Wait, you can convert a normal scaffold to a builder's scaffold in place? Hm. I didn't even realize I added that...
Supposedly. It changes visually/client side, but using a block on it places it next to it on my server. I've not yet had time to do any extensive tests (like only having Catwalks on a server to rule out mod interactions) but at first glance there seems to be something wrong with client/server sync when using the blowtorch, since a builders scaffold created in a crafting grid works as expected.
I also had an issue with the caged ladders, like I mentioned earlier, where I was unable to enter the block after toggling the wall with the blowtorch which made me think it was a similar syncing issue. I could enter it from above where it's open by default though.
Ok, just looked back at the code, and what's happening is what happens when you don't have 1.8's block states...
- To decide the texture it does the following: If the texture is zero it does the normal texture, otherwise it does the builder's texture.
- To decide whether the block is replaceable it checks if the meta is equal to one.
- When right-clicked with a blowtorch it sets the meta to 2 if it's 0 and zero if it's 2.
So what happens is you right click the block with meta of 0, and the meta becomes 2 (main problem), the meta is not equal to 0 so it shows the builder's texture, the meta isn't equal to 1 so it isn't replaceable.
Ok, just looked back at the code, and what's happening is what happens when you don't have 1.8's block states...
- To decide the texture it does the following: If the texture is zero it does the normal texture, otherwise it does the builder's texture.
- To decide whether the block is replaceable it checks if the meta is equal to one.
- When right-clicked with a blowtorch it sets the meta to 2 if it's 0 and zero if it's 2.
So what happens is you right click the block with meta of 0, and the meta becomes 2 (main problem), the meta is not equal to 0 so it shows the builder's texture, the meta isn't equal to 1 so it isn't replaceable.
EDIT: Bugfix is up, v2.0.4
Allright, with the update the builders scaffolds created with the blowtorch now appear to work correctly.
I still can't enter caged ladders on a side opened with the blowtorch. Is it a similar issue?
someone posted on this thread that this mod wasn't compatible with smart moving.... can anyone confirm or deny that this is still true? looking to include both mods in a private pack but not if they aren't compatible of course...
someone posted on this thread that this mod wasn't compatible with smart moving.... can anyone confirm or deny that this is still true? looking to include both mods in a private pack but not if they aren't compatible of course...
the only way to find out would be to try it yourself, that's what I had to do with my modpack when I created it.
please don't take it as being rude, I just know i've heard with other mods not being compatible with other mods and i've tested them yet they work fine, it's the whole thing of "someone could run a mod they forgot to mention making it seem like another mod isn't compatible with another mod"
Wait, you can convert a normal scaffold to a builder's scaffold in place? Hm. I didn't even realize I added that...
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Supposedly. It changes visually/client side, but using a block on it places it next to it on my server. I've not yet had time to do any extensive tests (like only having Catwalks on a server to rule out mod interactions) but at first glance there seems to be something wrong with client/server sync when using the blowtorch, since a builders scaffold created in a crafting grid works as expected.
I also had an issue with the caged ladders, like I mentioned earlier, where I was unable to enter the block after toggling the wall with the blowtorch which made me think it was a similar syncing issue. I could enter it from above where it's open by default though.
Railcraft Boiler Calculator
Ok, just looked back at the code, and what's happening is what happens when you don't have 1.8's block states...
- To decide the texture it does the following: If the texture is zero it does the normal texture, otherwise it does the builder's texture.
- To decide whether the block is replaceable it checks if the meta is equal to one.
- When right-clicked with a blowtorch it sets the meta to 2 if it's 0 and zero if it's 2.
So what happens is you right click the block with meta of 0, and the meta becomes 2 (main problem), the meta is not equal to 0 so it shows the builder's texture, the meta isn't equal to 1 so it isn't replaceable.
EDIT: Bugfix is up, v2.0.4
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Allright, with the update the builders scaffolds created with the blowtorch now appear to work correctly.
I still can't enter caged ladders on a side opened with the blowtorch. Is it a similar issue?
Railcraft Boiler Calculator
A huuge thumb up for the mod! I never thought to have something like this to line around my smeltery!
That's exactly what I did with mine lol. and it makes great fire escapes for apartment buildings.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Just giving a heads up, I'll be including this in my modpack "Techonomicon", to be released SoonTM
someone posted on this thread that this mod wasn't compatible with smart moving.... can anyone confirm or deny that this is still true? looking to include both mods in a private pack but not if they aren't compatible of course...
the only way to find out would be to try it yourself, that's what I had to do with my modpack when I created it.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
...unless someone already know the answer. i guess i'm wrong for checking first?
please don't take it as being rude, I just know i've heard with other mods not being compatible with other mods and i've tested them yet they work fine, it's the whole thing of "someone could run a mod they forgot to mention making it seem like another mod isn't compatible with another mod"
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
you are right, i see your point. i am actually a nice guy, sorry for assuming you were being negative.
No, it's SmartMoving is not compatible with anything. It isn't compatible with vanilla MC, even. Places you under the floor half the time.
When are you going to update this mod to 1.10.2? I really love this mod and I would like to continue using it ;D