I know it's a pain to update, as well I understand mod authors do not like being asked but I politely ask is there an eta on a 1.12 release? If not I completely understand
For some reason, the 1.1.1 release for 1.7.10 has bugged out models (at least for me).
Every single transformed model is screwed up (only if the paw is out and an item is not being held, which is a rather important part of the mod), being the head floating at viewpoint height, and then the body turned upside-down, clipping through the floor (both in third-person and the menu), and there are some menu bugs as well that intermittently pop up and are hard to reproduce. With an item held in the hand, the models work just fine. As a final weird break, the Timber skin seems to have a missing tail in wolf form; that blows, considering it's the one that looks the best IMO.
For some reason, the 1.1.1 release for 1.7.10 has bugged out models (at least for me).
Every single transformed model is screwed up (only if the paw is out and an item is not being held, which is a rather important part of the mod), being the head floating at viewpoint height, and then the body turned upside-down, clipping through the floor (both in third-person and the menu), and there are some menu bugs as well that intermittently pop up and are hard to reproduce. With an item held in the hand, the models work just fine. As a final weird break, the Timber skin seems to have a missing tail in wolf form; that blows, considering it's the one that looks the best IMO.
First-person still works fine, however.
I know if howling moon is installed with the lord of the rings mod the models get messed up.
Hello, could someone add this as an additional werewolf skin? It doesn't have a tail or ears, (it's just a normal skin, free to download if you wish) so someone would have to add it in because I don't know of how to.
Is it possible to have more werewolves spawn in the world because when I play the 1.10 version few spawn.
This is still my favourite mod.
Happy second birthday howlingmoon !
You know what would be even cooler StarSabe586? VAMPIRISM MOD! It is a really cool mod and well made! This mod combined with the werewolf mod will be the beast!
i have this mod in my mod-pack called frisky business and was wondering if there is a way to make it so the hunters dont spawn in the base? cause that becomes a problem when they can spawn camp you. also the wiki on curse forge is out of date. i also would like to know what the last tab does in the werewolf menu when you go into skills. Also what are the moon pearls for? Keep in mind the version of minecraft i am using is 1.10.2 with the latest version of this mod for that version.
i have this mod in my mod-pack called frisky business and was wondering if there is a way to make it so the hunters dont spawn in the base? cause that becomes a problem when they can spawn camp you. also the wiki on curse forge is out of date. i also would like to know what the last tab does in the werewolf menu when you go into skills. Also what are the moon pearls for? Keep in mind the version of minecraft i am using is 1.10.2 with the latest version of this mod for that version.
I do not know of a way to disable hunters.
As for the last tab, the mod is still beta and at the moment it does not do anything. In the future I think it will be for the inclination system.
When you hold a moon pearl and someone who is a werewolf comes close to you a big blue orb shines on top of them.
so this mod is great so far. i just wish we had the ability to freely transform between human and werewolf at night, along with howling.
both were sadly removed in the latest version.
In my opinion this is the best mod involving werewolves. It is also my favourite mod
maybe i can support the mod i started a few weeks ago to code a mod and im learning how to model and animate in mc
I know it's a pain to update, as well I understand mod authors do not like being asked but I politely ask is there an eta on a 1.12 release? If not I completely understand
For some reason, the 1.1.1 release for 1.7.10 has bugged out models (at least for me).
Every single transformed model is screwed up (only if the paw is out and an item is not being held, which is a rather important part of the mod), being the head floating at viewpoint height, and then the body turned upside-down, clipping through the floor (both in third-person and the menu), and there are some menu bugs as well that intermittently pop up and are hard to reproduce. With an item held in the hand, the models work just fine. As a final weird break, the Timber skin seems to have a missing tail in wolf form; that blows, considering it's the one that looks the best IMO.
First-person still works fine, however.
We're doing a mod project, check it out:
Would you be able to make a list of mods you have installed along with Howling Moon?
I know if howling moon is installed with the lord of the rings mod the models get messed up.
Hello, could someone add this as an additional werewolf skin? It doesn't have a tail or ears, (it's just a normal skin, free to download if you wish) so someone would have to add it in because I don't know of how to.
P.S: Please give credit to me
My channel is: https://www.youtube.com/channel/UConkJYpMWEN-RNQPWKh_G9A
Is it possible to have more werewolves spawn in the world because when I play the 1.10 version few spawn.
This is still my favourite mod.
Happy second birthday howlingmoon !
I am not trying to rush you, but is there any news on future updates?
看不到下载地址。。
The download address is not available
Looking forward to new works
When are you updating to 1.12? I have wanted this mod for 1 year! Please answer.
Quote from StarSaber586 >>
Is it possible to have more werewolves spawn in the world because when I play the 1.10 version few spawn.
This is still my favourite mod.
Happy second birthday howlingmoon !
You know what would be even cooler StarSabe586? VAMPIRISM MOD! It is a really cool mod and well made! This mod combined with the werewolf mod will be the beast!
Btw I was watching videos on this you need to add detransform in day only!
I believe there is a config option for that.
i have this mod in my mod-pack called frisky business and was wondering if there is a way to make it so the hunters dont spawn in the base? cause that becomes a problem when they can spawn camp you. also the wiki on curse forge is out of date. i also would like to know what the last tab does in the werewolf menu when you go into skills. Also what are the moon pearls for? Keep in mind the version of minecraft i am using is 1.10.2 with the latest version of this mod for that version.
I do not know of a way to disable hunters.
As for the last tab, the mod is still beta and at the moment it does not do anything. In the future I think it will be for the inclination system.
When you hold a moon pearl and someone who is a werewolf comes close to you a big blue orb shines on top of them.
i dont want to disable them i just want to know if there is a way to make it so they dont spawn in my base.
and thankyou for the info