Vectron, I am loving this mod! Thank you for taking the time to put it together.
If you take suggestions, it would be great to be able to scroll between elevations on the fullscreen map in underground mode without actually traveling to them. Shift+mouse wheel, maybe?
[13:44:33] [pool-13-thread-1/ERROR] [MapWriter]: data length (4092) or version (2) invalid for chunk (30, 9)
Do you use a modpack or something, so i can test it myself?
only thing i can think of is that a mod in your modpack has a error or acces rights to the file system
Vectron, I am loving this mod! Thank you for taking the time to put it together.
If you take suggestions, it would be great to be able to scroll between elevations on the fullscreen map in underground mode without actually traveling to them. Shift+mouse wheel, maybe?
Keep up the awesome work!
you have to see the underground mode as some kind of sonar. so it's only mapping the area around you.
in my opinion being able to scroll around underground makes it a bit to cheaty.
It's open source, so yes you can. but if you share the idea you have maybe it can be included in this branch. (not having multiple versions of the same mod is a plus in my opinion)
Ok, thanks, the idea is remove some functions and make a preset of waypoints for server, but I'm getting some errors in compiling(i have no idea why), in mapwriter.region.MwChunk in line meta = itemStack.getMetadata(); (The method getMetadata() is undefined for the type ItemStack) and in mapwrite.forge.MwForge in line InetSocketAddress address = (InetSocketAddress) event.manager.getRemoteAddress(); (The method getRemoteAddress() is undefined for the type NetworkManager)
I'm trying to build it on forge 1.7.10-10.13.4.1558
What exactly do you mean by "in the client"? It is run on the client even now, it is just not directly in the client jar, if that's what you mean.
And that is kind of the whole point in Forge.
Using "JAR modding" ie. directly putting things in the client jar was the old way of doing things, and it is bad and should NOT be done anymore. It causes problems with legality, it is much more difficult for the users, and also causes major issues with compatibility, you could rarely run multiple mods at the same time without them conflicting. There is absolutely no reason to do that anymore. Why exactly would you want that anyway?
And what do you mean by "I've seen clients have this mod in them."?
So if that's actually a custom version of the full client and not a mod for Forge, then you are out of luck. This is exactly what I was talking about earlier: compatibility. If that is a custom full client, then you can't easily install MapWriter or any other mod. Whereas if that (whatever it is) was made as a Forge mod, then you could just download and place MapWriter (or any other Forge mod) in the mods/ directory and they would happily all work together.
Not to mention that anyone else than Mojang distributing (modified or not) versions of the game is illegal as well...
Question: How do you quit the game? I often see people close it from the window's X. But MapWriter seems to be doing lots of saving when quitting the game, so if you close it via the Quit game button, it will freeze for a few seconds as it saves things. Not sure if closing it from the X kills it immediately and it fails to save the world and/or image data and possibly corrupts it somewhat?
I've tried using an older version of Forge like you said in response to someone else, but that didn't help.
my last build was against forge 12.16.0.1809-1.9, the error your getting is becous forge changed something after that. i will post a update to the latest forge somewhere this week.
I always use the "Quit Game" button. The other odd issue I am having is that if you zoom in or out on areas of the map where you have been what is displayed will sometimes show as black as you cycle through zooming in/out (for example zooming in all the way will show the visited areas but zooming all the way out will then show those areas as black).
the black map means that for some odd reason that zoom level wasnt saved properly.
also i think the games cant realy keep up with loading and handling the chucks. this sometimes happens when playing on a heavy modded game. you could try and lower the number of chunck updates in the mapwriter config.
Also this happened not sure what this means
[13:44:33] [pool-13-thread-1/ERROR] [MapWriter]: data length (4092) or version (2) invalid for chunk (30, 9)
Vectron, I am loving this mod! Thank you for taking the time to put it together.
If you take suggestions, it would be great to be able to scroll between elevations on the fullscreen map in underground mode without actually traveling to them. Shift+mouse wheel, maybe?
Keep up the awesome work!
Do you use a modpack or something, so i can test it myself?
only thing i can think of is that a mod in your modpack has a error or acces rights to the file system
you have to see the underground mode as some kind of sonar. so it's only mapping the area around you.
in my opinion being able to scroll around underground makes it a bit to cheaty.
This is sad:
try deleting your block colours file
Can I modify it for my server?
It's open source, so yes you can. but if you share the idea you have maybe it can be included in this branch. (not having multiple versions of the same mod is a plus in my opinion)
Could you tell me what blocks are black on the minimap?
also what version of forge and mapwriter are you using?
I updated the mod to Minecraft 1.9. it's still in beta so use at own risk.
if any bugs are found please let me know.
Ok, thanks, the idea is remove some functions and make a preset of waypoints for server, but I'm getting some errors in compiling(i have no idea why), in mapwriter.region.MwChunk in line meta = itemStack.getMetadata(); (The method getMetadata() is undefined for the type ItemStack) and in mapwrite.forge.MwForge in line InetSocketAddress address = (InetSocketAddress) event.manager.getRemoteAddress(); (The method getRemoteAddress() is undefined for the type NetworkManager)
I'm trying to build it on forge 1.7.10-10.13.4.1558
I have fixed it, first with removing that method and second I have replaced method to InetSocketAddress address = "DONOTTOUCH," 12345;
if that works for you i'm fine with it. but i dont realy see that as solutions to the problem.
I am crashing before loading into the game using the 1.9. (MapWriter-1.9-2.4.13)
Crash Report
I'm using Minecraft Forge 1.9-12.16.0.1809-1.9
Java Version: 1.7.0_95
Linux Mint 17.3
update to latest mapwriter version, or a previous forge version.
What exactly do you mean by "in the client"? It is run on the client even now, it is just not directly in the client jar, if that's what you mean.
And that is kind of the whole point in Forge.
Using "JAR modding" ie. directly putting things in the client jar was the old way of doing things, and it is bad and should NOT be done anymore. It causes problems with legality, it is much more difficult for the users, and also causes major issues with compatibility, you could rarely run multiple mods at the same time without them conflicting. There is absolutely no reason to do that anymore. Why exactly would you want that anyway?
And what do you mean by "I've seen clients have this mod in them."?
My mods on CurseForge. My Github page with mods, tools and other stuff.
Well after a quick look, 5zig seems to be another mod, which also uses Forge.
So... your statement really makes no sense to me. What would you like to be different?
My mods on CurseForge. My Github page with mods, tools and other stuff.
So then. Why don't you just download the Mapwriter mod and install it? (and also install Forge obviously)
My mods on CurseForge. My Github page with mods, tools and other stuff.
So if that's actually a custom version of the full client and not a mod for Forge, then you are out of luck. This is exactly what I was talking about earlier: compatibility. If that is a custom full client, then you can't easily install MapWriter or any other mod. Whereas if that (whatever it is) was made as a Forge mod, then you could just download and place MapWriter (or any other Forge mod) in the mods/ directory and they would happily all work together.
Not to mention that anyone else than Mojang distributing (modified or not) versions of the game is illegal as well...
My mods on CurseForge. My Github page with mods, tools and other stuff.
Question: How do you quit the game? I often see people close it from the window's X. But MapWriter seems to be doing lots of saving when quitting the game, so if you close it via the Quit game button, it will freeze for a few seconds as it saves things. Not sure if closing it from the X kills it immediately and it fails to save the world and/or image data and possibly corrupts it somewhat?
My mods on CurseForge. My Github page with mods, tools and other stuff.
Whenever I try to run the mod, I get this when starting up the game: http://pastebin.com/PLqCAJQj
Using Windows 10
Java Version: jdk1.8.0_77
Forge Version: 1.9-12.16.0.1824-1.9
Mapwriter Version: MapWriter-1.9-2.4.15
I've tried using an older version of Forge like you said in response to someone else, but that didn't help.
Which Forge versions did you try?
Try build 1817, it seems to work for me with MapWriter.
Builds 1820..1824 crash on world load anyway. Edit: apparently that's just a JEI bug.My mods on CurseForge. My Github page with mods, tools and other stuff.
my last build was against forge 12.16.0.1809-1.9, the error your getting is becous forge changed something after that. i will post a update to the latest forge somewhere this week.
the black map means that for some odd reason that zoom level wasnt saved properly.
also i think the games cant realy keep up with loading and handling the chucks. this sometimes happens when playing on a heavy modded game. you could try and lower the number of chunck updates in the mapwriter config.