---- Minecraft Crash Report ----
// I feel sad now
Time: 15-12-19 下午1:20
Description: Ticking player
java.lang.NullPointerException: Ticking player
at net.minecraft.world.chunk.Chunk.func_76618_a(Chunk.java:1001)
at net.minecraft.world.World.func_82733_a(World.java:3230)
at net.minecraft.world.World.func_72872_a(World.java:3213)
at com.sonicjumper.enhancedvisuals.environment.PotionSplashHandler.onTick(PotionSplashHandler.java:25)
at com.sonicjumper.enhancedvisuals.event.VisualEventHandler.onTickInGame(VisualEventHandler.java:418)
at com.sonicjumper.enhancedvisuals.event.VisualEventHandler.playerTickEvent(VisualEventHandler.java:228)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_350_VisualEventHandler_playerTickEvent_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:350)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:353)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C05PacketPlayerLook.func_148833_a(SourceFile:98)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.chunk.Chunk.func_76618_a(Chunk.java:1001)
at net.minecraft.world.World.func_82733_a(World.java:3230)
at net.minecraft.world.World.func_72872_a(World.java:3213)
at com.sonicjumper.enhancedvisuals.environment.PotionSplashHandler.onTick(PotionSplashHandler.java:25)
at com.sonicjumper.enhancedvisuals.event.VisualEventHandler.onTickInGame(VisualEventHandler.java:418)
at com.sonicjumper.enhancedvisuals.event.VisualEventHandler.playerTickEvent(VisualEventHandler.java:228)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_350_VisualEventHandler_playerTickEvent_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:350)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:353)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 569
Entity Name: z
Entity's Exact location: -436.67, 29.00, -251.30
Entity's Block location: World: (-437,29,-252), Chunk: (at 11,1,4 in -28,-16; contains blocks -448,0,-256 to -433,255,-241), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C05PacketPlayerLook.func_148833_a(SourceFile:98)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@772f9b01
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Hey CreativeMD, would it be possible for you to update this mod's source code on Github to 0.2.3? The reason I ask is because the config file doesn't seem to allow many customization options. Not only that, but I'd like to see what I can do with the updated code if possible. Of course, if you do update it, I won't upload or share anything without your permission; I just want to make a few personal edits. I might also want to see if I could get some of the old features back that don't seem to work in the current version of the mod, such as the "flinch" effect when you take damage. If I do manage to get anything to work that you weren't able to, I'll notify you and, if you want, give you the version I edited so that you can make a new release... How does that sound? I'm basically offering to attempt to reintegrate more features into the mod, but if you don't want my help will you at least update the source code so I could make those personal edits?
Rollback Post to RevisionRollBack
Some people don't think I'm smart. Those people get <A rebuttal of their claim of me>. But you, I like!
Hey CreativeMD, would it be possible for you to update this mod's source code on Github to 0.2.3? The reason I ask is because the config file doesn't seem to allow many customization options. Not only that, but I'd like to see what I can do with the updated code if possible. Of course, if you do update it, I won't upload or share anything without your permission; I just want to make a few personal edits. I might also want to see if I could get some of the old features back that don't seem to work in the current version of the mod, such as the "flinch" effect when you take damage. If I do manage to get anything to work that you weren't able to, I'll notify you and, if you want, give you the version I edited so that you can make a new release... How does that sound? I'm basically offering to attempt to reintegrate more features into the mod, but if you don't want my help will you at least update the source code so I could make those personal edits?
Haha, yes it is updated! My apologies, I forgot to click the 1.7.10 branch XD I may not exactly be new to coding, but I am new to Github. Sorry about that!
Alright, thanks Creative. I'll see if I can get some of the other visuals to work again.
Rollback Post to RevisionRollBack
Some people don't think I'm smart. Those people get <A rebuttal of their claim of me>. But you, I like!
Haha, yes it is updated! My apologies, I forgot to click the 1.7.10 branch XD I may not exactly be new to coding, but I am new to Github. Sorry about that!
Alright, thanks Creative. I'll see if I can get some of the other visuals to work again.
Would love to see some more detailed config options for this mod! Personally I'd prefer having most of the effects on-screen for maybe 1-2 seconds, but they stay on for what feels like forever (and overcrowd very quickly), and there's no way to change that.
java.lang.NullPointerException: Ticking entity
at com.sonicjumper.enhancedvisuals.event.VisualEventHandler.onTickInGame(VisualEventHandler.java:379)
at com.sonicjumper.enhancedvisuals.event.VisualEventHandler.playerTickEvent(VisualEventHandler.java:228)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_904_VisualEventHandler_playerTickEvent_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:350)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(Unknown Source)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.client.Minecraft.func_71407_l(Unknown Source)
at net.minecraft.client.Minecraft.func_71411_J(Unknown Source)
at net.minecraft.client.Minecraft.func_99999_d(Unknown Source)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Thanks you so much!I like this MOD very much.I am a player from China.
When I am playing in a Server.Some Visuals didn't work.Such as blood didn't show.
But I hope use this MOD in my Server!
My expression may have a problem, please understanding!
Thanks you so much!I like this MOD very much.I am a player from China.
When I am playing in a Server.Some Visuals didn't work.Such as blood didn't show.
But I hope use this MOD in my Server!
My expression may have a problem, please understanding!
Erm, it's hard to understand you but maybe try out the newest forge version?
I can use it successfully in stand-alonegames(Erm..I am not sure if you can understand this..)But when I am playing in a Minecraft Server.Some Visuals won't appear. Please understand again ..
Will fix it soon.
@zqh it's fixed now.
How quickly! thanks a lot!
It took me 2 days? That isn't quickly
Heya! I loved the mod, so made a showcase for it! =D
Here ya go:
Thanks for the fantastic mod, I'd love to see it on the page! =)
:unsure:I hope i didn‘t trouble you too much.
Anyways, thanks for you work, the mod work well now
Woah, this isn't dead? I remember SonicJumper gave it to some other dudes who didn't seem to update it very often... Glad to see it back, good work.
Some people don't think I'm smart. Those people get <A rebuttal of their claim of me>. But you, I like!
Thanks a lot
Yes, i loved this mod but the other guy didn't release anything
Hey CreativeMD, would it be possible for you to update this mod's source code on Github to 0.2.3? The reason I ask is because the config file doesn't seem to allow many customization options. Not only that, but I'd like to see what I can do with the updated code if possible. Of course, if you do update it, I won't upload or share anything without your permission; I just want to make a few personal edits. I might also want to see if I could get some of the old features back that don't seem to work in the current version of the mod, such as the "flinch" effect when you take damage. If I do manage to get anything to work that you weren't able to, I'll notify you and, if you want, give you the version I edited so that you can make a new release... How does that sound? I'm basically offering to attempt to reintegrate more features into the mod, but if you don't want my help will you at least update the source code so I could make those personal edits?
Some people don't think I'm smart. Those people get <A rebuttal of their claim of me>. But you, I like!
that sounds awesome feel free to create pull request for new effects are some changes but the source code should already be updated https://github.com/CreativeMD/EnhancedVisuals/tree/1.7.10
Haha, yes it is updated! My apologies, I forgot to click the 1.7.10 branch XD I may not exactly be new to coding, but I am new to Github. Sorry about that!
Alright, thanks Creative. I'll see if I can get some of the other visuals to work again.
Some people don't think I'm smart. Those people get <A rebuttal of their claim of me>. But you, I like!
Ok can't wait for it.
Would love to see some more detailed config options for this mod! Personally I'd prefer having most of the effects on-screen for maybe 1-2 seconds, but they stay on for what feels like forever (and overcrowd very quickly), and there's no way to change that.
1.8?
that orange zigzag around the screen is really annoying, other than that it seems like a great mod
Hello I love this mod is so amazing xD
But I have a bug, Well when I enter in water the screen looks black
other effects work but this not. I need help please.Because it worked before
I record a video.
Thanks for read this! and sorry for my bad english and the video quality
Only a man
I have no idea why this is happening. Are you using the newest version?
Not it's not forgotten again.
Thanks you so much!I like this MOD very much.I am a player from China.
When I am playing in a Server.Some Visuals didn't work.Such as blood didn't show.
But I hope use this MOD in my Server!
My expression may have a problem, please understanding!
Erm, it's hard to understand you but maybe try out the newest forge version?
OK,I‘ll try it and thanks for your ider.
I can use it successfully in stand-alonegames(Erm..I am not sure if you can understand this..)But when I am playing in a Minecraft Server.Some Visuals won't appear. Please understand again ..