This mod adds Catwalks, Caged Ladders, Scaffolding, and Support Columns, each of which has both practical and aesthetic uses. Except for the Support Columns, they just look cool.
The 1.8.9+ version is no longer maintained and is incompatible with newer versions of LibrarianLib, which is used by several other relatively popular mods. Catwalks 2 seems pretty stable however, and though I probably won't do much CW2 maintenance other than critical issues, it hasn't had a bug report in quite some time.
Blocks:
Any of the blocks in this mod can be destroyed more quickly with a Blowtorch, or can be broken instantly and deposited directly into your inventory by shift+left-clicking with a Blowtorch.
Catwalk:
The sides of Catwalks can be enabled/disabled by right-clicking with a Blowtorch.
When any side of the Catwalk is disabled, the hitbox becomes 1/4 block tall and completely invisible unless you are holding a Blowtorch.
Right-clicking on the inside of the Catwalk will actually click on the outside, allowing you to place blocks on the outside of the Catwalk.
You can't jump over the sides of a Catwalk unless you're sneaking.
Catwalks will give you a speed boost while you are inside them, roughly equivalent to a speed 1 potion. (configurable)
If they are in a vertical stack, Catwalks can be climbed like ladders.
You can cling to a Catwalk that is in a stack by sneaking or holding a Blowtorch. If you are holding a Blowtorch, you can sneak to climb down.
Caged Ladder:
The sides of Caged Ladders can be enabled/disabled by right-clicking with a Blowtorch.
When any side of the Caged Ladder is disabled, the hitbox will shrink to 1/4 block wide and be completely invisible unless you are holding a Blowtorch.
Right-clicking on the inside of the Caged Ladder will actually click on the outside, allowing you to place blocks on the outside of the Caged Ladder.
Caged Ladders allow you to climb at almost 2 times the speed of normal ladders. ( about 5 blocks per second ) (configurable)
You cannot climb the outside of a Caged Ladder. (configurable)
You can cling to a Caged Ladder by sneaking or holding a Blowtorch. If you are holding a Blowtorch, you can sneak to climb down.
Support Column:
By default, Support Columns are a full block in length along one axis.
Support Columns will align with the side of the block they are placed on.
Support Columns can be made "non-directional" by right-clicking on them with a Blowtorch. (see image 2 above, center support)
Support Columns can be made "directional" again by right-clicking on them with a Blowtorch. This will align them with the side clicked.
Support Columns are climbable as ladders, although they are much slower than normal ladders.
You can cling to a Support Column by sneaking, holding a Support Column, or holding a Blowtorch. If you're holding a Support Column or Blowtorch, you can sneak to slowly climb down.
Support Columns can be extended by shift+right-clicking one with a support column in your hand. This will extend it direction opposite the side clicked.
Support Columns can be retracted by shift+right-clicking one with a Blowtorch in your hand. This will retract it from in the direction opposite the side clicked.
Support Columns can show two particle effects when extending:
- White stars if it encounters another line of Support Columns.
- Red stars if it can't extend any further.
Scaffold
Scaffolds will instantly break when hit.
Scaffolds can be extended/retracted exactly like Support Columns, and will show the same particle effects.
Scaffolds are climbable like ladders and are just as fast as ladders.
You can cling to a Scaffold by sneaking, holding a Scaffold, or holding a Blowtorch. If you're holding a Scaffold or Blowtorch, you can sneak to slowly climb down.
Scaffolds come in two varieties:
Normal Scaffolds: These are just a normal block.
Builder's Scaffolds: Right-clicking on these with a block will replace the scaffold with it that block.
Right-clicking a Normal Scaffold with a Blowtorch will toggle between the Normal and Builder's Scaffold textures.
Sturdy Rails:
Sturdy Rails act almost exactly like vanilla rails.
There are Sturdy versions of all the vanilla rails.
Sturdy Rails don't need a block to support them and can't be placed directly above another rail.
Sturdy Powered/Activator Rails don't require a redstone signal, instead they are toggled by right-clicking with a Blowtorch.
Right-clicking on the top of a Sturdy Rail with a Sturdy Rail in your hand will extend the rail line in the direction you are facing.
Sturdy rails will connect to normal rails.
Items:
Blowtorch:
The Blowtorch is the configuration tool of the catwalks mod, although you should be able to use most wrenches interchangeably.
Rope Light:
Rope Light can be added to a Catwalk or Caged Ladder by right-clicking.
Rope Light will cause the block to glow and the texture to change.
Caution Tape:
Caution Tape can be added to a Catwalk or Caged Ladder by right-clicking.
Caution Tape will cause the texture of the block to change.
Caution Tape can be removed from a Catwalk or Caged Ladder by shift+right-clicking with an empty hand—first removing the lights, then the tape.
Recipes:
TL;DR;
Catwalks make you walk faster and can quickly be extended horizontally.
Caged Ladders can't be fallen out of and can be climbed at almost 2x the speed of normal ladders.
Scaffolding can be climbed like a ladder. They can quickly be placed, destroyed, extended, and retracted. When you use the builder's variety they act like tall grass, where right-clicking them with a block will replace them.
Support Columns mostly look cool. They technically are ladders but are so slow they're pretty much useless as ladders.
Sturdy Rails are self-supporting versions of normal rails that don't need a redstone signal to be active.
I want to give a massive thank you to winddelay for texturing.
Modpacks: Do what you want with it, but I would love to hear if you included it in your modpack.
Nice mod, I love simple mods like this that allow you to get things like scaffolds without adding a whole lot of things you you don't want. BTW, you forgot to localise Steel Grates.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/1/2010
Posts:
84
Minecraft:
mallrat208
Member Details
I liked playing around with the original version,, it's shockingly hard to find a good base for a 'catwalk' that doesn't result in a microblock monster. Really glad to see an update.
Nice work here. I only found the original a few days ago, and now I'm excited that there's already a better version.
Can you list which wrenches are expected to function like a blowtorch? It seems to work with the wrench from Buildcraft, but not other BC-compatible ones. I tested the wrenches added by ThermalExpansion, EngineersToolbox, RedstoneArsenal, and EnderIO, as well as the Crowbar from Railcraft. All of these implement buildcraft.api.tools.IToolWrench and work on BC-compatible wrenchable blocks from other mods. But none of them seem to work as a blowtorch on catwalks.
Also, the recipes for the various types of rails don't seem to be working.
Yep, I think it's the fact that I handle wrenches in onBlockActivated, but all the wrenches have their own right-click code, thus, onBlockActivated isn't called.
Thanks for the github link. I submitted a pull request containing three bug fixes:
1) Mod wrenches not working. The problem was hard to find, but the fix ended up being one line.
2) The recipes for sturdy rails were missing. This adds the shapeless recipes in the top post.
3) There is a recipe conflict with RouterReborn where the RR wrench recipe masks the steel grate recipe. This change just adds a config option to change the recipe for steel grates so it doesn't conflict. The new recipe is four iron ingots in the corners and three iron bars across the center.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/9/2010
Posts:
49
Member Details
I just found this mod and I am absolutely amazed; i've been wanting this for years. (thanks to /r/mcmodfinder for finding it). I had a question, though: How hard would it be to provide a second 'version' of objects to that a user-defined texture could be used for them? I'd be completely willing to handle my own labor for recipes (via minetweaker) and textures, I just have an application for a shared world in which two (or optionally more) aesthetics is appropriate.
(Specifically: using these catwalks both for an industrial base, and for a magic base, using wood-based textures)
There appears to be some client/server sync issues with the blowtorch.
When opening the caged ladders with the blowtorch I cannot enter the block, presumably because they are only visually open on the client, but still closed on the server.
Similarly when placing a builders scaffold it works fine, you can click it with a block which replaces it and you get a builders scaffold back. But when you place a normal scaffold and right-click it with the blowtorch, it visually turns into a builders scaffold, but right clicking it with a block just places the block against it like a normal block, and breaking it returns a normal scaffold instead of a builders scaffold.
I'd really like these issues to be fixed and released for 1.7.10 so I can use the mod properly, particularly the caged ladders are pretty unusable like this.
With the caged ladders, I've found it easier to not be holding a wrench/torch when walking onto them, as it makes the problematic box go away entirely.
Pretty sure the issue you're reporting with the scaffolding is working as intended, as to get a proper builder's scaffold, you need only to place the regular scaffold in a crafting grid by itself.
With the caged ladders, I've found it easier to not be holding a wrench/torch when walking onto them, as it makes the problematic box go away entirely.
Pretty sure the issue you're reporting with the scaffolding is working as intended, as to get a proper builder's scaffold, you need only to place the regular scaffold in a crafting grid by itself.
You can get builders scaffolds that way sure, but then why does clicking them with the torch even do anything? Pretty sure that's supposed to work as well.
I'll have to see if I can enter the caged ladders while not holding the torch.
This mod adds Catwalks, Caged Ladders, Scaffolding, and Support Columns, each of which has both practical and aesthetic uses. Except for the Support Columns, they just look cool.
Now Updated to 1.8.9Blocks:
Catwalk:
Caged Ladder:
Support Column:
Scaffold
Sturdy Rails:
Items:
Rope Light:
Caution Tape:
Caution Tape can be removed from a Catwalk or Caged Ladder by shift+right-clicking with an empty hand—first removing the lights, then the tape.
Recipes:
TL;DR;
I want to give a massive thank you to winddelay for texturing.
Modpacks: Do what you want with it, but I would love to hear if you included it in your modpack.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Nice mod, I love simple mods like this that allow you to get things like scaffolds without adding a whole lot of things you you don't want. BTW, you forgot to localise Steel Grates.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
I liked playing around with the original version,, it's shockingly hard to find a good base for a 'catwalk' that doesn't result in a microblock monster. Really glad to see an update.
Nice work here. I only found the original a few days ago, and now I'm excited that there's already a better version.
Can you list which wrenches are expected to function like a blowtorch? It seems to work with the wrench from Buildcraft, but not other BC-compatible ones. I tested the wrenches added by ThermalExpansion, EngineersToolbox, RedstoneArsenal, and EnderIO, as well as the Crowbar from Railcraft. All of these implement buildcraft.api.tools.IToolWrench and work on BC-compatible wrenchable blocks from other mods. But none of them seem to work as a blowtorch on catwalks.
Also, the recipes for the various types of rails don't seem to be working.
crash http://pastebin.com/a6mD1Ymu. I try to look recipe "Steel Grate" and game crash. catwalks-2.0.2
EDIT
https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/337#issuecomment-147932499
Just in case anyone looks here, the issue was a mod interaction bug (not on my side) and it got fixed.
CplPibald, I just checked and I think I know what the problem is, I'm working on it.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Is your code on github? I can help fix bugs and provide patches if it would help out.
Yep, I think it's the fact that I handle wrenches in onBlockActivated, but all the wrenches have their own right-click code, thus, onBlockActivated isn't called.
https://github.com/thecodewarrior/Catwalk-Mod-Rewrite
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Thanks for the github link. I submitted a pull request containing three bug fixes:
1) Mod wrenches not working. The problem was hard to find, but the fix ended up being one line.
2) The recipes for sturdy rails were missing. This adds the shapeless recipes in the top post.
3) There is a recipe conflict with RouterReborn where the RR wrench recipe masks the steel grate recipe. This change just adds a config option to change the recipe for steel grates so it doesn't conflict. The new recipe is four iron ingots in the corners and three iron bars across the center.
I just found this mod and I am absolutely amazed; i've been wanting this for years. (thanks to /r/mcmodfinder for finding it). I had a question, though: How hard would it be to provide a second 'version' of objects to that a user-defined texture could be used for them? I'd be completely willing to handle my own labor for recipes (via minetweaker) and textures, I just have an application for a shared world in which two (or optionally more) aesthetics is appropriate.
(Specifically: using these catwalks both for an industrial base, and for a magic base, using wood-based textures)
Great mod. Love the aesthetic. I think the only thing I'd add to it would be hard hats =)
Nice Mod, I Love Mods That have a simple idea but are just as fun as big mods.
I love this mod but one thing to add. That is 3D textures! It would be amazing but I do know it is some hard work.
PS: I am planning on including this mod in my modpack when I release it! It is a pack focused on tech with a bit of magic worked in.
Experienced modpack maker. PM if you would like help with making or troubleshooting a modpack.
Just reporting a thing: this mod is not compatible with Smart Moving and its APIs. Player is pushed sideways and off the catwalks.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Hi.
I use your mod in the my mod pack - Cloud Atlas:
Curse Link: http://minecraft.curseforge.com/projects/cloudatlas
I just added this to my server/modpack (1.7.10).
There appears to be some client/server sync issues with the blowtorch.
When opening the caged ladders with the blowtorch I cannot enter the block, presumably because they are only visually open on the client, but still closed on the server.
Similarly when placing a builders scaffold it works fine, you can click it with a block which replaces it and you get a builders scaffold back. But when you place a normal scaffold and right-click it with the blowtorch, it visually turns into a builders scaffold, but right clicking it with a block just places the block against it like a normal block, and breaking it returns a normal scaffold instead of a builders scaffold.
I'd really like these issues to be fixed and released for 1.7.10 so I can use the mod properly, particularly the caged ladders are pretty unusable like this.
Railcraft Boiler Calculator
With the caged ladders, I've found it easier to not be holding a wrench/torch when walking onto them, as it makes the problematic box go away entirely.
Pretty sure the issue you're reporting with the scaffolding is working as intended, as to get a proper builder's scaffold, you need only to place the regular scaffold in a crafting grid by itself.
You can get builders scaffolds that way sure, but then why does clicking them with the torch even do anything? Pretty sure that's supposed to work as well.
I'll have to see if I can enter the caged ladders while not holding the torch.
Railcraft Boiler Calculator
The builder's scaffolds are replaceable like tall grass, when you right-click them with a block the block will replace them.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
The issue he's talking about is this:
Place regular scaffold
Right click with blowtorch to convert to builder's
No longer able to rightclick that particular builder's scaffold with a block to swap it out