This has been requested before - the reason that I have not done it previously is that my structures are nothing spectacular - they are randomly generated, not pre-designed.
If you are having trouble locating my structures, there is a config to reduce (or increase) the spacing between them, making them generate more often.
If you are in a world that was generated before adding DT, I do intend to add a retro-gen option, but I haven't gotten around to it yet.
As for your suggestion - if I do add an item/block to spawn DT structures, it would be available in creative only, for map makers, etc. Making it available in survival would create potential for players to break servers.
Can yo uat least show us the craftable recipes of the mod?
All recipes can be viewed in the vanilla crafting book, or using jei/nei - why do you want pictures?
The only recipes that aren't made at a crafting table are explained in-game and on the description page.
After I updated the mod to the latest. I found that the the lootbaglist in the new config file is gone. I have use it to add some another mod item into the list.
Is it possible to update the list through the command?
After I updated the mod to the latest. I found that the the lootbaglist in the new config file is gone. I have use it to add some another mod item into the list.
Is it possible to update the list through the command?
It was stated in the changelog that I moved the lootbags over to using .json loot tables. These function like the vanilla loot tables and can be edited in the same way - to get the default configuration, open DT with an archive explorer, such as 7Zip, and locate the 'loot_tables' asset folder.
The config relating to loot bag drops was removed because this change made it redundant.
This may seem like a stupid question but I've looked and can't find an answer. I clicked on a fade leaf and now my lightlevel is 0 and has been for several minutes. How do I get the lights back on?
This may seem like a stupid question but I've looked and can't find an answer. I clicked on a fade leaf and now my lightlevel is 0 and has been for several minutes. How do I get the lights back on?
The fadeleaf shouldn't effect your light level - it should teleport you randomly.
Without a screenshot, I don't know what you are experiencing - I can only assume that you have been teleported inside a block and aren't taking suffocation damage because you are in creative/immune.
Please post a screen shot or an relevant information so I can actually help.
The fadeleaf shouldn't effect your light level - it should teleport you randomly.
Without a screenshot, I don't know what you are experiencing - I can only assume that you have been teleported inside a block and aren't taking suffocation damage because you are in creative/immune.
Please post a screen shot or an relevant information so I can actually help.
I found that the Potshot's shots can sometimes stick to blocks, specially if the Bonus Package enchantment is included. They seem to take quite long to despawn, can only be manually removed by breaking the block under them, and don't let the Player place blocks on them. Are the latter behaviors intended?
This is actually a bug, of sorts. I'm trying to fix it, but most of the things I have tried seem to break something else.
You could make the Potshot shoot actual Fire Charges, which would also buff it by increasing it's range (Bows would still deal more damage per hit, making them more efficient at long range) and letting it set mobs on fire. Another way would be to make the Potshot's shots instantly dissapear upon touching a solid block.
Although I appreciate your suggestion, the range limit of the potshot is deliberate - For many reasons, I chose not to use a vanilla fire charge projectile, most notably because the random direction spread is hard-coded and I doesn't work well for the potshot.
Additionally, I had to implement my own projectile to get the way the projectile is modified by enchants to work.
Lastly, I cannot "make the Potshot's shots instantly disappear upon touching a solid block" because that is way too simplified and breaks so many other things - for example, this would cause the projectile to impact on long grass, or sugar cane, etc.
Then, they could be made "aware" of their motion so that, if they haven't moved for 10 ticks, they despawn... Then again, you likely already tried that (And it likely ended up causing a lot of lag if a Bonus Package Potshot was fired quickly enough).
Still, the "real" fire charge projectile could be used for a new weapon... Probably something that mimics the ability of Blazes to fire in bursts.
I have tried that and although it worked, it was unreliable and caused some collision issues - basically, the projectile would hit something, stop moving (not even falling) and then despawn without doing anything. I'm still playing around with a 'lifespan' idea though.
Like I said, the fireball entity has a hard-coded inaccuracy that cannot be changed without making a mess. So I won't do it. I have plans for the way the potshot uses the flame enchant, but that is top secret and if I told you I would have to kill you.
How do you use the portable tunneling device? It doesn't like to mine stone....
"Portable Tunnelling Device - requires gunpowder. Right-click blocks to tunnel - place in dispenser (with Sonic Boom enchant) for ghetto block breaker" - taken directly from the mod description, read that first next time you can't work something out.
"Portable Tunnelling Device - requires gunpowder. Right-click blocks to tunnel - place in dispenser (with Sonic Boom enchant) for ghetto block breaker" - taken directly from the mod description, read that first next time you can't work something out.
hmm, it couldn't find it, but next time i'll look there. Thanks!
hi sorry if this has been covered but couldn't find anything around about it, i got to the top of a tower and i found a guardian alter block and wondered what i do with it lol. normally there is a pirate mob of some sort, first time I've seen this block so thought id ask. thanks in advance
hi sorry if this has been covered but couldn't find anything around about it, i got to the top of a tower and i found a guardian alter block and wondered what i do with it lol. normally there is a pirate mob of some sort, first time I've seen this block so thought id ask. thanks in advance
"Tower Guardian - Deals additional magic damage at higher difficulties - Place a skull on the alter, after a moment, the arena will be spawned, where you will fight the Tower Guardian" - taken directly from the mod description
Just place a skull (mob or player) on top of the alter block - you need to be within 3 blocks of the alter, or it won't do the thing.
DT is not and does not contain any viruses/malware.
Furthermore, my PC is free of any viruses/malware.
I would investigate the modpack and it's creator, before blaming mod creators.
After several trials of figuring out what the Mastery Tome: Riposte does, I have finally discovered it's secrets and how it is used.
You sir, are a genius. This is an amazing tome.
Edit: Wait...no, that was some other mod...
Back to the drawing board I guess I'll just toss this away somewhere since it doesn't do anything.
XD
I thought it was fairly obvious, especially if you know some basic combat skills. Riposte lets you block and counter an attack (with a sword).
This has been requested before - the reason that I have not done it previously is that my structures are nothing spectacular - they are randomly generated, not pre-designed.
If you are having trouble locating my structures, there is a config to reduce (or increase) the spacing between them, making them generate more often.
If you are in a world that was generated before adding DT, I do intend to add a retro-gen option, but I haven't gotten around to it yet.
As for your suggestion - if I do add an item/block to spawn DT structures, it would be available in creative only, for map makers, etc. Making it available in survival would create potential for players to break servers.
Can yo uat least show us the craftable recipes of the mod?
All recipes can be viewed in the vanilla crafting book, or using jei/nei - why do you want pictures?
The only recipes that aren't made at a crafting table are explained in-game and on the description page.
After I updated the mod to the latest. I found that the the lootbaglist in the new config file is gone. I have use it to add some another mod item into the list.
Is it possible to update the list through the command?
It was stated in the changelog that I moved the lootbags over to using .json loot tables. These function like the vanilla loot tables and can be edited in the same way - to get the default configuration, open DT with an archive explorer, such as 7Zip, and locate the 'loot_tables' asset folder.
The config relating to loot bag drops was removed because this change made it redundant.
This may seem like a stupid question but I've looked and can't find an answer. I clicked on a fade leaf and now my lightlevel is 0 and has been for several minutes. How do I get the lights back on?
The fadeleaf shouldn't effect your light level - it should teleport you randomly.
Without a screenshot, I don't know what you are experiencing - I can only assume that you have been teleported inside a block and aren't taking suffocation damage because you are in creative/immune.
Please post a screen shot or an relevant information so I can actually help.
Inside a block I was. Thanks for the assist.
This is actually a bug, of sorts. I'm trying to fix it, but most of the things I have tried seem to break something else.
Although I appreciate your suggestion, the range limit of the potshot is deliberate - For many reasons, I chose not to use a vanilla fire charge projectile, most notably because the random direction spread is hard-coded and I doesn't work well for the potshot.
Additionally, I had to implement my own projectile to get the way the projectile is modified by enchants to work.
Lastly, I cannot "make the Potshot's shots instantly disappear upon touching a solid block" because that is way too simplified and breaks so many other things - for example, this would cause the projectile to impact on long grass, or sugar cane, etc.
I have tried that and although it worked, it was unreliable and caused some collision issues - basically, the projectile would hit something, stop moving (not even falling) and then despawn without doing anything. I'm still playing around with a 'lifespan' idea though.
Like I said, the fireball entity has a hard-coded inaccuracy that cannot be changed without making a mess. So I won't do it. I have plans for the way the potshot uses the flame enchant, but that is top secret and if I told you I would have to kill you.
How do you use the portable tunneling device? It doesn't like to mine stone....
"Portable Tunnelling Device - requires gunpowder. Right-click blocks to tunnel - place in dispenser (with Sonic Boom enchant) for ghetto block breaker" - taken directly from the mod description, read that first next time you can't work something out.
hmm, it couldn't find it, but next time i'll look there. Thanks!
hi sorry if this has been covered but couldn't find anything around about it, i got to the top of a tower and i found a guardian alter block and wondered what i do with it lol. normally there is a pirate mob of some sort, first time I've seen this block so thought id ask. thanks in advance
"Tower Guardian - Deals additional magic damage at higher difficulties - Place a skull on the alter, after a moment, the arena will be spawned, where you will fight the Tower Guardian" - taken directly from the mod description
Just place a skull (mob or player) on top of the alter block - you need to be within 3 blocks of the alter, or it won't do the thing.
This is a Trojan LMAO
My AV programm found something after system scan.
It said that your mod contained "java.adwind.apl.gen"
I downloaded your mod through a modpack on the Twitch Launcher.
I think you need to investigate.
DT is not and does not contain any viruses/malware.
Furthermore, my PC is free of any viruses/malware.
I would investigate the modpack and it's creator, before blaming mod creators.