dynamics, EnderIO, Mekanism, ...
For 1.8.9 you can use EnderIO, NeoTech, ...
For 1.9 you can use NeoTech, ...
Probably many others that I forgot
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Hi, McJty!
I justed wanted to say that i'm including Deep Resonance and RfTools in my modpack and I'm really looking forward to experience Deep Resonance .
Sorry if my english is bad, I'm from germany.
bye
-MIC