I still can't understand why people call each other out on grammar/spelling. I mean obviously If Your Typeing Liek This It Does, Look Ugly And Anoying And Mihgt, Distract Teh Reader but like if someone makes minor grammar mistakes or says "dieing" you obviously knew what they meant why do you care? All language is is just a way to communicate ideas.
Oh I didn't know because I checked the creator of this thread's account and they were last active a month ago. Do they have another account? I wouldn't know if they did because I'm new here. Stop flaming me man. I don't want to start a fight.
Oh I didn't know because I checked the creator of this thread's account and they were last active a month ago. Do they have another account? I wouldn't know if they did because I'm new here. Stop flaming me man. I don't want to start a fight.
Ok sorry. And also yes they both have a separate account Raptorfarian and Alexthe666
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This mod has only been in development for 1 year, 16 days. plus progress seems quite active. There was a mod for Skyrim I been watching for some time and took 3 years, 1 month to finally release.
Most impressive, there's few observations I made from other mods that take time to develop. and for those who want to read into what I have observed....
1. pro/cons of teaser images > They are great and makes people see there's progress and even give you input of your work which can keep you motivated in developing the mod. But there's an opposite effect too it makes people want the mod even more maybe even impatient, not most bite their tounges to refrain expressing their impatience to try the mod. most mature or those who have self-restraint will just express their excitement instead. which is the best.
2. Avoid making promises > like the mod I spoke of had many of these promises such as beta release by the end of the week and then two years later we are still waiting. these were very common and bad. many times people express discontent with the false claims. So if you plan to release something be certain of being ready for release find people you trust to test your mod. It is never too early to have testers, and don't make it public information
The mod looks great from the images and the little I have looked into and I cant wait to play it because this mod will be the reason I play minecraft. so thumbsup!
This mod has only been in development for 1 year, 16 days. plus progress seems quite active. There was a mod for Skyrim I been watching for some time and took 3 years, 1 month to finally release.
Most impressive, there's few observations I made from other mods that take time to develop. and for those who want to read into what I have observed....
1. pro/cons of teaser images > They are great and makes people see there's progress and even give you input of your work which can keep you motivated in developing the mod. But there's an opposite effect too it makes people want the mod even more maybe even impatient, not most bite their tounges to refrain expressing their impatience to try the mod. most mature or those who have self-restraint will just express their excitement instead. which is the best.
2. Avoid making promises > like the mod I spoke of had many of these promises such as beta release by the end of the week and then two years later we are still waiting. these were very common and bad. many times people express discontent with the false claims. So if you plan to release something be certain of being ready for release find people you trust to test your mod. It is never too early to have testers, and don't make it public information
The mod looks great from the images and the little I have looked into and I cant wait to play it because this mod will be the reason I play minecraft. so thumbsup!
We've never made promises. We are both very experienced people in the modding field, we know what works.
This mod has only been in development for 1 year, 16 days. plus progress seems quite active. There was a mod for Skyrim I been watching for some time and took 3 years, 1 month to finally release.
Most impressive, there's few observations I made from other mods that take time to develop. and for those who want to read into what I have observed....
1. pro/cons of teaser images > They are great and makes people see there's progress and even give you input of your work which can keep you motivated in developing the mod. But there's an opposite effect too it makes people want the mod even more maybe even impatient, not most bite their tounges to refrain expressing their impatience to try the mod. most mature or those who have self-restraint will just express their excitement instead. which is the best.
2. Avoid making promises > like the mod I spoke of had many of these promises such as beta release by the end of the week and then two years later we are still waiting. these were very common and bad. many times people express discontent with the false claims. So if you plan to release something be certain of being ready for release find people you trust to test your mod. It is never too early to have testers, and don't make it public information
The mod looks great from the images and the little I have looked into and I cant wait to play it because this mod will be the reason I play minecraft. so thumbsup!
Wow, not only are you rude, but you're presumptuous too. Yes, it is true that' some of us including myself get excited about the mod because of the previews, but expressing one's impatience and excitement does not make them immature. As I've said with most of my post I'm fully capable of waiting and would prefer too as I know it will make the mod that much better. I'm confident that I speak for most if not all when I say our expression of impatience is not literal, but merely a reference to our level of hype. Last I checked it was perfectly fine to be excited about something and to express it.
On a more thread related note, I made that Myrmex farm. It came out nice. I used red glass because in real life red filmed glass is sometimes used on ant farms to make it darker inside for the ants.
It's all cave spiders with a polar bear for a queen and I had filled all of the halls with wood. The idea was that the Myrmex eat/ destroy/ break down wood so as the colony grows they would chew their way out from the queen's chamber in the bottom center. If they can dig through dirt then it would be easy enough to line the tunnels out of stone.
Wow, not only are you rude, but you're presumptuous too. Yes, it is true that' some of us including myself get excited about the mod because of the previews, but expressing one's impatience and excitement does not make them immature. As I've said with most of my post I'm fully capable of waiting and would prefer too as I know it will make the mod that much better. I'm confident that I speak for most if not all when I say our expression of impatience is not literal, but merely a reference to our level of hype. Last I checked it was perfectly fine to be excited about something and to express it.
I think you misread what he said. One of the developers just agreed with them anyway.
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I think everyone is freaking out about grammar/punctuation because they realize how bad they have been writing all summer long via social media and texting. That's at least my theory.
So,will a Gorgon be able to turn a dragon to stone?
If I remember correctly Raptor said it would be size dependent, so it would not affect large creatures like dragons (and I'm guessing also ghasts, withers, sea serpents, and certain dinosaurs probably). I actually suggested that for large/powerful creatures the gorgon head should scare them away but idk if that will be a thing.
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Timeless Modding is kinda dead but idk what to put here now
If I remember correctly Raptor said it would be size dependent, so it would not affect large creatures like dragons (and I'm guessing also ghasts, withers, sea serpents, and certain dinosaurs probably). I actually suggested that for large/powerful creatures the gorgon head should scare them away but idk if that will be a thing.
a giant dragon statue would b kinda hard to either move or get rid of i assume
Long time not been on this , and so much has been added!
Nice work on the mod!
I still can't understand why people call each other out on grammar/spelling. I mean obviously If Your Typeing Liek This It Does, Look Ugly And Anoying And Mihgt, Distract Teh Reader but like if someone makes minor grammar mistakes or says "dieing" you obviously knew what they meant why do you care? All language is is just a way to communicate ideas.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
Holy crudsicle! I was only gone for a month, and now there are plans for an end game boss?! So many new snapshots! I just can't. This is amazing!
"Holy Crudsicle!" Lol, nice one dude
But yeah, this mod is amazing, along with how a page ago there was an argument over grammar. That I had to laugh at
I wonder why the creator hasn't been active on this page recently, any ideas as to why?
Maybe they have lives and families? Also it's only been 4 days
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/forums/mapping-and-modding/minecraft-mods/wip-mods/2540127-1-8-heroicraft-mod-wip-looking-for-coders
http://www.minecraftforum.net/forums/mapping-and-modding/forums/mapping-and-modding/minecraft-mods/2466806-farlands-bringing-back-the-far-lands-250-downloads
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445830-wip-path-of-a-hero-superhero-mod-alpha-v0-3-2
Oh I didn't know because I checked the creator of this thread's account and they were last active a month ago. Do they have another account? I wouldn't know if they did because I'm new here. Stop flaming me man. I don't want to start a fight.
Ok sorry. And also yes they both have a separate account Raptorfarian and Alexthe666
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/forums/mapping-and-modding/minecraft-mods/wip-mods/2540127-1-8-heroicraft-mod-wip-looking-for-coders
http://www.minecraftforum.net/forums/mapping-and-modding/forums/mapping-and-modding/minecraft-mods/2466806-farlands-bringing-back-the-far-lands-250-downloads
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445830-wip-path-of-a-hero-superhero-mod-alpha-v0-3-2
Extremely hyped!
And thanks Draco_Slayer1329
Well that would be cool too, but I was thinking more like male pixies or female cyclops/trolls
Sorry...
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/forums/mapping-and-modding/minecraft-mods/wip-mods/2540127-1-8-heroicraft-mod-wip-looking-for-coders
http://www.minecraftforum.net/forums/mapping-and-modding/forums/mapping-and-modding/minecraft-mods/2466806-farlands-bringing-back-the-far-lands-250-downloads
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445830-wip-path-of-a-hero-superhero-mod-alpha-v0-3-2
This mod has only been in development for 1 year, 16 days. plus progress seems quite active. There was a mod for Skyrim I been watching for some time and took 3 years, 1 month to finally release.
Most impressive, there's few observations I made from other mods that take time to develop. and for those who want to read into what I have observed....
1. pro/cons of teaser images > They are great and makes people see there's progress and even give you input of your work which can keep you motivated in developing the mod. But there's an opposite effect too it makes people want the mod even more maybe even impatient, not most bite their tounges to refrain expressing their impatience to try the mod. most mature or those who have self-restraint will just express their excitement instead. which is the best.
2. Avoid making promises > like the mod I spoke of had many of these promises such as beta release by the end of the week and then two years later we are still waiting. these were very common and bad. many times people express discontent with the false claims. So if you plan to release something be certain of being ready for release find people you trust to test your mod. It is never too early to have testers, and don't make it public information
The mod looks great from the images and the little I have looked into and I cant wait to play it because this mod will be the reason I play minecraft. so thumbsup!
We've never made promises. We are both very experienced people in the modding field, we know what works.
However thank you for supporting, it is very kind
Wow, not only are you rude, but you're presumptuous too. Yes, it is true that' some of us including myself get excited about the mod because of the previews, but expressing one's impatience and excitement does not make them immature. As I've said with most of my post I'm fully capable of waiting and would prefer too as I know it will make the mod that much better. I'm confident that I speak for most if not all when I say our expression of impatience is not literal, but merely a reference to our level of hype. Last I checked it was perfectly fine to be excited about something and to express it.
"Can't we all just get along?"
On a more thread related note, I made that Myrmex farm. It came out nice. I used red glass because in real life red filmed glass is sometimes used on ant farms to make it darker inside for the ants.
It's all cave spiders with a polar bear for a queen and I had filled all of the halls with wood. The idea was that the Myrmex eat/ destroy/ break down wood so as the colony grows they would chew their way out from the queen's chamber in the bottom center. If they can dig through dirt then it would be easy enough to line the tunnels out of stone.
Ice and Fire: Dragons in a whole new light
I think you misread what he said. One of the developers just agreed with them anyway.
So,will a Gorgon be able to turn a dragon to stone?
I think everyone is freaking out about grammar/punctuation because they realize how bad they have been writing all summer long via social media and texting. That's at least my theory.
If I remember correctly Raptor said it would be size dependent, so it would not affect large creatures like dragons (and I'm guessing also ghasts, withers, sea serpents, and certain dinosaurs probably). I actually suggested that for large/powerful creatures the gorgon head should scare them away but idk if that will be a thing.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
a giant dragon statue would b kinda hard to either move or get rid of i assume
also, it would ruin the fun if you ran into a stage 5 dragon and just had to pull out medusa's head to defeat it.
what will be done in terms of achievements for this mod? crafty angyl mentioned the 10 labours, you could include some of the labours as achievements.