And i voted... Config!
Between techne - low and wavefront.
Because people with good computers will love wavefront missiles. Some of them will prefer blocky stile, and there are still people with not very good computers. So both models should be avaible.
Doing techne - high in this case will not make sense, as rendering a lot of cubes may take more performance then rendering wavefront.
Well, as long as I can't get a config to work, I need to know :/
I got 2 questions,Why the mushroom cloud doesn't appear after triggering a bomb? and How to make a Nuclear Power Plant?
The mushroom cloud is currently disabled because it crashes the server, it will be replaced with an even better looking cloud in the next update.
A nuclear reactor only requires one block, simply called Nuclear Reactor. It needs water and coolant to generate electricity safely, and it can hold up to nine fissile fuel rods. You can drain it's energy either with a cable block or an empty battery item.
Just a quick note of reassurance ... although it appears that this mod has been abandoned, fallen down an old mine shaft or otherwise been forgotten about, it hasn't.
Have you ever thought about adding chemical.and biological warfare, more Assault weapons and more missile types like defense systems, surface to air,etc
Have you ever thought about adding chemical.and biological warfare, more Assault weapons and more missile types like defense systems, surface to air,etc
I really wanted to add napalm and a block-eating virus, but that has to wait for now. And yes, there are more handheld weapons in plan.
Hey, I didn't understand your last tweet about power armor and blocks. ?
Probably because of twitter's chartacter limit. Back then, every cube (6 polygons) of a tcn converted java model was it's own modelrenderer with it's own roation and rotation point. To make them render together, i had to choose a main box and attach all other coresponding modelrenderers with addChild(). This worked incredible well at the time, yet it was flawed: the model will greatly reduce the fps counts, going close up to the model with the camera will freeze the game. Now I have to make one modelrenderer per rotation and using addCube() for every box i want to add. Because a modelrenderer can only have one rotation and one rotation point, it is overly complicated and dulling to fix.
It's a probelm I'm constantly facing, I have to do some boring stuff while I get many great ideas, which I do instead so I get at least something done, but it also delays planned release dates.
For god's sake, I was so incredible bored while looking at the old model and not fixing it (because I just don't feel like doing it) I just planned and textured a multi block three tiered factory system which makes processing ores even easier. I just really feel like making a complicated factory system instead of fixing broken stuff, or even bothering to update to 1.8.
If the mod is 1.7.10, why not use obj models? (when porting to 1.8 you'll run into more problems than the rendering side of things anyway (You can't even use ints to store block locations, you need to use BlockPos... (Btw parens nesting ftw))) You can create a obj model that represents a shape much more accurately than a series of boxes and rotations/translations do. Its also faster b/c its less geometry and less code. Just a call to Advanced Model Loader or something like that (I forget).
Also, when you port your mod to 1.8, can you port Rival Rebels 400+ java files while your at it?
I'm really not in the mood remaking my models with blender and re-attach them once again. Instead, I'll make advanced multiblock industrial furnaces which can make multiple operations at once.
Add bomber plane,mirv fatman,mirv missile,nuclear test site biome,and b41 nuclear bomb and castle bravo
A bomber plane that flies by and drops bombs is cool but difficult, I look what I can do.
The experimental MIRV launcher is a little bit overpowered, don't you think?
There is already a MIRV missile, eight times as strong as the regular nuclear missile.
There's no need for a nuclear biome, villagers weren't capable of opening doors before 1.2, so I'm sure they can't process uranium.
I'm not sure if I have to add more nukes, because the only thing that's different is the crater size, but somebody already asked for castle bravo, maybe I'll add it.
I'm getting a bit of an odd error, any ideas as to the cause? crash report is in the spoiler, the game crashes whenever I try to generate a world.
---- Minecraft Crash Report ----
// Why is it breaking
Time: 2/17/16 6:21 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at net.minecraft.util.WeightedRandomChestContent.func_76293_a(WeightedRandomChestContent.java:42)
at com.hbm.world.Silo.generate_r0(Silo.java:389)
at com.hbm.world.Silo.func_76484_a(Silo.java:75)
at com.hbm.lib.HbmWorldGen.generateSurface(HbmWorldGen.java:254)
at com.hbm.lib.HbmWorldGen.generate(HbmWorldGen.java:33)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1055)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (i386) version 3.19.0-32-generic
Java Version: 1.8.0_73, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 164362256 bytes (156 MB) / 301932544 bytes (287 MB) up to 523501568 bytes (499 MB)
JVM Flags: 5 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAA hbm{1.0.16} [HBM's Nuclear Tech Mod] (hbm1.0.16.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Thank you for reporting, this is indeed a very odd error. It seems like the game places a chest, overrides it with something else and then tries to fill the nonexistant chest. Looks like I haven't fixed it for the missile silo.
Try generating an entirely new world and hope it doesn't happen again (the odds of this crash happening is very low, I'll release a fix update soon)
Well, as long as I can't get a config to work, I need to know :/
https://twitter.com/HbmMods/status/669249699929530372
Hey, the new models are looking good. How is the rocket science going?
I got 2 questions,Why the mushroom cloud doesn't appear after triggering a bomb? and How to make a Nuclear Power Plant?
It's going pretty good right now, but not all missiles work right now.
The mushroom cloud is currently disabled because it crashes the server, it will be replaced with an even better looking cloud in the next update.
A nuclear reactor only requires one block, simply called Nuclear Reactor. It needs water and coolant to generate electricity safely, and it can hold up to nine fissile fuel rods. You can drain it's energy either with a cable block or an empty battery item.
I should really, REALLY update the info
Have you ever thought about adding chemical.and biological warfare, more Assault weapons and more missile types like defense systems, surface to air,etc
I really wanted to add napalm and a block-eating virus, but that has to wait for now. And yes, there are more handheld weapons in plan.
Hey, I didn't understand your last tweet about power armor and blocks. ?
Probably because of twitter's chartacter limit. Back then, every cube (6 polygons) of a tcn converted java model was it's own modelrenderer with it's own roation and rotation point. To make them render together, i had to choose a main box and attach all other coresponding modelrenderers with addChild(). This worked incredible well at the time, yet it was flawed: the model will greatly reduce the fps counts, going close up to the model with the camera will freeze the game. Now I have to make one modelrenderer per rotation and using addCube() for every box i want to add. Because a modelrenderer can only have one rotation and one rotation point, it is overly complicated and dulling to fix.
It's a probelm I'm constantly facing, I have to do some boring stuff while I get many great ideas, which I do instead so I get at least something done, but it also delays planned release dates.
For god's sake, I was so incredible bored while looking at the old model and not fixing it (because I just don't feel like doing it) I just planned and textured a multi block three tiered factory system which makes processing ores even easier. I just really feel like making a complicated factory system instead of fixing broken stuff, or even bothering to update to 1.8.
Why did I even bother writhing this enourmous answer instead of just doing it? Shia LaBeouf, where is my motivation!?
If the mod is 1.7.10, why not use obj models? (when porting to 1.8 you'll run into more problems than the rendering side of things anyway (You can't even use ints to store block locations, you need to use BlockPos... (Btw parens nesting ftw))) You can create a obj model that represents a shape much more accurately than a series of boxes and rotations/translations do. Its also faster b/c its less geometry and less code. Just a call to Advanced Model Loader or something like that (I forget).
Also, when you port your mod to 1.8, can you port Rival Rebels 400+ java files while your at it?
I'm really not in the mood remaking my models with blender and re-attach them once again. Instead, I'll make advanced multiblock industrial furnaces which can make multiple operations at once.
Can you update it to 1.8.9 please
You should add atomic Annie and Davy Crockett
Add bomber plane,mirv fatman,mirv missile,nuclear test site biome,and b41 nuclear bomb and castle bravo
A bomber plane that flies by and drops bombs is cool but difficult, I look what I can do.
The experimental MIRV launcher is a little bit overpowered, don't you think?
There is already a MIRV missile, eight times as strong as the regular nuclear missile.
There's no need for a nuclear biome, villagers weren't capable of opening doors before 1.2, so I'm sure they can't process uranium.
I'm not sure if I have to add more nukes, because the only thing that's different is the crater size, but somebody already asked for castle bravo, maybe I'll add it.
I'm working on 1.8 right now, it should be finished in a few weeks - months.
Thank you for reporting, this is indeed a very odd error. It seems like the game places a chest, overrides it with something else and then tries to fill the nonexistant chest. Looks like I haven't fixed it for the missile silo.
Try generating an entirely new world and hope it doesn't happen again (the odds of this crash happening is very low, I'll release a fix update soon)
Were could I find a list of crafting recipes?