The problem isn't you, it's my code. I was using events to see if the player jumped so they wouldn't bounce high, but that meant that if the player jumped at all before landing they would be acted on as if they held the jump key. I've just posted an update that throws out that system, so you should bounce just fine after installing that.
Great, I was going to ask about that. On another note is the bouncing slimball thing too hard to code?
Great, I was going to ask about that. On another note is the bouncing slimball thing too hard to code?
The trick is the fact that the slimeball is vanilla, which means changing vanilla code, which makes for many problems I'd rather not deal with at the moment. Right now I'm having issues getting my entities in another mod to sync, which tells me I don't know how to make them yet. If I do get my entities figured out, I'll spend some time looking into the code to see if I can 'tweak' something. I've already 'overrode' a vanilla constructor, so an item shouldn't be too hard.
The trick is the fact that the slimeball is vanilla, which means changing vanilla code, which makes for many problems I'd rather not deal with at the moment. Right now I'm having issues getting my entities in another mod to sync, which tells me I don't know how to make them yet. If I do get my entities figured out, I'll spend some time looking into the code to see if I can 'tweak' something. I've already 'overrode' a vanilla constructor, so an item shouldn't be too hard.
*Starminer1710-0.9.8bf1 (just because it's mentioned in the crashlog, not sure if the issue is actually caused by this mod)
* Back in Slime-1.7.10-3.0.1
That's my bad. I had an issue with the jumping mechanics, so I put a piece of code in to poll the keyboard to see if the player was 'jumping'. Severs don't have keyboards, so that's a problem.
can this work with Minecarts bouncing like in 1.8? (also if installed railcraft) and player bouncing if standing on top of a slime block with a piston under it and actived by redstone so the player or minecart or other entities jumps
Unfortunately, 1.7 minecarts don't trigger the same events as those in 1.8. The only way to get them to behave would be to either override the minecart class or make a new one, both of which run the risk of breaking mods that use minecarts, e.g. Railcraft.
As to the piston-activated jumpers, that should already work. Is it not working for you? The launchers are a bit temperamental, due to the fact they're piston-based, so they mis-fire sometimes.
I can't push or pull other block that glue with slime block. I have changed normal sticky piston to slime sticky piston and it can't push or pull slime block.
I can't push or pull other block that glue with slime block. I have changed normal sticky piston to slime sticky piston and it can't push or pull slime block.
Pictures? Logs? List of installed mods? I can't troubleshoot if all the data I have is "it doesn't work".
Sure thing. I'm pretty open about modpacks; as long as nobody is claiming the mod as their own I can't see any reason to say no. I've updated the OP with some mild terms, but they basically consist of "don't steal".
Pictures? Logs? List of installed mods? I can't troubleshoot if all the data I have is "it doesn't work".
When I use sticky piston push slime block it's push only one block, but when I use sticky slime piston to push slime piston it's doesn't work.
I have installed many mods.
Slime Block test video -
When I use sticky piston push slime block it's push only one block, but when I use sticky slime piston to push slime piston it's doesn't work.
I have installed many mods.
I see your problem. You're trying to push a slime block on the ground. This causes the slime block to try and push the entire ground surface, which it can't do. Here's a excerpt from the wiki page explaining it:
When a slime block is pushed or pulled by a piston, it will attempt to move in the same direction all adjacent blocks that can be pulled by a sticky piston. These blocks may in turn push other blocks. For example, a slime block sitting on the ground will attempt to move the ground block underneath itself, which will in turn have to push additional ground blocks in the direction of motion just as if it were being pushed directly by a piston.
There's no need for the sand slime in 1.7.10. The only purpose of that recipe is to make it so you can have a slime block that acts like a regular block when acted on by pistons. In 1.7.10, that's what happens if you use a slime block with a regular piston to begin with.
In summary:
sand slime + piston in 1.8 == slime block + regular piston in 1.7.10
slime block + piston in 1.8 == slime block + slime piston in 1.7.10
This is great in theory, I've really wanted a mod like this, but the only
thing that works is the negation of fall damage and the bounciness when
you fall on the block.
When standing on slime being pushed by a piston, you aren't launched.
Slime doesn't grab onto blocks and move them, and multiple slime blocks
don't connect to each other.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
From what I have been able to test, it would appear that you need to use the new Sticky Slime Piston to give the slime blocks their sticky properties (ie: having the piston push a slime block that has another movable block attached to it stay attached to it as it retracts) However, if I place as follows: slime block, movable block, slime block in front of said piston, the second slime block does not stick to the movable block when the piston retracts. So the slime blocks themselves do not intrinsically have the sticky property and are only given it through the use of the sticky slime piston. This severely limits the redstone capabilities that slime blocks brought into 1.8. Is there no way to give the slime block itself the sticky property so it behaves the same as in 1.8? Also, I see no point in the Slime Piston as it behaves exactly like a normal piston, unless I missed something.
Great, I was going to ask about that. On another note is the bouncing slimball thing too hard to code?
The trick is the fact that the slimeball is vanilla, which means changing vanilla code, which makes for many problems I'd rather not deal with at the moment. Right now I'm having issues getting my entities in another mod to sync, which tells me I don't know how to make them yet. If I do get my entities figured out, I'll spend some time looking into the code to see if I can 'tweak' something. I've already 'overrode' a vanilla constructor, so an item shouldn't be too hard.
Alright thanks for the fast response Don.
Its cool, thanks for the response and update.
Server crash. Happens when you step on a slime block.
https://gist.github.com/46f70a6b26f8a0394ca2
* Forge 10.13.4.1492
*Starminer1710-0.9.8bf1 (just because it's mentioned in the crashlog, not sure if the issue is actually caused by this mod)
* Back in Slime-1.7.10-3.0.1
That's my bad. I had an issue with the jumping mechanics, so I put a piece of code in to poll the keyboard to see if the player was 'jumping'. Severs don't have keyboards, so that's a problem.
Fixed version is up on CurseForge.
Unfortunately, 1.7 minecarts don't trigger the same events as those in 1.8. The only way to get them to behave would be to either override the minecart class or make a new one, both of which run the risk of breaking mods that use minecarts, e.g. Railcraft.
As to the piston-activated jumpers, that should already work. Is it not working for you? The launchers are a bit temperamental, due to the fact they're piston-based, so they mis-fire sometimes.
I can't push or pull other block that glue with slime block. I have changed normal sticky piston to slime sticky piston and it can't push or pull slime block.
Pictures? Logs? List of installed mods? I can't troubleshoot if all the data I have is "it doesn't work".
Sure thing. I'm pretty open about modpacks; as long as nobody is claiming the mod as their own I can't see any reason to say no. I've updated the OP with some mild terms, but they basically consist of "don't steal".
A Unicode smiley? Like an actual character and not a stock icon? I'm impressed!
When I use sticky piston push slime block it's push only one block, but when I use sticky slime piston to push slime piston it's doesn't work.
I have installed many mods.
Slime Block test video -
I see your problem. You're trying to push a slime block on the ground. This causes the slime block to try and push the entire ground surface, which it can't do. Here's a excerpt from the wiki page explaining it:
I get it. Thanks!:D
does the sand slime recipe work in 1.7.10?
There's no need for the sand slime in 1.7.10. The only purpose of that recipe is to make it so you can have a slime block that acts like a regular block when acted on by pistons. In 1.7.10, that's what happens if you use a slime block with a regular piston to begin with.
In summary:
sand slime + piston in 1.8 == slime block + regular piston in 1.7.10
slime block + piston in 1.8 == slime block + slime piston in 1.7.10
Cool mod! I downloaded version 3.0.2, tested it and found this 'monster piston' bug (see image).
This happens when I place a sticky slime piston on a redstone block, if I first place a sticky slime piston and then a redstone block, it works fine
EDIT: This problem also happens on non-sticky slime pistons
This is great in theory, I've really wanted a mod like this, but the only
thing that works is the negation of fall damage and the bounciness when
you fall on the block.
When standing on slime being pushed by a piston, you aren't launched.
Slime doesn't grab onto blocks and move them, and multiple slime blocks
don't connect to each other.
Am I doing something wrong?
Are you using the new pistons?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
From what I have been able to test, it would appear that you need to use the new Sticky Slime Piston to give the slime blocks their sticky properties (ie: having the piston push a slime block that has another movable block attached to it stay attached to it as it retracts) However, if I place as follows: slime block, movable block, slime block in front of said piston, the second slime block does not stick to the movable block when the piston retracts. So the slime blocks themselves do not intrinsically have the sticky property and are only given it through the use of the sticky slime piston. This severely limits the redstone capabilities that slime blocks brought into 1.8. Is there no way to give the slime block itself the sticky property so it behaves the same as in 1.8? Also, I see no point in the Slime Piston as it behaves exactly like a normal piston, unless I missed something.