Okay cool. I will try your new release when you are done with it!
Thanks I will aim on getting it out before sunday because sunday I'm setting up the 6 month aniversary for my girlfriend and then a month from monday is our 6 month.
To everyone who is waiting for the update that adds in lootingBags support and improves the mod altogether... The mod is currently waiting on the textures for the Handles and some extra Misc items. If you would like the version that is missing these textures then you can download the BETA version of the mod that is 0.1 BETA which will be available on the curse page. Thank you for all of your support and I will inform you when the RELEASED version comes out.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/22/2013
Posts:
83
Member Details
I tested the beta for you man, and it works beautifully! In addition, a lot of the items also work with thaumcraft! The shards give me so many research points! So far so good man. But, what do the orange potions do?
The Meaning of Life, the Universe, and Everything.
Location:
Hume
Join Date:
5/9/2012
Posts:
1,250
Location:
None
Minecraft:
The cave game
Xbox:
360
Member Details
Always glad to see more maplestory heading into minecraft, judging by what I've seen, which is remarkably little all considered, (Not trying to be rude, but minecraft has built in screenshot keys, and if you're using windows 10 you can also use microsoft game to take screenshots/videos easily.) you're probably a bit new to minecraft coding for this, but there's one feature of maplestory that I've been hoping to see in minecraft since I first found out about minecraft modding several years ago, and while I think it would be best as a mod of its own, being part of a maplestory mod is all well & fine too:
The scrolling system.
I mean come on, how has this not yet been a minecraft mod? It fits in so well with minecraft's own weaponry systems already in place and everything!
Jusy add an upgrades available tooltip to armors, and make the scrolls applicable via an anvil/new portable gui and boom. done.
To make said system even more awesome than it already is; soul weapons/boss souls, hidden potential, enchancement scrolls, and star force for after the mod's had some development.
In case it's not obvious, I was originally going to make the above mod before I considered coding difficulty and how much free time I have .3.
In terms of a different thing, again with the not screenshots, and I haven't downloaded this yet, but are the textures streight outta maplestory, or minecraftized versions, or what?
Always glad to see more maplestory heading into minecraft, judging by what I've seen, which is remarkably little all considered, (Not trying to be rude, but minecraft has built in screenshot keys, and if you're using windows 10 you can also use microsoft game to take screenshots/videos easily.) you're probably a bit new to minecraft coding for this, but there's one feature of maplestory that I've been hoping to see in minecraft since I first found out about minecraft modding several years ago, and while I think it would be best as a mod of its own, being part of a maplestory mod is all well & fine too:
The scrolling system.
I mean come on, how has this not yet been a minecraft mod? It fits in so well with minecraft's own weaponry systems already in place and everything!
Jusy add an upgrades available tooltip to armors, and make the scrolls applicable via an anvil/new portable gui and boom. done.
To make said system even more awesome than it already is; soul weapons/boss souls, hidden potential, enchancement scrolls, and star force for after the mod's had some development.
In case it's not obvious, I was originally going to make the above mod before I considered coding difficulty and how much free time I have .3.
In terms of a different thing, again with the not screenshots, and I haven't downloaded this yet, but are the textures streight outta maplestory, or minecraftized versions, or what?
OMG I have literally been waiting for since I started this project for someone to ask about it (btw its called the Enchantment System) and I will be making a custom one similar to MapleStory but Closer to Lineage II's Enchanting System. It will consist of Scrolls that disappear after use that has a certain percent chance on upgrading the item to +1 or +2 or whatever it is going to. Weapons can be upgraded infinite times but there will be a max increase of like... +22 and with each +1 the weapon is enchanted I will try to have it have a custom colored glow. The reason I am not sticking to MapleStory scrolling is because the Lineage II scrolling is way more fun and annoying and also it makes a lot more sense. Bonus = Infinite Enchanting times; Downside = Item has a chance to break upon failure. Idk If I will be adding the Item Breaking thingy until a later version but yes I will be adding an enchanting system and for the person who said bosses... lets stick to me trying to get mobs into the mod first xD! I really look forward you your reaction when you read this ArloTheEpic. Thanks for your feedback!
I tested the beta for you man, and it works beautifully! In addition, a lot of the items also work with thaumcraft! The shards give me so many research points! So far so good man. But, what do the orange potions do?
Downloading the mod right now, but haven't used it yet, so this could be wrong, but in maplestory the basic potions are:
Red potion/Red pill: heals 50 hp
Orange potion/Orange pill: heals 150 hp
White potion/white pill: heals 300 hp
Blue potion/Blue Pill: heals 100 mp
Mana Elixer/Mana Pill: heals 300 mp
Elixer: Heals 50% of mp & hp
Power Elixer: Heals 100% of mp & hp
Warrior Potion/Warrior pill: +5 Attack
Magic Potion/Magic Pill: +5 Magic Attack
sniper potion/Sniper pill: +5 accuracy
Dexterity potion/Dexterity pill: +5 avoidability
speed potion/Speed pill: +5 speed
So i dunno how much of that translates to minecraft, but chances are the orange potion heals your hp.
OMG I have literally been waiting for since I started this project for someone to ask about it (btw its called the Enchantment System) and I will be making a custom one similar to MapleStory but Closer to Lineage II's Enchanting System. It will consist of Scrolls that disappear after use that has a certain percent chance on upgrading the item to +1 or +2 or whatever it is going to. Weapons can be upgraded infinite times but there will be a max increase of like... +22 and with each +1 the weapon is enchanted I will try to have it have a custom colored glow. The reason I am not sticking to MapleStory scrolling is because the Lineage II scrolling is way more fun and annoying and also it makes a lot more sense. Bonus = Infinite Enchanting times; Downside = Item has a chance to break upon failure. Idk If I will be adding the Item Breaking thingy until a later version but yes I will be adding an enchanting system and for the person who said bosses... lets stick to me trying to get mobs into the mod first xD! I really look forward you your reaction when you read this ArloTheEpic. Thanks for your feedback!
Never even heard of lineage II, but this sound pretty cool!
You can always start with the 100% scrolls, and make other percentage scrolls later. .3.
Edit;
here's a screenshot. Save yourself from the 'no pics no clicks'
Downloading the mod right now, but haven't used it yet, so this could be wrong, but in maplestory the basic potions are:
Red potion/Red pill: heals 50 hp
Orange potion/Orange pill: heals 150 hp
White potion/white pill: heals 300 hp
Blue potion/Blue Pill: heals 100 mp
Mana Elixer/Mana Pill: heals 600 mp
Elixer: Heals 50% of mp & hp
Power Elixer: Heals 100% of mp & hp
Warrior Potion/Warrior pill: +5 Attack
Magic Potion/Magic Pill: +5 Magic Attack
sniper potion/Sniper pill: +5 accuracy
Dexterity potion/Dexterity pill: +5 avoidability
speed potion/Speed pill: +5 speed
So i dunno how much of that translates to minecraft, but chances are the orange potion heals your hp.
Never even heard of lineage II, but this sound pretty cool!
You can always start with the 100% scrolls, and make other percentage scrolls later. .3.
Edit;
here's a screenshot. Save yourself from the 'no pics no clicks'
Wait I thought ManaElixer's are 300 MP each not 600 .-. thanks for explaining that and btw all the damage stats and health stats are directly from the game divided by 10.
Also there will be 1 set weapon enchant scroll when I first release it and the higher "+" that weapon is the lower chance the scroll has to succeed... Example
Wait I thought ManaElixer's are 300 MP each not 600 .-. thanks for explaining that and btw all the damage stats and health stats are directly from the game divided by 10.
Also there will be 1 set weapon enchant scroll when I first release it and the higher "+" that weapon is the lower chance the scroll has to succeed... Example
You're correct, I doubled the number on the mana elixer for some reason, and forgot about the all-cure-potion entirely, although that would be fairly useful in minecraft.
A thought about skills:
The skills are probably one of my favorite parts of maplestory, but adding them into minecraft certainly can't leave them the way they are in maplestory, simply because minecraft controls differently, but what if weapons from the mod were assigned an effect on right-click based on a skill from maplestory? For example, a sword that activates iron body and adds some temporary armor points, or a knife that allows you to throw exploding emeralds on the ground. Obviously, not an easy thing to do, so probably not the very next thing for the mod, but like this you don't have to create crazy confusing class systems and skill trees.
Finally, in terms of the textures, as is they're essentially maplestory's resized a little. It would be good to change them a little more though, as minecraft cannot render partial transperency in held items or item frames, only colors and entirely transperent things. This makes some weapons, particularly the energy-based ones, look really weird & kinda dumb in certain situations.
You're correct, I doubled the number on the mana elixer for some reason, and forgot about the all-cure-potion entirely, although that would be fairly useful in minecraft.
A thought about skills:
The skills are probably one of my favorite parts of maplestory, but adding them into minecraft certainly can't leave them the way they are in maplestory, simply because minecraft controls differently, but what if weapons from the mod were assigned an effect on right-click based on a skill from maplestory? For example, a sword that activates iron body and adds some temporary armor points, or a knife that allows you to throw exploding emeralds on the ground. Obviously, not an easy thing to do, so probably not the very next thing for the mod, but like this you don't have to create crazy confusing class systems and skill trees.
Finally, in terms of the textures, as is they're essentially maplestory's resized a little. It would be good to change them a little more though, as minecraft cannot render partial transperency in held items or item frames, only colors and entirely transperent things. This makes some weapons, particularly the energy-based ones, look really weird & kinda dumb in certain situations.
#1. I already know how I will be doing the skills and abilities if I will even be doing them...
#2. The Full-Release for the MapleCrafted 0.1 Mod with all the textures and I am currently working on the other weapons's stats and recipes.
#3. Yes, I am aware of the energy sabre's that look slightly special and I will be working to fix them. (We may be remodeling some of the weapons)
#4. I will most likely (After I finish the weapons and the potions) start working on either the Enchantment System, or the Classes, Skills, and Abilities System. (Please tell me which you would prefer. PS: The Skills system will probably take a few months and the Enchant System may take 1-2 Months if even)
#5. Thanks for supporting the mod I am also really busy working my RL Job so that I can support the servers and food so any and all donations help, even just like 2 dollars It helps a lot <3
Pole-arms, Spears, and Desperados are all bigger to fit the idea and concept of the weapons.
Customized all Swords, Spears, Pole-arms, and Maces to have custom damage values.
Swords, Spears, and Pole-arms all are craftable.
Added Item "Desperado Core" to be used in crafting Desperados.
Fixed Potion Textures
Added in sneak peak of some of the scrolls soon to come
Added in a few spoilers on what I am working on somewhere inside the mod files Mod Link
Hope you all enjoy!
Yea I am not stopping the development so don't worry about that The new post for MapleCrafted is where I will be keeping it up to date not on this post anymore so I hope you enjoy!
Thanks I will aim on getting it out before sunday because sunday I'm setting up the 6 month aniversary for my girlfriend and then a month from monday is our 6 month.
Like MapleStory?
<embed name="blogparts" width="150" height="260" align="middle" pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://static.nexon.co.jp/maplestory/mapleplaza/blogparts/maplewatch/maple_watch_orange.swf">
Like a bunch of MapleStory Items added in and soon mobs and other stuff Also potions
Now compatible with Loot Bags! Release coming out in about 2-4 days sorry for the wait just fixing some stuff up
Woo-woo!! This should go great with my current set up!
To everyone who is waiting for the update that adds in lootingBags support and improves the mod altogether...
The mod is currently waiting on the textures for the Handles and some extra Misc items. If you would like the version that is missing these textures then you can download the BETA version of the mod that is 0.1 BETA which will be available on the curse page. Thank you for all of your support and I will inform you when the RELEASED version comes out.
I tested the beta for you man, and it works beautifully! In addition, a lot of the items also work with thaumcraft! The shards give me so many research points! So far so good man. But, what do the orange potions do?
Ooohh, Maplestory mod for 1.7.10 :3
Can't wait for dem bosses.
Always glad to see more maplestory heading into minecraft, judging by what I've seen, which is remarkably little all considered, (Not trying to be rude, but minecraft has built in screenshot keys, and if you're using windows 10 you can also use microsoft game to take screenshots/videos easily.) you're probably a bit new to minecraft coding for this, but there's one feature of maplestory that I've been hoping to see in minecraft since I first found out about minecraft modding several years ago, and while I think it would be best as a mod of its own, being part of a maplestory mod is all well & fine too:
The scrolling system.
I mean come on, how has this not yet been a minecraft mod? It fits in so well with minecraft's own weaponry systems already in place and everything!
Jusy add an upgrades available tooltip to armors, and make the scrolls applicable via an anvil/new portable gui and boom. done.
To make said system even more awesome than it already is; soul weapons/boss souls, hidden potential, enchancement scrolls, and star force for after the mod's had some development.
In case it's not obvious, I was originally going to make the above mod before I considered coding difficulty and how much free time I have .3.
In terms of a different thing, again with the not screenshots, and I haven't downloaded this yet, but are the textures streight outta maplestory, or minecraftized versions, or what?
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
OMG I have literally been waiting for since I started this project for someone to ask about it (btw its called the Enchantment System) and I will be making a custom one similar to MapleStory but Closer to Lineage II's Enchanting System. It will consist of Scrolls that disappear after use that has a certain percent chance on upgrading the item to +1 or +2 or whatever it is going to. Weapons can be upgraded infinite times but there will be a max increase of like... +22 and with each +1 the weapon is enchanted I will try to have it have a custom colored glow. The reason I am not sticking to MapleStory scrolling is because the Lineage II scrolling is way more fun and annoying and also it makes a lot more sense. Bonus = Infinite Enchanting times; Downside = Item has a chance to break upon failure. Idk If I will be adding the Item Breaking thingy until a later version but yes I will be adding an enchanting system and for the person who said bosses... lets stick to me trying to get mobs into the mod first xD! I really look forward you your reaction when you read this ArloTheEpic. Thanks for your feedback!
Downloading the mod right now, but haven't used it yet, so this could be wrong, but in maplestory the basic potions are:
Red potion/Red pill: heals 50 hp
Orange potion/Orange pill: heals 150 hp
White potion/white pill: heals 300 hp
Blue potion/Blue Pill: heals 100 mp
Mana Elixer/Mana Pill: heals 300 mp
Elixer: Heals 50% of mp & hp
Power Elixer: Heals 100% of mp & hp
Warrior Potion/Warrior pill: +5 Attack
Magic Potion/Magic Pill: +5 Magic Attack
sniper potion/Sniper pill: +5 accuracy
Dexterity potion/Dexterity pill: +5 avoidability
speed potion/Speed pill: +5 speed
So i dunno how much of that translates to minecraft, but chances are the orange potion heals your hp.
Never even heard of lineage II, but this sound pretty cool!
You can always start with the 100% scrolls, and make other percentage scrolls later. .3.
Edit;
here's a screenshot. Save yourself from the 'no pics no clicks'
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Wait I thought ManaElixer's are 300 MP each not 600 .-. thanks for explaining that and btw all the damage stats and health stats are directly from the game divided by 10.
Also there will be 1 set weapon enchant scroll when I first release it and the higher "+" that weapon is the lower chance the scroll has to succeed...
Example
Sword + Weapon Enchant Scroll = 100% Chance to succeed
+1 Sword + Weapon Enchant Scroll = 100% Chance to succeed
+2 Sword + Weapon Enchant Scroll = 100% Chance to succeed
+3 Sword + Weapon Enchant Scroll = 95% Chance to succeed
+4 Sword + Weapon Enchant Scroll = 90% Chance to succeed
+5 Sword + Weapon Enchant Scroll = 85% Chance to succeed
+6 Sword + Weapon Enchant Scroll = 80% Chance to succeed
+7 Sword + Weapon Enchant Scroll = 75% Chance to succeed
+8 Sword + Weapon Enchant Scroll = 70% Chance to succeed
+9 Sword + Weapon Enchant Scroll = 65% Chance to succeed
+10 Sword + Weapon Enchant Scroll = 60% Chance to succeed
+11 Sword + Weapon Enchant Scroll = 55% Chance to succeed
+12 Sword + Weapon Enchant Scroll = 50% Chance to succeed
+13 Sword + Weapon Enchant Scroll = 45% Chance to succeed
+14 Sword + Weapon Enchant Scroll = 40% Chance to succeed
+15 Sword + Weapon Enchant Scroll = 35% Chance to succeed
+16 Sword + Weapon Enchant Scroll = 30% Chance to succeed
+17 Sword + Weapon Enchant Scroll = 25% Chance to succeed
+18 Sword + Weapon Enchant Scroll = 20% Chance to succeed
+19 Sword + Weapon Enchant Scroll = 15% Chance to succeed
+20 Sword + Weapon Enchant Scroll = 10% Chance to succeed
+21 Sword + Weapon Enchant Scroll = 5% Chance to succeed
+22 Sword + Weapon Enchant Scroll = 5% Chance to succeed
+23 Sword + Weapon Enchant Scroll = 5% Chance to succeed
+24 Sword + Weapon Enchant Scroll = 5% Chance to succeed
+25 Sword + Weapon Enchant Scroll = 1% Chance to succeed
+26 Sword + Weapon Enchant Scroll = 1% Chance to succeed
+27 Sword + Weapon Enchant Scroll = 1% Chance to succeed
+28 Sword + Weapon Enchant Scroll = 1% Chance to succeed
+29 Sword + Weapon Enchant Scroll = 1% Chance to succeed
You're correct, I doubled the number on the mana elixer for some reason, and forgot about the all-cure-potion entirely, although that would be fairly useful in minecraft.
A thought about skills:
The skills are probably one of my favorite parts of maplestory, but adding them into minecraft certainly can't leave them the way they are in maplestory, simply because minecraft controls differently, but what if weapons from the mod were assigned an effect on right-click based on a skill from maplestory? For example, a sword that activates iron body and adds some temporary armor points, or a knife that allows you to throw exploding emeralds on the ground. Obviously, not an easy thing to do, so probably not the very next thing for the mod, but like this you don't have to create crazy confusing class systems and skill trees.
Finally, in terms of the textures, as is they're essentially maplestory's resized a little. It would be good to change them a little more though, as minecraft cannot render partial transperency in held items or item frames, only colors and entirely transperent things. This makes some weapons, particularly the energy-based ones, look really weird & kinda dumb in certain situations.
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
#1. I already know how I will be doing the skills and abilities if I will even be doing them...
#2. The Full-Release for the MapleCrafted 0.1 Mod with all the textures and I am currently working on the other weapons's stats and recipes.
#3. Yes, I am aware of the energy sabre's that look slightly special and I will be working to fix them. (We may be remodeling some of the weapons)
#4. I will most likely (After I finish the weapons and the potions) start working on either the Enchantment System, or the Classes, Skills, and Abilities System. (Please tell me which you would prefer. PS: The Skills system will probably take a few months and the Enchant System may take 1-2 Months if even)
#5. Thanks for supporting the mod I am also really busy working my RL Job so that I can support the servers and food so any and all donations help, even just like 2 dollars It helps a lot <3
This thread is being moved to a different location located here...
New Page Located Here
Please support MoonlightRose while the mod is being developed!
MapleCrafted Update
Version 0.2
Changelog
Pole-arms, Spears, and Desperados are all bigger to fit the idea and concept of the weapons.
Customized all Swords, Spears, Pole-arms, and Maces to have custom damage values.
Swords, Spears, and Pole-arms all are craftable.
Added Item "Desperado Core" to be used in crafting Desperados.
Fixed Potion Textures
Added in sneak peak of some of the scrolls soon to come
Added in a few spoilers on what I am working on somewhere inside the mod files
Mod Link
Hope you all enjoy!
My Mods ~
Official MaplePets
Official MapleCrafted
Official MapleItems
yay
<embed name="blogparts" width="150" height="260" align="middle" pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://static.nexon.co.jp/maplestory/mapleplaza/blogparts/maplewatch/maple_watch_orange.swf">
Yea I am not stopping the development so don't worry about that The new post for MapleCrafted is where I will be keeping it up to date not on this post anymore so I hope you enjoy!
My Mods ~
Official MaplePets
Official MapleCrafted
Official MapleItems
MapleCrafted Update
Version 0.3
Changelog
Added Weapon and Armor Stones.
Added in 4 New Coins for currency.
Retextured the Crafting Handles.
MapleCrafted Version 0.3 Now Loads and Runs 2x(2 times) faster.
Updated Mod Link
Hope you enjoy!
My Mods ~
Official MaplePets
Official MapleCrafted
Official MapleItems
This mod has been handed over to me for anyone who was not aware. Please use the link below to view recent and future updates! http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2593532-official-maplecrafted-mod
My Mods ~
Official MaplePets
Official MapleCrafted
Official MapleItems