The Meaning of Life, the Universe, and Everything.
Join Date:
7/22/2015
Posts:
173
Member Details
Awesome. It would be cool if the wooden parts of the guns were a bit darker/ duller. And if it wouldn't be too much work the cannon could use a bit more detail (The pixels are really big). Either way, thanks for the awesome mod!
Awesome. It would be cool if the wooden parts of the guns were a bit darker/ duller. And if it wouldn't be too much work the cannon could use a bit more detail (The pixels are really big). Either way, thanks for the awesome mod!
Yeah, I was going for the gunstock/stained wood look but I'm no texturer. And I fought with the model of the cannon for so long I slapped a texture together for it last minute. I'll start reworking textures once I finish breech-loading firearms, maybe put up a poll for what color (stick color, dark, light, etc). Thanks for download and the feedback!
Yeah, I was going for the gunstock/stained wood look but I'm no texturer. And I fought with the model of the cannon for so long I slapped a texture together for it last minute. I'll start reworking textures once I finish breech-loading firearms, maybe put up a poll for what color (stick color, dark, light, etc). Thanks for download and the feedback!
People doing mod reviews- It's pronounced dare in jer.
Also, not all of the empty guns are showing up in the creative inventory.
That's because most guns are nbt/damage value based now. The revolvers and such have an empty variant so you can remove the cylinder, fill it, and put one in. Saves having 3 pepperbox pistols in the item menu for each loaded state.
That's because most guns are nbt/damage value based now. The revolvers and such have an empty variant so you can remove the cylinder, fill it, and put one in. Saves having 3 pepperbox pistols in the item menu for each loaded state.
I'm not sure I understand but that's ok because I don't really mind.
A new cannon, mortar, and some weapons. Also a new config file that generates the first time you load the mod that allows you to edit some settings.
Also the option of semi-realistic damage, disabled by default, causes living creatures to bleed if hit and slow down if hit in the legs. Higher velocity bullets(Rifle bullets, musket balls)have a chance to penetrate though targets, or stay in the target doing more damage. Extremely beta, may misbehave!
New incendiary ammo for cannons and mortars. BURN EVERYTHING...!
x32 branch has not been updated yet. I'll be working on texturing until I get it done.
Remember, feedback and bug reports are very much appreciated! Have fun!
Changelog:
v1.4.0
Added 12 pound cannon - A larger cannon with a longer range
Added 6 pound mortar - An artillery piece used to lob shells or cannonballs at a high arc or over walls.
Added mortar shells - Shells explode into shrapnel when they hit the ground. Good for getting people in trenches.
Added incendiary ammo types to cannons, mortars - Spread fire with style. Burn things down!
Added breech-loading weapons - Load with holding down right-click. No crafting needed.
Added hacksaw - Used to convert guns to breech-loaders.
Added gunpowder recipe with craftable sulfur - Can be disabled.
Added config file - Options to tailor your experience. Beta realistic damage, alternative gunpowder recipe, etc. . generates on load.
A new cannon, mortar, and some weapons. Also a new config file that generates the first time you load the mod that allows you to edit some settings.
Also the option of semi-realistic damage, disabled by default, causes living creatures to bleed if hit and slow down if hit in the legs. Higher velocity bullets(Rifle bullets, musket balls)have a chance to penetrate though targets, or stay in the target doing more damage. Extremely beta, may misbehave!
New incendiary ammo for cannons and mortars. BURN EVERYTHING...!
x32 branch has not been updated yet. I'll be working on texturing until I get it done.
Remember, feedback and bug reports are very much appreciated! Have fun!
Changelog:
v1.4.0
Added 12 pound cannon - A larger cannon with a longer range
Added 6 pound mortar - An artillery piece used to lob shells or cannonballs at a high arc or over walls.
Added mortar shells - Shells explode into shrapnel when they hit the ground. Good for getting people in trenches.
Added incendiary ammo types to cannons, mortars - Spread fire with style. Burn things down!
Added breech-loading weapons - Load with holding down right-click. No crafting needed.
Added hacksaw - Used to convert guns to breech-loaders.
Added gunpowder recipe with craftable sulfur - Can be disabled.
Added config file - Options to tailor your experience. Beta realistic damage, alternative gunpowder recipe, etc. . generates on load.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/22/2015
Posts:
173
Member Details
Could you somehow make it so that I could put a cannon on a ship in Archimedes ships plus? Like, a cannon that is a block and has no wheels. When I say block, I don't mean it is a block in shape, but it could be 2 blocks wide (in size) and not be an entity.
Could you somehow make it so that I could put a cannon on a ship in Archimedes ships plus? Like, a cannon that is a block and has no wheels. When I say block, I don't mean it is a block in shape, but it could be 2 blocks wide (in size) and not be an entity.
I was thinking about that while playing on my server with some friends. Something like a naval gun that would work with those mods that move objects around like Archimedes ships and such. I will try to see if I can get it working, but I am unfamiliar with tile entites and blocks so it might take a bit.
New version 1.3.0
Now with cannons!
Image:
Changelog:
v1.3.0
Added 6 Pound Cannon
Added cannon tools
Added artillery guide book
Added caplock revolving rifle
Added custom death messages
Changed item format to use nbt instead of seperate items
As usual, direct link in OP untill widget updates. Remember, any bugs you find, let me know!
EDIT: I'll be working on a recipe list for this again to put in the OP. It might take a while. Stay tuned!
Bravo, yet another amazing update! And guns and cannons!? I'm excited!
(insert cringy dubstep minecraft intro here)
can u make the musket textures more realistic?
can u also make it so the cannons can be towed by horses
Awesome. It would be cool if the wooden parts of the guns were a bit darker/ duller. And if it wouldn't be too much work the cannon could use a bit more detail (The pixels are really big). Either way, thanks for the awesome mod!
Yeah, I was going for the gunstock/stained wood look but I'm no texturer. And I fought with the model of the cannon for so long I slapped a texture together for it last minute. I'll start reworking textures once I finish breech-loading firearms, maybe put up a poll for what color (stick color, dark, light, etc). Thanks for download and the feedback!
Thanks for responding and being cool about it!
People doing mod reviews- It's pronounced dare in jer.
Also, not all of the empty guns are showing up in the creative inventory.
That's because most guns are nbt/damage value based now. The revolvers and such have an empty variant so you can remove the cylinder, fill it, and put one in. Saves having 3 pepperbox pistols in the item menu for each loaded state.
I'm not sure I understand but that's ok because I don't really mind.
EDIT: Wait, no. I get it I think.
New verison 1.4.0!
Image:
A new cannon, mortar, and some weapons. Also a new config file that generates the first time you load the mod that allows you to edit some settings.
Also the option of semi-realistic damage, disabled by default, causes living creatures to bleed if hit and slow down if hit in the legs. Higher velocity bullets(Rifle bullets, musket balls)have a chance to penetrate though targets, or stay in the target doing more damage. Extremely beta, may misbehave!
New incendiary ammo for cannons and mortars. BURN EVERYTHING...!
x32 branch has not been updated yet. I'll be working on texturing until I get it done.
Remember, feedback and bug reports are very much appreciated! Have fun!
Changelog:
v1.4.0
Added 12 pound cannon - A larger cannon with a longer range
Added 6 pound mortar - An artillery piece used to lob shells or cannonballs at a high arc or over walls.
Added mortar shells - Shells explode into shrapnel when they hit the ground. Good for getting people in trenches.
Added incendiary ammo types to cannons, mortars - Spread fire with style. Burn things down!
Added breech-loading weapons - Load with holding down right-click. No crafting needed.
Added hacksaw - Used to convert guns to breech-loaders.
Added gunpowder recipe with craftable sulfur - Can be disabled.
Added config file - Options to tailor your experience. Beta realistic damage, alternative gunpowder recipe, etc. . generates on load.
Changed textures to be more vanilla stick like.
I like. This is getting better by the day.
(insert cringy dubstep minecraft intro here)
How about a 1.7.10 version ??????? Pwease that would b cool !
Hello, may I have permission to include this mod in my 1.8 pack? It's called Salvage and will most likely be hosted on Technic.
Please join our Discord Server HERE!
Of course! Thank you for asking, and please let me know if you find any mod incompatibilities that I might need to fix.
Could you somehow make it so that I could put a cannon on a ship in Archimedes ships plus? Like, a cannon that is a block and has no wheels. When I say block, I don't mean it is a block in shape, but it could be 2 blocks wide (in size) and not be an entity.
So, your policy on modpacks? I would like to put this into my survival pack on Technic if that's okay with you.
Also, are there 1.7.10 downloads?
Sorry, I forgot that it was only 1.8
(insert cringy dubstep minecraft intro here)
Of course. And, yeah, I said before I would try to backport to 1.7.10 but I was going to wait until I felt the mod was a bit more complete/extensive.
I was thinking about that while playing on my server with some friends. Something like a naval gun that would work with those mods that move objects around like Archimedes ships and such. I will try to see if I can get it working, but I am unfamiliar with tile entites and blocks so it might take a bit.
can you add the girodani air rifle
Hi, loving your mod but when i try to make sulfur it doesn't recognize coal. The recipe in Not Enough Items says charcoal only. Is that intentional?