You can use this mod for your modpack for noncommercial use
1. Fitness System
1) Fitness Fitness is a value that increases when full, and decreases when hungry. This value could be positive(healthy) and also negative(weak).
2) Max Food Value & Exhaustion
Higher fitness extends player's max food value, and also lower fitness shrinks it. Additionally, healthier(higher fitness) player consumes more food value (exhaustion). Naturally, weaker(lower fitness) player requires less food. 3) Attribute Fitness affects player's attribute. Basically, 5 attributes are affected by fitness : Max Health, Jump Height, Mining Speed, Attack Damage, and Movement Speed.
2. GUI
2 kinds of GUI are available. Both of them display same information but in a different way. They indicate attribute changes to original value.
1) Bar View
2) Polygon View
3. Configuration
general {
I:"Fitness Loss on Death"=2
Players loss their fitness on death.
I:"Fitness Update Period in Minecraft Tick"=6000
Fitness is updated periodically. It increases when the player is full, and decreases when hungry.
I:"Max Fitenss"=20
I:"Min Fitness"=-20
}
"graphic user interface(gui)" {
B:"Enable Attribute Bar GUI"=true
B:"Enable Attribute Polygon GUI"=true
}
modification {
For the following values, they mean the ratio. For example, 1.4 means the attribute is strengthened 40%, 0.7 means the attribute is weakened 30%.
D:"Damage on Max Fitness"=1.4
D:"Damage on Min Fitness"=0.7
D:"DigSp. on Max Fitness"=1.4
D:"DigSp. on Min Fitness"=0.7
D:"Food Usage on Max Fitness"=1.5
D:"Food Usage on Min Fitness"=0.7
D:"Jump on Max Fitness"=1.4
D:"Jump on Min Fitness"=0.7
D:"Max Food on Max Fitness"=1.5
D:"Max Food on Min Fitness"=0.7
D:"MaxHP on Max Fitness"=1.4
D:"MaxHP on Min Fitness"=0.7
D:"Speed on Max Fitness"=1.4
D:"Speed on Min Fitness"=0.7
}
1. Fitness System
2) Max Food Value & Exhaustion
Higher fitness extends player's max food value, and also lower fitness shrinks it. Additionally, healthier(higher fitness) player consumes more food value (exhaustion). Naturally, weaker(lower fitness) player requires less food. 3) Attribute Fitness affects player's attribute. Basically, 5 attributes are affected by fitness : Max Health, Jump Height, Mining Speed, Attack Damage, and Movement Speed.
2. GUI
1) Bar View
2) Polygon View
3. Configuration
I:"Fitness Loss on Death"=2
I:"Fitness Update Period in Minecraft Tick"=6000
I:"Min Fitness"=-20
}
"graphic user interface(gui)" {
B:"Enable Attribute Bar GUI"=true
B:"Enable Attribute Polygon GUI"=true
}
modification {
For the following values, they mean the ratio. For example, 1.4 means the attribute is strengthened 40%, 0.7 means the attribute is weakened 30%.
D:"Damage on Max Fitness"=1.4
D:"Damage on Min Fitness"=0.7
D:"DigSp. on Max Fitness"=1.4
D:"DigSp. on Min Fitness"=0.7
D:"Food Usage on Max Fitness"=1.5
D:"Food Usage on Min Fitness"=0.7
D:"Jump on Max Fitness"=1.4
D:"Jump on Min Fitness"=0.7
D:"Max Food on Max Fitness"=1.5
D:"Max Food on Min Fitness"=0.7
D:"MaxHP on Max Fitness"=1.4
D:"MaxHP on Min Fitness"=0.7
D:"Speed on Max Fitness"=1.4
D:"Speed on Min Fitness"=0.7
}
Nice mod! Did a mod review:
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I like this! It's something I've been wanting for a while! Are you going to add customization for the bar/polygon position?
(insert cringy dubstep minecraft intro here)
Yes, of course.
I dont really understand the polygon one