do you have any Planets or the moon in the 1.7.10 version? Aside from earth and the end
Any dimension can be used to make planets.
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How do i decrease the spawn rate of asteroids in 1.7.10?
Each space dimension has its own spawn rate, as defined in the celestialobjects configuration file(s).
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Target is 1.12.2. We're skipping 1.8, 1.9, 1.10 & 1.11.
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Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
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I am ecstatic to see that development of this mod is continuing! What sort of work remains in order to get the mod ported to 1.12.2? I'm not super experienced with Forge, but I know Java and would be willing to help out if you need contributors.
I am ecstatic to see that development of this mod is continuing! What sort of work remains in order to get the mod ported to 1.12.2? I'm not super experienced with Forge, but I know Java and would be willing to help out if you need contributors.
There's a bucket load of Java fixes pending. We're still missing a texture artist.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
So i only recently started getting into computercraft to mess around with this mod, i was wondering if there was a way to write a computercraft program that would do stuff like the energize the transporter, jump you 100 blocks forward, rotate the ship, detect when reactor stability is less than 5% and activate the sirens, stuff like that, is there any way to do that or not?
So i only recently started getting into computercraft to mess around with this mod, i was wondering if there was a way to write a computercraft program that would do stuff like the energize the transporter, jump you 100 blocks forward, rotate the ship, detect when reactor stability is less than 5% and activate the sirens, stuff like that, is there any way to do that or not?
All those can be done through ComputerCraft, check the numerous existing scripts coming with the mod.
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Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
I have this ship and its over 1200 blocks and when I change the max blocks in the config file and reload the game it resets to 1200 blocks so is there anyway to make it not reset. Also I am saving the config file so the changes save.
question im using the mod on 1.12.2 know anyplace where i can find a ship schematic that is big enough to fit everything a ship needs to be a proper ship (im talking the stuff for the computer cloaking device etc.) but is in the 127x127x127 limit? or is there another place where i can ask about this?
I am having a rather interesting issue with the 1.12.2 warp drive mod release version (1.12.2-1.5.12 to be specific). It seams to be setting a world border completely independent of the normal minecraft world border, but at only 10000 blocks size, so I can only travel 5000 meters away from world center before I run into it. For one thing, I am wondering if this is a bug, or if it was intentional. And if it is intentional, can someone tell me where to configure it so it is not so small. Any help is appreciated. Thanks.
I am having a rather interesting issue with the 1.12.2 warp drive mod release version (1.12.2-1.5.12 to be specific). It seams to be setting a world border completely independent of the normal minecraft world border, but at only 10000 blocks size, so I can only travel 5000 meters away from world center before I run into it. For one thing, I am wondering if this is a bug, or if it was intentional. And if it is intentional, can someone tell me where to configure it so it is not so small. Any help is appreciated. Thanks.
intentional, its in the celestial objects config file. you'll find this in the warpdrive config folder.
Working on integrating this with a modpack I've been working on. Is there any way to remove the dimension label that starts with 'earth' (image attached)? I'm having issues figuring out where to go for that.
can you grow trees on your ship in space and do they generate air/oxygen
Any dimension can be used to make planets.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
How do i decrease the spawn rate of asteroids in 1.7.10?
Each space dimension has its own spawn rate, as defined in the celestialobjects configuration file(s).
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
is there still going to be a version for 1.10.2
Target is 1.12.2. We're skipping 1.8, 1.9, 1.10 & 1.11.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
I am ecstatic to see that development of this mod is continuing! What sort of work remains in order to get the mod ported to 1.12.2? I'm not super experienced with Forge, but I know Java and would be willing to help out if you need contributors.
There's a bucket load of Java fixes pending. We're still missing a texture artist.
Help is always welcome, join the official discord if you want to participate. => https://discordapp.com/invite/0ZanfS3S9yu3Wf2M
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
First public alpha for 1.12.2 is available here: https://minecraft.curseforge.com/projects/warpdrive/files/2710861
Whitelisted testbed modpack is available here: https://minecraft.curseforge.com/projects/spacearchitect
Check the official discord for help.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
I love this mod. And I'm psyched for 1.12.
So i only recently started getting into computercraft to mess around with this mod, i was wondering if there was a way to write a computercraft program that would do stuff like the energize the transporter, jump you 100 blocks forward, rotate the ship, detect when reactor stability is less than 5% and activate the sirens, stuff like that, is there any way to do that or not?
All those can be done through ComputerCraft, check the numerous existing scripts coming with the mod.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
So sorry to bother you about this again, but what scripts are you talking about, i don't know where to find those...
https://github.com/LemADEC/WarpDrive/wiki/Programmable-blocks
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Thank you!
I have this ship and its over 1200 blocks and when I change the max blocks in the config file and reload the game it resets to 1200 blocks so is there anyway to make it not reset. Also I am saving the config file so the changes save.
Im editing the config.yml file not the .cfg file
question im using the mod on 1.12.2 know anyplace where i can find a ship schematic that is big enough to fit everything a ship needs to be a proper ship (im talking the stuff for the computer cloaking device etc.) but is in the 127x127x127 limit? or is there another place where i can ask about this?
Hi there
I am having a rather interesting issue with the 1.12.2 warp drive mod release version (1.12.2-1.5.12 to be specific). It seams to be setting a world border completely independent of the normal minecraft world border, but at only 10000 blocks size, so I can only travel 5000 meters away from world center before I run into it. For one thing, I am wondering if this is a bug, or if it was intentional. And if it is intentional, can someone tell me where to configure it so it is not so small. Any help is appreciated. Thanks.
intentional, its in the celestial objects config file. you'll find this in the warpdrive config folder.
Working on integrating this with a modpack I've been working on. Is there any way to remove the dimension label that starts with 'earth' (image attached)? I'm having issues figuring out where to go for that.