Sorry for the delay. A new wip version is available for 1.10.2. A 1.11.2 version should be released shortly. A 1.9.4 version will be released when the new version's 1.0 is finished. Information about the 0.6 version is available in the opening post.
The last problem is on the silver sword, they are really effectiv on the werewolf but not in the right way. I fine the wolf bane effect unfair for the hunter and the werewolf. As a werewolf i can easly kill a hunter with a sword but i sure to die after (the hunter whit bow isn't effectiv at all). The witchery version of the silver sword was better: equal as a golden sword on normal target but damage x2 and armor ignore on werewolf. A lot of other way to improve this are possible.
The wolfsbane effect is actually not part of the silver sword. It's a effect hunters apply and the settings for it are incomplete. The effect however has now been temporary moved to only be applied on hard difficulty until it is finished. Silver sword currently deals 3x damage to transformed werewolves and 2x to non-transformed werewolves.
i not 100% sure, but for me it's gonna be the return of the savagery system
Ok i see, thx
By the way, is that normal when i am in beast form i'm not "tall" when i am in first person view ? When I am in 3rd person view, I am at least 3 blocks tall I think ? But in 1st view I'm 2blocks tall (in v0.6.1)
Why don't you make the player lose the control on the wolf form instead of having boring control?
I mean, it'd be more exciting with chains and stuff, or locking yourself in dungeons Also, if a werewolf attacks you, it'd be better if there's a rare possibility of getting cursed.
It's supposed to be a curse, not a blessing, so I'd suggest to make something like, a screen from the player in wolf form sight, like red or blood around the screen or something, it'd make it indeed more interesting, and if you make them attack anything that moves, instead of having the power of control over their attacks, they just go feral and attack everything, more wilder in their wolf forms, messing up everything around and stuff. I know it's not easy to code these stuff, i'm just giving an idea
Also, it's kinda unrealistic for the werewolf player to turn anytime they want even if they were just recently cursed. Wouldn't it be like an ability or something? (I just say, it'd be better) And if the transformation into werewolf could be more realistic and better, it'd be way much interesting!
It's just a few suggestions for the mod to become bigger and the best werewolf mod!
i wasn't angry, my post was ambiguous i agree. cause i'm french i have difficulty to reply to this pos normaly
Glad to see I'm not the only french here ^^
But maybe for the loosing control could be only on the first transformation or first level something like that ? I don't know much about coding so maybe it's hard to do it like you said
Could you please add some now Items ? i had a Idea a werewolf protection amulet it can be crafted by silver and a Diamond in the middle and it Needs baubles sorry for my bad english i have not so much time
shapeshifter are high how normal wolves and they go on 4 legs they dont infect Players with the bite they can not transform when they whant they live in packs but it gives also alone living wolves-
Lycans can go on 2 legs and can infect Players but only the Alphas can infect Player that means that you can not become a werewolf by bitten by a random werewolf.and you dont get immediately infected it takes 2-5 bites until they infected you.it gives packs and wolves with no packs.a Alpha is everytime in a pack.
you can become a shapeshifter with a moon Stone and a lake the moon must shine in the lake now you go in the middle of the lake and you hold the moon Stone in the hand you wait a bit and then you become a shapeshifter.
the werewolf hunters:
it can give Groups or something else they named silvered hand yes its similar to skyrim.